DirectX Support Arrives for the Mac
Gron-gron writes "MacWorld UK reports that Coderus has developed a DirectX compatible API to aid developers in porting their DirectX games to the Mac. MacOS 9 and X support is included!"
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This is good, because it will make it much easier to port 3D-accellerated games from PC to Mac. It will be better when it supports PB (listed as "coming soon"). Perhaps the porting lags and general lack of porting will become less of an issue over time with this available.
-- Two men say they're Jesus. One of them must be wrong. - Dire Straits
This is great news for the big game houses, but could spell a problem for the smaller game houses that specialize in Mac games. There are quite a few wonderful games that are unavailable on PC in the shareware space, and these programmers have found an audiance due to the lower number of commercial games available. If this turns a six month project into a one month project, I think a lot more commercial games will be available, which might shrink the market for the independents that have slaved away to support the Mac.
Sig under construction since 1998.
Now, there's no fucking way Windows programmers will ever want to use ANYTHING but DirectX! This is fanfuckingtastic. Rather than create OpenGL based shit, which provides a portable environment and support for fucking Linux sludge, we can get wasted with glee over the fact that a non-portable system exists, and has only taken four fucking years to migrate over to the second most popular operating system in the world! If that's not a rining fucking endorsement, I don't know what is.
Reminds me of the auto industry of the 1970's, when GM, Ford, and Chrysler would sell parts to AMC below cost to keep them alive, for fear they'd be blamed if AMC ever failed. We used to go to the AMC showrooms and try to identify the parts ("there's a GM power steering pump, a Ford alternator, a Dodge air conditioner...")
If all this should have a reason, we would be the last to know.
Oh boy, now they can port it to Linux even easier!!!
Yes, I know that's not correct at all.
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For the Mac-heads in the audience, I'm curious: Does the Mac community have the same debate about porting vs emulation as the Linux community? Any idea of where people tend to lean? Why or why not?
I thought Loki made the Simple Direct-Media Layer to port DirectX games to Linux and other OSes. And it's been out quite a while now.
"There is no Death. Only a change of worlds."
I would imagine this would severly inhibit the ability of PC users to deride the Mac for their lack of games. If this truly can allow programmers to port games in a matter of days, I don't think it will be too long before we start seeing more and more simultaneous releases for big-name games on both platforms.
:)
Now if we could only get the bus speed up on our mobo's, we might be able to shut up the naysayers long enough to get in a game of UT.
And the other cool part is that the company that made this software will reap amazing benefits as they are the only vendor of such a product
Good luck! I'm looking forward to better gaming!
i think this is the last nail in the coffin for my friend - he refuses to budge from XP and buy a tibook for college next year due to lack of direct X support. granted, this allows for easier porting of code, i don't think it'll allow macs to displace PC's in the game-developing world when it comes to Direct X. it's getting close, though...
moox. for a new generation.
I've often wondered what people did before porn was easily and freely available.
Karma: Good (despite my invention of the Karma: sig)
Bad: No support for any other Unices.
Bad: DirectX will further replace OpenGL as the graphics standard(Although with the percentage of DirectX development in the high nineties this doesn't see to be much of an issue anymore.).
Mabye I will get to play Tribes2 on the Mac after all...
The question is: Will this juts make it easier for PC game developers to port their software to the Mac while ignoring users user interface desires? I'm cautious... a little voice in my head thinks this could mean cheap ports of good PC games.
--Bennett Prescott
Former Lord Of Packets
OMG - funniest ... comment ... all day!
This old fart knows it's funny because it's true.
Mac port programmers are some brilliant folk. They've done amazing reverse-engineering. But there's one piece of DirectX they still haven't solved, and it's not in Coderus MacDX.
DirectPlay.
If you can't multiplay with 95% of the crowd, you're not getting the complete game experience.
According to the article, the technology has already been used to port Wipeout 2097 to the mac.
That didn't help them including the original soundtrack though. What happened to Chemical Brothers, FSOL and Prodigy??
"I tend to think of OS X as Linux with QA and Taste", James Gosling, creator of Java