A Supercomputing Cluster For FPS Gaming
Paul E writes: " An atlanta company seems to have developed (modified?) a linux clustering platform that is very conducive to FPS games. These guys apparently have built a cluster that will be pushing 2 TerraFlops, which would easily put it between Blue Pacific and Blue Mountain . Interesting that the same time the .mil starts making FPS's, FPS platforms are outperforming some of the top defense labs."
that they'll still try and overclock it?
What about a boewulf cluster of playstation 2s?
:-)
...a beowulf cluster of -
Ah crap, it really is useless now. I've lost my purpose in life! *sobs*
I'm the stranger...posting to
At first I thought they had the client partof Q3A or UT or whatever other FPS running on a cluster of computers (along the lines of those x nodes control the graphics, those y nodes control the physics, etc.). But after readding their FAQ, the're only hosting servers on a farm of servers. It's a lot less appealing that way.
TerrorFlops?
TERAFLOPS!
That was classic intercourse!
They haven't built a gaming supercomputer...they have only created a linux server farm for hosting gaming servers. Just like Verio hosting web sites, but for game servers instead.
Whoopdeedoo.....
I'm out of my mind right now, but feel free to leave a message.....
I think they should run somthing on it like Doom1. They could have half of the world playing at once.
Hacker Media
the military has been using simulations for a long time now. it's how most 3D environment work got developed in the 70s and 80s.
-
Better yet, let all soldiers compete in some huge MMORPG. The only problem is, how do you convince the losing country to hand over all it's land and women.
Be wary of any facts that confirm your opinion.
The military's new FPS is called America's Army, and was showcased just recently at e3. What's really interesting is that apparently it's free! Here's the blurb where I got my info from:
4. Americas Army
Seriously, who better to make a military squad based shooter than the fucking military? This game not only looked good but it had the features to back it up. Finally a game gives you the opportunity to use silent hand commands to communicate with your team. Realistic objectives, weapons, movement, and locations, everything in this game is as real as you can get. Each weapon operates just as it would in real life. Stand to close to a flash back and say good buy to your hearing for while. Shoot to many of your teammates and end up in jail. Try and use a sniper rifle without going prone and watch as your view bobs up and down with your breathing. You also get twenty some odd maps with expansive real world environments and kick ass objectives. Oh and then there's the fact that it's FREE!
from Penny Arcade (original article)
c-hack.com |
Go to their site and "order" a server. Most games are limited to only 32 players - not exactly a "supercomputing" breakthrough...
Stargate SG-1 had an ep like that as well... some offshoot of humans decided they wanted thier own Hitler-esque crusade so the purebred people hid underground and gassed the rest of the planet. They used drones linked directly to the brain to fight air wars miles above their current position.
Wow! I wonder where that Terraflop will bring these guys! Is that some kind of new scale for supercomputers: Measure how many "terra"'s they power? (The earth had 1 Terraflop in Douglas Adam's books).
Just to put things in perspective. Pacific Blue
is an antique and dog slow and is now two generations/iterations behind the current facilities at the national labs.
Is this the promised end? Or image of that horror? KING LEAR
I really feel sorry for the investors of this company. There is absolutely no value for this what so ever. Sure games are fun but is it worth $50 million dollars of corporate or even investor sponsored money? If its not to make more money then at least it should be used for valueable research like protein folding or climate simulations. If you want to play games then go spend your own money and play them but not others.
http://saveie6.com/
The discrimination factor comes from the high end of the age spectrum mentioned, not the low end.
I think this probably has something to do with 34 being the high-end of where people can be recruited for the Army, but don't quote me on that. Then again, Grace Hopper was in her 50s when she entered the US Navy.
This is pissing me off though...I'm over 34 and I'd love to have a copy. Am I going to have to bribe a younger cousin to download this for me? [sigh]
Knowledge is power. Knowledge shared is power multiplied.
When I was a grad student, I spent some time working on a force feedback system for one of the Army's distributed VR combat systems.
.. they would just be properties of the object .. I proposed that they use VRML or something like that to allow the objects to describe themselves..
The system itself was sort of cool -- all sorts of different vehicles / soldiers could interact within the world. I remember that there was a serious lack of standards due to all of the proprietary BS -- so if you didn't have the various servers synched up with each other's databases, your A-10 might look like a flying tank!
I also remember that the "clients" were Indigo Impacts (the purple ones) -- at the time, these boxes provided the most bang for the buck in terms of high end 3D processing -- the next best thing were the Onyx (sp?) which were $500K - $1M. I remember being really disappointed with the quality / FPS of the simulations compared to what quake would do on my Riva 128 card (if my memory serves)..
I know that the Quake engine had its share of cheats that allowed it to gain the performance advantages it did, but I thought it was funny that a $2K PC was seriously outperforming a $40K workstation.
I remember writing a proposal for a better version of the system that would be java based where each of the vehicles would be an object/thread running in the environment (i.e. like those old programming contests where everyone would write C code that would fight each other). That way you could program intelligence into the vehicles and just pass the object around -- no need to have huge synchronized databases describing the vehicles properties
Evolution: love it or leave it
Great concept. I'll have to try to get one, although my military service lies far behind me.
IMO, FPS games are the least creative thing you can possibly develop on a computer these days. The genre has been totally overexplored. Anything you could classify as a "First Person Shooter" has already been done -- just a glorified CPU exerciser. No creativity is needed (and none is being used) generating new versions of this tired, overused and completely uninspired form of gameplay. Please, Big Game Developers, find something new to develop. I beg you.
That you *know* about.
Whats needed now are full body suits and stripper MODs...heh heh... FPS=First Person Stripper...
If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
I doubt the interconnection network is as good as the one of true supercomputers. So 200 Tflops would be the theoretical peak power ; in practice, on Linpack benchmarks, (even if they tend to be embarrasingly parallel nowadays with the amount of memory available on each node, the size of the problem being free) since I suppose there is only a fast ethernet on not-too-expensive switches to link everything together, I doubt they could get more than 1 Tflops in sustained double precision performance on Linpack.
Google passes Turing test : see my journal