E3 Controller Previews
spides writes: "If you thought the original X-Box controller was huge, you're in for a rude awakening. At E3 this past week, Microsoft and Capcom unveiled their 40 button control station for the X-Box's 'realistic' mech simulator Steel Battalion. On the same day, Nintendo and Sega unveiled the new keyboard peripheral for use with the Gamecube version of Phantasy Star Online, which can only be described as the world's largest conventional controller with a keyboard stuck between the directional pad and the usual buttons."
I wonder how long it will be before the console game world realizes that a good solid keyboard and a small, comfortable mouse are the best controllers available.
Right after everyone who play console games starts sitting in front of a table.
It's amazing how Nintendo put enough thought into the development of the GameCube to make it keyboard ready.
All they need now is the ability to plug a tape drive into the keyboard, and they'll catch back up to where they were back in the early 1980's with the Famicom.
Who know, maybe even NS-HUBASIC (Nintendo, Sharp, Hudson) will be updated for the GameCube one of these days.... Okay, so probably not. The point stands, Nintendo tried the console-computer-entertainment-center thing way before PS2 or X-Box. This time around, don't count on seeing Gamecube try to pretend it's anything besides a game console.
Is it just me, or does anyone else want to avoid paying $30+ for a controller you can only use for one game, on top of the $50+ price tag for the game itself?
There have been several games in the past where the price of the controller is more than the game itself, but the controller literally makes the game. I can think of two examples right now: Dance Dance Revolution (or any bemani game) and Samba de Amigo. Both of these games are fun in and of themselves with the standard controller, but throw in the peripherals, and stand back!
I, for one, spent $50 on Samba then $100 on two sets of maracas. (You heard me correctly. Maracas.) It's an instant party, and a unique game experience you really can't duplicate any other way. Sometimes it's worth it to spend.
Where the wind blows, the tumbleweed goes.
Damnit, it is right between just right and a tad wee bit to small.
:)
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:) )
Since when the heck did midgets become the number one player of console games? Yeesh.
Now the one fault that I _DO_ have with the X-Box controller (and all of the other next gen console system controllers for that matter) is how few buttons the player can access at once.
I remember on the SNES controller that you could push any of 4 out of 6 buttons, not half bad. On the N64 controller it was (uh, 1,2,3,4,5,6) out of 8 buttons at once. Kick ass.
On the X-Box it is like 3 or 4 out of how ever many. Yah I know the main analog joystick also presses down, but it is SOO awful that you likely change the joysticks heading at the same time. NOT a good thing, sorry, doesn't count. Not to mention how fricking dinky some of those buttons are, yeesh. Talk about all pad and no buttons!
The PS2 has the same problem that the PS1 did, dinky ass controller, makes me feel like I am using a Pocket Gameboy to control my Console with. Ick. Cramped as hell.
The original N64 controller SEEMED like it was a pain in the ass, and indeed I got an alternate controller and used it for quite some time, but after awhile I was forced to go back to the original pack-in controller and I then realized how kick-ass it was. Yah!
The GameCube has a similar problem to the X-Box, not nearly enough buttons can be pushed at once. But then again Lord Miyamoto says that he plans on designing games that require less buttons to play, so I am not going to complain too much about that one. If the entire console is designed for fewer buttons then OK, but the other consoles out there seem dedicated to using all of the buttons on the control pad but just bunching them up in remote clusters around a pad and making the whole entire thing horribly unergonomic. Yuck.
On the plus side, 40 key gamepads will be quite nice. When I was well into playing Half-Life (since given it up, CS is so painfully slow compared to the frantic strategic action of HLDM) I had at least 20 keys bound on my keyboard and a nine button mouse. . .
;D
(I still have my two original NES advantage joysticks, yes, two of them. Now THOSE where some well built controllers!
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The cool thing about Atari's pad was that it was designed to take different overlay templates for the buttons. Thus, once you had the pad the games only needed to bundle an appropriate template you could overlay on the pad.
This has the obvious advantage of making on controller re-useable, but it also meant buttons were correctly labled for the game - rather than having buttons AA through ZZ Alpha Plural Beta Z.
"They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
I wonder how long it will be before the console game world realizes that a good solid keyboard and a small, comfortable mouse are the best controllers available.
I would agree with this, except that for most action games that aren't FPS's, then a Keyboard and mouse sucks.
Here's a good example. Go get yourself a copy of any of the Street fighter games for the console of your choice. Take a few minutes to get comfortable with the controller, especially if you have a joystick/thumbstick directional controller.
Now go find Mame rom for that game and play it with your keyboard.
It *can* be done. I frequently boot up Capcom vs. Marvel when I'm waiting on a download to let out with some Wolverine-style agression. It would be so much more pleasant if I had a little arcade-style joystick that sat on the left side of my keyboard.
I should just go buy one. *sigh*
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I don't see why the xbox and game cube can't just work with regular old usb mice and keyboards. Xbox does use usb for its controllers. Playstation2 has a couple usb ports on it which enable some games to use the keyboard.
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