New PlayStation 2 Chip
Iron Chef Japan writes "Sony has announced that they have fit the PlayStation 2 Emotion Engine, and the Graphics Synthesizer on to a single chip using a 0.13-micron process. This will allow Sony to make three times more PlayStation 2's annually, so it's all for the better."
They've probably been working overtime to get the production costs down on this thing to be able to drop the price and take a chunk out of X-Box's gains in marketshare. "Always wanted a PS2 but couldn't stomach dropping $300...well, here you go".
"...and generally behaved in a manner one can only describe as despicable." - February 27 2001, Michael Sims
No. Since the console is a known hardware target, Sony can not alter its specifications on the fly. That would cause serioues problems to developers with writing uniform software. This is not to say it wouldn't be possible to increase performance, however. Developers rely on each console operating the same way. Very serious developers even rely on various operations to execute in a specific amount of time. If one spin of the board did certain operations faster, it would be a nightmare on developers. They have a hard enough time as it is.
Wouldn't it be great if they could reengineer consoles so that the games were reasonably priced?
-- Button up, your ignorance is showing
The new model will have exactly the same specs as the old one. This is not a PC based architecture, speeding it up could very well effect the playability (to do with timing) of existing games. One of the disadvantages of a highly low-level environment
:-(
This is purely to:
a: reduce the number of chips that they have to have custom made, thereby allowing them to more efficiently use their existing production facilities and make more PS2's per year.
b: reduce the cost of the PS2 to produce so that they can sell it at a lower price, to make people want to buy it when given the choice of the pretty(graphics, can you say easy, low cost anti-aliasing) X-Box at a similiar price point.
There is a possibility they may update the case somewhat to distingish the new model (eg: playstation vs PS1)
Samn that made me look pro X-Box. I have a PS2, but the blocky graphics gets on my nerves. Pity anti-aliasing has to be done on the CPU and is therfore rarely done
Now that the protection on the currrent line of PS2s has been pretty much cracked to allow swaps using just non-evasive plugin-card, I wonder if Sony is planning to make these new ones different enough to foil hack attempts?
This also could improve chances of the PS3 being PS2 compatible.
After all, as I understand it, the PS2's compatibility with the PS1 were mainly a side effect of the "Playstation On a Chip" design that was created for the PSone.
"Everything you know is wrong. (And stupid.)"
Moderation Totals: Wrong=2, Stupid=3, Total=5.
How lame is this? Our wonderful "story" is merely a reference to a post on gamefu which, itself, points to no credible source.
Slashdot: "Sony says... cause Gamefu says that Nikkei Microdevice says that Sony says..."
Good, God. I don't really doubt it's happened, but where's the interview? Where's the real scoop? I'd rather know a bit more than this. I'd like to know what else might get integrated; I don't consider squeezing 2 chips into 1 is going redefine the marketplace, or even Sony's bottomline.
Mod as you will, and let's hope someone on Slashdot can post a link with more info...
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This is a logical evolution to the PS2 chip design. Those 3 chips were so integrated in function, placing them into a single unit was a logical step. It would allow for a move to $200 and eventually $100 price tags for the PS2. Likely the incentive to move design is due to Sony having recouped their investment on the 3-chip solution. Otherwise, this move would not make sence. Plus this would allow for the PS3, in 2008, to have PS2 (and PSOne) compatability.
Karma Whoring for Fun and Profit.
Quoted from Nintendo's vice president of marketing:
d o. reut/index.html
"A GameCube cut was contingent on whether any Sony price cut is to $199 or $249, from the current price of $299.
"We haven't made a decision on (a price cut)," Harrison said. "Sony's expected to make the first move and then we'll see where we stand."
http://www.cnn.com/2002/TECH/ptech/04/02/ninten
Does 0.13u also means that the fan won't have to be so noisy to dissipate heat on the new chip in this coming model. I found that fan on my current model way too noisy in a quiet environment (when you are not in a car in gta3.) The Nintendo cube has also a fan but it's quieter. Actually I always had trouble with Sony noise level for fans. The VAIO R505 I bought had this intolerable variable fan that made it even worse (constant noise is way better to cover with a pair of cancelling noise earphones.)
That could also mean that Sony would be able to come with a System on a card for PCs. I would definitely buy a PS2 PCI/AGP card to play on my PC. My monitor and sound system in my office are way better than my TV/Stereo in my living room.
PPA, the girl next door.
-- I feel better now. Thanks for asking.
Industry common knowledge (aka mostly semi-informed rumor) has it that Sony has been making money on the actual PS2 unit for a while now. (In terms of the production timeline it makes sense.) M$ is still losing a bunch of money on the XBox units themselves.
I have a feeling that Sony's decision to lower prices have more to do with market positioning and the XBox. If they lower the price on the PS2 then M$ will probably follow suit on the XBox and that might make open it up to a wider market of shoppers - and since Sony has the numbers head start they may not want that. Remember - it's all about market share and Sony's winning that race with their big head start. But with both boxes at ~$200 the XBox might appeal to bigger audience and dilute Sony's advantage.
Of course they'll have to drop prices sooner or later... if this chip advance means Sony could still make money (or break even) at $200 and M$ would be losing $200 a unit Sony might not be able to resist that. Against any other company it would be a pretty automatic move - but M$ can afford (and seems willing) to take that loss and keep pushing so Sony seems to be treading much more lightly.
Don't forget Sony's price move with the PS1. It was $250 for months but the DAY before the N64 was officially announced Sony dropped the price to $200. Nintendo was then forced announced the N64 at $200 rather than $250 when it shipped. Sony literally took AT LEAST $50Million (probably more like $150Million+) from Nintendo with that move. Wicked.
My point is - Sony is a very market/sales aware company... they have a short, medium and long range plan.
=tkk
Bill Gates - Creationist?!?
It's because of this (very wrong) mindset that piracy is so rampant.
You aren't paying that much for a "silly plastic disc and some paper", you are paying for the man hours and labor of some dozens of people, all working together for year long stints or more to create graphics, models, artwork, scripting, a storyline and then put it all together into a coherent package so that you can sit down, play and enjoy the game for some 10-50 hrs (depending on the game genere.)
If you really think this, then you simply have NO freaking clue what is involved in the production of a modern video game, which today, rivals the scale and budgets of major motion pictures, of which "only" provide you with 2 or so hrs of non-interactive entertainment.
True. Like I said earlier, they had to build a new plant and design new processes/manufacturing techniques just to produce their chip. They (sony and hitachi) were trailblazers at the time. The complexity cost them quality with early development because even though they had the tech, they didn't have many good or easy to use tools to take advantage of it. The ps1 was no different in this respect.
In contrast the Xbox developers have it easy. Mature development tools, a well-known platform, etc. Despite this the Xbox just doesn't have any must-buy games and the controller sucks. There's just no compelling, console-specific software on Xbox yet.
Obviously you know nothing about the PS2 arch. The Emotion Engine is actually several SGI-based chips that were tweaked and modified by Sony and packed up into just a couple chips, with a 297MHz R5900 MIPS CPU. The EE is a very powerful and complex system, and I think it rocks from a developer and gamer standpoint. Using a Wintel CPU in a game console is, IMO, a big mistake. The EE is specifically designed to be a game console; the Wintel arch is just a generic architecture with stuff games will never use, and lacking in areas where MIPS and EE together shine.
You speak of inherent problems with the EE. What are you talking about specifically? What situation do you say Sony is in now? PS2 outsold Xbox and GC combined last holiday season.
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