Slashdot Mirror


Top Research Labs in Human-Computer Interaction?

legLess writes: "Jakob Nielsen's latest Useit column lists his opinion of the best HCI research labs, from 'The Dawn of Time' (1945) 'til now. Xerox PARC made the list each decade, naturally. He says that future HCI research is in jeopardy, partly due to Universities backing away from 'real-world' research, and partly because 'HCI has rarely been the first priority of new research organizations, so by the time research managers recognize the need for it and build up a world-class HCI team, it's often too late.' Is he right about the best labs? Is he right about his other conclusions?"

58 of 184 comments (clear)

  1. 1945?? by roguerez · · Score: 2
    Jakob Nielsen's latest Useit column lists his opinion of the best HCI research labs, from 'The Dawn of Time' (1945) 'til now.

    Interesting definition of when the dawn of time took place.. :)

    1. Re:1945?? by Amazing+Quantum+Man · · Score: 2

      Yes, you're joking, but he's talking about the dawn of (computer) time.

      Of course, one could make the argument that that would be at 00:00:00 1 Jan 1970 GMT :-)

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    2. Re:1945?? by roguerez · · Score: 2

      Conrad Zuse (not SuSe :) had built a computer in Germany in the thirties already..

  2. eh? maybe a different reason by Telastyn · · Score: 3, Interesting

    This might be dumb/silly but isn't it more that Universities usually give out research funds via department? and the deparements rarely ever share? and because this sort of research requires both CS/CE knowledge *and* psychology?

    1. Re:eh? maybe a different reason by bluGill · · Score: 2

      The university of Minnesota has most of their computer science professors working with the medical school professors. Seems they see a lot of applications for computers in medician, but the time it takes to become a expert medical doctor means you don't have time to become an expert programer.

      I've always said that comptuers alone are useless. Combine a computer with some other field and it is extremly useful.

    2. Re:eh? maybe a different reason by big.ears · · Score: 2

      This is a cross-disciplinary field, and isn't taken too seriously by computer science departments OR psychology departments. Even Don Norman, whose work in the cognitive psychology of learning is still pretty important, probably couldn't get hired by a psych department nowadays. Consequently, in the past 5-10 years, a new trend has emerged--HCI researchers are finding homes in--of all places--the library. Increasingly, universities are starting "Schools of Information", or other similarly-named departments. These often combine HCI, Library science, design, aspects of cognitive science, and sometimes aspects of business school economics and sociology. And they are typically well-funded, both internally (via university "information initiatives") and externally (via corporate and government grants). Furthermore, they are frequently "Professional" schools, offering masters degrees to people who go off and work in all corners of the IT industry.

      Of course, this doesn't mean anything "Good" is going on in these schools. But many of Nielson and Norman's colleagues who haven't found cushy jobs as consultants at NNG are the people who founded these schools. I don't think the future of HCI really has much to worry about.

    3. Re:eh? maybe a different reason by Viking+Coder · · Score: 2

      I agree with this assesment. I got a Masters in Computer Science from the University of Minnesota, and one of the courses I took was from the Psychology Department, named "The Psychology of Human / Computer Interactions," and the course was EXCELLENT. I don't know that they really offer much to students, after this course, but the one I had was great!

      --
      Education is the silver bullet.
  3. Re:Microsoft? by Ubergrendle · · Score: 2, Interesting

    "MS has perhaps the best research team (at least nowadays) when it comes to HCI stuff. Think about it -- who invented that top-notch joystick? Natural shape keyboards? Wheeled mouse? MS on all three."

    Joystick - Thrustmaster. Copied by MS.
    Wheel mouse - Logitech. Copied by MS.
    Natural keyboard - Not sure, but I had previously seen ergonomic models by IBM and Logitech long before MS got into the peripheral scene.

    I suggest MS is being cited for its GUI UI design and consistency across product lines more than anything else.

    --
    John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
  4. Alternative types of HCI by Yossarian2000 · · Score: 2, Informative

    Boston College, though it lacks a graduate program in CS, is still doing some really interesting work in HCI. The CameraMouse and EagleEyes use computer vision and muscle eletric potential, respectively to control the mouse cursor. While this is mainly a user-assistive technology, they're continuing to develop the technology and at some point one of these could move into the mainstream of HCI.

    --
    You're not allowed to rent here anymore!
  5. Re:Microsoft? by MisterBlister · · Score: 2
    MS has perhaps the best research team (at least nowadays) when it comes to HCI stuff.

    Though somehwat offtopic of the original HCI article, Microsoft also has the best research team in the world on 3D graphics, natural language processing, and a few other fields. Billions of dollars can rent an awful lot of talent.

  6. Re:Carnegie Mellon HCII by macosxaddict · · Score: 3, Informative
    Sorry about that. One more try...

    CMU's Human Computer Interaction Institute (http://www.hcii.cmu.edu/ )is worth a look - B.S., M.S., and Ph.D. degrees are offered.

  7. Re:Is PARC really that good? by sql*kitten · · Score: 2

    Their list of accomplishments [xerox.com] reads like high-tech-marketing-mumbo-jumbo, and makes some pretty far-reaching claims (object-oriented programming)?

    Yes, OO and GUI were developed at PARC, but Xerox had no idea what they had in their hands, and let it slip away. Steve Jobs visited them on a corporate junket, and that's where the Macintosh came from (true story). A bit later, Jobs came out with NeXTStep. This illustrates that engineers need marketing and vice versa.

    This would be embarassing if not for the fact that IBM did exactly the same thing with RDBMS and indeed the PC, but it's got to rate alongside the greatest corporate blunders of all time.

  8. My HCI teacher by ajiva · · Score: 5, Informative

    Ken Perlin was one a guest lecturer at my HCI class at Stanford. This guy has so many good ideas, check out his web page:

    http://mrl.nyu.edu/~perlin/

    Alot of his work is Java/Web based and so its really easy to look at and get a feel for how it would work

  9. Re:Microsoft? by Amazing+Quantum+Man · · Score: 2

    Joystick? How about Boeing or Lockheed? Weren't most topnotch computer joysticks based on fighter aircraft joysticks?

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  10. Learning HCI from the best by critic666 · · Score: 2, Insightful

    It's worth noting that Don Norman, the former VP of Apple's Advanced Technology Group and the author of The Design of Everyday Things (among others) is currently a professor at Northwestern University. He's teaching a class this quarter, the future design of everyday things (sorry--login required for the class page), and it's fascinating!

    Josh

  11. HCI is often missing the point by j09824 · · Score: 3, Insightful
    I have followed HCI research on and off for the last decade, and I think it's largely missing the point. Just look at some really long-lived and successful real-world user interfaces: musical instruments, typewriters, cars, bicycles, electronic devices, etc. What makes a user interface successful is a very complex mix of factors. Being intuitive and efficient, two criteria that are the focus of much HCI research, are only two minor factors; factors like style, design, power, simplicity, and physical constraints are often much more important--and they should probably be for computer interfaces as well.

    Or, in different words, if musical instruments were designed like software, instead of violins and pianos, we'd probably only be getting those electronic children's books that play a melody when you touch different parts on the page. Kind of intuitive and easy, but not exactly very powerful or interesting.

    1. Re:HCI is often missing the point by jmu1 · · Score: 2

      An interesting counterpoint. However, as a side, I'd like to note that the trombone, being one of the first brass instruments, later evolved into the euphonium. :) Easy interface: buttons and simi-perminent adjustable valves. A lot easier for a beginner to use than one giant main valve. However, the other valves on it allow for the same flexibility as is found in the trombone. Interesting, now that I think of it! lol

    2. Re:HCI is often missing the point by DesignPsychology · · Score: 2, Insightful

      Nielson's over-emphasis on regularity in
      interfaces makes him unpopular with designers.
      It's hard to make an interface both
      compelling and easy, but not impossible.
      Nielson, like many other "usability experts," is taking the easy and more elementary road. His popularity comes from putting in print what people think intuitively (face validity) - similarly to Maslow's popularity in pop psychology. Maslow came up with a "theory" (need hierarchy) that people in general could understand and "apply to thier lives" which was hugely popular, but completely non-science.

      Sure, Nielson is right that you have to keep things in their place, don't change their location, make information easy to find due to
      it's organization, but that's Usability 101.

      I'd reccommend The Psychology of Everyday Things by Norman, and the Tufte Books.
      These sources, unlike Nielson, leave designers with their creativity intact.

    3. Re:HCI is often missing the point by Watts+Martin · · Score: 2

      Most HCI research does take into account successful "real world" interfaces. The first part of Jef Raskin's The Humane Interface talks about, among other things, a very non-intuitive-looking old shortwave radio that's very easy to use, and why so many people prefer knobs in car radios to the array of buttons most modern implementations seem to have.

      You're making the assumption that HCI research is about dumbing things down for the user. I don't think that's true at all--to put it inelegantly, it's about making the interface get out of the way, to be as transparent as possible to the task. Raskin takes an awful lot of heat from people infuriated by his dismissive attitude toward skinnable interfaces, but if you actually look at his research, he's advocating interface designs which are very powerful--i.e., entering commands in a text editing field by typing them in the text stream and pressing a [command] key, or navigating entire document collections with incremental searches. This is not the UI equivalent of "electronic children's books," and that's an unfair dismissal of HCI research as a whole.

      Most HCI researchers are dismissive of current GUIs because they're not making any attempt to change the paradigm. "If it works, don't fix it" sounds nice, but if we followed that too slavishly, we'd be steering our cars by reins--computers have changed sufficiently since the early '80s (in volume of information, at the very least!) that it's worth considering the thought that productivity could be improved if we were trying to do more than make our interfaces translucent and shadowed.

    4. Re:HCI is often missing the point by Usquebaugh · · Score: 2

      '...we'd be steering our cars by reins...'

      As a side note.

      Cars first came with tillers, like on a boat. Think about which way you would push the tiller to turn left?

      Boats originaly had tillers but changed to wheels. It was to do with larger boats and the need for mechanical purchase to steer. The original wheels steers the wrong way. That is turing the wheel left caused the vessel to turn right. The rerason was that everybody was used to the tiller!

      Lastly, all this horse power and I'm still not able to control my computer by thought alone. Jesus would the compu sci guys get off their asses and hop to it. I've got a world to conqueror and this keyboard is just to slow.

  12. Link to UC Irvine HCI/CORPs group by gupg · · Score: 2, Informative

    UC Irvine's HCI group is called CORPS:
    Computers, ORganizations, Policy and Society
    its at:

    http://www.ics.uci.edu/~corps/

    As the name suggests, it is more of social sciences group, than a computer science group (as stated by the author above).

  13. Re:Microsoft? by enigma48 · · Score: 2, Informative

    Relevant quote:

    An easier road to market acceptance probably lies in the evolution of the mouse itself. Mouse Systems (Fremont, CA) first released a commercial mouse with an embedded roller for scrolling. The ProAgio included a rolling "barrel" for scrolling. However, wide market acceptance did not occur until Microsoft (Redmond, WA) introduced the IntelliMouse in 1996. In 1996, researchers at the IBM Almaden Research Center (San Jose, CA) explored various implementations of scrolling and pointing. In particular, they prototyped a mouse with an isometric, miniature joystick for 2D scrolling, located between the two mouse buttons, dubbed the JoyMouse (or JSMouse, for the combination of the joystick and mouse).

    The article is a pretty good read - especially since one of the researchers taught at the university I go to until recently.

    So it looks like Microsoft did copy the idea but deserves some credit in making it popular. Maybe they just put their name on Mouse Systems design, maybe they made it better. All I know is my Logitech Optical Wireless wheel hadn't existed 6 years and I can't wait to see what we're using in 2010.

  14. Indsutry adoption is poor also by cheekymonkey_68 · · Score: 3, Insightful

    HCI has rarely been the first priority of new research organizations

    Thats true but the real failing has been its use in industry, HCI is rarely the first priority there either, being often seen as expensive, time consuming and something separate to the traditional design process.

    How many projects actually fail because the developers designed the system that the client wanted, not what the users would realistically use on a day to day basis.

    The most practical aspects of HCI focus on understanding the user, and most modern software design methodologies take account of this...actual use of HCI in RL is really lacking.

    Its one one the main reasons projects fail in the long term, ok poor project management and vague requirements do the most damage but its still pretty important

    1. Re:Indsutry adoption is poor also by cheekymonkey_68 · · Score: 2

      Can you point to one project that has succeeded because of HCI? In my experience all the recommendations by HCI types were irrelevant to the success of the project.

      I know where you leading on this, but I'll bite

      Well it depends what you mean by 'project' but considering how broad an area HCI covers this is not difficult to answer:

      One example of a where project that has succeeded because of HCI is Quicken. There have been numerous similar programs in the market before it, and sometimes offered more features. However Quicken was a personal finance program that paid great attention to the user needs, and it was superior to other programs due to the effort mad e to make it user friendly

      Ergonomics (HCI) is another example,reserch projects at XEROX PARC lead to the mouse and the trackball, which led on to the development of GUI's at PARC (later 'adopted' by Apple)

      Without those HCI research projects we would still be stuck using the CLI, and computer use would not be as widespread as it is today.

      Sketchpad developed during a Phd project, heavily focused on what is now thought of as HCI, where early HIC research led to the idea that visible objects on the screen could be directly manipulated with a pointing device

      Kay proposed the idea of overlapping windows in his 1969 University of Utah PhD thesis 'The Reactive Engine', that was sucessful, I mean a lot of us use GUI's, some even 'Windows'

      Vannevar Bush's famous MEMEX idea from 1945 Hypertext came from very early HCI,which of course led on the world wide web. Hmm I wonder if hypertext will ever be successful, nah put that down to one of lifes failed projects

      I'm sure other people could quote other examples.

      Of course NOT using HCI can cause a few mishaps we probably wouldn't have had:

      :3 Mile Island

      :The London Ambulance Service Computer Aided Design System

      Indian Airlines Flight 605

      Iran Air 655

      if proper HCI research had been carried out.

  15. MS named not for WinXP etc, but their new research by Anonymous+Brave+Guy · · Score: 3, Insightful
    Windows may be full of security holes and may be very unstable (well, actually it is IMHO), but one thing that it is good at is with the interface.

    While the interface to Windows is generally pretty good, I think it's a bit unfair to give credit to MS for the research behind it, as so many of the good ideas have been borrowed from elsewhere. Microsoft are good at taking an idea and enhancing it, but I don't think it's reasonable to put them up with Xerox PARC and the like.

    OTOH, Microsoft do run a number of research laboratories now. The one just down the road from me in Cambridge, UK is looking at things way beyond current Windows UI. I suspect this sort of facility is the reason for Jakob's prophecy that MS research will be a big contender in the coming years.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  16. Very Narrow Viewpoint by oliverthered · · Score: 2, Informative

    Some of the best HCI work has been done in areas like Aircraft control.
    I don't think anyone would disagree that the Euro fighter development team hasn't put a lot of research into HCI.
    Car manufacturers are also doing a lot of good HCI work.
    Nokia managed to develop a efficient interface with a low learning curve, this is a fairly major achievement.
    I think things like touchtone phones, and remote control devices should have made the list.

    --
    thank God the internet isn't a human right.
  17. Re:Microsoft? by Zathrus · · Score: 2

    The early popular analog joysticks from Thrustmaster were largely based off commercial designs (e.g. - F16, F15, etc). They used it as a selling point, being identical in feel to the "real thing".

    They also cost >$100 when basic joysticks were running $10. The throttle was another $100 or two.

    Nowadays some of the better joysticks aren't based off real fighter jock ones, but they're also way cheaper ($79 for the X45, about $30-40 for a combo joystick/throttle with numerous buttons and hats). Thrustmaster has also come down in price, because the market has expanded, plus competition has forced lower prices.

    Who first invented the force feedback style controllers? I think Nintendo was the first to popularize them, but as this thread shows popularize != invented.

  18. Re:Is PARC really that good? by Amazing+Quantum+Man · · Score: 2

    Also, Xerox had every idea of what they had in their hands and tried hard to market it.

    My understanding was that Xerox PARC knew what they had, but Xerox corporate was clueless.

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  19. Re:great example of irrelevancy by Amazing+Quantum+Man · · Score: 2

    No, Norman is right. (Disclaimer, I saw Norman's keynote at UIST '94).

    I'm a geek. And I thanked heaven the day I realized that my new VCR would set its own clock. I have an ancient '80s vintage VCR that I still can't remember how to program without the manual. And I hate DST time change, because I have no clue how to set/change the time on my daughters' digital watches (four unlabeled buttons, -- too small to really press properly, none of which has the obvious function of time set).

    If we are to enter the era of what Norman calls "ubiquitous computing", then we've got to make it so you don't need to THINK at all to use the damn puppies.

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  20. Ga Tech has a pretty extensive effort in this area by Chuut-Riit · · Score: 2, Informative

    Check out their GVU pages (some profs hold appointments in both psych and CS)

    GaTechGVU

  21. Not to be confused with HCl... by Dr.+Zowie · · Score: 4, Funny

    First thing I thought was, "hmmm... haven't we understood hydrochloric acid for a long time now?"

  22. Re:Can somebody point out more academic resources? by chabotc · · Score: 2

    Two great places to get info & book links are
    http://www.useit.com
    http://www.asktog.com

    the 2 people from those sites are considered to be the among best in the field

  23. What? HCI research is just now getting popular! by sfrenchie · · Score: 2, Interesting
    He says that future HCI research is in jeopardy

    I *strongly* disagree with him on this. In fact, the opposite is true. It is only in the past few years that universities and industry have realized that there is a HUGE demand for human factors or HCI specialists.

    Engineering deparments are also realizing that undergrads can benefit greatly by taking a human factors course in product/system design.

    If any one is interested in bringing human factors into their engineering education I suggest you look at Kim Vicente who is trying to make human factors a part of every engineers education.

    --

    "The scientist describes what is; The engineer creates what never was." - Theodore von Karman
  24. Not always, it doesn't by Anonymous+Brave+Guy · · Score: 3, Informative
    If you look at the last few years the way we interact with our PC's hasn't changed much.

    That's the problem. Today's computer user is not a highly technically literate professional the way they were a decade or two ago. The average Joe now has a PC, Mac or whatever sitting on his desk. By your own admission, interfaces have not developed to support this new class of user in performing his tasks.

    Added to which, I think the state of interfaces at present is pretty sucky even for the expert user. For a long time, the productivity in most offices was known to drop significantly when "old fashioned" tools went out in favour of modern computers. Has anyone ever seen anything to suggest that this is not still the case?

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  25. Common Frame of Reference by Yoda2 · · Score: 2
    My two cents (and I am biased), is that the future of HCI involves the human and the computer sharing a common frame of reference.

    My dissertation research involves developing a software system that will allow a computer to acquire a lexicon grounded in visual experiences. Thus words to a computer start to have some "meaning" rather than just being based on other words.

    I'm working through the Robotics Research Lab at LSU.

    1. Re:Common Frame of Reference by TheFlu · · Score: 2

      Very cool looking research.

  26. Other Rankings by yerdaddie · · Score: 4, Informative

    How rigorous. Usability pundit picks pet criteria and decides that these are the top HCI labs. Those interested in the real state of the field instead of opinion might take a look at the more rigorous listings available:

    Top Research Labs by Topic, 1978 and 1997

    Where Researchers Want to Work

    BusinessWeek's Top 20 US Research Labs

    Google Cache of 1999 US News ranking of User Interaction Grad Schools

    MIT Technology Review Corporate R&D Scorecard (Requires subscription)

    HCI Academic Article Imapct Rankings

    I think that few of the people on avant garde of HCI research take Jacob Neilsen very seriously. He is a usability specialist, not a interface researcher.

    1. Re:Other Rankings by Watts+Martin · · Score: 3, Insightful
      I think that few of the people on avant garde of HCI research take Jacob [sic] Neilsen [sic] very seriously.

      So, instead of the Nielsen Norman Group, we should be listening to Business Week? Only one of the lists you linked to was about HCI research--an automatic indexer of published journal articles, many of which--even in the Interface Design subsection--are only loosely connected to research toward making more usable interfaces, which, yes, is what Nielsen (rightly) harps on.

      NN/g may not be "avant garde," but they're taken seriously by businesses, which makes your counterpoint of Business Week's lists faintly ironic. You don't need to be an interface researcher to make observations about the state of applied usability research, you need to be someone who studies usability in applications for living.

  27. HCIL for Kids by Anonymous Coward · · Score: 2, Informative

    The University of Maryland's Flagship branch in College Park has a Human-Computer Interaction Lab that focuses in part on making NEW technologies for kids. This includes computer software, and cool interactive toys (think Teddy from A.I.). They have a team of children who help with the design process, and are overall doing all kinds of really neat things. I think they should have at least received an honorable mention, if only for including kids in the research process, and making _new_ technologies.
    The kid-oriented website is here:
    http://www.cs.umd.edu/hcil/kiddesign/

    The HCIL exists under the umbrella of the UM Institute for Advanced Computer Studies, their grown-up page is here:
    http://www.cs.umd.edu/hcil/

    Like several other responses, I thought the list was entirely too random, and didn't include nearly enough explanation of who got picked and why.

  28. New directions in HCI R&D by Tekmage · · Score: 2

    The IEEE just released a new publication called "IEEE Pervasive Computing; Mobile and Ubiquitous Systems". You can track down a dead-tree edition (got mine in the mail a couple of days ago) or read it online if you have a digital subscription.

    The first (paper) issue even includes a reprint of Mark Weiser's "The Computer for the 21st Century", Scientific American, 1991 article. A very interesting read, seeing how far things have and have not gone in ten years.

    --
    --The more you know, the less you know.
  29. impressions by anothy · · Score: 4, Informative

    well, other people have already noted that he's too focused on human-workstation/server interaction (rather than broader human-computer interaction which includes the range of computers people don't think about as computers, like microwaves and air traffic control systems). but lets look at it within that frame.
    easy stuff first: today. i think it's laughable that he'd include Microsoft rather than Apple, particularly given the criteria he states. Microsoft is very much doing evolutionary progressions on there Win95 UI on the desktop, and very unimpressive stuff in the WebTV realm. Apple, on the other hand, took a much more dramatic jump in the Aqua development. further, Apple does a much more thurough and complete job of UI definitions, work that MS has largely just ignored, leaving up to the app designer.
    it's also quite interesting that Bell Labs didn't make it in the '80s. it was 1981 when rob pike wrote the first bitmap window system for Unix, and that decade when Bell Labs created the jerq, blit, and DMD (or MDM?) series of multi-tasking graphical terminals. pioneering work that led directly to much of what came after, particularly much of the Xerox PARC and Bellcore work following it.
    his "fall of the good" observation is distressing, and i agree with it, but not his reasoning. Xerox and Bell Labs certainly hadn't "peaked" in any real sense by their respective apearances in the list (okay, Xerox maybe by its third).
    the article is less useful without notes on why a give place made the list. i certainly hope X wasn't a positive contributing factor for MIT, for example! to my knowledge, MIT did more interesting things in the '90s. and i confess total ignorance as to what PARC's done since 2000. i'd really like to, but he doesn't say.
    i think the author's assertions about HCI research in universities are bogus. while research universities may have avoided "real-world" research in the past, today that's nearly reversed. many universities are indistinguishable from corporate R&D arms. in particular, given CS departments' increasing trend towards vo-tech training over broad educational foundations, this becomes more and more true. but this just changes the cause, not the problem. now universities arn't likely to be involved in pineering HCI research because they're doing much smaller, more incremental improvement sort of stuff.

    --

    i speak for myself and those who like what i say.
    1. Re:impressions by anothy · · Score: 2

      a valid point, and one i should have made clearer, but i am aware of that. but MSFT's research still doesn't seem worth placement on that list. their speech recognition/synthesis is second tier (at best), falling well behind the research leaders like IBM, AT&T, and Lucent (um, or is that Avaya now? or both?). their alternative interface work seems well behind both what Apple's done and what various .edu's have done, like MIT's labs. the help agent work may be valid; i don't know much about it.
      MSFT research does have the benefit of being one of the broadest comp.sci research labs around (outside of .edu, .gov, and the Bell system); maybe that got them points. and maybe the author knows stuff i don't: there's loads of projects there i know nothing about.
      anyway, he definatly should have mentioned at least a sentance or two on why each entry got its slot; as it is, we're all left speculating.

      --

      i speak for myself and those who like what i say.
  30. Re:Can somebody point out more academic resources? by Khelder · · Score: 3, Informative
    HCI is a broad field, and its practicioners have a a wide range of degrees, backgrounds, expertise, etc. Most either have degrees in psychology or in computer science (e.g., me), but some have degrees in art or design. Although HCI is not viewed well in some CS departments/schools, there are some where it's well-supported, such as U.C. Berkeley, Virginia Tech, Georgia Tech, and Maryland (College Park) (to name some I can think of off the top of my head). Also, there are a small but increasing number of schools that offer degrees in HCI. Carnegie Mellon offers a professional Master's and PhDs in HCI, for example, at the HCI Institute. (Full disclosure: I currently work at the HCII.) As another comment said, schools or departments of information science/technology are becoming more prevalent, and would provide a suitable background for HCI.

    Then again, you don't necessarily need a degree in HCI, CS, or psych at all. For example, if you're coming from the programming side (as I suspect many here on /. are :) ), you could get a job building user interfaces, which is mostly programming with some HCI component. Then you could migrate pretty smoothly to doing higher-level, design type work, which would be more HCIish and less CSish.

    As far as books, here are a few I like:

    • The Design of Everyday Things, by Don Norman.
    • Programming As If People Mattered, by Nathaniel Borenstein.
    Dan Olsen and Ben Shneiderman have written good HCI/UI (user interface) books, too.

    If you want to see what the cutting edge of HCI is, check out proceedings and journals, such as the ACM conference on HCI (Human Factors in Computing Systems, a.k.a. SIGCHI) or the ACM Symposium on User Interfaces Software and Technology (UIST).

  31. The role of HCI is broader than the naive user. by SpaceManBob · · Score: 2, Insightful

    One of the primary difficulties faced by HCI within industry is that the field is still ill defined and misunderstood by those who are practitioners of software development. A very common view is that HCI is the study of how to make software that is easy to use for the first time, naïve user. For instance, once comment posted about this story states "...if musical instruments were designed like software, instead of violins and pianos, we'd probably only be getting those electronic children's books that play a melody when you touch different parts on the page. Kind of intuitive and easy, but not exactly very powerful or interesting."

    This same misperception that HCI is only about software for naïve users may also explain why it is so well embraced by the major players in enterprise web development and not is other areas such as application software. In the world of web development it is widely accepted that all users are naïve users. (This is partly why HCI practitioners such as Jokob Nielson are able to be so prolific in the area of web software.) However, in application development, the common view is the software is being developed for "expert users" and that catering to the needs of the naïve user through HCI will only dilute the program's capabilities needed by the "experts" .

    This same attitude is also leads software development teams to think that they can create user interface for naïve users simply by creating a lot of dialog boxes and wizards. (Yuck!)

    The fact is that the field of HCI is much broader than this common and simplistic understanding. While HCI does have something important to say about the way applications are designed for the naïve user, this aspect of usability is only one component of HCI. HCI also has a lot to add to the design of software systems to be used by "expert" users.

    People such as the ethnographer (Who works to understand how the end user gets their work done.) and the information architect (Who designs user interfaces for information-rich software systems.) are also working within the field of HCI. Their contributions are probably most useful when developing software systems that are not geared towards the naïve user such as Photoshop or even an enterprise application. In these applications it is even more important that the software accommodate the user and fit within the user's normal workflow.

    I have put together a short paper giving information about the different roles that are exist in the domain of user interface software and how these roles fit together fit together to form a loose user interface software development process. It is available at http://www.bobowen.org. I also recommend that software development practicioners get and read About Face by Alan Cooper for a better understanding of how user interfaces can be designed without resorting to all these dialog boxes.

  32. USA Only? by fantomas · · Score: 2

    Hmm, is this a bit like a baseball 'World Series'? Surely not every 'Top Research Lab in Human-Computer Interaction' in the last 50 years is from the US....


  33. Re:Technology comes first. by j7953 · · Score: 2
    But PC's haven't changed much as well. Yes, there is more disk space, faste CPU's etc. but how they work and what we do with it hasn't changed much. That means there isn't much need for a better interface.

    No, that's wrong. Networks and especially the internet have fundamentally changed the way we use our computer. It's not really a new technology, but it allows new ways of interacting. And many users don't understand the consequences of this, which is why spyware and email worms work so amazingly well despite the fact that if you understand how your computer works, it is really easy to not be affected.

    I believe that this is an interface problem, computers do no longer communicate the consequences of an action the user is about to take in an appropriate way. (Actually they never had appropriate interfaces, but that wasn't a problem because until recently people didn't communicate with untrusted computers over untrusted networks all the time.)

    --
    Sig (appended to the end of comments I post, 54 chars)
  34. Any bets on MS HCI 2001 vs. PARC 1983? by Infonaut · · Score: 2
    The Vegas line on this one is PARC by 5. I mean, just look at the depth of this team. They were breaking new ground with graphical user interfaces, they had some serious talent, they weren't motivated by the constraints of the marketplace. The MS 2001 team had big bucks, but I'm just not sure they had the drive and motivation. You know, heart counts for a lot in these matchups.

    Seriously, though - I know that Nielsen is trying to stimulate discussion about the role of HCI labs and generate interest in the history of HCI. But ranking HCI labs over "history" just seems a bit silly to me.

    --
    Read the EFF's Fair Use FAQ
  35. Re:great example of irrelevancy by Amazing+Quantum+Man · · Score: 2

    If you can't deal with it, why did you buy that watch? Or if your daughter bought it, why do you set it for her? It's here problem.

    Can you say "grandparents"? I knew you could.

    Other people may want the features that are accessed through those buttons.>

    The point is, it's not obvious what all these buttons do, they're hard to press, and *SETTING* a watch should be a fairly obvious function, and simple to do.

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  36. Reductionism by SimHacker · · Score: 2
    The problem you describe is called "Reductionism", which most universities suffer from. Reductionism tries to divide human knowledge up into a bunch of unrelated pigeonhole categories, like Science, Art and Humanities.

    HCI spans many categories, which makes it hard to fit into one pigeonhole. Which suggests that reductionist categorization is the wrong approach to education, not that the HCI people belong segregated with the humanities people.

    It's the hard computer science people who need to get out of the department more often.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  37. Why Microsoft tops the list by rufusdufus · · Score: 2

    Microsoft spends billions on Human-Computer research. I worked in speech recognition research there for a couple of years. They routinely do a survey of what the universities are doing, and share code from CMU and MIT. Microsoft has usually has several projects researching the Next Big Thing, be it speech, natural language, vision, AI or just new mouse designs. They do make some progress, but it is very slow.

    They are not getting their money's worth. Oddly, they don't expect to. Its pure research, some people say its the only pure research in industry today; possibly there is a good reason for the demise of the other pure research labs.

    For those of you who want to do research on some pie in the sky concept after your PHd, Microsoft is a great place to be, as it pays well and gives a fairly long leash.

    MIT and CMU are both leaders in HCI. MIT is for bright team players, and functions pretty similar to Microsoft..transitioning from MIT to Microsoft is pretty smooth. CMU is apparently for Mad Scientist loners. This is where the really radical stuff gets done. Of course, you need a big brain for either :)

  38. Building code inspectors are such B$ whiners by Ilan+Volow · · Score: 2

    They tell contractors how to build houses instead of building it properly themselves.

    --
    Ergonomica Auctorita Illico!
  39. Tim Berners-Lee and Xerox PARC Research by leighklotz · · Score: 2
    I could write this description myself but I found it at the conference notes on Web History Day: Pioneering Software and sites. It gives a flavor of System 33, which I used at PARC in 1989 and was in development before that. It also talks about other pre-WWW technologies such as Brewster Kahle's WAIS, etc. It's good to get some sense of this recent history.
    Larry Masinter
    Xerox PARC
    The Web Before the Web: System 33

    In the late 80s Mark Weiser, Steve Putz, and others at Xerox PARC developed System 33, which foreshadowed some of the Web's multiple document format capabilities. This document sharing system let users interactively exchange documents of different sorts over a network, with format conversion on the fly.
    Tim Berners-Lee visited PARC in 1992, and incorporated some of System 33's ideas into later Web specifications. A 23-minute videotape about System 33 and its format capabilities will be shown.

  40. Stimulating the web of academic attention by ynotds · · Score: 2, Interesting
    In his article Nielsen bemoans:
    It's striking that only two of the 12 research medals went to universities. I think this is because university departments seem to view the best HCI research as both too mundane and too resource intensive. Many academics disdain research topics that are closely connected to real-world needs.
    From my experience this might be largely because the academic efforts network more readily than corporate labs do, and that experience might be closer to filling a book than a Slashdot post, so I'd better only mention where it all began.

    Back in the mid '80s, inspired by Neilsen Norman Group partner Bruce Tognazzini to explore the syntheiss of graphical user interface and online information services, my then trade press hat was enough to get me in to have a chat about user interface research with Professor Peter Poole, the then relatively new head of the Computer Science department at my alma mater, the University of Melbourne.

    At that interview Poole was dismissive of HCI as something best left to commercial interests but before the end of the '80s, through his role as chairman of an IFIP Technical Committee, he and I finished up in the Napa Valley at an IFIP working conference on Engineering for Human-Computer Interaction.

    During those years, I had opportunities to follow a few of the interconnected strands of inspiration variously categorised under Hypertext, Computer-supported Cooperative Work and the broader Computer Graphics communities and share in the early work and inspiration coming from institutions in the form of Brown's Intermedia and MIT's Notes (pre-Lotus), and from indepenents like Ted Nelson and Doug Engelbart.

    Meanwhile Prof Poole was making the University of Melbourne Australia's gateway to the Internet and creating a supportive campus-wide IT infrastructure that would allow a few early innitiatives to be explored, especially educational multimedia. But as is so often the way of academia, the benefit became spread much wider than Melbourne through the natural progression of individual careers.
    --
    -- Our systemic servants do not good masters make.
  41. Re:Is PARC really that good? by Blue+Neon+Head · · Score: 2

    "and makes some pretty far-reaching claims (object-oriented programming)? "

    The first true object-oriented programming language, Smalltalk, was developed at Xerox PARC. It's not really a far-reaching claim.

  42. other countries etc by fantomas · · Score: 2

    Well I am not an expert so I welcome the additional wisdom here... But in recent years, for example, how about Nokia or one of the Japanese companies that have done so much with mobile phone interfaces? Probably a lot of good work being done by people like Sony on more pure 'computer' interfaces as well. How about the guys who put Minitel together? ok so it's dated now but way back there in the 70s and 80s a *huge* percentage of the French public were buying services and getting information over computer networks way before the internet as we know it now had moved into the public domain.


    Interested to know your thoughts.

  43. Surprised UIUC hasn't been mentioned by immyz · · Score: 2, Interesting

    I'm surprised UIUC hasn't been mentioned for our present endeavors in HCI. There's a lot of money and work flying around here.

    The huge building known as the Beckman institute houses AI and HCI research with primary intermingling occurring among the CS and Psychology departments. Human-Computer Intelligence Interaction
    ...and then there's my favorite baby project on campus, Active Spaces. Active Spaces is just a part of the CS department, separate from Beckman, and is researching ways to gadgetize the new CS building, aka the Siebel center (currently-under-construction).

  44. Still no by GCP · · Score: 2

    Creating products and features is not the same thing as researching HCI. Nokia and Sony have created a lot of good products, but have contributed little to the field of HCI. Do you see any major OSes adopting interface elements developed by Nokia or Sony?

    As for Minitel, you're kidding, right? Are you seriously nominating a clunky government monopoly teletext system as a peer of Xerox PARC or Bell Labs or Apple's Advanced Technology Group in usability research?

    --
    "Those who have never entered upon scientific pursuits know not a tithe of the poetry by which they are surrounded."
  45. Re:great example of irrelevancy by Amazing+Quantum+Man · · Score: 2

    Four buttons may be a whole lot easier to some people, if they bother to read the instructions.

    And who keeps the instructions after initially setting the watch? Of if you keep them, who can find them?

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.