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PlayOnline Network To Use Dreamcast Technology

Iron Chef Japan writes: "Squaresoft announced that they have teamed up with ACCESS to develop middleware for their upcoming PlayOnline network, set to debut in Japan soon. The PlayOnline network is the service that Square has setup for such games as Final Fantasy XI, and will be used for future games. Well the software that ACCESS is sharing with Square, is all built on the same technology that the Sega Dreamcast used (called NetFront). Full details here."

10 of 99 comments (clear)

  1. Re:Fist Sport! by Anonymous Coward · · Score: 2, Interesting
    Under 5000 XBoxes sold last week. This is compared to 100k Playstation2s and 25k Gamecubes. Since its launch, the Xbox has sold 190k units in Japan versus the Playstation's 980k units sold in the first 3 days.

    Face facts. Xbox is dying

  2. Not again!! by drik00 · · Score: 3, Funny
    The Japanese ALWAYS get stuff before use!

    Hell, the only thing we've gotten BEFORE them was the damned X-Box...what kind of deal is that!?!

    --
    Beer, now there's a temporary solution -- Homer Jay S.
    1. Re:Not again!! by Tofuhead · · Score: 2

      What you say is true, and kinda funny. But Japan only "gets" a lot of cool stuff before the U.S. does because Japanese companies actually produce it and market it to Japanese consumers, who are accustomed to paying for cool new stuff on a regular basis. Because of this, I think Japanese technology exhibits more of a sense of whimsy than American technology does. American stuff tends to be cool in totally different (sometimes geekier) ways, so there's a general equilibrium IMO.

      However, I don't see how your point applies here. Online gaming is primarily an American innovation; in fact, this announcement of Square's is really only of interest because it lets us know a little more about how far along the whole FFXI project is coming along, not because the clever Japanese have "done it again."

      < tofuhead >

      --
      It is still the dark of night.
    2. Re:Not again!! by hrieke · · Score: 2

      True, _but_ you need to realize that Japan uses it's home market as a way to find out where all the bugs are in the system. They sell a lot of junk and figure out where improvements can be made before the products ever make it overseas.

      --
      III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
  3. Info on Access by jchawk · · Score: 4, Informative
    While the article is quite light on details. Access is a company that was founded in 1979 and is focused mainly on wireless networking technology and java.

    From there website -
    "By the mid-1980s we were confident that the time would soon come when the Internet would be accessible to everyone. We also predicted that the tools used to access the Internet would not be PCs, but dedicated Internet terminal devices, including small, easy-to-operate home appliances, that would be both compact and simple to use."


    Talk about having one hell of a vision and forsight in the mid-1980's!

    It seems (at least according to their website) that they make most of their money from wireless phones by providing different services and wireless applications.

    From their site:

    "In Japan, ACCESS is the leading supplier of Internet software for mobile telephones, PDAs, video game consoles, word processors and other non-PC devices. With a market share in excess of 80%, we enjoy an unrivalled reputation as a company setting the de facto standard in this field"


    This seems like a pretty interesting company. This is the first I've heard of them. I hope you guys find the background info useful, because the article that is linked is *very* light on information.

    :-)
    1. Re:Info on Access by John_Booty · · Score: 2

      Talk about having one hell of a vision and forsight in the mid-1980's!

      It's also quite possible the marketing department wrote a little revisionary history to make them look really good. :)

      --

      OtakuBooty.com: Smart, funny, sexy nerds.
  4. This doesn't appear to be Dreamcast related at all by lightspawn · · Score: 3, Insightful

    They're just porting some software they've used for the DC originally. Big deal - many companies port applications from one platform to another. It's probably just a communication library - and not a very large one, at that.

  5. things to ponder... by wumarkus420 · · Score: 2, Insightful

    It will be interesting to see how the pricing scheme ends up considering that there will already be a substantial charge to obtain the HD/modem combo in the first place. Some are saying that they will take the X-Box approach and have a service charge which allows access to only a limited number of games and then expand the costs to more "elite" titles. Sega had the right idea by letting users use their network for free with the exception of Phantasy Star Online v2, where they were able to give their v1 addicts a free taste before charging $15 for 3 months of play on the new version. It will also be interesting to see if the games will internetwork across systems (i.e. PSO on the Gamecube). Should be an interesting time, but it's too bad that Sony waited so long. Not only is time against them, but so is the fact that a non-bundled video game accessory has never sold enough to make every game take advantage of it. If people choose not to buy the HD/modem combo, we may only see one generation of online games on PS2.

  6. The Illuminati CCG rules! by Graymalkin · · Score: 3, Insightful

    The biggest hurdle I see from FFXI is going to be all the subscribers trying to play all at once when the game is first released. Battle.net got swamped by players when Diablo 2 was released because they went through a million copies in about two weeks. With the popularity of the FF titles (FFX sold about 4 million copies world wide, about a million of those in the US) I can see PlayOnline getting hammered unless there's some alternate direct network play available. That of course may not be possible with the style of the game but I suppose time will tell. Square's facing a playing population four times the size of Everquest's. That is an awesome amount of networking power to muster up.

    That sort of leads to something I've been kicking around lately, I've noticed few if any games having modem to modem multiplayer options anymore. I know the venerable modem is a little long in the tooth but I like playing over one. The lag is virtually non-existant and the bandwidth of the connection is enough to play most types of games. I'm hoping in vain that maybe when modem and broadband adapters are more prevelent in the current generation of consoles that maybe a couple games have the option of a direct modem to modem connection. If you take a sample of ten people with GCs, one or two might have cable modems another one or two might have DSL but the others are going to still have a regular modem dialup. These are the people that would play a two player (or more) modem to modem game. You could have two players per console and have two consoles connected over the phone for up to four people to bash one another in Killer Instinct 8:Killerest Instinct of All or Ultra Smash Brothers Melee. I used to have a lot of fun playing Warcraft 2 and Diablo against my friends on a modem game. The internet is fine when I'm busting the skull of some dude from the east cost in CS but against my friend who lives a few miles away the extra overhead is just problematic, from my point of view at least.

    --
    I'm a loner Dottie, a Rebel.
    1. Re:The Illuminati CCG rules! by cheekymonkey_68 · · Score: 2

      I've noticed few if any games having modem to modem multiplayer options anymore. I know the venerable modem is a little long in the tooth but I like playing over one. The lag is virtually non-existant and the bandwidth of the connection is enough to play most types of games

      You ought to tryout "Laser Squad Nemesis,a multiplayer only version of Laser Squad (the forerunner of the X-Com series)

      Its a strategy e-mail based game designed from the ground up for multiplayer games on slow dial up connections.

      Theres a charge of $15 per 6 months (to pay for the usual updates etc), but if you can find someone with a subscription to challenge you to a match, you can get to try it out for free.