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Top Research Labs in Human-Computer Interaction?

legLess writes: "Jakob Nielsen's latest Useit column lists his opinion of the best HCI research labs, from 'The Dawn of Time' (1945) 'til now. Xerox PARC made the list each decade, naturally. He says that future HCI research is in jeopardy, partly due to Universities backing away from 'real-world' research, and partly because 'HCI has rarely been the first priority of new research organizations, so by the time research managers recognize the need for it and build up a world-class HCI team, it's often too late.' Is he right about the best labs? Is he right about his other conclusions?"

125 of 184 comments (clear)

  1. Microsoft? by cholokoy · · Score: 1

    Microsfot made it to the top in 2000-2010? I wonder what they were doing?

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    1. Re:Microsoft? by cscx · · Score: 1

      If you haven't noticed by now, they are making quality, useable, innovative software for both the general consumer and corporate worlds. Oh, yeah, and they are making money from it. That should tell you something.

    2. Re:Microsoft? by jeffy124 · · Score: 1

      MS has perhaps the best research team (at least nowadays) when it comes to HCI stuff. Think about it -- who invented that top-notch joystick? Natural shape keyboards? Wheeled mouse? MS on all three.

      Granted, if only their software groups could listen to them saying what a good error message is, we'd be set. (sorry, ranting about error msg in outlook "Operation could not be completed. Object Not Found" when clicking send&receive)

      --
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    3. Re:Microsoft? by Ubergrendle · · Score: 2, Interesting

      "MS has perhaps the best research team (at least nowadays) when it comes to HCI stuff. Think about it -- who invented that top-notch joystick? Natural shape keyboards? Wheeled mouse? MS on all three."

      Joystick - Thrustmaster. Copied by MS.
      Wheel mouse - Logitech. Copied by MS.
      Natural keyboard - Not sure, but I had previously seen ergonomic models by IBM and Logitech long before MS got into the peripheral scene.

      I suggest MS is being cited for its GUI UI design and consistency across product lines more than anything else.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    4. Re:Microsoft? by MisterBlister · · Score: 2
      MS has perhaps the best research team (at least nowadays) when it comes to HCI stuff.

      Though somehwat offtopic of the original HCI article, Microsoft also has the best research team in the world on 3D graphics, natural language processing, and a few other fields. Billions of dollars can rent an awful lot of talent.

    5. Re:Microsoft? by cholokoy · · Score: 1

      I would certainly believe that technical excellence does not equate to "making money".

      --
      Return the bells of Balangiga.
    6. Re:Microsoft? by ch-chuck · · Score: 1

      Msft r&d is pushing the envelope beyond human/computer interaction to human subjugation to computer domination. In the not too distant future, most drone employees will have a pc for a supervisor, will take direction from one, will be instructed what to do, what to buy, who to pay, etc, while the programmer bosses will be freed from the drudgery of workforce mgmt for more creative lifestyles, like golf, boating, etc.

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
    7. Re:Microsoft? by Amazing+Quantum+Man · · Score: 2

      Joystick? How about Boeing or Lockheed? Weren't most topnotch computer joysticks based on fighter aircraft joysticks?

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    8. Re:Microsoft? by enigma48 · · Score: 2, Informative

      Relevant quote:

      An easier road to market acceptance probably lies in the evolution of the mouse itself. Mouse Systems (Fremont, CA) first released a commercial mouse with an embedded roller for scrolling. The ProAgio included a rolling "barrel" for scrolling. However, wide market acceptance did not occur until Microsoft (Redmond, WA) introduced the IntelliMouse in 1996. In 1996, researchers at the IBM Almaden Research Center (San Jose, CA) explored various implementations of scrolling and pointing. In particular, they prototyped a mouse with an isometric, miniature joystick for 2D scrolling, located between the two mouse buttons, dubbed the JoyMouse (or JSMouse, for the combination of the joystick and mouse).

      The article is a pretty good read - especially since one of the researchers taught at the university I go to until recently.

      So it looks like Microsoft did copy the idea but deserves some credit in making it popular. Maybe they just put their name on Mouse Systems design, maybe they made it better. All I know is my Logitech Optical Wireless wheel hadn't existed 6 years and I can't wait to see what we're using in 2010.

    9. Re:Microsoft? by eostrom · · Score: 1

      Yes, that paper mentions in passing that MS invented the wheel mouse. I think we were talking about Microsoft, though, not Mouse Systems.

    10. Re:Microsoft? by Zathrus · · Score: 2

      The early popular analog joysticks from Thrustmaster were largely based off commercial designs (e.g. - F16, F15, etc). They used it as a selling point, being identical in feel to the "real thing".

      They also cost >$100 when basic joysticks were running $10. The throttle was another $100 or two.

      Nowadays some of the better joysticks aren't based off real fighter jock ones, but they're also way cheaper ($79 for the X45, about $30-40 for a combo joystick/throttle with numerous buttons and hats). Thrustmaster has also come down in price, because the market has expanded, plus competition has forced lower prices.

      Who first invented the force feedback style controllers? I think Nintendo was the first to popularize them, but as this thread shows popularize != invented.

    11. Re:Microsoft? by cheekymonkey_68 · · Score: 1

      Microsoft also has the best research team in the world on 3D graphics, natural language processing, and a few other fields

      Yup its one of the areas where they actually do produce interesting ideas.

      The work on 3D interfaces such as Task Gallery is pretty cool.

      I'll stop before this turns into a monty python style 'what has microsoft everdone for us' rant

      Why is that the good stuff at Microsoft either stays hidden in the research labs?

    12. Re:Microsoft? by regsvr32 · · Score: 1

      I've noticed that beating up people is also profitable-- especially if you are innovative and manage to force them submit to repeated beatings by telling them there isn't any other option available .

      Yep, making money is a sure fire sign of innovation.

      --
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      brought to you by the "hey look at me, I can say moronic things with impunity using a pseudonym" association of imbred programmer wannabees.

    13. Re:Microsoft? by TRACK-YOUR-POSITION · · Score: 1
      If you haven't noticed by now, they are making quality, useable, innovative software for both the general consumer and corporate worlds.

      This is both questionable and totally besides the point. Microsoft Research tends to be on the theoretical side of things--they make mostly prototypes and publish papers, rather than software they expect to sell someone. Complimenting Microsoft Research isn't complimenting the current state of Microsoft products--but rather their possible future ideas.

      If you go here, I think you'll see they aren't actually selling most of the stuff their researching today: http://research.microsoft.com/

    14. Re:Microsoft? by OwnedByTwoCats · · Score: 1

      Apple made an ergonomic keyboard, and I bought one, in 1994. Years before Microsoft.

  2. Re:why bother at all by blankmange · · Score: 1

    kewl -- can I beta one now?? Can I chose the genetically skewed skin??

    --
    ...we are from the government - we are here to help...
  3. 1945?? by roguerez · · Score: 2
    Jakob Nielsen's latest Useit column lists his opinion of the best HCI research labs, from 'The Dawn of Time' (1945) 'til now.

    Interesting definition of when the dawn of time took place.. :)

    1. Re:1945?? by Amazing+Quantum+Man · · Score: 2

      Yes, you're joking, but he's talking about the dawn of (computer) time.

      Of course, one could make the argument that that would be at 00:00:00 1 Jan 1970 GMT :-)

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    2. Re:1945?? by roguerez · · Score: 2

      Conrad Zuse (not SuSe :) had built a computer in Germany in the thirties already..

  4. Can somebody point out more academic resources? by dbc001 · · Score: 1

    I'd like to get into HCI professionally but I have no credentials. Can anyone point out a good place to start? Even if it's just a few books? What kind of degree do you need, and what are the best schools?

    -dbc

    1. Re:Can somebody point out more academic resources? by chabotc · · Score: 2

      Two great places to get info & book links are
      http://www.useit.com
      http://www.asktog.com

      the 2 people from those sites are considered to be the among best in the field

    2. Re:Can somebody point out more academic resources? by Anonymous Coward · · Score: 1, Informative

      Degrees in HCI vary quite widely. Some come from Psychology, Industrial Engineering, Computer Science or about any other degree since Human Factors and HCI is really a combination of disciplines.

      A couple good places to start would be the ACM SIGCHI http://www.acm.org/sigchi/ and the Human Factors and Egronomics Society http://www.hfes.org/

      If you are looking for a crash course, both CMU and the University of Michigan put on yearly 1 or 2 week courses.

      Info about CMU's Course is at http://www.hcii.cs.cmu.edu/

      and info about U of M's course is at
      http://www.umich.edu/~driving/shortcourse/inde x.ht ml

      Hope this helps.

    3. Re:Can somebody point out more academic resources? by quinto2000 · · Score: 1

      Carnegie Mellon has the best graduate degree in HCI. They even offer undergraduate courses, which I believe they are unique in doing.

      --
      Ceci n'est pas un post
    4. Re:Can somebody point out more academic resources? by Khelder · · Score: 3, Informative
      HCI is a broad field, and its practicioners have a a wide range of degrees, backgrounds, expertise, etc. Most either have degrees in psychology or in computer science (e.g., me), but some have degrees in art or design. Although HCI is not viewed well in some CS departments/schools, there are some where it's well-supported, such as U.C. Berkeley, Virginia Tech, Georgia Tech, and Maryland (College Park) (to name some I can think of off the top of my head). Also, there are a small but increasing number of schools that offer degrees in HCI. Carnegie Mellon offers a professional Master's and PhDs in HCI, for example, at the HCI Institute. (Full disclosure: I currently work at the HCII.) As another comment said, schools or departments of information science/technology are becoming more prevalent, and would provide a suitable background for HCI.

      Then again, you don't necessarily need a degree in HCI, CS, or psych at all. For example, if you're coming from the programming side (as I suspect many here on /. are :) ), you could get a job building user interfaces, which is mostly programming with some HCI component. Then you could migrate pretty smoothly to doing higher-level, design type work, which would be more HCIish and less CSish.

      As far as books, here are a few I like:

      • The Design of Everyday Things, by Don Norman.
      • Programming As If People Mattered, by Nathaniel Borenstein.
      Dan Olsen and Ben Shneiderman have written good HCI/UI (user interface) books, too.

      If you want to see what the cutting edge of HCI is, check out proceedings and journals, such as the ACM conference on HCI (Human Factors in Computing Systems, a.k.a. SIGCHI) or the ACM Symposium on User Interfaces Software and Technology (UIST).

  5. Is PARC really that good? by icqqm · · Score: 1
    While there has obviously been a great contribution by Xerox PARC in the field, methinks Nielsen included it in every decade more to make a point than because they really deserved it. What have they done in the past five years anyway? The past ten? Not all that much that I can see. Their list of accomplishments reads like high-tech-marketing-mumbo-jumbo, and makes some pretty far-reaching claims (object-oriented programming)?

    Nielsen's piece is more important to read because of its (rightful) insistence on HCI as something which is rarely considered when it should be.

    1. Re:Is PARC really that good? by sql*kitten · · Score: 2

      Their list of accomplishments [xerox.com] reads like high-tech-marketing-mumbo-jumbo, and makes some pretty far-reaching claims (object-oriented programming)?

      Yes, OO and GUI were developed at PARC, but Xerox had no idea what they had in their hands, and let it slip away. Steve Jobs visited them on a corporate junket, and that's where the Macintosh came from (true story). A bit later, Jobs came out with NeXTStep. This illustrates that engineers need marketing and vice versa.

      This would be embarassing if not for the fact that IBM did exactly the same thing with RDBMS and indeed the PC, but it's got to rate alongside the greatest corporate blunders of all time.

    2. Re:Is PARC really that good? by j09824 · · Score: 1
      No, not quite. OOP started with Simula and systems like Sketchpad, but PARC did have a big role in the 1970s and 1980s.

      Also, Xerox had every idea of what they had in their hands and tried hard to market it. But, as you may discover yourself some time, even with great technology and great marketing, having a huge success is still luck.

      Even Apple priced itself out of the early market with the Lisa. Apple only hit a marketable formula the second time around, and with the Macintosh they ended up selling something that looked a lot like the original Xerox systems but was much more primitive.

    3. Re:Is PARC really that good? by Amazing+Quantum+Man · · Score: 2

      Also, Xerox had every idea of what they had in their hands and tried hard to market it.

      My understanding was that Xerox PARC knew what they had, but Xerox corporate was clueless.

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    4. Re:Is PARC really that good? by j09824 · · Score: 1

      Xerox invested heavily in bringing several machines based on the work developed at PARC to market, so I think this was something Xerox was very much involved in.

    5. Re:Is PARC really that good? by sobiloff · · Score: 1

      Steve Jobs visited PARC and saw the Star user interface, which was one of the first WiMP UIs. When he came back and described what he saw to the Lisa development team, Steve swore he saw overlapping windows in the UI. It turns out that he didn't see overlapping windows -- the Star didn't have them -- but the Lisa team managed to implement them to meet Steve's dream.

    6. Re:Is PARC really that good? by Tablizer · · Score: 1

      (* No, not quite. OOP started with Simula and systems like Sketchpad, but PARC did have a big role in the 1970s and 1980s. *)

      "Sketchpad" had *nothing* to do with OOP IIRC, unless you are saying that OOP is a visual paradigm instead of a programing paradigm. IOW, which definition are you using? OOP == Icons is a PHB myth.

      It was the 1967 version of Simula that first had what is considered full OOP (classes, methods, polymorphism, inheritance, etc.)

      However, I suppose you could give dynamic-typing (or message-based) OOP credit to PARC, because of Smalltalk. IOW, a whole new view of OOP languages; the "scripting" side of OOP. Thus, they added significant contributions to OOP.

      (BTW, I think OOP is way overhyped, dispite being intellectually interesting at times.)

    7. Re:Is PARC really that good? by Tablizer · · Score: 1

      (* Steve Jobs visited PARC and saw the Star user interface, which was one of the first WiMP UIs. When he came back and described what he saw to the Lisa development team, Steve swore he saw overlapping windows in the UI. It turns out that he didn't see overlapping windows -- the Star didn't have them -- but the Lisa team managed to implement them to meet Steve's dream. *)

      That is an interesting story (if true). I suppose being a "visionary" may include being a "hallucinary" also?

      I can imagine that some programmer had a bug that made the screens look like they overlapped, such as an unfinished line that happend to end where a box line was, and Steve happened to walk by at that time.

      I had a bug once in one of my first hobby video games that made an interesting perspective-ish grid pattern, so I kept it.

    8. Re:Is PARC really that good? by Blue+Neon+Head · · Score: 2

      "and makes some pretty far-reaching claims (object-oriented programming)? "

      The first true object-oriented programming language, Smalltalk, was developed at Xerox PARC. It's not really a far-reaching claim.

  6. eh? maybe a different reason by Telastyn · · Score: 3, Interesting

    This might be dumb/silly but isn't it more that Universities usually give out research funds via department? and the deparements rarely ever share? and because this sort of research requires both CS/CE knowledge *and* psychology?

    1. Re:eh? maybe a different reason by bluGill · · Score: 2

      The university of Minnesota has most of their computer science professors working with the medical school professors. Seems they see a lot of applications for computers in medician, but the time it takes to become a expert medical doctor means you don't have time to become an expert programer.

      I've always said that comptuers alone are useless. Combine a computer with some other field and it is extremly useful.

    2. Re:eh? maybe a different reason by big.ears · · Score: 2

      This is a cross-disciplinary field, and isn't taken too seriously by computer science departments OR psychology departments. Even Don Norman, whose work in the cognitive psychology of learning is still pretty important, probably couldn't get hired by a psych department nowadays. Consequently, in the past 5-10 years, a new trend has emerged--HCI researchers are finding homes in--of all places--the library. Increasingly, universities are starting "Schools of Information", or other similarly-named departments. These often combine HCI, Library science, design, aspects of cognitive science, and sometimes aspects of business school economics and sociology. And they are typically well-funded, both internally (via university "information initiatives") and externally (via corporate and government grants). Furthermore, they are frequently "Professional" schools, offering masters degrees to people who go off and work in all corners of the IT industry.

      Of course, this doesn't mean anything "Good" is going on in these schools. But many of Nielson and Norman's colleagues who haven't found cushy jobs as consultants at NNG are the people who founded these schools. I don't think the future of HCI really has much to worry about.

    3. Re:eh? maybe a different reason by Viking+Coder · · Score: 2

      I agree with this assesment. I got a Masters in Computer Science from the University of Minnesota, and one of the courses I took was from the Psychology Department, named "The Psychology of Human / Computer Interactions," and the course was EXCELLENT. I don't know that they really offer much to students, after this course, but the one I had was great!

      --
      Education is the silver bullet.
  7. Alternative types of HCI by Yossarian2000 · · Score: 2, Informative

    Boston College, though it lacks a graduate program in CS, is still doing some really interesting work in HCI. The CameraMouse and EagleEyes use computer vision and muscle eletric potential, respectively to control the mouse cursor. While this is mainly a user-assistive technology, they're continuing to develop the technology and at some point one of these could move into the mainstream of HCI.

    --
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  8. Carnegie Mellon HCII by macosxaddict · · Score: 1

    CMU's Human Computer Interaction Institute (a href="http://www.hcii.cmu.edu/">http://www.hcii . mu.edu/ is worth a look - B.S., M.S., and Ph.D. degrees are offered.

    1. Re:Carnegie Mellon HCII by macosxaddict · · Score: 3, Informative
      Sorry about that. One more try...

      CMU's Human Computer Interaction Institute (http://www.hcii.cmu.edu/ )is worth a look - B.S., M.S., and Ph.D. degrees are offered.

    2. Re:Carnegie Mellon HCII by sebol · · Score: 1

      please mode this as "typo"

      --
      -- Hasbullah bin Pit (sebol)
    3. Re:Carnegie Mellon HCII by shannara256 · · Score: 1

      > please mode this as "typo"

      This too.

  9. My HCI teacher by ajiva · · Score: 5, Informative

    Ken Perlin was one a guest lecturer at my HCI class at Stanford. This guy has so many good ideas, check out his web page:

    http://mrl.nyu.edu/~perlin/

    Alot of his work is Java/Web based and so its really easy to look at and get a feel for how it would work

  10. software patents and M$ by z00r · · Score: 1
    "including Microsoft, who is a UI thief"

    And that is my major point about M$, that they steal everything they do. This is why they are so afraid of the idea of making their code public. If you were to look at their code, you would see clearly that it violates hundreds of software patents, which short-term-thinking corporate types incorrectly think is the holy grail of profit. And this is why, a few years ago, when it was found that part of Win95 had been stolen by hackers inside the company and circulated in Russia, they went ballistic.

    M$ is a company of Nazi-inspired thieves.

    1. Re:software patents and M$ by ch-chuck · · Score: 1

      Here's my view: silly academic resercher creates advance in computer science "for the benefit of humanity" - Msft takes it, clean room codes up a clone, copyrights, patents, markets and enforces the hell out of it, makes a bundle, and since in this US society wealth is the only sign of success and accomplishment, it is soon widely beleived that they created the idea in the first place.

      --
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  11. One-click by cholokoy · · Score: 1

    I vote that Amazon should be included here since the net is more commericalized now, and they patented the "one-click" way of e-commercerce.

    I suggest he should put up a survey and include "Cowboy Neal" among the choices.

    --
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  12. Re:Obviously. by morgajel · · Score: 1

    I'd imagine most of the people here OWN one:)

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  13. Re:UC Irvine used to have a HCI group by PaulGibson · · Score: 1
    You make a case for restricting those allowed to influence HCI, that is make it a more integral part of CS, rather than not having it be a part of CS. If it is a part of CS, then those in the field must have an understanding of computers, how they work, how to program them, and how not to program them. As it was it sounds like UC Irvine made it a social sciences degree, which does not make any good sense. Actually there should be a combination of the two, because those who use them now are less likely to be truly innovative (ie, they have some strong and very hard to break preconceptions of how a computer should work).

    I'd like to see a bit more emphasis in this area. The US Air Force has a group of people involved in aircraft design who concentrate on the Man-Machine Interface. Their job is to optimize the way man interfaces with the controls, as well as to ensure that this interface does not cause wear and tear on either. As a programmer, I'd like to know that there are people actively pursuing better man-machine interfaces with computers so that I don't have to sit and type all day. Flat panel monitors have done wonders for my eyes, but the whole keyboard/mouse interface is still infantile and clumsy. The desk/lap top type computer environment is getting a little old. I'd like something a little more like Neil Stephenson's vision as copied in that Michael Douglas/ Demi Moore movie (not good enough to be titularly memorable).

  14. Technology comes first. by AVee · · Score: 1, Insightful

    Human-Computer Interfaces aren't much of an item any more. I think he is looking in the wrong direction. He is looking at how people interact with their home PC. If you look at the last few years the way we interact with our PC's hasn't changed much. But PC's haven't changed much as well. Yes, there is more disk space, faste CPU's etc. but how they work and what we do with it hasn't changed much. That means there isn't much need for a better interface.

    Only a new technology need a new interface, the way we currently interact with PC's is around for some time now and everybody is fine with it. If you want to see intresting thing I think you should be looking at newer devices like mobile phone, PDA's etc.

    1. Re:Technology comes first. by eostrom · · Score: 1

      I don't think Nielsen is limiting his scope to the PC. It's hard to tell because he doesn't say why each of his picks makes the list, but each of his choices for the current decade has a strong investment in ubiquitous computing, as well as speech understanding and generation, which have obvious implications for mobile phone interfaces.

    2. Re:Technology comes first. by j7953 · · Score: 2
      But PC's haven't changed much as well. Yes, there is more disk space, faste CPU's etc. but how they work and what we do with it hasn't changed much. That means there isn't much need for a better interface.

      No, that's wrong. Networks and especially the internet have fundamentally changed the way we use our computer. It's not really a new technology, but it allows new ways of interacting. And many users don't understand the consequences of this, which is why spyware and email worms work so amazingly well despite the fact that if you understand how your computer works, it is really easy to not be affected.

      I believe that this is an interface problem, computers do no longer communicate the consequences of an action the user is about to take in an appropriate way. (Actually they never had appropriate interfaces, but that wasn't a problem because until recently people didn't communicate with untrusted computers over untrusted networks all the time.)

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  15. I absolutely agree by Anonymous Coward · · Score: 1, Funny

    I'm running with Internet Explorer 6.0 rig

  16. Learning HCI from the best by critic666 · · Score: 2, Insightful

    It's worth noting that Don Norman, the former VP of Apple's Advanced Technology Group and the author of The Design of Everyday Things (among others) is currently a professor at Northwestern University. He's teaching a class this quarter, the future design of everyday things (sorry--login required for the class page), and it's fascinating!

    Josh

    1. Re:Learning HCI from the best by Crash+Culligan · · Score: 1
      It's also worth noting that when Apple sought to create a computer with a radically different user interface, they studied (and eventually paid for) the philosophy and designs set forth by Xerox's PARC.

      That's not to say Apple hasn't had its own things to say about the subject. They used a simplified version of the interface for the Lisa (we remember how that did), and continued developing it in-house since then to try to perfect the Macintosh.

      (Come to think of it, given how Apple chewed through CEOs and how many different design shifts there were in those years, it's amazing that the Mac's interface didn't get shuffled around more than it did.)

      (Well, if you don't count Gil Amelio, Steve Jobs, Rhapsody, and X.)

      In 1984 they did publish the Apple Human Interface Guidelines, which some people still look to, but PARC is where the GUI fun started.

      --
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  17. HCI is often missing the point by j09824 · · Score: 3, Insightful
    I have followed HCI research on and off for the last decade, and I think it's largely missing the point. Just look at some really long-lived and successful real-world user interfaces: musical instruments, typewriters, cars, bicycles, electronic devices, etc. What makes a user interface successful is a very complex mix of factors. Being intuitive and efficient, two criteria that are the focus of much HCI research, are only two minor factors; factors like style, design, power, simplicity, and physical constraints are often much more important--and they should probably be for computer interfaces as well.

    Or, in different words, if musical instruments were designed like software, instead of violins and pianos, we'd probably only be getting those electronic children's books that play a melody when you touch different parts on the page. Kind of intuitive and easy, but not exactly very powerful or interesting.

    1. Re:HCI is often missing the point by jmu1 · · Score: 2

      An interesting counterpoint. However, as a side, I'd like to note that the trombone, being one of the first brass instruments, later evolved into the euphonium. :) Easy interface: buttons and simi-perminent adjustable valves. A lot easier for a beginner to use than one giant main valve. However, the other valves on it allow for the same flexibility as is found in the trombone. Interesting, now that I think of it! lol

    2. Re:HCI is often missing the point by PrimeEnd · · Score: 1
      if musical instruments were designed like software, instead of violins and pianos, we'd probably only be getting those electronic children's books that play a melody when you touch different parts on the page. Kind of intuitive and easy, but not exactly very powerful or interesting.

      A better example of this is the bicycle. It is not too intuitive and has a rather steep learning curve. If "pedal vehicles" were designed by a focus group we would only have Big Wheels. Sometimes a steep learning curve is worth the payoff.

    3. Re:HCI is often missing the point by DesignPsychology · · Score: 2, Insightful

      Nielson's over-emphasis on regularity in
      interfaces makes him unpopular with designers.
      It's hard to make an interface both
      compelling and easy, but not impossible.
      Nielson, like many other "usability experts," is taking the easy and more elementary road. His popularity comes from putting in print what people think intuitively (face validity) - similarly to Maslow's popularity in pop psychology. Maslow came up with a "theory" (need hierarchy) that people in general could understand and "apply to thier lives" which was hugely popular, but completely non-science.

      Sure, Nielson is right that you have to keep things in their place, don't change their location, make information easy to find due to
      it's organization, but that's Usability 101.

      I'd reccommend The Psychology of Everyday Things by Norman, and the Tufte Books.
      These sources, unlike Nielson, leave designers with their creativity intact.

    4. Re:HCI is often missing the point by Tablizer · · Score: 1

      (* Or, in different words, if musical instruments were designed like software, instead of violins and pianos, we'd probably only be getting those electronic children's books that play a melody when you touch different parts on the page. Kind of intuitive and easy, but not exactly very powerful or interesting. *)

      More "old == good" bias here. One could make such buttons analog sensors, that respond different ways depending on how hard you pressed, back-and-forth finger movement, etc. You have many "axis" and variables that could possibly be measured.

      However, that would make the book cost like $2000, something nobody will pay for.

      Just like old-style musical instruments, you get what you pay for.

      It is a matter of resources, and not old==good.

    5. Re:HCI is often missing the point by Watts+Martin · · Score: 2

      Most HCI research does take into account successful "real world" interfaces. The first part of Jef Raskin's The Humane Interface talks about, among other things, a very non-intuitive-looking old shortwave radio that's very easy to use, and why so many people prefer knobs in car radios to the array of buttons most modern implementations seem to have.

      You're making the assumption that HCI research is about dumbing things down for the user. I don't think that's true at all--to put it inelegantly, it's about making the interface get out of the way, to be as transparent as possible to the task. Raskin takes an awful lot of heat from people infuriated by his dismissive attitude toward skinnable interfaces, but if you actually look at his research, he's advocating interface designs which are very powerful--i.e., entering commands in a text editing field by typing them in the text stream and pressing a [command] key, or navigating entire document collections with incremental searches. This is not the UI equivalent of "electronic children's books," and that's an unfair dismissal of HCI research as a whole.

      Most HCI researchers are dismissive of current GUIs because they're not making any attempt to change the paradigm. "If it works, don't fix it" sounds nice, but if we followed that too slavishly, we'd be steering our cars by reins--computers have changed sufficiently since the early '80s (in volume of information, at the very least!) that it's worth considering the thought that productivity could be improved if we were trying to do more than make our interfaces translucent and shadowed.

    6. Re:HCI is often missing the point by DaKrzyGuy · · Score: 1

      The new version is called "The Design of Everyday Things" not the Psychology of Everyday things if anyone cares to find this book which is a very good read.

    7. Re:HCI is often missing the point by Usquebaugh · · Score: 2

      '...we'd be steering our cars by reins...'

      As a side note.

      Cars first came with tillers, like on a boat. Think about which way you would push the tiller to turn left?

      Boats originaly had tillers but changed to wheels. It was to do with larger boats and the need for mechanical purchase to steer. The original wheels steers the wrong way. That is turing the wheel left caused the vessel to turn right. The rerason was that everybody was used to the tiller!

      Lastly, all this horse power and I'm still not able to control my computer by thought alone. Jesus would the compu sci guys get off their asses and hop to it. I've got a world to conqueror and this keyboard is just to slow.

  18. Link to UC Irvine HCI/CORPs group by gupg · · Score: 2, Informative

    UC Irvine's HCI group is called CORPS:
    Computers, ORganizations, Policy and Society
    its at:

    http://www.ics.uci.edu/~corps/

    As the name suggests, it is more of social sciences group, than a computer science group (as stated by the author above).

  19. Indsutry adoption is poor also by cheekymonkey_68 · · Score: 3, Insightful

    HCI has rarely been the first priority of new research organizations

    Thats true but the real failing has been its use in industry, HCI is rarely the first priority there either, being often seen as expensive, time consuming and something separate to the traditional design process.

    How many projects actually fail because the developers designed the system that the client wanted, not what the users would realistically use on a day to day basis.

    The most practical aspects of HCI focus on understanding the user, and most modern software design methodologies take account of this...actual use of HCI in RL is really lacking.

    Its one one the main reasons projects fail in the long term, ok poor project management and vague requirements do the most damage but its still pretty important

    1. Re:Indsutry adoption is poor also by arn@lesto · · Score: 1

      Its one one the main reasons projects fail in the long term

      Can you point to one project that has succeeded because of HCI? In my experience all the recommendations by HCI types were irrelevant to the success of the project.

      --
      - AndrewN
    2. Re:Indsutry adoption is poor also by cheekymonkey_68 · · Score: 2

      Can you point to one project that has succeeded because of HCI? In my experience all the recommendations by HCI types were irrelevant to the success of the project.

      I know where you leading on this, but I'll bite

      Well it depends what you mean by 'project' but considering how broad an area HCI covers this is not difficult to answer:

      One example of a where project that has succeeded because of HCI is Quicken. There have been numerous similar programs in the market before it, and sometimes offered more features. However Quicken was a personal finance program that paid great attention to the user needs, and it was superior to other programs due to the effort mad e to make it user friendly

      Ergonomics (HCI) is another example,reserch projects at XEROX PARC lead to the mouse and the trackball, which led on to the development of GUI's at PARC (later 'adopted' by Apple)

      Without those HCI research projects we would still be stuck using the CLI, and computer use would not be as widespread as it is today.

      Sketchpad developed during a Phd project, heavily focused on what is now thought of as HCI, where early HIC research led to the idea that visible objects on the screen could be directly manipulated with a pointing device

      Kay proposed the idea of overlapping windows in his 1969 University of Utah PhD thesis 'The Reactive Engine', that was sucessful, I mean a lot of us use GUI's, some even 'Windows'

      Vannevar Bush's famous MEMEX idea from 1945 Hypertext came from very early HCI,which of course led on the world wide web. Hmm I wonder if hypertext will ever be successful, nah put that down to one of lifes failed projects

      I'm sure other people could quote other examples.

      Of course NOT using HCI can cause a few mishaps we probably wouldn't have had:

      :3 Mile Island

      :The London Ambulance Service Computer Aided Design System

      Indian Airlines Flight 605

      Iran Air 655

      if proper HCI research had been carried out.

    3. Re:Indsutry adoption is poor also by jschrod · · Score: 1
      But, as you write, the real problem is to get the client (i.e., the person with the money who thinks he or she knows everything about the problem domain; there's no need to talk to the people in the trenches, this would disturb them in their work) to the point that one is allowed to produce a software system that is good for the user (most often a subordinate of the person with the money).

      And HCI doesn't help us, here.

      E.g., participatory design is nice and actually one of the most successful SE methods, but needs management buy-in. And with all the tumbling budgets that's the real bummer for HCI adoption in the Real World(tm).

      --

      Joachim

      People don't write Manifestos any more -- what's going on in this world? [Frank Zappa]

  20. great example of irrelevancy by j09824 · · Score: 1
    Look at the list of things he cares about. DVD menus are too complex? People can't deal with home theaters? Who cares? Why is that even worth spending any time on?

    Most people pop DVDs into their player and play them. Some people play around with the menus, many people don't. It's a leisure activity. It doesn't have to be efficient. It doesn't have to be simple. And if some people don't get it, it doesn't matter. If it's quirky, that's part of the charm. If customers don't like it, the manufacturer's focus groups will let them know.

    Tog had a similarly irrelevant column tearing apart the MacOSX dock. Come on, what's the problem? It looks nice, people like it, and anybody with an IQ greater than 80 can use it. Optimizing it doesn't save anybody any real amount of time.

    Guys: spend some time thinking about some real stuff, stuff that matters. Saying semi-obvious things about trivial little features really isn't interesting.

    1. Re:great example of irrelevancy by Amazing+Quantum+Man · · Score: 2

      No, Norman is right. (Disclaimer, I saw Norman's keynote at UIST '94).

      I'm a geek. And I thanked heaven the day I realized that my new VCR would set its own clock. I have an ancient '80s vintage VCR that I still can't remember how to program without the manual. And I hate DST time change, because I have no clue how to set/change the time on my daughters' digital watches (four unlabeled buttons, -- too small to really press properly, none of which has the obvious function of time set).

      If we are to enter the era of what Norman calls "ubiquitous computing", then we've got to make it so you don't need to THINK at all to use the damn puppies.

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    2. Re:great example of irrelevancy by mjackson14609 · · Score: 1

      And I hate DST time change, because I have no clue how to set/change the time on my daughters' digital watches (four unlabeled buttons, -- too small to really press properly, none of which has the obvious function of time set).

      The lower left button should toggle the stopwatch function. Hold it down for a second or two to access alarm set. Press it once again to access time set. Ask one of your daughters to help if you're still stuck.

      --
      I decided that behaving ethically was the most nihilistic thing I could do. - Paul Pavel
    3. Re:great example of irrelevancy by j09824 · · Score: 1
      No, Norman is right. (Disclaimer, I saw Norman's keynote at UIST '94).

      m I didn't say he was wrong, I said many HCI researchers are addressing irrelevant problems.

      And I hate DST time change, because I have no clue how to set/change the time on my daughters' digital watches (four unlabeled buttons, -- too small to really press properly, none of which has the obvious function of time set).

      If you can't deal with it, why did you buy that watch? Or if your daughter bought it, why do you set it for her? It's here problem. There are plenty of analog watches with a crown; I have one. Other people may want the features that are accessed through those buttons.

      If we are to enter the era of what Norman calls "ubiquitous computing",

      The era is already here, and Norman didn't even invent the term.

    4. Re:great example of irrelevancy by Amazing+Quantum+Man · · Score: 2

      If you can't deal with it, why did you buy that watch? Or if your daughter bought it, why do you set it for her? It's here problem.

      Can you say "grandparents"? I knew you could.

      Other people may want the features that are accessed through those buttons.>

      The point is, it's not obvious what all these buttons do, they're hard to press, and *SETTING* a watch should be a fairly obvious function, and simple to do.

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    5. Re:great example of irrelevancy by j09824 · · Score: 1
      The point is, it's not obvious what all these buttons do, they're hard to press, and *SETTING* a watch should be a fairly obvious function, and simple to do.

      Different devices for different people. Crowns are easy to set--if you have the dexterity. Four buttons may be a whole lot easier to some people, if they bother to read the instructions.

      See, that's the problem with a lot of UI design: people assume that's what's easy for one group of people is easy for everybody.

    6. Re:great example of irrelevancy by Amazing+Quantum+Man · · Score: 2

      Four buttons may be a whole lot easier to some people, if they bother to read the instructions.

      And who keeps the instructions after initially setting the watch? Of if you keep them, who can find them?

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  21. MS named not for WinXP etc, but their new research by Anonymous+Brave+Guy · · Score: 3, Insightful
    Windows may be full of security holes and may be very unstable (well, actually it is IMHO), but one thing that it is good at is with the interface.

    While the interface to Windows is generally pretty good, I think it's a bit unfair to give credit to MS for the research behind it, as so many of the good ideas have been borrowed from elsewhere. Microsoft are good at taking an idea and enhancing it, but I don't think it's reasonable to put them up with Xerox PARC and the like.

    OTOH, Microsoft do run a number of research laboratories now. The one just down the road from me in Cambridge, UK is looking at things way beyond current Windows UI. I suspect this sort of facility is the reason for Jakob's prophecy that MS research will be a big contender in the coming years.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  22. Very Narrow Viewpoint by oliverthered · · Score: 2, Informative

    Some of the best HCI work has been done in areas like Aircraft control.
    I don't think anyone would disagree that the Euro fighter development team hasn't put a lot of research into HCI.
    Car manufacturers are also doing a lot of good HCI work.
    Nokia managed to develop a efficient interface with a low learning curve, this is a fairly major achievement.
    I think things like touchtone phones, and remote control devices should have made the list.

    --
    thank God the internet isn't a human right.
  23. Ga Tech has a pretty extensive effort in this area by Chuut-Riit · · Score: 2, Informative

    Check out their GVU pages (some profs hold appointments in both psych and CS)

    GaTechGVU

  24. Not to be confused with HCl... by Dr.+Zowie · · Score: 4, Funny

    First thing I thought was, "hmmm... haven't we understood hydrochloric acid for a long time now?"

  25. Re:Microsoft (rea? by Deathlizard · · Score: 1

    if you want to see what research Microsoft is up to, go to http://research.microsoft.com/

    They are working on some intresting stuff.

  26. What? HCI research is just now getting popular! by sfrenchie · · Score: 2, Interesting
    He says that future HCI research is in jeopardy

    I *strongly* disagree with him on this. In fact, the opposite is true. It is only in the past few years that universities and industry have realized that there is a HUGE demand for human factors or HCI specialists.

    Engineering deparments are also realizing that undergrads can benefit greatly by taking a human factors course in product/system design.

    If any one is interested in bringing human factors into their engineering education I suggest you look at Kim Vicente who is trying to make human factors a part of every engineers education.

    --

    "The scientist describes what is; The engineer creates what never was." - Theodore von Karman
  27. Not always, it doesn't by Anonymous+Brave+Guy · · Score: 3, Informative
    If you look at the last few years the way we interact with our PC's hasn't changed much.

    That's the problem. Today's computer user is not a highly technically literate professional the way they were a decade or two ago. The average Joe now has a PC, Mac or whatever sitting on his desk. By your own admission, interfaces have not developed to support this new class of user in performing his tasks.

    Added to which, I think the state of interfaces at present is pretty sucky even for the expert user. For a long time, the productivity in most offices was known to drop significantly when "old fashioned" tools went out in favour of modern computers. Has anyone ever seen anything to suggest that this is not still the case?

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  28. How About Human MACHINE Interaction by daveym · · Score: 1

    This is a bit offtopic, so sue me.....but if I recall correctly, Princeton has a human-machine interaction lab. They don't study ergonomics or anything of that sort--it is more of a parapsychological type undertaking.

    They do studies as to whether people miles away from a turing-type machine can make it spit out a 1 instead of a zero, or something like this. A bit strange for an institution of this sort to be promoting something that one would normally see on Sally Jesse!

    Their webpage!
    --
    "Chill, Orrin!"---Trent Lott
  29. Common Frame of Reference by Yoda2 · · Score: 2
    My two cents (and I am biased), is that the future of HCI involves the human and the computer sharing a common frame of reference.

    My dissertation research involves developing a software system that will allow a computer to acquire a lexicon grounded in visual experiences. Thus words to a computer start to have some "meaning" rather than just being based on other words.

    I'm working through the Robotics Research Lab at LSU.

    1. Re:Common Frame of Reference by TheFlu · · Score: 2

      Very cool looking research.

  30. Other Rankings by yerdaddie · · Score: 4, Informative

    How rigorous. Usability pundit picks pet criteria and decides that these are the top HCI labs. Those interested in the real state of the field instead of opinion might take a look at the more rigorous listings available:

    Top Research Labs by Topic, 1978 and 1997

    Where Researchers Want to Work

    BusinessWeek's Top 20 US Research Labs

    Google Cache of 1999 US News ranking of User Interaction Grad Schools

    MIT Technology Review Corporate R&D Scorecard (Requires subscription)

    HCI Academic Article Imapct Rankings

    I think that few of the people on avant garde of HCI research take Jacob Neilsen very seriously. He is a usability specialist, not a interface researcher.

    1. Re:Other Rankings by Watts+Martin · · Score: 3, Insightful
      I think that few of the people on avant garde of HCI research take Jacob [sic] Neilsen [sic] very seriously.

      So, instead of the Nielsen Norman Group, we should be listening to Business Week? Only one of the lists you linked to was about HCI research--an automatic indexer of published journal articles, many of which--even in the Interface Design subsection--are only loosely connected to research toward making more usable interfaces, which, yes, is what Nielsen (rightly) harps on.

      NN/g may not be "avant garde," but they're taken seriously by businesses, which makes your counterpoint of Business Week's lists faintly ironic. You don't need to be an interface researcher to make observations about the state of applied usability research, you need to be someone who studies usability in applications for living.

  31. HCIL for Kids by Anonymous Coward · · Score: 2, Informative

    The University of Maryland's Flagship branch in College Park has a Human-Computer Interaction Lab that focuses in part on making NEW technologies for kids. This includes computer software, and cool interactive toys (think Teddy from A.I.). They have a team of children who help with the design process, and are overall doing all kinds of really neat things. I think they should have at least received an honorable mention, if only for including kids in the research process, and making _new_ technologies.
    The kid-oriented website is here:
    http://www.cs.umd.edu/hcil/kiddesign/

    The HCIL exists under the umbrella of the UM Institute for Advanced Computer Studies, their grown-up page is here:
    http://www.cs.umd.edu/hcil/

    Like several other responses, I thought the list was entirely too random, and didn't include nearly enough explanation of who got picked and why.

    1. Re:HCIL for Kids by Tablizer · · Score: 1
      (* The University of Maryland's Flagship branch in College Park has a Human-Computer Interaction Lab that focuses in part on making NEW technologies for kids. This includes computer software, and cool interactive toys (think Teddy from A.I.). They have a team of children who help with the design process, and are overall doing all kinds of really neat things. *)

      Is that where Clippy the Paper Clip came from?

  32. Does anyone else besides me... by BeeShoo · · Score: 1

    Does anyone else besides me think that Jakob Nielsen is an idiot? I've read several things by this guy, and have yet to agree with him on anything substantial, and I'm a UI fanatic.

    1. Re:Does anyone else besides me... by Rezalution · · Score: 1

      I'm behind you, most of his points are rediculous. Things like recommending all links be blue because to change the colour would cause the user to lose "several seconds" of "cognitive overhead"... give me a break!

      I wouldn't go so far as to call the guy an idiot though, because overall he does have a point. That point being that most web designers don't think as much about how people will use the interface as much how good it will look.

      That attitude tends to produce navigation where you have to SEARCH to find the links on the page.. While that's great for a piece of art or for a popular band's website wehre people want to have fun...that REALLY sucks for business.

      The guy's got the right idea, the web needs to be built with the user in mind. He doesn't seem to have the knack for really understanding a user though, he takes a much too scientific approach to something that is clearly an art.

    2. Re:Does anyone else besides me... by BeeShoo · · Score: 1

      "That point being that most web designers don't think as much about how people will use the interface as much how good it will look." That would be the one thing that I agree with him on. But, have you ever seen his website? Sure, it may be easy to use... if you can stay awake long enough to click on a link ;-) Actually, I'll admit that it looks much better than it used to. Once you get beyond that one point (which seems to me like it should be totally obvious), I can't think of anything I've ever read from him that wasn't ridiculous.

    3. Re:Does anyone else besides me... by dilger · · Score: 1

      I don't think he's an idiot, but I'm frustrated by his consistent preference for convention over innovation. For example, from the article:

      Many academics disdain research topics that are closely connected to real-world needs. For proof, look no further than the appalling lack of Web usability research. There are more papers on unworkable, esoteric 3-D browsers than on how hundreds of millions of people use the biggest real-time collaborative system ever built.

      If Tim Berners-Lee had followed this model -- don't try the unworkable or esoteric, stick with what is popular -- would there be a Web as we know it today?

      I also agree with other posters to this story who note that HCI laboratories and other programs (informatics, library sciences, etc) are popping up all over. Nielsen may be uncomfortable with the slow pace of some university research, but I question the assumption that because universities aren't studying his favorite frontier of usability, not enough research is underway.

      best,
      cbd.

    4. Re:Does anyone else besides me... by moronga · · Score: 1

      "That point being that most web designers don't think as much about how people will use the interface as much how good it will look." That would be the one thing that I agree with him on. But, have you ever seen his website [jakobnielsen.net]?

      Wrong Jakob Nielsen. As it says in the summary, the Jakob Nielsen we're talking about has his website at www.useit.com.

      Your point is valid, though. It's a very boring site, visually. :) He has a rule-of-thumb that webpages can't be any bigger than 3k, because it takes a second to download 3k on a 28.8 modem. He might have realized that no one uses 28.8 modems anymore, though, because his homepage seems to be bigger than 3k.

    5. Re:Does anyone else besides me... by Rezalution · · Score: 1

      DAMN that's ugly!

      Sure it's USEABLE...it's very easy to use...but how many people would be impressed by a site like that? I wasn't even interested enough to click a single link! If that is what people wanted to see for information, wouldn't newspapers be just as boring? :)

      lol I hadn't heard the 28.8 modem thing yet (I haven't finished reading his book and I doubt I ever will)

  33. Engineering Art Science by braz · · Score: 1

    HCI Labs are expensive items, it ain't cheap to get either multi-disciplinary personnel or more single disciplinary people.

    The best in the business at the moment are HCIL Maryland, M$ Redmond even if they never implement their research!, Xerox PARC and Nokia's Research Lab in Finland (who ain't got a Nokia?).

    Others that I know more about personally are Prof. Stephen Brewster group at Glasglow Interactive Systems Group http://www.dcs.gla.ac.uk/gist/ and my own group the Interaction Design Centre http://www.ul.ie/~idc (Gotta mention it ! :-)

    HCI is one area which still needs both more available research and more universal courses on the topic.

    Research is definitely needed in new technology. As it requires investigating both current and possible HCI methods and techniques. As with technology, neither are social or personal interactions static these need to be further examined such as in CSCW ( Computer Support Collaborative Work) an offspring of HCI.

    The requirement for more univeral courses is obvious in that I've seen friends and students design UI's and winced at the end result. Until every programmer or software engineer is taught simple HCI principles interfaces will still pain the user.

    One easy book to read on this subject is Jeff Raskin's "The Humane Interface".

    The best place to see what the top research labs in HCI are is in the current research literature such as the ACM http://www.acm.org in the CHI section, this really is the best place to find academic research on the topic. To find the best place for corporate research just find a successful product that uses an interface and there you go!

  34. details.. by Mr.Strange · · Score: 1

    When I read the short article a week or so ago, I remember wishing it contained more information. He has a bit about his criteria for the list, but I would have liked to see at least a short blurb about why each lab deserved their ranking. I know the Alertbox posts are not meant to be long involved discussions, but Nielsen's columns usually contain more analysis than this one.

  35. It shouldn't be HCI it should be CHI by ksplatter · · Score: 1

    I am a software engineer who spends 90% of my work time trying to find out what a couple of thousand people want to see in one system. I didn't have any formal training in school and now I am paying for that. From a Professor's point of view they think that computational problems are the more interesting and complex ones. This is because CS nowadays is taught from a userLESS aspect. Most projects/assignments are never going to be used by anyone in a real world environment therefore why bother designing usable chi for it. I agree with the author of the article. I am somewhat disappointed that CHI is not a big factor in the educational arena meanwhile anyone who designs big systems knows that without a good chi there is no product.

  36. New directions in HCI R&D by Tekmage · · Score: 2

    The IEEE just released a new publication called "IEEE Pervasive Computing; Mobile and Ubiquitous Systems". You can track down a dead-tree edition (got mine in the mail a couple of days ago) or read it online if you have a digital subscription.

    The first (paper) issue even includes a reprint of Mark Weiser's "The Computer for the 21st Century", Scientific American, 1991 article. A very interesting read, seeing how far things have and have not gone in ten years.

    --
    --The more you know, the less you know.
  37. impressions by anothy · · Score: 4, Informative

    well, other people have already noted that he's too focused on human-workstation/server interaction (rather than broader human-computer interaction which includes the range of computers people don't think about as computers, like microwaves and air traffic control systems). but lets look at it within that frame.
    easy stuff first: today. i think it's laughable that he'd include Microsoft rather than Apple, particularly given the criteria he states. Microsoft is very much doing evolutionary progressions on there Win95 UI on the desktop, and very unimpressive stuff in the WebTV realm. Apple, on the other hand, took a much more dramatic jump in the Aqua development. further, Apple does a much more thurough and complete job of UI definitions, work that MS has largely just ignored, leaving up to the app designer.
    it's also quite interesting that Bell Labs didn't make it in the '80s. it was 1981 when rob pike wrote the first bitmap window system for Unix, and that decade when Bell Labs created the jerq, blit, and DMD (or MDM?) series of multi-tasking graphical terminals. pioneering work that led directly to much of what came after, particularly much of the Xerox PARC and Bellcore work following it.
    his "fall of the good" observation is distressing, and i agree with it, but not his reasoning. Xerox and Bell Labs certainly hadn't "peaked" in any real sense by their respective apearances in the list (okay, Xerox maybe by its third).
    the article is less useful without notes on why a give place made the list. i certainly hope X wasn't a positive contributing factor for MIT, for example! to my knowledge, MIT did more interesting things in the '90s. and i confess total ignorance as to what PARC's done since 2000. i'd really like to, but he doesn't say.
    i think the author's assertions about HCI research in universities are bogus. while research universities may have avoided "real-world" research in the past, today that's nearly reversed. many universities are indistinguishable from corporate R&D arms. in particular, given CS departments' increasing trend towards vo-tech training over broad educational foundations, this becomes more and more true. but this just changes the cause, not the problem. now universities arn't likely to be involved in pineering HCI research because they're doing much smaller, more incremental improvement sort of stuff.

    --

    i speak for myself and those who like what i say.
    1. Re:impressions by Anm · · Score: 1

      Quick reaction to the MS vs. comment:
      Don't judge the research by the commercial products. On the commercial product front, you are very correct, but MS has one of the best group of UI researchers doing work in help agents, speech recognition/synthesis, and explorations in alternative interfaces. Few people see much because of the marketoids and bean counters the dominate the company.

      Anm

    2. Re:impressions by anothy · · Score: 2

      a valid point, and one i should have made clearer, but i am aware of that. but MSFT's research still doesn't seem worth placement on that list. their speech recognition/synthesis is second tier (at best), falling well behind the research leaders like IBM, AT&T, and Lucent (um, or is that Avaya now? or both?). their alternative interface work seems well behind both what Apple's done and what various .edu's have done, like MIT's labs. the help agent work may be valid; i don't know much about it.
      MSFT research does have the benefit of being one of the broadest comp.sci research labs around (outside of .edu, .gov, and the Bell system); maybe that got them points. and maybe the author knows stuff i don't: there's loads of projects there i know nothing about.
      anyway, he definatly should have mentioned at least a sentance or two on why each entry got its slot; as it is, we're all left speculating.

      --

      i speak for myself and those who like what i say.
  38. The role of HCI is broader than the naive user. by SpaceManBob · · Score: 2, Insightful

    One of the primary difficulties faced by HCI within industry is that the field is still ill defined and misunderstood by those who are practitioners of software development. A very common view is that HCI is the study of how to make software that is easy to use for the first time, naïve user. For instance, once comment posted about this story states "...if musical instruments were designed like software, instead of violins and pianos, we'd probably only be getting those electronic children's books that play a melody when you touch different parts on the page. Kind of intuitive and easy, but not exactly very powerful or interesting."

    This same misperception that HCI is only about software for naïve users may also explain why it is so well embraced by the major players in enterprise web development and not is other areas such as application software. In the world of web development it is widely accepted that all users are naïve users. (This is partly why HCI practitioners such as Jokob Nielson are able to be so prolific in the area of web software.) However, in application development, the common view is the software is being developed for "expert users" and that catering to the needs of the naïve user through HCI will only dilute the program's capabilities needed by the "experts" .

    This same attitude is also leads software development teams to think that they can create user interface for naïve users simply by creating a lot of dialog boxes and wizards. (Yuck!)

    The fact is that the field of HCI is much broader than this common and simplistic understanding. While HCI does have something important to say about the way applications are designed for the naïve user, this aspect of usability is only one component of HCI. HCI also has a lot to add to the design of software systems to be used by "expert" users.

    People such as the ethnographer (Who works to understand how the end user gets their work done.) and the information architect (Who designs user interfaces for information-rich software systems.) are also working within the field of HCI. Their contributions are probably most useful when developing software systems that are not geared towards the naïve user such as Photoshop or even an enterprise application. In these applications it is even more important that the software accommodate the user and fit within the user's normal workflow.

    I have put together a short paper giving information about the different roles that are exist in the domain of user interface software and how these roles fit together fit together to form a loose user interface software development process. It is available at http://www.bobowen.org. I also recommend that software development practicioners get and read About Face by Alan Cooper for a better understanding of how user interfaces can be designed without resorting to all these dialog boxes.

  39. Jakob Nielson by BladeMelbourne · · Score: 1

    I really wish people wouldn't worship the ground Nielson walks on. He SO does not deserve it. Just because he was one of the first to make some common sense suggestions to help web sites download faster, does not mean he is an expert in HCI. It just means that he was too cheap to get a modem faster than 9.6 kbps.

    I have been developing web pages commercially for 5 years. Frames do have a use, as do embedded images. W3C is smarter than Nielson. They have forsight and understanding of how people like to present their content.

    Take a look at the source code of http://www.useit.com/. Uppercase HTML tags, unquoted attributes within tags, single HTML tags such as img, br and hr without closing forward slashes at the end. He doesn't know what he is talking about. And worst of all, he uses Verdana, an ugly, unreadable font that is not as suitable as Arial, Helvetica and sans-serif for viewing text on computer screens.

    One reason new technologies are created is to enhance the education and entertainment that can be provided by online content systems. If content provided is dry and boring (eg: www.useit.com), viewers are going to learn less and be less satisfied with their experience.

    Nielson should take a reality check and leave the publication of usability papers to people who are experts, not just claim to be.

    1. Re:Jakob Nielson by SpaceManBob · · Score: 1

      And worst of all, he uses Verdana, an ugly, unreadable font that is not as suitable as Arial, Helvetica and sans-serif for viewing text on computer screens.



      I just thought I would point out that Verdana was actually one of the first font faces actually designed for the screen. You can read more here.



    2. Re:Jakob Nielson by ztwilight · · Score: 1

      How does the web site's html have anything to do with HCI? Just because someone is knowledgeable about HCI doesn't mean that they applied it to their web site (although it would be a smart, but not necessarily profitable thing to do).

      --
      Who moved my sig?
  40. USA Only? by fantomas · · Score: 2

    Hmm, is this a bit like a baseball 'World Series'? Surely not every 'Top Research Lab in Human-Computer Interaction' in the last 50 years is from the US....


    1. Re:USA Only? by dmv · · Score: 1


      I'm not sure that that is incorrect. There are only 4 timeslices, and a total of 12 slots, with repetition. The (unfortunate) bit is that, at least in the commercial world, the giant computer corporations of the past 50 years are and were US-based. It is these places who fund expensive research labs -- as someone pointed out, Microsoft is up there because they pump incredible budgets at results-free work. I believe Microsoft Research is the largest academic CS environment in the world.

      And that the two universities listed are US-based says nothing of the international demographics of the programs. Generally CMU and MIT attract the best of the best in the world (certainly, CMU has more graduate students from IIT than MIT&CMU).

      Can you think of who a competitor might be? Perhaps some of the Japanese megacorps... but I don't think Sony has a dedicated HCI research lab. And their HCI impact is still arguably less significant (good or bad) than PARC (windows), Apple or Microsoft.

      That said, I prefer the direction ion is going: graphical usable interfaces and whatnot. Overlapping window jockeying sucks.

  41. Any bets on MS HCI 2001 vs. PARC 1983? by Infonaut · · Score: 2
    The Vegas line on this one is PARC by 5. I mean, just look at the depth of this team. They were breaking new ground with graphical user interfaces, they had some serious talent, they weren't motivated by the constraints of the marketplace. The MS 2001 team had big bucks, but I'm just not sure they had the drive and motivation. You know, heart counts for a lot in these matchups.

    Seriously, though - I know that Nielsen is trying to stimulate discussion about the role of HCI labs and generate interest in the history of HCI. But ranking HCI labs over "history" just seems a bit silly to me.

    --
    Read the EFF's Fair Use FAQ
  42. hci by definition "real world"? by psiflare · · Score: 1

    i should think that human computer interaction research by definition applies to real-world applications. by making real live humans central, obviously any research must be geared towards things humans will use, thus being applicable to the "real world". while a lot it may not all be useful today and now (e.g., his reference to "unworkable, esoteric 3-d browsers") it still has applications (military, etc) and most will probably eventually filter down to the mainstream, not to mention the ton of more "real world" hci research going on, especially in corporations whose focus is on the usability of their products (e.g. nokia hardware/software, microsoft, etc).

    in terms of the best labs, i'm biased coming from cmu, but i can say we have quite a repertoire of "real world" research projects like computer based tutoring, safer cars (with gm), the use of the internet in american homes, and making programming accessible to all in addition to the more far off stuff like command post of the future, visual copresence, and everybody's favorite, wearable computing

  43. Menus suck if too many items by Tablizer · · Score: 1

    (* Only a new technology need a new interface, the way we currently interact with PC's is around for some time now and everybody is fine with it. *)

    I am not fine with it. I am getting tired of menus. If you have say 25 different options, menus are fine. However, if you have 200+, then menus and hierarcies really stink IMO. It is a "path bath".

    I would rather see the options treated more like a web search. You type in key words, and a list of matches come up. Good interface designers would put in a lot of synonyms so that people are more likely to find what they are looking for. For example, "delete, rid, remove, disappear".

    Further, users should be able to put their own rankings or "markers" and/or their own key words into their favoriate matches. I used to do this kind of stuff with old dos dBASE sofware, so it is not rocket science. (Well, maybe in C++ it is.)

    I don't know why interface designers so much love hierarchical menus and options lists. Time to move on. Trees have outlived their usefulness. (In file systems, too, but this is another anti-tree rant covered in another topic.)

  44. The Real Deal - University Of Illinois' Don Bitzer by theodp · · Score: 1

    Don Bitzer is the true unsung hero of computer science - his work as head of the University Of Illinois' PLATO project touched virtually everything people love today about computers and the Internet!

    Check out his 1965! patent - bitmapped graphics, audio and photographic quality images back in the sixties!

    Other (pre-1975!) PLATO innovations included instant messaging, near zero latency multiplayer network gaming, distance learning, groupware, newsgroups, online newspapers, animated email, network delivery of music, client/server computing, touch screen interfaces, flat-panel displays (the basis for the ones you're just now seeing at Circuit City!), and multimedia that were delivered across a worldwide educational network with satellite and cable communications.

    In his ACM article on the early days of Smalltalk, Alan Kay states that he had no idea how to implement his Dynabook concept before seeing a demo of Bitzer's patented plasma display.

    Search some of the early WWW documents, and you'll be surprised to see PLATO's influence. Here's e-mail inventor Ray Tomlinson and Ethernet papa Robert Metcalfe attending a 1971 conference that included a demo of Bitzer's PLATO system before their breakthrough work. And there's communication from none less than Tim Berners-Lee encouraging early Internet pioneers to try to meet Professor Daniel Sleator's challenge to try to provide the Web with easy-to-use PLATO features from two decades earlier.

    Prominent users of Bitzer's PLATO system at the University of Illinois included Groove's Ray Ozzie (who credits PLATO with giving him the idea for Lotus Notes) and Brand Fortner, a founder of Spyglass, which produced the original Internet Explorer for Microsoft.

    At the risk of overestimating PLATO's profound influence, it certainly is an odd coincidence that "ground zero" of PLATO just happened to be across the street from Netscape founder Mark Andreesen's NSCA gig (where Fortner also worked at one time).

    For more info on PLATO, check out David Woolley's excellent PLATO: The Emergence of Online Community.

    After reading it, you'll see that Bitzer's PLATO of the early '70s had far more in common with today's popular Internet that Berners-Lee's Web of the early '90s.

    Don Bitzer's been the Rodney Dangerfield of the Internet for far too long - it's time to give the guy the proper respect he deserves!

  45. Reductionism by SimHacker · · Score: 2
    The problem you describe is called "Reductionism", which most universities suffer from. Reductionism tries to divide human knowledge up into a bunch of unrelated pigeonhole categories, like Science, Art and Humanities.

    HCI spans many categories, which makes it hard to fit into one pigeonhole. Which suggests that reductionist categorization is the wrong approach to education, not that the HCI people belong segregated with the humanities people.

    It's the hard computer science people who need to get out of the department more often.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  46. Why Microsoft tops the list by rufusdufus · · Score: 2

    Microsoft spends billions on Human-Computer research. I worked in speech recognition research there for a couple of years. They routinely do a survey of what the universities are doing, and share code from CMU and MIT. Microsoft has usually has several projects researching the Next Big Thing, be it speech, natural language, vision, AI or just new mouse designs. They do make some progress, but it is very slow.

    They are not getting their money's worth. Oddly, they don't expect to. Its pure research, some people say its the only pure research in industry today; possibly there is a good reason for the demise of the other pure research labs.

    For those of you who want to do research on some pie in the sky concept after your PHd, Microsoft is a great place to be, as it pays well and gives a fairly long leash.

    MIT and CMU are both leaders in HCI. MIT is for bright team players, and functions pretty similar to Microsoft..transitioning from MIT to Microsoft is pretty smooth. CMU is apparently for Mad Scientist loners. This is where the really radical stuff gets done. Of course, you need a big brain for either :)

    1. Re:Why Microsoft tops the list by vic20beta · · Score: 1

      HCI is dominated by psychologist and etnography type of people, go to any CHI conference (http://www.chi2002.org/) and you will find out why. No wonder there is no real progress for the last 20 years, as their interests are not to develop new interfaces, but theories and "methods" that do not drive real world applications forward, just very theoretical principles. Perhaps that is the purpose of fundamental research, but somewhere down the line the real world has to benefit of all the money spent on "fundamental" research

  47. Think outside the "keyboard" box... by Foosinho · · Score: 1

    Interestingly, I work in this field. I won't supply too many specifics (I probably shouldn't), but we are investigating ways of improving HCI in high-load menu-driven systems where errors - which can be common - can literally cost in the millions of dollars per.

    Voice looks promising. And it's more robust - especially in a bounded environment like a menu-driven system - than you might think.

    Of course, there are other issues with HCI outside of providing input to the system. Such as monitoring critical systems, and monitoring the environment a teleoperated machine works in. With potenially long input delays (seconds). We are studying the effects of tactile warnings, three-dimensional audio, and computer-augmented reality to provide more efficient operator-machine interaction. Very cool stuff.

    Cheers,
    Brian

  48. silly by CaptainQuark · · Score: 1
    i found jacob's lists arbitrary and thus pretty meaningless. (for full disclosure, i'm an hci researcher in a lab that didn't make the lists.) xerox parc and cmu have been the source of a lot of great work (among others), but most of the field is a landscape of intellectual niches, nooks, and crannies spread over many institutions.


    to me, ``best'' really depends on the sub-issues you are interested in. once you have identified those issues, you can drill down to the relevant labs and people.

  49. Building code inspectors are such B$ whiners by Ilan+Volow · · Score: 2

    They tell contractors how to build houses instead of building it properly themselves.

    --
    Ergonomica Auctorita Illico!
  50. Tim Berners-Lee and Xerox PARC Research by leighklotz · · Score: 2
    I could write this description myself but I found it at the conference notes on Web History Day: Pioneering Software and sites. It gives a flavor of System 33, which I used at PARC in 1989 and was in development before that. It also talks about other pre-WWW technologies such as Brewster Kahle's WAIS, etc. It's good to get some sense of this recent history.
    Larry Masinter
    Xerox PARC
    The Web Before the Web: System 33

    In the late 80s Mark Weiser, Steve Putz, and others at Xerox PARC developed System 33, which foreshadowed some of the Web's multiple document format capabilities. This document sharing system let users interactively exchange documents of different sorts over a network, with format conversion on the fly.
    Tim Berners-Lee visited PARC in 1992, and incorporated some of System 33's ideas into later Web specifications. A 23-minute videotape about System 33 and its format capabilities will be shown.

  51. Re:Learning to use a musical instrument is HARD! by j09824 · · Score: 1

    That's the point. Something that is hard to learn is often more useful/versatile and more rewarding than something that's easy to learn.

  52. HCI in Canada by ottffs · · Score: 1

    I am a researcher in a HCI lab at Queen's University in Kingston, Ontario. The lab is brand new - we have not even been officially opened. The lab is small now, but we have been endowed with quite a bit of research money. currently we are working on attentive interfaces, and I will be demo'ing a prototype attentive communicator at this year's CHI (HCI) conference in Minneapolis.

    Check out our site:

    http://hml.queensu.ca

  53. Stimulating the web of academic attention by ynotds · · Score: 2, Interesting
    In his article Nielsen bemoans:
    It's striking that only two of the 12 research medals went to universities. I think this is because university departments seem to view the best HCI research as both too mundane and too resource intensive. Many academics disdain research topics that are closely connected to real-world needs.
    From my experience this might be largely because the academic efforts network more readily than corporate labs do, and that experience might be closer to filling a book than a Slashdot post, so I'd better only mention where it all began.

    Back in the mid '80s, inspired by Neilsen Norman Group partner Bruce Tognazzini to explore the syntheiss of graphical user interface and online information services, my then trade press hat was enough to get me in to have a chat about user interface research with Professor Peter Poole, the then relatively new head of the Computer Science department at my alma mater, the University of Melbourne.

    At that interview Poole was dismissive of HCI as something best left to commercial interests but before the end of the '80s, through his role as chairman of an IFIP Technical Committee, he and I finished up in the Napa Valley at an IFIP working conference on Engineering for Human-Computer Interaction.

    During those years, I had opportunities to follow a few of the interconnected strands of inspiration variously categorised under Hypertext, Computer-supported Cooperative Work and the broader Computer Graphics communities and share in the early work and inspiration coming from institutions in the form of Brown's Intermedia and MIT's Notes (pre-Lotus), and from indepenents like Ted Nelson and Doug Engelbart.

    Meanwhile Prof Poole was making the University of Melbourne Australia's gateway to the Internet and creating a supportive campus-wide IT infrastructure that would allow a few early innitiatives to be explored, especially educational multimedia. But as is so often the way of academia, the benefit became spread much wider than Melbourne through the natural progression of individual careers.
    --
    -- Our systemic servants do not good masters make.
  54. other countries etc by fantomas · · Score: 2

    Well I am not an expert so I welcome the additional wisdom here... But in recent years, for example, how about Nokia or one of the Japanese companies that have done so much with mobile phone interfaces? Probably a lot of good work being done by people like Sony on more pure 'computer' interfaces as well. How about the guys who put Minitel together? ok so it's dated now but way back there in the 70s and 80s a *huge* percentage of the French public were buying services and getting information over computer networks way before the internet as we know it now had moved into the public domain.


    Interested to know your thoughts.

  55. Surprised UIUC hasn't been mentioned by immyz · · Score: 2, Interesting

    I'm surprised UIUC hasn't been mentioned for our present endeavors in HCI. There's a lot of money and work flying around here.

    The huge building known as the Beckman institute houses AI and HCI research with primary intermingling occurring among the CS and Psychology departments. Human-Computer Intelligence Interaction
    ...and then there's my favorite baby project on campus, Active Spaces. Active Spaces is just a part of the CS department, separate from Beckman, and is researching ways to gadgetize the new CS building, aka the Siebel center (currently-under-construction).

  56. Still no by GCP · · Score: 2

    Creating products and features is not the same thing as researching HCI. Nokia and Sony have created a lot of good products, but have contributed little to the field of HCI. Do you see any major OSes adopting interface elements developed by Nokia or Sony?

    As for Minitel, you're kidding, right? Are you seriously nominating a clunky government monopoly teletext system as a peer of Xerox PARC or Bell Labs or Apple's Advanced Technology Group in usability research?

    --
    "Those who have never entered upon scientific pursuits know not a tithe of the poetry by which they are surrounded."
  57. Forget mouse, here is the future UI by Tablizer · · Score: 1

    I just found this quote floating around:

    'The only "intuitive" interface is the nipple. After that, it's all learned.
    -Bruce Ediger'

    I bet it would pass the patent office. Take old stuff and e-tize it, and you gitta patent.