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New PlayStation 2 Chip

Iron Chef Japan writes "Sony has announced that they have fit the PlayStation 2 Emotion Engine, and the Graphics Synthesizer on to a single chip using a 0.13-micron process. This will allow Sony to make three times more PlayStation 2's annually, so it's all for the better."

68 of 238 comments (clear)

  1. Allowing for a drop in price perhaps? by SexPig · · Score: 5, Interesting

    They've probably been working overtime to get the production costs down on this thing to be able to drop the price and take a chunk out of X-Box's gains in marketshare. "Always wanted a PS2 but couldn't stomach dropping $300...well, here you go".

    --
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    1. Re:Allowing for a drop in price perhaps? by Dark+Paladin · · Score: 2, Troll

      Hm...

      Considering that the Xbox launch in Japan, while not a total failure, isn't anywhere close to "good", there's rumors that MS may be dropping the price of the Xbox (at least in Japan, maybe perhaps but don't bet on it in Europe).

      The PS2 in Japan is around $200, the Xbox around $263, if I remember right. So if MS brings Xbox down $200 (in Japan - no way in hell they'll drop it that low in the US - well, maybe, this is MS (free browser, anyone?)), then Sony can fight back with another drop to around $150 with their new technology. (Figure they'd take a hit on "old" PS2 units, and hope they make it up later.)

      Either way, I'm actually glad that we've got 3 console makers in the market. Because it encourages competition (well, if you call all 2 good games for the Xbox compitition (and I'm not including PS2 remakes, thank you)), and competition is always good. (Except when I'm at a party trying to seduce a girl. Then I want monopoly power.)

    2. Re:Allowing for a drop in price perhaps? by tshak · · Score: 2, Insightful

      well, if you call all 2 good games for the Xbox compitition

      How does a Troll get modded as insightful? Oh, it's against an MS product!

      Besides the obvious fact that "good games" is a subjective topic, there are a lot of good exclusive games on the XBox (RalliSport, Halo, JSRF, DOA3, etc...). And the "PS2 Remakes" (Like MGS X) are really "Game remakes with better graphics" and hopefully gameplay improvements based on feedback from the PS2 version. Just because it was on PS2 first, doesn't mean the game won't be at least as good, if not better on the XBox. There's no doubt that PS2's game library is incredible, but that doesn't make the XBox's (temporarily) smaller library something to scoff at. I also find it funny that you don't diss on the GC, considering that they have a lot less games, and aside from a few really fun games (like Super Smash Brothers), there are complete genres missing from it's library.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    3. Re:Allowing for a drop in price perhaps? by rseuhs · · Score: 2
      XBox has caused no slowdown in sales of the PS2 in any market.

      On the contrary, the XBox-hype about game consoles has caused 30% HIGHER PS2-sales in Europe in the week of XBoxes launch!!

      In Germany, vendors had to reduce the price to 400 Euros (instead of 480), some even to 300 Euros to sell any XBoxes at all.

      XBox is dead already.

    4. Re:Allowing for a drop in price perhaps? by rseuhs · · Score: 2
      Of course XBox has caused no slowdown in sales of the PS2 because the only people interested in/buying the XBox are the brain-dead PC Gamers.

      Exactly. And we all know that no PC-gamer will buy the XBox anymore as soon as NVidia comes out with the next generation chips.

    5. Re:Allowing for a drop in price perhaps? by nathanh · · Score: 2
      well, if you call all 2 good games for the Xbox compitition

      How does a Troll get modded as insightful? Oh, it's against an MS product!

      No, because it's true. The X-Box has exceptionally good hardware but a complete dearth of good games. DOA3 has no depth to the combination sets. Halo is boring and repetitive. Gotham is a pathetic racer. Just to add insult to injury, 30% of the release titles for the X-Box were snowboard sims: I fucking hate snowboard sims.

      Is it any wonder that almost every X-Box game review starts with something like "This game is visually stunning"? It's because the X-Box has great hardware, great graphics, and the game developers are using this as a crutch to prop up their lack-luster no-fun games. Meanwhile we have PS2 leading with FFX and Rez and GT3: the X-Box can't hold a candle to these titles.

      This isn't Microsoft bashing. I will buy the hardware when it has good games but that day has not yet come. There are no X-Box exclusive games that make me say "today I will get an X-Box". The only good games that the X-Box can offer are also on the other consoles, so I might as well buy the other consoles and wait for the X-Box price to drop.

    6. Re:Allowing for a drop in price perhaps? by mprinkey · · Score: 2

      but the $2-300 "price point" is becoming farcial with this generation of consoles.

      Excellent point. 'til I was done with my Xbox purchase last November, I dropped about $700! That was an XBox, an extra controller, the S-Video kit, and five games (Madden, Gotham, Halo, DOA3, Tony Hawk). I don't regret it. All of the games were beautiful and got a lot of play.

      Of course, last week, the local EB was selling off their Dreamcast stock. I dropped about $400 and got a unit, a pile of controllers (including the all-important fishing controller!), a pile of memory cards, a keyboard/mouse, and about a dozen and a half pretty good games. Running Linux on it is pretty cool too.

      Anyway, it is right to remember that the "buy-in" is at least $500 on the Xbox, GameCube, and PS2. I might buy a PS2 if they drop below $200. FF10 just looks too nice!

    7. Re:Allowing for a drop in price perhaps? by rseuhs · · Score: 2
      Aww, just flamebait. You and Trip Hawkings (3DO's CEO) are the only people who believe that. Oops, Trip just changed his mind - you are completely alone now.

      Have you ever played any XBox games? The games are gorgeous, the machine has 4 times the resolution of a PS2, 5 times the poly count, hardware tables for reflection models etc etc. It also has a hard drive which makes a big difference.

      Well, why is XBox outsold by a 2-year old design at least 2:1 in all 3 markets? (7:1 in Japan! In Europe sales are so bad that Microsoft doesn't even release numbers. Around here most stores have stopped displaying XBoxes after a few days. (Last time I checked there was a small sign "for XBox ask employees") No, it was not outsold. The store slashed the price by 80 Euro at launch date to be able to sell at least some.)

      Note that this is about new consoles sold, if you talk about installed base, the difference is even a lot greater. (But the gap is widening - see above)

      Even the Dreamcast had a better start.

      Now you tell me how the XBox is not dead. Nobody cares about 4 times the resolution because everybody has a usual TV anyway. Nobody cares about poly count except PC-gamers who will abandon the XBox as soon as the next gen of PC-cards are out.

    8. Re:Allowing for a drop in price perhaps? by tshak · · Score: 2

      I'll admit that it's pretty funny seeing like 1 snowboard sim a MONTH come out on the XBox. YASS ("Yet Another Snowboard Sim") should be a new game genre for the XBox. But, the fact that you don't like them doesn't mean that they suck. I held the same view as you, until I played Amped. My friend bought it, I scoffed him, played it, and bought it myself! It's pretty fun.

      GT3 is in a league of it's own, and is an awesome game. A lot of people don't want to be quite as "hardcore" though. Rallisport challenge is a great blend of realism and fun, and is easily the best rally game that I've ever played. I think it is much better then GT3's rally racing.

      Halo may be boring single player (I don't really have time to play it single so I don't know), but, to my surprise, is really fun multiplayer. At first I thought, hey, we have our PC's and can connect via the Internet to play awesome FPS's - we don't need them on the console. But there's nothing like bringing 2 or 3 XBox's and TV's together and playing 6-12 player Halo. Awesome.

      DOA3 is really fun. You're right it doesn't have the depth as other games, but remember, Soul Caliber 2 is coming out for all platforms, and Mortal Kombat may be an XBox exclusive.

      XBox also has the "Crash" name, which will lead to Crash Bandicoot, and hopefully Crash Team Racing.

      So, although PS2 has the best game library overall, I think that the XBox has enough developers (Sega,Konomai,Microsoft,etc.) and the hardware to be a very good console. The GameCube will be best for those who really like the Nintendo games that aren't available elsewhere. The PS2 does have the strongest overall library, but I think the competition will get more fierce within the next 6-9 months. XBox may still come in 3rd (they are the newbies, afterall), but it will be a much closer race. Personally, I'll continue to enjoy my current 7 game collection :-).

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  2. Re:Performance boost? by CMiYC · · Score: 3, Insightful

    No. Since the console is a known hardware target, Sony can not alter its specifications on the fly. That would cause serioues problems to developers with writing uniform software. This is not to say it wouldn't be possible to increase performance, however. Developers rely on each console operating the same way. Very serious developers even rely on various operations to execute in a specific amount of time. If one spin of the board did certain operations faster, it would be a nightmare on developers. They have a hard enough time as it is.

  3. Rumors Rumors Rumors by KernelHappy · · Score: 3, Funny

    Wouldn't it be great if they could reengineer consoles so that the games were reasonably priced?

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    -- Button up, your ignorance is showing
    1. Re:Rumors Rumors Rumors by LoudMusic · · Score: 2

      I'll second this off-topic post. You'd be hard pressed to talk me into dropping $50 for a console game and run the risk of it being rittled with unpatchable bugs. I give you GranTurismo 2 as an example. The Original US release was incompletable due to a simple math error in the conversion. I usually wait for a game to go into a second run, and possibly drop to a reasonable $35 (just bought Oni for $20).

      ~LoudMusic

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    2. Re:Rumors Rumors Rumors by mmusn · · Score: 2

      Sony is large enough to hire the smart monopoly economists (yes, there is such a thing) to figure out for them how to maximize profit. And you can bet that this is the point at which they are doing so.

  4. A price drop is likely... by NanoGator · · Score: 2

    There's rumors to the effect that Nintendo may drop the price of the GameCube. If that happens, then it's likely Sony and possibly Microsoft will have to follow suit.

    The time frame I heard was E3'ish, but please consider that it is a non-substantiated rumor.

    --
    "Derp de derp."
    1. Re:A price drop is likely... by xerph · · Score: 5, Informative

      Quoted from Nintendo's vice president of marketing:

      "A GameCube cut was contingent on whether any Sony price cut is to $199 or $249, from the current price of $299.

      "We haven't made a decision on (a price cut)," Harrison said. "Sony's expected to make the first move and then we'll see where we stand."

      http://www.cnn.com/2002/TECH/ptech/04/02/nintend o. reut/index.html

  5. make it pc compatible,,,, by Jaysyn · · Score: 2, Funny

    and fit it in a pc expansion bay, like the apparently vaporware GD-Rom drive that Sega was thinking about making. Make it $150-$175 and I'll buy it & one for my brother...

    Jaysyn

    --
    There is a war going on for your mind.
  6. Re:No by Anonymous Coward · · Score: 4, Insightful

    The new model will have exactly the same specs as the old one. This is not a PC based architecture, speeding it up could very well effect the playability (to do with timing) of existing games. One of the disadvantages of a highly low-level environment

    This is purely to:

    a: reduce the number of chips that they have to have custom made, thereby allowing them to more efficiently use their existing production facilities and make more PS2's per year.

    b: reduce the cost of the PS2 to produce so that they can sell it at a lower price, to make people want to buy it when given the choice of the pretty(graphics, can you say easy, low cost anti-aliasing) X-Box at a similiar price point.

    There is a possibility they may update the case somewhat to distingish the new model (eg: playstation vs PS1)

    Samn that made me look pro X-Box. I have a PS2, but the blocky graphics gets on my nerves. Pity anti-aliasing has to be done on the CPU and is therfore rarely done :-(

  7. Chance to improve copy protection? by gpinzone · · Score: 4, Interesting

    Now that the protection on the currrent line of PS2s has been pretty much cracked to allow swaps using just non-evasive plugin-card, I wonder if Sony is planning to make these new ones different enough to foil hack attempts?

  8. Re:Performance boost? by hattig · · Score: 2, Insightful
    Although the new chip could theoretically run a lot faster (say 500MHz), the advantage of consoles is the fixed hardware over their lifespan. This means that games can be designed for the one fixed hardware platform to run on, and it will run on all PS2s ever sold.

    The architecture may also not be designed to be clocked that much higher - think short pipelines, etc.

    This means that the new PS2 is liable to be a lot cooler than the old PS2... and cheaper to boot with one less chip on the motherboard, and the other major chip costing less to make.

    Lets just wait for the overclocks :)

    There are two blackbirds shagging outside my window right this moment.

  9. What this also means... by Jace+of+Fuse! · · Score: 4, Interesting

    This also could improve chances of the PS3 being PS2 compatible.

    After all, as I understand it, the PS2's compatibility with the PS1 were mainly a side effect of the "Playstation On a Chip" design that was created for the PSone.

    --

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    1. Re:What this also means... by Dark+Paladin · · Score: 3, Interesting

      Total agreement - considering the odds of the PS3 coming out around late 2003/early 2004-ish (comptition with the Xbox spurring this), Sony will want to keep the backwards compatibility (ensures a huge library of games), and give gamers a reason to purchase the new without losing the old.

      Now, I'm still waiting for someone to make their console Dreamcast/Sega Saturn comptable. Bring back Panzer Dragoon Saga!

    2. Re:What this also means... by Lurks · · Score: 2
      You're right. The PS2 actually has MIPS CPU called the IOP, normally just used for handling the ports and stuff but it doubles as being the core of the PS1 emulation.

      That said, there's a big difference between that and putting all the bits of the PS2 on a chip and slapping that in the PS3. It'd still cost plenty of money and my feeling is that they'd want to avoid 'unnecessary' costs. The PS2 hardware is insanely complicated, making a successor 100% backwards compatible would be pretty expensive.

      My money is on PS3 not being backwards compatible.

    3. Re:What this also means... by CMiYC · · Score: 2

      My money is on PS3 not being backwards compatible.

      The fact that Sony is already reducing its hardware real estate lends to the thought that the PS3 will be BC. The only reason the PS3 would not be compatible is if it took up a huge amount of board space. If the two major components of the PS2 can be combined into a 1 chip design, then that is a good thing. What we are seeing is the same progression from PS1->PS2. Use the next generation semiconductor technologies to build yesterday's (using yesterday loosly) silicon.

      Also, in the April 2002 issue of Playstation Mag, Ken Kutaragi ("father of the playstation"), has stated that the PS3 will be BC with the PS2. Granted that could be marketing hype. However, it looks like Sony is heading towards production simplification, which is what it would need to achieve BC.

    4. Re:What this also means... by SuiteSisterMary · · Score: 2
      Ken Kutaragi ("father of the playstation"),
      Books everybody who cares about this sort of thing should read include Revolutionaries at Sony, which is the story of the Playstation, Renegades of the Empire, which is the story of DirectX, and Game Over (Press Start To Continue) which is the story of Nintendo.
      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:What this also means... by Lurks · · Score: 2
      I know what's been said before (by Kutaragi) and I know how much Sony would like to be able to do this. However I work with the PS2 and have some knowledge of how insanely complex it is. It really is not the same sort of job to provide compatibility in a forthcoming console as it was with the PS1.

      One of the issues here is the fact that the PS3 is not likely to resemble the PS2 much. It wont use the same CPU, we know that already. It's unlikely that a new graphics subsystem will be like the PS2's GS either, current wisedom is that much of the work of graphics ought to be in hardware rather than using VU1 on the Emotion Engine to do a lot of the work in software.

      Those are the sorts of reasons why I tend to think Sony may have to make a clean start and drop backwards compatibility. I'd be happy to be proven wrong on this front but I think it unlikely.

  10. Lame story... by RatOmeter · · Score: 5, Insightful

    How lame is this? Our wonderful "story" is merely a reference to a post on gamefu which, itself, points to no credible source.

    Slashdot: "Sony says... cause Gamefu says that Nikkei Microdevice says that Sony says..."

    Good, God. I don't really doubt it's happened, but where's the interview? Where's the real scoop? I'd rather know a bit more than this. I'd like to know what else might get integrated; I don't consider squeezing 2 chips into 1 is going redefine the marketplace, or even Sony's bottomline.

    Mod as you will, and let's hope someone on Slashdot can post a link with more info...

    -

    1. Re:Lame story... by CMiYC · · Score: 5, Informative

      I don't consider squeezing 2 chips into 1 is going redefine the marketplace, or even Sony's bottomline.

      No this is not going to redefine the marketplace, but it will signifcantly impact Sony's bottomline. If you do not understand how, then you do not understand the hardware design and manufacturing process. Once yeild is up on the new silicon, there will be significant savings on Sony's manufacturing process. For example, let's consider two invidivual chips with a large number of interconnections. By placing both peices of silicon on the same die, you have eliminated a very serious amount of redundent connections. Instead of going from Silicon -> Package -> Board -> Possible Vias -> Package -> Silicon you are now going from Silicon -> Interconnect -> Silicon (basically). This is a huge savings in board space, packaging, and a large increase in reliability. The increase in reliability comes because you have less overall connections. Each connection in an electronic device is a possible point of failure.

      The disadvantage is that this was not done already. Then again this is an excellent chance for Sony to debug this chip design for the PS3 (backward comabilitiy) and the creation of a PStwo.

    2. Re:Lame story... by CMiYC · · Score: 2

      I think you've made two incorrect assumptions.

      First, Sony's production costs have not hit bottom yet. It was only recently that they began to break even on hardware sales. Their business model only allows them to realize profit through software license sales. That being the case, anything to reduce production costs, even a fraction, would be significant. Granted, MOST production does not fully benefit from the same revenue model that video game consoles do. Reducing part placement time, component count, and test time are all reasons Sony would being doing this. Anything they can do to reduce their production cost is worth it to them (in this revenue model).

      Secondly I did not mean to imply that Vias add extra cost to a board. Instead, they add complexitiy. For example, they are horrible for signal integrity. If you want to trash a high speed clock line, put a via on it. Although not a likely suspect, they do create another point of failure. However, in relation to the cost of the rest of a board design, vias are next to nothing (as you said).

    3. Re:Lame story... by Afrosheen · · Score: 2

      Considering that Sony spent around 1.5 billion just to build the shop that manufactures the ps2 chips (I think they went in with Hitachi on it), anything to recoup a huge loss like that is a Good Thing. The reason the initial yield of PS2's was low was due to little bugs they had to work out in their new shop to get the yields up to par. That only lasted about 5 months after the initial launch and I'm sure they've got production down to a science now. Throwing everything on one chip can do nothing but cut costs and speed up production.

    4. Re:Lame story... by zsazsa · · Score: 2

      Here's an article linked from the front page of the Official PlayStation Magazine web site. That's pretty durned official, isn't it? There's no word from either IGN or GameSpot, but it looks like they take the weekends off and haven't updated since Friday.

      The article offers just a wee bit more information than the one linked to by Slashdot, however: "Sony's plant in Nagasaki, Japan will create the new chips, and this development is expected to nearly triple the possible yearly output of PS2 hardware."
      Ian

  11. Evolution by downix · · Score: 3, Interesting

    This is a logical evolution to the PS2 chip design. Those 3 chips were so integrated in function, placing them into a single unit was a logical step. It would allow for a move to $200 and eventually $100 price tags for the PS2. Likely the incentive to move design is due to Sony having recouped their investment on the 3-chip solution. Otherwise, this move would not make sence. Plus this would allow for the PS3, in 2008, to have PS2 (and PSOne) compatability.

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    1. Re:Evolution by be-fan · · Score: 2

      No, they weren't. Take a look at This diagram

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      A deep unwavering belief is a sure sign you're missing something...
    2. Re:Evolution by MtViewGuy · · Score: 2

      My guess is that with the new motherboard design for the PlayStation2, we may see a drop in price from US$299 to something more like US$229 initially and US$199 about a year from now. Sony is probably doing this because otherwise when the new 40 GB HD/broadband adapter becomes available it could cost a gamer over US$400 for the whole PlayStation 2 setup!

  12. Re:Keeping up with technology by Lurks · · Score: 2
    Well sure they might have been better off doing this but then this is a pretty spectacular achievement just the same and is highly worthwhile.

    They're selling 20,000 PS2s a week in the UK compared to 7,000 Xboxen. 85,000 PS2s vs 5,000 Xboxen a week in Japan. I don't have the figures to hand for the US but again, more PS2s being sold than any other console. It's selling an absolutely truck loads and shows no sign of slowing down significantly.

    Reducing the manufacturing cost and hence the retail cost of the console will make it's position even stronger against newcomers. Just in time for some decent games to turn up for the competition.

  13. Open Source Console by downix · · Score: 2, Informative

    I forgot to reply to the two folk that asked about the Atari chips source files, so here is the link:
    http://www.geocities.com/glenn_b18/jaguar/n etlist. htm
    It's in a custom HDL that can decode to Verilog simply. All you need to create your own Jaguar Tom and Jerry chips.

    --
    Karma Whoring for Fun and Profit.
  14. Re:PS/2 by Lurks · · Score: 2
    Even in the US, the XBox still doesn't match PS2 sales. Outside of the US it's performing so badly that it's being called a failure.

    20,000,000 PS2s in the market place, that means people are writing games for that console so they can sell big and make money. A shit-hot hardware console is nothing without games.

  15. problem solved...... by Bobzibub · · Score: 2, Informative

    The Canuck Buck is now sitting around 63 cents US.
    In '91 it was 89 cents US.

    .89/.63 = 1.41
    $85/1.41 = $60

    Feeling a little poorer now? Well, keep voting Liberal or Conservative-- they are the economic wizards that were in charge all that time....

    Cheers,
    -B

    1. Re:problem solved...... by Bobzibub · · Score: 2

      Score: 1, Off topic...
      Sludge asked why games in Canada were so expensive.
      I thought I provided an explanation right down to the last Canadian Dollar.

      Weird.
      -B

    2. Re:problem solved...... by Afrosheen · · Score: 2

      I would've scored you insightful, obviously the moderaters got their crack shipment today from Big Daddy on the corner.

      Canadian money is nearing the peso level compared to US dollars. Unless you're making about $20 an hour in Canada (canadian money) you're probably pretty poor. Am I right in this assumption? Or is it just consumer goods from the US that are expensive?

    3. Re:problem solved...... by Galvatron · · Score: 2
      It's a question of price levels. For tradable goods (such as videogames, or steel), where the price level is set by the world market, the price should float with the exchange rate. For non-tradable goods (such as the price of a haircut, or office lease rates), the price will rise at the domestic inflation rate, which has a much less direct relationship to the exchange rate. Something like a McDonald's hamburger, where part of the price is in the beef, but a very large part of the price is domestic labor and building rents, will fall somewhere in between.


      So yeah, the guy who's bitching is probably bitching because his (American or Japanese) videogames are going up with the exchange rate, but most of the things he buys are not commodities traded on the world market, so he doesn't realize how low the exchange rate has fallen.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  16. Quieter? by pinkpineapple · · Score: 3, Interesting

    Does 0.13u also means that the fan won't have to be so noisy to dissipate heat on the new chip in this coming model. I found that fan on my current model way too noisy in a quiet environment (when you are not in a car in gta3.) The Nintendo cube has also a fan but it's quieter. Actually I always had trouble with Sony noise level for fans. The VAIO R505 I bought had this intolerable variable fan that made it even worse (constant noise is way better to cover with a pair of cancelling noise earphones.)

    That could also mean that Sony would be able to come with a System on a card for PCs. I would definitely buy a PS2 PCI/AGP card to play on my PC. My monitor and sound system in my office are way better than my TV/Stereo in my living room.

    PPA, the girl next door.

    --
    -- I feel better now. Thanks for asking.
  17. PS2 pricing and XBox... by HiredMan · · Score: 3, Interesting

    Industry common knowledge (aka mostly semi-informed rumor) has it that Sony has been making money on the actual PS2 unit for a while now. (In terms of the production timeline it makes sense.) M$ is still losing a bunch of money on the XBox units themselves.

    I have a feeling that Sony's decision to lower prices have more to do with market positioning and the XBox. If they lower the price on the PS2 then M$ will probably follow suit on the XBox and that might make open it up to a wider market of shoppers - and since Sony has the numbers head start they may not want that. Remember - it's all about market share and Sony's winning that race with their big head start. But with both boxes at ~$200 the XBox might appeal to bigger audience and dilute Sony's advantage.

    Of course they'll have to drop prices sooner or later... if this chip advance means Sony could still make money (or break even) at $200 and M$ would be losing $200 a unit Sony might not be able to resist that. Against any other company it would be a pretty automatic move - but M$ can afford (and seems willing) to take that loss and keep pushing so Sony seems to be treading much more lightly.

    Don't forget Sony's price move with the PS1. It was $250 for months but the DAY before the N64 was officially announced Sony dropped the price to $200. Nintendo was then forced announced the N64 at $200 rather than $250 when it shipped. Sony literally took AT LEAST $50Million (probably more like $150Million+) from Nintendo with that move. Wicked.

    My point is - Sony is a very market/sales aware company... they have a short, medium and long range plan.

    =tkk

    1. Re:PS2 pricing and XBox... by SuiteSisterMary · · Score: 3, Insightful
      Don't forget Sony's price move with the PS1. It was $250 for months but the DAY before the N64 was officially announced Sony dropped the price to $200. Nintendo was then forced announced the N64 at $200 rather than $250 when it shipped. Sony literally took AT LEAST $50Million (probably more like $150Million+) from Nintendo with that move. Wicked.
      Of course, if Microsoft were to do this to somebody, everybody would be screaming. But if Sony, or anybody else does it, then it's exactly what it is; good business practice.
      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:PS2 pricing and XBox... by spyderbyte23 · · Score: 2
      Don't forget Sony's price move with the PS1. It was $250 for months but the DAY before the N64 was officially announced Sony dropped the price to $200.
      And they dropped it to $100 unannounced on the day that Dreamcast shipped. For this reason, I was expecting a price cut on PS2 in November; didn't see it, but still knew it was coming.
      --
      -- Support Ometz le-Serev.
    3. Re:PS2 pricing and XBox... by zerocool^ · · Score: 2

      I found a fascinating article on a website which i though was called the word of gourd or something like that, but now i can't find it.

      Basically, Sega Saturn v. PSX was where all of this got started, when sony announced the price on the same day as saturn, and announced it lower, and with "real" 3D - they were taking hits on the PSX.

      Since then, and to an extent, before then, console manufacturers have been selling consoles below price to compete - i.e. dreamcast.

      HOWEVER - the PS2 is NOT one of these. The PS2 has been making money since day one. Something like the production costs of the first batch of PS2's were covered by the cost of the sales of the first 10% of them.

      You have to remember, it's not like Nintendo and Sega who outsource their chip manufacturing. Sony develops, designs, and produces the entire thing. They make the whole deal. That cuts out the proverbial middle men and lets Sony keep overhead down.

      I love the PS2, and do not want an Xbox or any other system right now. However, I also understand that for a year Sony has made SO MUCH MONEY off the sales of the consoles that it's just sick. Not to mention royalties on games (you know that little PS2 symbol on devil may cry and tekken tag? yah, that costs money).

      Just so everyone knows, M$ is losing money on the Xbox. Buying an Xbox and no games hurts M$. Sony is MAKING LOTS OF MONEY on the console sales.

      ~z

      --
      sig?
    4. Re:PS2 pricing and XBox... by SuiteSisterMary · · Score: 3, Insightful

      As opposed to Sony, which is, arguably, a monopoly in the game world these days (having crushed the Saturn, N64 AND Dreamcast) AND has a much wider base of markets and products from which to transfer funds?

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:PS2 pricing and XBox... by ottffssent · · Score: 2

      Nah. If Sony forced you to buy 7 games with the PS2, we'd all be screaming. If Microsoft does it . . .

  18. Re:The marketing game by SuiteSisterMary · · Score: 2

    That's exactly it. A lot of Japanese didn't want to insult Nintendo (which is, as I recall, over 100 years old) or Sony, or even Sega, by buying this unproven Gaijin product.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  19. Re:No by SuiteSisterMary · · Score: 2

    Yup. Take a look at the guts of a first run Playstation; it's crammed full of electronics, tended to overheat. Now, take a look at one of the last run of Playstation, before it was the PSone; same exterior case, but the inside is a little bitty circuit board, and lots of empty space.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  20. Re:hrrm ... by be-fan · · Score: 2

    I doubt the problem with Sony is a lack of careful chip design. The problem Sony is having with the EE is that it is freak-ass complicated. Read This ArsTechnica article for details about why the EE is so complex. Also read This article for information about why the GS is so complex. In total, the EE + GS consist of about 55 million transistors, which is comparable to the 63 million in the GeForce4. Unlike NVIDIA, however, Sony did not have the luxury of an established, evolving architecture (GeForce1 -> GeForce 4) that allowed NVIDIA to implement it's complex chips with relatively few problems.

    --
    A deep unwavering belief is a sure sign you're missing something...
  21. Re:The marketing game by Thag · · Score: 2
    Japan's reaction to X-Box was VERY weird. I mean, those people buy A LOT of junk. They live through the junk. They date and fish and hallucinate through the consoles. Japan is the pinnacle of consumption-based philosophy. Why didn't they go for the X-Box? National pride? It was as if old Yancy told everyone that they should ignore the american toy.


    And did X-Box have dating and fishing and hallucinating games when it launched in Japan?

    Doubt it. Those games all come out for PS2, which has enough market share to support niche markets. "Hmm," says Japanese Consumer, "think I'll get a PS2."

    Jon Acheson
    --
    All opinions expressed herein are my own, and not those of my employers, who are appalled.
  22. Re:PS/2 by Khalid · · Score: 2

    In fact one of basic M$ has a strategy is to make people believe that it's product will literally "invade" the market ! they lobby journalist or make them believe this will be the case, hence the flood of press articles making people believe this. It's like a self fulfilling prediction, the more you make people believe it'll happen the more it has chance to actually happen.

    Did you remember the public hysteria when Windows 95 was released ? and TV showing all these people waiting for the stores to happen to rush in and buy that crappy OS ?

    Yes M$ is really very clever at that kind of mass manipulation !

  23. Re:This is unnecessary. by 19Buck · · Score: 5, Insightful
    "If you still pay $50 for a silly plastic disc and some paper, you're a sucker."

    It's because of this (very wrong) mindset that piracy is so rampant.

    You aren't paying that much for a "silly plastic disc and some paper", you are paying for the man hours and labor of some dozens of people, all working together for year long stints or more to create graphics, models, artwork, scripting, a storyline and then put it all together into a coherent package so that you can sit down, play and enjoy the game for some 10-50 hrs (depending on the game genere.)

    If you really think this, then you simply have NO freaking clue what is involved in the production of a modern video game, which today, rivals the scale and budgets of major motion pictures, of which "only" provide you with 2 or so hrs of non-interactive entertainment.

  24. Re:hrrm ... by Afrosheen · · Score: 3, Insightful

    True. Like I said earlier, they had to build a new plant and design new processes/manufacturing techniques just to produce their chip. They (sony and hitachi) were trailblazers at the time. The complexity cost them quality with early development because even though they had the tech, they didn't have many good or easy to use tools to take advantage of it. The ps1 was no different in this respect.

    In contrast the Xbox developers have it easy. Mature development tools, a well-known platform, etc. Despite this the Xbox just doesn't have any must-buy games and the controller sucks. There's just no compelling, console-specific software on Xbox yet.

  25. Re:game prices rant by freeweed · · Score: 2

    Now, if you go into Electronics Boutique (who do mark their games up more than anyone else in town), you can find games for consoles for as much as $85, as the norm. That's fucking steep. I remember paying $55 or $60 for a game in most cases.

    I'm remembering when the N64 came out, and everyone was decrying the cartridge format as being 'too expensive'. Yet, I was able to buy games for it for $70ish most of the time.

    Now that everything's on CD, which cost pennies to press, games for the new systems cost MORE?!?!?!

    Oh wait, and casettes are still cheaper than CD's. This has nothing to do with economics, and everything to do with companies being able to gouge whatever the hell they want from the consumer. Seriously, anyone else remember Sony and Sega's attacks on the N64? "Our games will be cheaper because we aren't using the obsolete and expensive cartridge format". Well, we see the truth now, don't we?

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  26. The X-box WILL take off... by BitwizeGHC · · Score: 2, Insightful

    ... because if history is any indication, then the console with the most shovelware titles invariably wins. Atari 2600: shovelware. (Remember E.T.?) NES: shovelware. PlayStation: shovelware.

    True, a lot of great games are released for these systems but the idea is to get "a library of over a hojillion titles" because new game developers, if they want their game to sell well, will jump on board the biggest bandwagon.

    It may not be doing so hot now, but a few more quality titles and the X-box will be king.

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  27. I'll tell you by Mongoose · · Score: 2, Insightful

    1. Lack of Japanese style games on xbox

    2. Several faulty xbox consoles ruined MS' rep

    3. MS refused to admit (2) was true

    4. Till this day MS won't replace discs destoried by (2), just the console itself

    5. Two of Japan's largest retailers quit selling the console because of (2) and (4)

    ...so to answer no content for the market, and poor customer service.

  28. Re:game prices rant by Galvatron · · Score: 2
    I would argue that more effort is being put into games these days. How long was Blizzard working on Diablo 2? 3 years? More? Contrast that with the Atari days where they'd produce 6 games over maybe half a year, pick the best one out of those six, and release that. There's simply no way around it, today's gamers demand more quality, which means more cost.


    Also, the first guy was talking Canadian money. Is your $70ish figure for the N64 American or Canadian?

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  29. Re:hrrm ... by i_am_nitrogen · · Score: 4, Informative

    Obviously you know nothing about the PS2 arch. The Emotion Engine is actually several SGI-based chips that were tweaked and modified by Sony and packed up into just a couple chips, with a 297MHz R5900 MIPS CPU. The EE is a very powerful and complex system, and I think it rocks from a developer and gamer standpoint. Using a Wintel CPU in a game console is, IMO, a big mistake. The EE is specifically designed to be a game console; the Wintel arch is just a generic architecture with stuff games will never use, and lacking in areas where MIPS and EE together shine.

    You speak of inherent problems with the EE. What are you talking about specifically? What situation do you say Sony is in now? PS2 outsold Xbox and GC combined last holiday season.

  30. Inflation; new games are 80 times bigger by yerricde · · Score: 2

    Now that everything's on CD, which cost pennies to press, games for the new systems cost MORE?!?!?!

    They're also a couple orders of magnitude bigger. Filling a CD requires creation of over 640 MB of data; filling a Game Boy Advance cartridge takes only 8 MB with the cartridges that nintendo is currently offering to licensees. It takes more labor to create 640 MB worth of data than 8 MB. Game companies have to pay for this labor somehow, and they do so by charging for copies of their games.

    Also, US$20 when the Game Boy first came out (1990-ish) is worth what now after inflation, $35? Coincidentally, that's how much Game Boy Advance games cost now; therefore, real prices for Game Boy games have not changed.

    --
    Will I retire or break 10K?
  31. Re:hrrm ... by Afrosheen · · Score: 2

    Ack, thanks for the correction.

  32. Re:hrrm ... by thogard · · Score: 2

    So how much does it matter?

    The N64 in its day had the coolest bad assed graphics chip ever (the SGIs of the day used lots of chips to do the same work).

    What happened? Did developers ever use it? Were the 3d libraries ever tweaked to used the custom programming? Based on the success of some of the emulators, I would say no. The hardware is still faster than most of the graphics chips in PCs today (gamers boxes excepted) but a few year old PC can run the games without any trouble.

    If you create your game engine so it only runs on one bit of hardware then it costs way too much to convert it to another platform. That will cost the developer money and it seems easier to work on other aspects of the game where more common tools can be used.

  33. Anti-aliasing, 32meg GS comments by grahamwest · · Score: 2

    The 0.18 micron GS with the extra embedded memory is for a different application. It's not going to appear in future PS2s. The 0.13 micron version is a process change and is functionality identical to the existing systems.

    Sony aren't going to make a PS2 that behaves differently for games. The whole console business model is predicated around mass install base - if you change the spec you splinter the market and one of two things happens. Either developers won't support the new features because it'll mean a smaller market share for their games, or customers won't upgrade and again you have a smaller market share.

    Sony are extremely picky about what they let us do, too. For example don't get to use the Playstation MDEC and GTE on the I/O processor core because they clock it faster in PS2 mode and don't test those features at the higher clock speed which means they can't guarantee they work reliably in PS2 mode.

    While I'm here I might as well correct the "anti-aliasing has to be done on the CPU" comment made earlier in the thread. There are two kinds of anti-aliasing commonly used on PS2. Edge anti-aliasing and scene anti-aliasing. The former requires you to depth-sort your polys because it's an alpha blending operation (and because it uses the alpha blend ciruit in the pixel pipeline your textures can't have alpha either) and as such is basically never used. The other can be done several ways but is most commonly done by rendering at 640x448 60Hz and 50/50 blending pairs of pixel rows together using the dual output circuits. You can get the same effect by copying the back buffer to the front buffer using a bilinear filter during vblank (rather than just swapping the buffer address) - in fact if you have a 512x224 front buffer and a 768x448 back buffer you get even nicer anti-aliasing and because it's a rendering operation you can do motion blur and similar effects for no extra cost.

    On a final note, I think most of the games that look bad on PS2 would look basically as bad on XBox because their aliasing problems come from poor texture mapping (too much high-contrast detail, bad/no mipmaps) and poor LOD (drawing too many sub-pixel polys) and bad colour choices (NTSC is very finicky about strong colour changes). The XBox's rasteriser is much superior but it'll only get you so far.

    --
    Graham
  34. Always wait to buy... by Jagasian · · Score: 2

    Buying the first run of consoles isn't the best idea. The first versions of consoles tend to be less stable.

    I bet this new Playstation2 will generate far less heat.

  35. Storyline by Jagasian · · Score: 2

    One thing that bugs me about modern games is that people think that games have to have storylines. Asteroids had no storyline, neither did Defender, Pacman, Pong, Tetris, Super Mario Kart, Metroid, Qix, Quake Deathmatch, and many other games. Games are supposed to be about play, not about interactive movies, interactive books, interactive stories, etc...

    In my opinion, the best games are those based around a simple premise. Story based games lose their replay value once the story is over. Games like Tetris, Nethack, etc... those games have a simple premise and near unlimited replay value.

    Scripting and stories are turning games into movies. See the final fantasy series for example. Started out great. Peaked with Final Fantasy 6... and then the games turned into movies that require button pressing to advance the story. *yawn*

  36. Re:hrrm ... by Lurks · · Score: 2
    Had sony thought this chip out a bit more carefully, I wholefully believe that sony wouldn't be in the current situation as they are in right now.
    That's nonsense. Sony *did* predict the improvement in fab technology when it made the PS2. The GS was one of the largest and most ambitious bits of silicon the world had ever seen. The difficulty in manufacturing it was one of the reasons for the supply shortage when the console game out.

    Early PS2s, before the first die-shrink, had absolutely enormous heatsinks on them and ran damn hot. It's difficult to see what else they could have done to prepare for the future.

  37. Will it still run Linux? by billstewart · · Score: 2

    I'm assuming the answer is yes, because the external interfaces should still be the same, but does this hose up device drivers or anything?

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  38. Re:In summary by be-fan · · Score: 2

    Making something complex doesn't automatically make it bad design. The EE has a huge amount of resources available for vector processing. The PS2 needs all those resources if not more. If the only way to achieve that level of power is a complex chip, so be it. It's not just Sony, however. NVIDIA does it all the time. They introduce gigantic complex GPUs every six months at very high prices. Eventually, those chips stabilize and trickle down into the mainstream, but the high-end gets the complex stuff, always. There's nothing wrong with that, as long as you can make money on it (and oh yes, Sony is making a ton of money on PS2 licenses).

    --
    A deep unwavering belief is a sure sign you're missing something...