Game Boy Advance RGB LCD Project
JohnHegarty writes: "Ever wanted a large backlit screen for the GBA, or even watching it on a 28" TV?
Here is a project to use a GBA on a PlayStation screen." Another example of the lengths people will go to to mock the term "pocket sized."
It does invalidate your warranty, but the pictures on this page show you how impressive it is. Those of you with a PPC will know what the lighting is like.
It claims to get 10 hours gameplay with the light on, which isn't bad in the slightest.
Avantslash - View Slashdot cleanly on your mobile phone.
GBA = $100
:)) isnt a GBA meant to be portable? My 29" screen isnt exactly what I call portable device... :))
TV = $75
Adapter = $200
Total = $375
PS2 = $200
TV = $75
Total = $275
i really dont get it!
(prices not exactly the same on real life)
Fabio - Sumare/Sao Paulo/Brazil/South America/Earth/Solar System/Milky Way/Universe
http://www.morroida.com.br
As usual, no one on slashdot reads the article - just the buzzline
He gave up on the 20 in screen, the resolution looks terrible on that size.
What amazed me was the brightness of the interact lcd compared to the GBA screen. Nintendo must have spent 20 cents on that screen, its truely worthless. I'm betting people will go this route to improve their display - I've seen a mod someone is selling that installs a very bright light in their GBA. I still think the first pre-order hasn't been completed yet, tells you something about demand for a better screen. Nintendo really screwed up on the screen.
The GBA games I've seen are about on par with SNES and Sega-genesis era system requirements. These include platform games like Sonic the Hedgehog, Legend of Zelda: Link to the Past, and Super Mario World, IMHO some of the best video games ever produced.
In fact, since the days of 16bit processing, games have not expanded in playability as fast as they have expanded in terms of special effects, graphic capabilities and system usage.
Despite the fact that you can now play Sonic in a glorious 3d world on the Nintendo Game Cube, the playability and enjoyment factor just isn't the same as the old side-scrolling platform Sonic games. Sonic 2 and 3 on Genesis are incredible, infinitely playable games. I fire up a Genesis emulator about once a month and play them through again just for kicks. I occasionally find something new when I play.
Since this is the kind of game best suited for the GBA and the people at Nintendo and Sega *do* understand the difference between 'playable' and 'dazzling', it's not surprising that they've chosen this platform to 'ressurect' some of these older sprite-based game engines.
That said, it's a shame that they didn't include RGB or composit out on the GBA, because the size of the GBA's display just doesn't do these kinds of games justice. It's true that they don't have particle and polygon-based graphics. It's also true that the games are playable on a small screen albeit with lots of lighting. What Ninentdo seems to have missed is that the first time we played these games, we did so on larger displays. The games are just more enjoyable if you don't have to squint against the glare of a halogen spotlight to see them.
I, for one, would like to see every handheld in the future ship with either a RBG or Composite video out plug so that you can play the game on a TV or a 'portable' LCD screen. The fact that people feel the need to mod the game to make it more enjoyable means that Nintendo hasn't don their job.
The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
Well, I also ran into this problem. so to combat this you may want to check out my Gameboy Advanced Backpack Diesel Generator Mod.
Objects in the blog are closer then they ap
Hi guys, I'm glad my project made it to Slashdot.org. I should clarify a couple of things. The Innovation GBA adapter did already output the S-Video, composite video, and preamplified stereo sound, so you could go out and buy one now and play the GBA games on your TV. What I did was, I tapped the recently discovered RGB video leads and fed the signals to the PSOne LCD which uses them to drive the display. I am glad that in times when a back/front light is needed to make the games on the GBA more enjoyable, people are making their own solutions for this shortcoming. I have already got a few e-mails that I had inspired people to get out their soldering irons and do some work, even if it's not in this area. Expect a big update on the site later today. Also, I will be wrapping up the development on this project today so a video should follow shortly. Thanks to those that appreciate the work that went into this and for the record the final cost on this project is about $250. Kon