E3 Controller Previews
spides writes: "If you thought the original X-Box controller was huge, you're in for a rude awakening. At E3 this past week, Microsoft and Capcom unveiled their 40 button control station for the X-Box's 'realistic' mech simulator Steel Battalion. On the same day, Nintendo and Sega unveiled the new keyboard peripheral for use with the Gamecube version of Phantasy Star Online, which can only be described as the world's largest conventional controller with a keyboard stuck between the directional pad and the usual buttons."
Um... what's with the gear shift on the far left?!? At least it looks like an automatic... though I guess it could be handy to be able to pop the clutch on my battle mech ;)
Behold the Power of Cheese!
Many have probably noticed that every MS peripheral is BIG!
For example, the MS Intellimouse Explorer which is double the size of a standard mouse... nice at start, but a small mouse just fits better...
The Natural Keyboard which is double the size of keyboards (tho it's pretty good!)
And ofcourse, every version of Windows just doubles it's size... WinXP is around how much for minimal install? 1GB?
^_^
Apparently someone let antigames come into contact with some games, and the resulting explosion slashdotted their server.
--
E_NOSIG
my Dell gamebox has a 108 key game pad.
thelikesofwhich.com
courtesy of Something Awful:
e ndo/controller.jpg
http://www.somethingawful.com/news/8-28-2000/nint
~jeff
Is it just me, or does anyone else want to avoid paying $30+ for a controller you can only use for one game, on top of the $50+ price tag for the game itself?
I could see it if they had a "generic" keyboard controller you could use for any games with a keyboard... but having to purchase a new game (no doubt bundled with the new controller) over and over will become tedious, if it is the route consoles are taking.
I would like to see an alternative to these... button/direction combos, or on-screen keyboards, however tedious they may be, simply so there is a lower-cost option.
Then again these are the types of things you can always pick up at a super cheap price from used games stores like FunCoLand a year or so later, so maybe it's not all bad...
Mark
Obligatory Penny Arcade links:
Obligatory link number one.
Number two.
Here /. effect is preventing you from seeing the other one.
is another review if the
This controller is better.
I don't know about you, but i want to be able to *compose* on my x-box.
using namespace slashdot;
troll::post();
I wonder how long it will be before the console game world realizes that a good solid keyboard and a small, comfortable mouse are the best controllers available.
Right after everyone who play console games starts sitting in front of a table.
Found this elsewhere:
The 40-button behemoth
-Andrew
It's amazing how Nintendo put enough thought into the development of the GameCube to make it keyboard ready.
All they need now is the ability to plug a tape drive into the keyboard, and they'll catch back up to where they were back in the early 1980's with the Famicom.
Who know, maybe even NS-HUBASIC (Nintendo, Sharp, Hudson) will be updated for the GameCube one of these days.... Okay, so probably not. The point stands, Nintendo tried the console-computer-entertainment-center thing way before PS2 or X-Box. This time around, don't count on seeing Gamecube try to pretend it's anything besides a game console.
Is it just me, or does anyone else want to avoid paying $30+ for a controller you can only use for one game, on top of the $50+ price tag for the game itself?
There have been several games in the past where the price of the controller is more than the game itself, but the controller literally makes the game. I can think of two examples right now: Dance Dance Revolution (or any bemani game) and Samba de Amigo. Both of these games are fun in and of themselves with the standard controller, but throw in the peripherals, and stand back!
I, for one, spent $50 on Samba then $100 on two sets of maracas. (You heard me correctly. Maracas.) It's an instant party, and a unique game experience you really can't duplicate any other way. Sometimes it's worth it to spend.
Where the wind blows, the tumbleweed goes.
Damnit, it is right between just right and a tad wee bit to small.
:)
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:) )
Since when the heck did midgets become the number one player of console games? Yeesh.
Now the one fault that I _DO_ have with the X-Box controller (and all of the other next gen console system controllers for that matter) is how few buttons the player can access at once.
I remember on the SNES controller that you could push any of 4 out of 6 buttons, not half bad. On the N64 controller it was (uh, 1,2,3,4,5,6) out of 8 buttons at once. Kick ass.
On the X-Box it is like 3 or 4 out of how ever many. Yah I know the main analog joystick also presses down, but it is SOO awful that you likely change the joysticks heading at the same time. NOT a good thing, sorry, doesn't count. Not to mention how fricking dinky some of those buttons are, yeesh. Talk about all pad and no buttons!
The PS2 has the same problem that the PS1 did, dinky ass controller, makes me feel like I am using a Pocket Gameboy to control my Console with. Ick. Cramped as hell.
The original N64 controller SEEMED like it was a pain in the ass, and indeed I got an alternate controller and used it for quite some time, but after awhile I was forced to go back to the original pack-in controller and I then realized how kick-ass it was. Yah!
The GameCube has a similar problem to the X-Box, not nearly enough buttons can be pushed at once. But then again Lord Miyamoto says that he plans on designing games that require less buttons to play, so I am not going to complain too much about that one. If the entire console is designed for fewer buttons then OK, but the other consoles out there seem dedicated to using all of the buttons on the control pad but just bunching them up in remote clusters around a pad and making the whole entire thing horribly unergonomic. Yuck.
On the plus side, 40 key gamepads will be quite nice. When I was well into playing Half-Life (since given it up, CS is so painfully slow compared to the frantic strategic action of HLDM) I had at least 20 keys bound on my keyboard and a nine button mouse. . .
;D
(I still have my two original NES advantage joysticks, yes, two of them. Now THOSE where some well built controllers!
Need help treating your acne? Come here!
From the press release:
The KeyMouse XP is the worlds first mouse to integrate a 120 key keyboard inside a mouse. This gives the user the advantage of not having to switch between keyboard and mouse - a repetitive movement which costs the user time and productivity.
The keyboard is located between the left and right mouse buttons.
When asked how difficult this new mouse would be to handle Logitech would only say that the user would need a really big-ass mousepad.
"They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
The cool thing about Atari's pad was that it was designed to take different overlay templates for the buttons. Thus, once you had the pad the games only needed to bundle an appropriate template you could overlay on the pad.
This has the obvious advantage of making on controller re-useable, but it also meant buttons were correctly labled for the game - rather than having buttons AA through ZZ Alpha Plural Beta Z.
"They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
I wonder how long it will be before the console game world realizes that a good solid keyboard and a small, comfortable mouse are the best controllers available.
I would agree with this, except that for most action games that aren't FPS's, then a Keyboard and mouse sucks.
Here's a good example. Go get yourself a copy of any of the Street fighter games for the console of your choice. Take a few minutes to get comfortable with the controller, especially if you have a joystick/thumbstick directional controller.
Now go find Mame rom for that game and play it with your keyboard.
It *can* be done. I frequently boot up Capcom vs. Marvel when I'm waiting on a download to let out with some Wolverine-style agression. It would be so much more pleasant if I had a little arcade-style joystick that sat on the left side of my keyboard.
I should just go buy one. *sigh*
The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
I also got to play with this at E3 and agree with the above poster. I thought I would explain the workings of the controller a little for those that care.
The left stick is for turning. It is left right only (no up/down). The right stick is for aiming your gun. It moves in all 4 directions. The right stick has 2 thumb buttons and a trigger. The thumb buttons are lock-on and missles, the trigger is machinegun. On the far left of the controller there is a shifter for forward gears and reverse. There are three pedals on the floor - gas, brake and the third was not used on the demoed build of the game.
Play impressions: When you start, you actually have to start up your mech. you have to flick several switches and then hit a series of startup buttons. Once you start moving around, there is a nice sense of controlling something large and lumbering. This is nothing like virtual-on from sega. Everything in the environment is destructible. Overall the game was very very deep ad seemed to have a lot of potential. You can even get going too fast and when you turn your mech falls over - oops. I wanted to stay and play for a while but my demo ended and I was forced to share.
I watched the capcom rep play and that was something amazing. It showed that you can master it and use the massive controller in a functional way. The HUD is very intrusive. but not in a bad way. It uses about 1/3 of the screen to show status of weapon system, maps, main display etc. It actually gives you the sense that you are viewing the forward display from with in the mech. The capcom guy was constantly shifting weapons and such - knowing intuitively what to hit on the controller. There is even a "wash window" button for when your display screen has been crudded up from battle. Overall very impressive. If the expense is not too great, I will pick up this one for my xbox.
-matt
But with a playstation controller, your hands aren't full. But I guess it all depends on how you like it. Some like a handfull of there girlfriends breasts, others like caressing it with there fingers.
:)
I prefer my hands full, that's why I like the XBox controller.
Even the MS marketing department couldn't come up with something as brilliant as that