Game Boy Advance RGB LCD Project
JohnHegarty writes: "Ever wanted a large backlit screen for the GBA, or even watching it on a 28" TV?
Here is a project to use a GBA on a PlayStation screen." Another example of the lengths people will go to to mock the term "pocket sized."
Otherwise known as a television
Be wary of any facts that confirm your opinion.
What he's actually done is connected a slightly bigger and brighter screen to the original LCD connector. Doesn't seem all that wonderful really.
It does invalidate your warranty, but the pictures on this page show you how impressive it is. Those of you with a PPC will know what the lighting is like.
It claims to get 10 hours gameplay with the light on, which isn't bad in the slightest.
Avantslash - View Slashdot cleanly on your mobile phone.
GBA = $100
:)) isnt a GBA meant to be portable? My 29" screen isnt exactly what I call portable device... :))
TV = $75
Adapter = $200
Total = $375
PS2 = $200
TV = $75
Total = $275
i really dont get it!
(prices not exactly the same on real life)
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The mod itself is interesting. I think that pressure on Nintendo to improve the screen situation is probably a longterm better course of action, but folks around here like to take things into their own hands (and disassemble them, modify the hell out of them and make them do things that nobody else had even imagined).
As usual, no one on slashdot reads the article - just the buzzline
He gave up on the 20 in screen, the resolution looks terrible on that size.
What amazed me was the brightness of the interact lcd compared to the GBA screen. Nintendo must have spent 20 cents on that screen, its truely worthless. I'm betting people will go this route to improve their display - I've seen a mod someone is selling that installs a very bright light in their GBA. I still think the first pre-order hasn't been completed yet, tells you something about demand for a better screen. Nintendo really screwed up on the screen.
The GBA games I've seen are about on par with SNES and Sega-genesis era system requirements. These include platform games like Sonic the Hedgehog, Legend of Zelda: Link to the Past, and Super Mario World, IMHO some of the best video games ever produced.
In fact, since the days of 16bit processing, games have not expanded in playability as fast as they have expanded in terms of special effects, graphic capabilities and system usage.
Despite the fact that you can now play Sonic in a glorious 3d world on the Nintendo Game Cube, the playability and enjoyment factor just isn't the same as the old side-scrolling platform Sonic games. Sonic 2 and 3 on Genesis are incredible, infinitely playable games. I fire up a Genesis emulator about once a month and play them through again just for kicks. I occasionally find something new when I play.
Since this is the kind of game best suited for the GBA and the people at Nintendo and Sega *do* understand the difference between 'playable' and 'dazzling', it's not surprising that they've chosen this platform to 'ressurect' some of these older sprite-based game engines.
That said, it's a shame that they didn't include RGB or composit out on the GBA, because the size of the GBA's display just doesn't do these kinds of games justice. It's true that they don't have particle and polygon-based graphics. It's also true that the games are playable on a small screen albeit with lots of lighting. What Ninentdo seems to have missed is that the first time we played these games, we did so on larger displays. The games are just more enjoyable if you don't have to squint against the glare of a halogen spotlight to see them.
I, for one, would like to see every handheld in the future ship with either a RBG or Composite video out plug so that you can play the game on a TV or a 'portable' LCD screen. The fact that people feel the need to mod the game to make it more enjoyable means that Nintendo hasn't don their job.
The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
Both this project and that Afterburner project (http://www.tritonlabs.com/) seem to be proof that there is currently no good way to make a high quality, cheap, backlit screen for something like the GBA. This project is too unwieldy in terms of battery life and portability, and the Afterburner project, although it integrates directly into the GBA after some modification and soldering, results in the screen being sort of washed out. There will certainly be a backlit GBA at some point, but I think these projects prove that Nintendo is not crazy for not trying to include a backlight in the production GBA, because the technology to do this WELL just isn't there yet. -Tom
What I'm wondering is how well the PSOne may adapt to taking the RGB singals from arcade games as an input. It would be very interesting to see, bot from a visual standpoint (even though the screen is smaller), but also from the aspect of a portable JAMMA kit.
Mind you, "portable JAMMA" is a bix of an oxymoron. The main thing preventing it are the PCBs themselves. They're not ruggedized, and they are often quite big.
btw i play the tetris that i originally got for my first GB(the huge gray original) more than any of the new GBA games!
I want 2D games back.
If you're waiting for the bus or train or something the GBA screen works fantastic with sunlight. But if you're waiting for someone to respond to an IM or for your program to compile or for your friend to email you back or something, the screen works absolutely terrible with indoor lighting. We're not mocking the pocket size, the situation is that Nintendo dropped the ball with the LCD on this bad boy, and alternatives are desperately sought after.
Afterburner works for two hours @ best and only with games with bright palettes (Castlevania shows no improvement whatsoever). My two hour spec may be off because I use rechargeable batteries, but prior to Afterburner I was seeing 8 hours nonstop play before having to recharge.
[o]_O
Want your GBA backlit?
go here
Want to play your GBA on a TV (cause we all know that 240x160 looks great on a 27 inch TV!) then go here (or here if you are in a PAL region).
So you can pay about 80 bux for the TV adapter and 35 for the backlight on a REAL GBA LCD...or build this ugly contraption...your choice
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If Americans are Astronauts and Russians are Cosmonauts, what are Chinese? Gookanauts?
Their prefered term is Taikonauts.
Anybody who is familiar with emulation likely knows about the Super Eagle anti-aliasing engine.
:)
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:)
:)
Which, err, heh. Totally Friggin Rocks.
The output from a Game Boy Advanced is of a high enough quality that when paired up with SuperEagle engine it looks great even on a 19" or so computer monitor. I do not know if a 20 inch interlaced display would be better or worse. . .
Of course 2xSaI kicks ass too.
I wish that more companies would just implement those systems in Hardware, they definitely kick ass.
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"Another example of the lengths people will go to to mock the term "pocket sized."
Or it may just be another example of the lengths people will go, to be able to actually see the games they are playing.
http://www.kubuntu.org/
Hi guys, I'm glad my project made it to Slashdot.org. I should clarify a couple of things. The Innovation GBA adapter did already output the S-Video, composite video, and preamplified stereo sound, so you could go out and buy one now and play the GBA games on your TV. What I did was, I tapped the recently discovered RGB video leads and fed the signals to the PSOne LCD which uses them to drive the display. I am glad that in times when a back/front light is needed to make the games on the GBA more enjoyable, people are making their own solutions for this shortcoming. I have already got a few e-mails that I had inspired people to get out their soldering irons and do some work, even if it's not in this area. Expect a big update on the site later today. Also, I will be wrapping up the development on this project today so a video should follow shortly. Thanks to those that appreciate the work that went into this and for the record the final cost on this project is about $250. Kon
Well, I brought up two points. First was wondering if the PSOne would work well in handling the RGB signals from an arcade monitor. The second was a reference to a portable JAMMA design.
Your response was "Something like that already exists dude." Kinda, yes, no, not really at all.
I don't believe anyone is packaging an LCD display, using RGB input, for arcade PCBs. Yes, you could use "a box which has RCA out's to the TV" (otherwise known as an RGB->NTSC converter which you'd find as part of the wiring in a supergun) to do an svideo or composite video out. But that wasn't the point. The point was using the RGB signal and not having to go through the circuity (such as JROK's RGB to NTSC converter) to do the trick.
You'd be direct driving a display with RGB inputs, and not messing the video signal with conversions. And the PSOne appears to have the correct horizontal scan rate in order to work with arcade PCBs.
To address the subject line, use your wisdom and intellect before applying google to get DUMB answers.
Back to the issue of portability, that'd be one less mess of circuits to deal with (rgb->ntsc converter) and you could integrate a display into a supergun quite easier than arcade pcb -> converter -> LCD NTSC display (which would probably end up with a really bad picture because of all the conversion).