Keeping Children's Software on a Networked Server?
mache asks: "I have a seven year old son with his own Windows 98 machine and he has many, many educational and game CDs that his stupid parents have purchased for him. These CDs often get lost and scratched. Many of these applications will not operate without the CD being in the CD drive. At an average of $20 or more, I want to be able to load a CD on to a Linux server once and then access the application through Samba. I understand that there are some applications out there that provide a 'virutal' CD player interface to a remote server and may defeat the copy protection mechanisms (deliberately placed bad tracks) in place on kid/game/educational CDs. I bought the CDs legitimately and just want to use them legitimately rather than having my son destroy them, forcing me to buy him new ones. Does anyone have a recommendation for a Windows-based application that would produce a 'virutal' CD player on a Windows 98 machine and also defeat currently used CD copy protection allowing some sort of CD image to reside on my in-home networked server."
www.daemon-tools.net has tools for copying CDs and copes with safedisk protection
CJC
That was true four or five years ago, but not today. There are many copy-protection mechanisms in place on contemporary CD-ROM games which really do require the CD to be inserted, such as SafeDisc, SafeDisc 2, LaserLok, and Securom.
Fortunately, Daemon Tools defeats most forms of such CD-check copy protection, and new fixes are being incorporated all the time.
http://www.daemon-tools.net/main.htm is the place to get Daemon Tools. It's a virtual CD-ROM drive which not only mounts CD images, it will also emulate the proper security mechanism that the origional CD would have.
Anyone who wants to copy a copy-protected CD, or host CD images for a virtual CD-ROM drive, should read the tutorials on that site I referenced.
Chasing Amy
(We all chase Amy...)
"The more corrupt the state, the more numerous the laws"-Tacitus
As the EULA probably says you only leased the program, I'd return the faulty disk to the company with a stamped self addressed envalope and a writable CD and a covering letter to the effect that you would like them to copy onto the CD sufficent SW to be able to continue using their program.
Wouldn't it be nice if schools got all the money they wanted and the army had to hold jumble sales for guns
There is a program called Daemon Tools.
.iso images, cdrwin, clonecd, and other cd and dvd images. It also emulates various cd copy protection schemes.
It runs on Win95/98/ME, and NT4/W2K/XP.
It'll mount
Programs/apps/games think its a real CD in a real CD-Rom drive, because it installs a 'virtual SCSI card', and 'virtual SCSI CDrom/DVDrom'. Its as real as it can get. But the driver doesn't talk to actual physical hardware, it just talks to a file on your local or remote filesystem.
So. Use CloneCD (or whatever, but clonecd is definitely best) and image all your kids' CDs onto the linux server. And use daemon tools to mount the cd images over samba.
I hardly use any CDs anymore. I have literally 100s of CloneCD image's on my fileserver, and just mount them using Daemon-Tools over Samba.
You will LOVE this program!
D.
You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
As I have said before in a previous post, If you have legitimately purchased the software, and the copy protection is causing you problems, you are IMHO, perfectly entitled to crack the copy protection.
There are essentially two ways to crack the program. (besides just making a CDR copy).
1. Search the web or usenet for a crack, produced by one of the many cracking organisations. This usually works well for teenage games, especially those popular at LAN parties. I don't know if it will work for educational stuff interned for kids.
A google search for "<program name> no-cd crack" should produce results, but be prepared for many annoying pop-ups, pornographic banners, broken links etc.
2. Alternatively you could crack it yourself, as this is often quite easy if you have programming skills.
The usual approach is to run the program under a debugger, tracing the program as it starts up with & without the key disc present. The just patch the executable so that the check is not performed, or the result ignored.
Needless to say, you should only apply such techniques to programs you own, and you should not share the results with anyone who does not also own a legit copy of the software.
Yes, it's a bit more work, and the daemon-tools that everyone's mentioning look nice, but TMTOWTDI, and for me one of the other ways is with VMware.
The other benefit being, if you set it up right, the critter will have his own "sandbox" and can blown up the VM but it's really easy to back up the VM's directory, so when s/he does take the machine down, you can bring it back in a couple minutes of copying, rather than a couple hours of reinstalling.
The drawback? Fast games won't be.
I feel fantastic, and I'm still alive.
I've used CDSpace for quite a while and really really like it.
Look at http://www.cdspace.com to find it.
It's not free, but it's inexpensive. It has worked on EVERY game I've ever bought. You just scan an image into a disk file and then you can just mount the file.
If you're setting up your kid's machine, I'd probably mount the files locally. Also, for minimum hassle, I would create a whole bunch
of drives, one for each application so you don't have to switch files.