Calling All Dungeon Masters
Well, this is not really in Slashdot's main focus, but heck, it's a rare nerd who hasn't at least dabbled in D&D. Wizards of the Coast is looking to build a new campaign world, along the lines of Dragonlance or Forgotten Realms, and they're offering cash prizes. Their document (.doc file; Abiword reads it; try here if that link doesn't work) sums up the contest. Comments in this thread suggest they're looking for medieval fantasy settings. Show some writing flair and creative ability and take home enough cash to buy literally dozens of lead figurines AND a few new D30's... Update: 06/07 20:38 GMT by M : WOTC has the contest on their site now.
Learn to Play Go
nah... D30 is way to old, what you really want is a D60 or maybe a 1D... or am I missing something? :-)
"Hasta la victoria siempre!" El Comandante
Will they be casting a sight spell at some point, or relying on braille, I wonder ...
Interrupts are obsolete. They restructured the rules so that distinguishing interrupts and instants is unnecessary.
Actually, the rules restructuring of Magic has been excellent for the game. The rules aren't just kludged together, there's a unified system for spell resolution, which puts the focus on the card interactions where its supposed to be.
Learn to Play Go
Obviously it'll need to be expanded a little bit, but I think it can be turned into a setting easily enough.
I think there is a lot that can be done. Fractal terrain generation is a well understood area. Developing on that you can use social evolution heuristics to determine the locations of settlements, and teh development of towns, and cities. You can use historical demographic data to determine what might be found at each settlement. From there its only a short step to generating a population for those settlements.
Which is about where I started thinking about writing some code. Last weekend I actually put some of my ideas into action. Its far from complete, but this serverside script demonstrates the beginnings of what can be done. There are problems with execution time - PHP isn't my usual language, and the 30 second limit is preventing it from working with populations larger than 750, but you can see where I'm going with it - generation of random populations, assignment of possitions within the community based on ability, and the code is in place for the generation of familiys with inherited genetic traits. Of course, the source code is available (via a link at the bottom of the page), so you can run with the idea if you can't wait for me to develop it further.
Once all these details are handled computationally, the designer can focus on the most important aspect of the game world - the plot!
Thad
$100,000.. cold hard US greenbacks for the winner. One time "consulting" fee. Of course, if you are good enough, I am sure you could parlay this into the Book, Movie, and merchandise.
In the immortal words of Dude, Where's My Car":
SWEET!!!!
Sent from your iPad.
Not that this matters all that much, but technically a D20 is the largest possible polyhedral with equilateral sides(they're called platonic solids). A D30, or a D60, or a D-whatever all have sides that aren't equal. Technically, a D10 isn't a platonic solid, either, but it makes a bit more sense to make a D10 than creating a golf ball-esque D100, don't you think?
Yes, you could generate detailed demographics using some computer programs, but why bother? None of the players or their characters will have access to census data, nor will they be particularly interested in them.
Really interesting RPG settings, such as Glorantha and Tékumel shine because of the quality and depth of the ideas, not the complexity of the numbers. Take some advice from John Hughes:
Ne mæg werig mod wyrde wiðstondan, ne se hreo hyge helpe gefremman.
"similar to your existing settings, particularly Forgotten Realms and Dragonlance" ... kind of bland.
wonderful idea, but I don't see why it needs such restriction (any submission from me will disregard that suggestion).
I'm a fan of fantasy and I can see why Wizards is saying that, but there are already tons of settings like Forgotten Realms (Mystara, Greyhawk, Birthright, and Lanhkmar(sp?) to name a few official 2nd ed ones).
I certainly hope that gerneric medeival fantasy isn't D&D's new niche (they did sell off Ravenloft, but they did wonders with Rogukan (OA) and here's for hoping Dark Sun is out soon).
oh, man you should (will?) all see my current campaign world (~7 years in development); it's Birthright meets Dark Sun meets pseudo-Ancient Egypt (literally)...
Use my userscript to add story images to Slashdot. There's no going back.
I can't stand 'fantasy' BS. I've never played or seen a D+D or WarHammer game. I've haven't seen Star Wars, I've haven't seen LOTR, etc etc. So I must be rare :-D I do quite like Star Trek though.
However, I do understand the language of hot babes, so I might see Episode II for Natalie Portman's hot bod.
mogorific carpentry experiments
seems someone at WoTC is in some deep doodoo...
Hasbro Fires Exec, Claiming Embezzlement
Thanks to file sharing, I purchase more CDs
Thanks to the RIAA, I buy them used...
After reading the lawyerese on that form, I just like saying:
"Do not breach a contract with Wizards, for they are subtle and quick to litigation."
Inventor of the LOLbalrog meme.
Yes, I agree that it's the "quality and depth of the ideas, not the complexity of the numbers" that matters, but you have to admit blatant inconsistencies in the game world distract from the experience by breaking the suspension of disbelief. Using automated tools for the generation of the inconsequential details not only improves consistency, but takes a huge load of the designers hands, allowing him or her to focus on the bigger picture.
Thad
There are really two issues at hand in what you say. The first, the quality of results, is one that can be tackled computationally.
You say that "is something amazingly skewiff about computer-generated randomness", but I would argue that it is because of the low quality and inherent simplicity of most character generators. There is more to it than just random number generation. You have to make things a bit more sophisticated than that, which is what I am trying to do with the scripts.
The other issue you mention, is the plot, if you read my other comments you will see that that is not something I would want to handle with tools. The tool is supposed to take the pressure to do all the inconsequential details out of the hands of the designer in order to free him up to do the real work.
You are right that a NPC generator tool is not a good idea for you main plot line characters, but for the inconsequential shop keeper, baker, or blacksmith, and for the "random" villages you find along your way, it keeps things varied, interesting, consistent and believable.
Thad
this is not really in Slashdot's main focus
If this isn't News for Nerds, then nothing is!
While I am new to PHP, I am a very experianced programmer, and the script has been peer reviewed by a PHP pro. Somethings are just computationally expensive, I'm afraid...
Thad
You might consider upping the max execution time in /etc/php.ini
---
"The chances of a demonic possession spreading are remote -- relax."
My father is a blogger.
it will be interestnig to see what comes of this, since the main draw for me of the Forgotten Realms as a player setting was that it has a huuuuge backstory, each town and character has a history, everything is present and it all felt cohesive.
dragonlance didnt have that 'cohesiveness' that the Realms had with history, geography, and politics, etc.
So I'm eager to see what people come up with, and truth be told, I'm expecting very very little!
we need a Feng Shui crpg, something with depth, using the fallout2 engine, multithreaded quests and hong kong action....
no sig for you
Cool, at what level do I get to roll a D30 for my attack rolls?
---
"The chances of a demonic possession spreading are remote -- relax."
www.gamingreport.com and www.enworld.org posted the following rumor. It's not offical, at present, but there has not confirmation or denial from WotC as to the truth of it all.
Well, Wizards of the Coast seems to of take some interesting turns as of late. We have received several tips from readers and have now received several confirmations about some stunning changes at Wizards of the Coast. Here is the break down of all the tips from reliable, anonymous sources.
Recently there was in an internal investigation at Wizards of the Coast which allegedly unearthed a massive fraud operation within the employees. This resulted in the firing of several high level executives. It is alleged that Sr. VP of Production Tom Federline had setup a funneling operation to pipe money out of Wizards' production department and into his own personal accounts. In addition, to the revelation concerning Mr. Federline, the Renton, Washington police department is reportedly filing, or filed, a multi-million dollar lawsuit against Mr. Federline. The investigation apparently did not uncover any misdealing concerning Vince Caluori, however, in an internal company memo Vince announced his departure. Apparently, Vince' is being replaced by a Hasbro representative from the main office and Loren Greenwood, former VP of Sales, is now taking on the duties of COO. The new CEO is based in Rhode Island so what that means for WotC's Washington State future is uncertain. We were passed Vince's internal farewell letter by a tipster. This email is posted below in its entirety.
From: Vince Caluori
Sent: Tuesday, June 04, 2002 12:39 PM
Subject:
Dear friends and co-workers,
A little over five years ago I agreed to come to work for one year to help get WOTC over the challenge of acquiring and assimilating TSR. With mixed emotions I am announcing that the "year" is up! It has been a wonderful time for me and I hope for all of you. We have accomplished more then any of us could have ever expected and I leave at the end of this month a healthy and vibrant company. We are the best at what we do and no one can ask for more then that! I cannot express how proud I am of our company and each of you.
I could never leave you if we did not have excellent management ready to take over and lead our company forward to even better times. Chuck Huebner will become our CEO focusing on our relationships with other parts of the corporation and strategic leadership. I have worked closely with Chuck over the past several months, and I know he has the drive and dedication to help build this business.
Loren Greenwood will become EVP and Chief Operating Officer concentrating on the day to day operations of the company. I'm confident that his experience and knowledge of our business will keep us focused on our objectives and on an upward path as you go forward.
This a great pair of managers with complementary skills and the ability and desire required to move us to another level of performance. They deserve your congratulations and need your help. Don't let them down!
During this month we will be transitioning to these new roles and I will move away from day to day decision making but I will give both of them my support and will remain available on an on-going basis for advice and consultation to ensure an effective transition. I hope to have a chance to see each of you during this time but if I don't you know you can always find me enjoying the benefits of being a retired employee in the gym, at the go-kart track or at our great golf tournament.
Best to all of you and thanks for being my co-workers.........It has been great!
Vince
We are currently attempting to get an official word from WotC's press department but have only received no comment or no answer. We will continue to attempt to get an official word.
We have also heard of a few other changes that may very well bode the end of WotC in its current state. There are allegedly deals in the works to move the WotC retail stores to new owners as part of a separate deal. The details are a sketchy as the details of the deal are still being worked out. Apparently this change is going to happen within the next few months if not sooner.
We have received information on other changes in process. However, until we receive confirmation from other sources we will not post these. We will keep you informed as we are able.
"Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
Yes. Karma-whoring, here I come :-)
The best land generator I've found is Torben Mongensen's "planet.c". You can find it here. It's not GPL, but you can see the source and learn of it, at least :-) The results are quite good, though there's a few limitations: it doesn't do erosion and rivers, for example, which is something that could be very, very important if you want to use a map for a RPG setting. Rivers are the places where many cities are built, and crossing of rivers are always fertile lands. Well, anyway it's the only gripe I have about this program. For the rest, I like it very much :-) It can do a lot of different projections, and magnification, so you can really see the world from every point of view.
There's other nice terrain generator here. This does erosion and rivers, and the source is also available. It's for Windows, though the creator says that should compile well in Linux or related. I haven't tried yet O:-) The problem is that, besides not being "readily available" for Linux, I don't like the maps generated by it too much. And it doesn't plenty of projections, as Mogensen's program does (or, to be precise, I think it doesn't; I'm not a expert with this program). It runs fine under Wine, btw ;-)
Another fine tool: TerraGen. Shareware, but free for personal use. Great. The results of this program are awesome. I'm sure that it's easy to use the output of Mogensen's program to renderize it (some small part, I mean) with TerraGen, but I haven't tried a lot and consequently I don't know how :-/ This runs somewhat well under Wine, too.
The program that looks great for all this, anyway, is MojoWorld. And not forgetting, of course, all of ProFantasy Products. But these cost quite a few bucks, so I don't have and can't speak about them O:-)
Fractal terrain generation is something I'm quite interested, though only from the user point of view. I don't know how to even program something to output a simple Mandelbrot fractal O:-) If you know something more about all this, don't make me check for every /. post: mail me at ask4it (at) gpul.org :-)
My weblog in spanish
What a good way to get free source material. "Submit your "contest entry", which becomes our property and we MIGHT give you the chance to win some money". Damn I need to think of such things.
Weighs 16 pounds. I take it out sometimes and throw it at some wooden pins at the end of alley to see what number I get.
"Seven Deadly Sins? I thought it was a to-do list!"
The Wizards link is here. Why didn't the submitter link to the original?
:-)
:-)
Very cool. I'm in the midst of documenting a campaign for 3rd edition -- I guess I'll submit the intro
Thanks for the link! News for nerds indeed
Am I going mad, or did I read "Well, this is not really in Slashdot's main focus" in the topic blurb?
First of all, if Slashdot HAS a focus (main or otherwise) I'd just love to see someone take a stab at describing what it is.
Second, geeks are gamers. Period. There's just no way in hell that those involved in computers and IT technology, especially those born sooner than 1970, haven't been exposed to gaming in some way. Maybe they didn't game, but some of their friends did. Heck, lots of folks cut their programming teeth on quick little apps to make RPGs easier to play.
As for the contest... well shit, doesn't sound too bad. They're basically allowing some very smart and creative individual a shot at making it into the gaming industry. Sure, they're saving a ton of development costs. Sure, they'll use a lot more of the stuff they get than just the finalists. Just remember that nobody's holding a gun to your head forcing you to give them your ideas.
Wizards has always cared more for their playerbase than the majority of the gaming companies out there. TSR treated folks like dirt, chasing all over the internet shutting down anything even remotely related to their products. Wizards releases a 3rd generation dice system free uner a license that isn't too dissimilar in spirit from the GPL, and allows the fan work to flourish. Small wonder they resurrected dungeons and dragons after TSR ran it into the ground.
TSR never should have dumped Gygax...
Hell is being intelligent in a world full of idiots.
... promoting fish fillets for all Dragon Masters.
I guess that's what happens after two days with no sleep and watching that Triumph video a couple times too many.
Freedom is the freedom to say 2+2=4, everything else follows...
But I honestly doubt this is the case, for several reasons:
--WOTC, as I mentioned, has had their budget cut tremendously. The odds that they could hire on more people on a full-time basis isn't too likely. The consultant-based contest approach might be the best way to still get decent products developed.
--I hate to break this to any aspiring game designers, but these positions are not six-figure incomes. One of my friends works for what remains of West End Games, and even when the company was doing well (i.e. before the went bankrupt), she was only making around 30K a year or so. The prize money really seems comparable to what an actual salary would be. Where WOTC saves is that they don't have to provide benefits, insurance, etc., that they would with a salaried employee.
--WOTC has recieved some pretty hefty bashing over the years, particularly for their handling of GenCon. Their customer base of Magic players has lost a lot of its power, and the remaining gaming communtiy, in general, just doesn't trust WTOC enough to buy their products. If they don't want to crash and burn like TSR did, they have to win those customers back -- this is probably a good way to go about it. Putting the power in the hands of the players will at least give them some better P.R.
Overall, I think it's an interesting idea. What I find most amusing is that this is similar to an actual project, in that the deadline is only a couple weeks away. I'd better get started on my submission.
Matt
TSR isn't wholly to blame for their treatment of D&D. A lot of the developers wanted things changed, but from my understanding, one of the big guys(actually, it was a female), like the CEO or something, hated gamers. What she was doing with the company is anyone's guess, but it's no surprise that things started going badly for them.
- Free tabletop fantasy gaming! Grey Lotus
Or use this function at the top of your script:
void set_time_limit ( int seconds)
as described on php.net
It wasn't too long ago that WoTC was considered that other Monopoly from Washington State. And after Hasbro bought Avalon-Hill, it seemed like if you wanted to play any interesting new board games, you had to learn German.
What happened to make WoTC one of the good guys? Seriously, I'm lacking on the history of the last few years and would like an update... It must be more than just a silly contest that's causing /.ers to like this company...
You can't beat Gary Gygax's random dungeon algorithms from the back of the original Dungeon Masters' Guide.
Someone you trust is one of us.
Actually, it was New York that passed a state law banning lead in figurines. This was back around '95. There was never any proof that the lead in the figures ever harmed anybody, but the law required the entire miniature industry to comply if they sold minis in NY.
So we got an inferior alloy that makes converting harder. It took a year or two before quality castings returned, but believe me, the changeover was an excuse to raise prices that never went back down after the initial investment went was recouped.
You can write a D&D universe where adventurers cope with slaying dragons in a post-9/11, post columbine, post-getting-your-ass-kicked-daily-in-high-school world.
D30s are kinda cool. They are the largest statistically valid die I have ever seen (take a close look at those D100s and you will notice that the sides are not evenly spaced.
Actually, I still prefer the ol' pythagorean polyhedrons (4, 6, 8, 12, and 20 siders). On a completely unrelated note, but one that should interest you if you like RPGs or polyhedrons is that at the artisan markets in Quito, is is possible to buy quartz dodecahedrons (OK, so they are not quite regular because they are hand-made). (A D12 is a dodecahedron.)
Also, the other die are cool because the Pythagoreans associated them with the four elements and spirit (tetrahedron/d4=fire, cube/d6=earth, octahedron/d8=air, dodecahedron/12=spirit, and icosahedron/d20=water).
Guess I am kinda a wealth of useless information...
LedgerSMB: Open source Accounting/ERP
A "Munchkin" quote? How much did Steve jackson pay you for that one?.. 8-)
Stéphane "Alias" Gallay
Now, where did I put this witty quote?..
Oh, the D100 is basically a golf ball! The idea "looks" good on paper, but in execution the d100 sucks. too big, too many faces, takes far to long to come to rest. I MUCH prefer 2d10.
(okay, here's where I bring it back ontopic)
Besides, a good DM can make do with a d6, and either a d10 or a d20. everything else can be improvised from the above. Don't lose the spirit of the game and push the story; the DM already knows what he wants his players to do and most "tests" have only two options: you did it, or you didn't. They can come up with some number for you to beat and you either do or don't. Oh sure, you can make the combat last a bunch of rounds, but you either roll well a lot, or you don't.
As long as there's a set up ("Call the guards! The princess is missing! A reward for anyone who finds her!"), a decently long discovery phase ("where was the butler on the night of the attack? What is the theives guild up to? And who broke into the palace's treasure room but stole only a daggar?"), an enemy revealed ("THE BISHOP!"), and/or a betrayal, a fight and then some form of denoument (look it up), that sounds like a fun night to me!
Or you could just play illuminati and end the night fighting with your friends in a paranoid rage.
Cuthulu, anyone?
In the future, I would want to not be isolated from my friends in the Space Station.
Actually a D30, while not a platonic solid, does have sides with equilateral edge-lengths. What it doesn't have is sides with regular polygons, as they are (usually) 4-sided diamonds.. so they have two acute and two obtuse angles per side. Platonic solids have sides who's edges are the same length and angles are the same.
:)
;)
NTL, they _are_ balanced for all sides.. at least to within reasonable tolerances.
Sharper
Ps: The fact that there _is_ a largest-possible-platonic-solid is a kinda cool mathmatical proof
http://www.wizards.com/dnd/article.asp?x=dnd/dx200 20606a
Actually, you're right. Even with the one time fee (oops I mean 'cash prize') it allows them to treat it as a work for hire. The prize money is nothing compared to what a royalty-based deal would earn over time on a successful world. (Which I would imagine is why they're doing this, to get rid of the Forgotten Realms which, if I recall correctly, Ed Greenwood still owns the rights to). Think about it for a minute... you're talking not only game modules, rules, etc. but also books (I think there are at least 50 for the Forgotten Realms).
.technomancer
-- null
to the level of a video game. The 3rd ED sucks badly. It seems obvious that the designers were playing DIablo during much of the so-called rewrite. Hasbro has allowed WotC to continue with their plans, which seem to be to kill any real playability of D&D.
errr....umm...*whooosh* *whoosh* Is this thing on ?
The idea that D&D is off topic for slashdot is ridiculous.
When you look at the popularity of rpg's in the computerati versus the general population, it's clear that there is more than coincidence at work.
It's interesting too when you consider that E Gary Gygax was an insurance adjuster. It's all about the numbers. Gamers and open-source computer geeks are both romantic math amateurs.
evanchik.net
yeah like I said in my post, I prefer the 2d10.
However I thought the d10 marked 10,20,30,....
was lame. Use your imagination!
As for statistical validity it works- you get values from 00-99, and your chance of rolling any given two digit number (09, 10,87)
is 1/10 * 1/10, giving you 1/100.
THe only problem is, when you roll them 1 at a time and your ten's digit is a 0, MAN OH MAN are you praying to roll another 0! (100 being (usually) far better than 06!)
In the future, I would want to not be isolated from my friends in the Space Station.
You don't visit a lot of game shops do you? You can buy D30's almost anywhere that sells dice. Several of my friends own them. I never needed them because I don't have any characters wielding plasma rifles...
Kintanon
Check out JoshJitsu.info for Brazilian Ji
One thing to remember, though, is that unlike conventional publishers, game houses like WoTC buy all rights forever. That means you loose all control. It's not that big a deal (heck, you're being paid) but it sometimes irks me that I can't post my stuff at my site.
If you're interested it pitching something to Dragon, read the submission guidelines and come up with a half dozen ideas. Then EMAIL Dave with the ideas. You might go through twenty or thirty ideas before coming up with a winner, but once he sees something he likes you can get down to scribbling.
Good luck!
"Prepare for the worst - hope for the best."
They should support GreyHawk. It is the Most detailed campaign setting they (TSR) ever had.
It had the Highest quality maps, best Dungeons, great 'non-dungeon' plots. Granted they were seldom followed, but they where there.
The Kruger Dunning explains most post on
Forgotten Realms which, if I recall correctly, Ed Greenwood still owns the rights to
Untrue. Ed Greenwood sold all rights to the Forgotten Realms to TSR circa 1986-7 for $100. I have this information from Greenwood himself and from one of the TSR marketing execs involved in the purchase.
It's easy to shudder and say, "What a maroon!" But Greenwood says he knew exactly what he was doing, is happy with the decision, and would do it again. By selling the Forgotten Realms, he bought himself an entire career writing novels and modules for TSR/Wizards, has travelled the world as a guest at gaming conventions, and has made countless friends. No, the Realms hasn't made him rich, but he feels himself rich in other, more important ways.
What about Hogshead Publishing, currently producing Warhammer Fantasy Roleplay, still one of the best fantasy RPGs ever IMHO (our group has just started playing the Enemy Within campaign, the best published RPG campaign ever, also IMHO). (I ran it when I was 13 but haven't looked at it since, so I'm playing it this time).
Also, there's Chasosium, publishers of the venerable but still amazingly cool Call of Cthulhu and Pendragon. I believe Runequest is still going but I think Chaosium sold it to somebody else.
As a last note, there's also a cool publisher of Call of Cthulhu material called Pagan Publishing who produce material for Call of Cthulhu, they can be found here:
http://www.tccorp.com/pagan/index.html
I've never been disappointed with anything they've produced, including plush Cthulhu dolls!
Although the thing is somewhat of a joke, check out all the HackMaster stuff being put out by Kenzer and Co. And there are a lot of RPGs, just not as well-known ones. Check out Dying Earth, Legend of Five Rings or Fading Suns, for example.
It is only voluntary if you feel like dropping out of modern society and not participating in any of those places that insist on using it as a form of ID. No matter how illegal that may be, people do it.
Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.
The 'Players Options' were a giant Kludge, and the knew it. That's why the new optional class guides are much better... everything in them is actually OPTIONAL, and is not much better or worse than the normal abilities. Nor does using those rules break the normal rules.
There are a few minor unbalancing things in the optional rules... I recall one of the added exotic weapons in Swords and Fist was abnormally more powerful than any of the core exotic weapons. However, as a DM you can balance that by allowing them to buy the fancy exotic weapon... just never make a magical sword from one. Eventually they will become powerful enough to craft their own magical sword out of one, but by then the extra damage it does will be negligable compared to their character power.
In short (too late!) yes, Player Options in 2nd edition sucked. They do not in 3rd edition.
"I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
> I never needed them because I don't have any characters wielding plasma rifles...
I never needed one, but I bought one anyway because it looked cool. (I have had non-D&D characters with plasma weapons, but those systems didn't use d30's either.)
rant
That's the real purpose of the D30. "Attention Getter" would be another name.
-- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
Thanks for making me choke on my lunch!
It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning