Star Wars Prequels' Art Director Doug Chiang Talks
inherent writes: "Recently, representatives of three fansites covering Westwood's upcoming release, Earth and Beyond Online had the opportunity to interview Doug Chiang, Art Director for the Star Wars prequels, and the designer of the spacecraft models in Earth and Beyond Online. Chiang speaks on topics like the differences between film and digital animation, advice for upcoming digital artists, and the now infamous Jar Jar Binks. The interview transcript is available at Earth and Beyond Portal"
This looks to be a somewhat interesting interview. From the looks of it though, the questions deal mostly with the aspects of Chiangs life rather than any details of the upcoming movie. Frankly, I don't really want to hear is life story, or what website I can go to if I want to learn more about is past work. I want the lowdown on production, like what they used for the animation, props, and all that cool stuff.
I've been a Star Wars fan since the late 70's- I even bought a Millenium Falcon with my allowance (though I sold it at a garage sale when I was a teenager, boy am I kicking myself for that one). Anyway, this movie looks like it's got quite an all star production crew. I'm looking forward to seeing it, hopefully in one of the digital theatres if it's not too expensive. Though I sometimes wonder at the dedication of the people willing to sacrifice 3 months of their lives to wait in line.
The future isn't what it used to be.
in terms of setting yourself out from the crowd, at least in graphic design terms, there is no substitute for having classical training in the visual arts. too many people think that they're hot stuff just because they can use photoshop.
I find George Lucas and all his productions much like Steve Jobs and all he has done. Lucas began as an innovator, creating a new genre and shaping society as we know it. Jobs, along with Wazniak, did the same thing- creating what the people wanted, an affordable personal computer, and shaping society along with it.
But both individuals evolved, and from my standpoint, grew corrupt with the power (like Anakin). Jobs controls Apple again today with an iron fist, and Lucas stifles creativity with his quest for profits. I no longer have any interest in buying an Apple computer, as it no longer stands for what it did, just the same as I no longer have any interest in seeing the upcoming Star Wars movie. Both are sellouts, and I will never forgive them for that.
Does art reflect society or does society reflect art? The evils we see today, the corruption, the violence- it all occurs in the media. So I ask you, if you choose to see this Star Wars film, while you're watching it, think about how the capitalistic creed of these men and how many lives they will destroy.
Seeing as we know he has a robotic arm in Return of the Jedi, that prediction is more than obvious. If he doesn't lose an arm, it's a gross continuity error.
Relax, dude, it's just a movie.
I'm just stabbing in the dark here, but probably because there's not a single instance of any game selling anywhere near enough units to even dream of making even the most modest profit.
Honestly not trying to be a troll here, but with a sub-1% desktop marketshare, you can't be surprised that expensively produced games aren't being produced for Linux yet.
George has a chance here to please his fan-base: by making JarJar turn into a credible, mature character. Imagine he inherits the title of leader of his race ? And find himself involved into the interstellar-sized plot of Palpatine ?
In the original SW episodes, Luke grew from an uncaring, impatient personality, to a self-confident Jedi (compare Luke arguing with his Uncle and Aunt in episode 4, with Luke facing Jabba in the episode 6).
Imagine Anakin and JarJar going through the same process. IMO this could lead to really interesting twists in the general Clone Wars story.
So, if you separate the Jar Jar "design" from the actual character (admitted it's very hard), he's a pretty cool looking character.
He might look okay when he's standing still but his movements all seemed very unnatural to me. He almost seems like a rubbery, elastic creature in the movie. His walk is not smooth, his motions are not very crisp. I remember thinking to myself that "that frog-dude must have tendons of steel" to avoid being constantly injured just from everyday motions. Everyone ooh-ed and ahh-ed about the fact that Lucas was able to make a 100% computer-animated character fit in with the movie. But for me, it was just one more example why CGI should be limited to non-lifeform effects.
GMD
watch this