Mysteries Of The CDRW and Backups Revealed
Talinom writes "Tom's Hardware has a story that details information regarding some of the new (and old) copy protection schemes out there, as well as results from several different CDRW drives. There are a lot of sites devoted to this topic, but Tom's is usually rather thorough."
Yes, I still remember with horror the "good old" copy protections some amiga games compaines made. Non-dos disks that made the entire amiga shake as the disk drive desperately tried to read the crypted disk. The sound resembled snoring and could be heard miles away.
I had a friend who couldn't play some games late at night because the drive woke up his parents! Some games could not even be loaded on older drives because of the "shaking". In addition the disks also came with a nonstandard bootblock making all anti-virus software go mad and easy for viruses to destroy the game.
My drive finally gave up the ghost after a few years playing with them copyprotected games. The same fate happened to all my amiga friends at one point. Some were lucky to still have the commodore warranty still valid. Others had to fork out a fair amount.I was one of the lucky.
I myself, being a flightsim nut, used to play Falcon. Unfortunately it came with such a nifty copy protection that not even X-copy could make a backup. As a result I lost the game one day when the disk, despite good care, became corrupted. Unable to find a pirate copy I was (and still am) without a good game I paid honest money for. Sadly, I also bought F16 Combat pilot and the same thing happend to that one. Backup could not be made. The disk became corrupted....
Fortunately a friend of mine had a cracked version... I have yet to see a pirate suffer from a protection that is impossible to crack. The only suffering has been done by the owners of originals ( I am refering strictly to the owners of amiga non-dos copy protected games that were so common in those days).
These problems persist into today. Another friend of mine lost a hard drive and blames SafeDisc copy protection on a recent game for it.
So, can anyone here, with hand on heart, really say those copy protections did more good than harm?
Scientists are baffled by the seemingly improbable disappearance of Tom's Hardware from reality.
The RIAA is quoted as saying:"There is no spoon"
crazy dynamite monkey
Agreed wholeheartedly.
.exe file of most programs and remove the copy protection check on a assembly language level. It's quite clever how they go about it, sometimes. New schemes always seem to get defeated within days of release.
Crackers just disassemble the
The only copy protection I've ever seen that actually worked was the CD-Key method for online games. If your game didn't have a valid CD-Key, then you were denied access to multiplayer, it was checked against the server so the checking routine was unassailable. Even a key generator didn't work because the producers of the game knew which keys they had released, and which ones they hadn't.
And they had your IP address if you tried war-dialing CD codes.
Clever as hell.
Slogan-free since April! We pass the savings on to you!
"Tom's is usually rather thorough."
:)
Yes, Tom's Hardware is usually thorough, but it is also usually thoroughly wrong--at least, the reviews written by other than Tom. Read through them. Look at the numbers shown on, say, the CPU articles and see if they have anything to do with the conclusion. I'm serious--not trolling (at least, not intentionally
Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
Remember last April when Andreessen said "If a computer can see it, display it and play it -- it can copy it,..."
Article found here.
As Dan Briklin says "With ever changing technology, in order to preserve many works we will need to constantly move them ahead, copying them to each new media form before the previous one becomes obsolete. Also, as we create new media, we need to preserve the knowledge of the methods of converting from one media to another, so we can still access the old works that have not yet been moved ahead. This is crucial. Without this information, even preserved works could be unreadable.
The most famous example of that type of translation information was an inscribed slab of rock from 196 BC found in 1799. It contained a decree written in Greek that was also written in two forms of Egyptian. It's called the Rosetta Stone. It let scholars finally read ancient works in hieroglyphics that they had physical possession of but whose language had been a mystery for 1,400 years (despite being common for the 3,500 years before being superseded). Cuneiform, a form of writing used by many ancient civilizations, was similarly opaque to scholars until they found a text in multiple languages carved into a cliff -- the Behistun inscription."
If we don't fight for ourselves no one will.
In tom's review, clonecd was not able to handle the safedisk 2.51 (the disk2 cd) copy protection. If you check the clone cd compatibility page ( http://elby.ch/english/products/clone_cd/writers/ L.html ), you'll notice a "correct efm encoding" heading. Any burner that has two stars (well actually sheep) under this heading can handle safedisk 2.51 with no problems WITHOUT the use of clonecd's amplify weak sector feature, as the burner itself handles this at a hardware level. I have personally tested this on my computer, backing up Medal of Honor, using a liteon 163-dvd drive as the source drive and a liteon 24102b as the writer. I used Clone Cd 4.013. Tom's also used a liteon 24102b and was unable to copy safedisk 2.51 . I am not sure what they did wrong, but i suspect the source drive might of been the problem.
Lawyers, MBA's, RIAA? A jedi fears not these things!
I personally use www.gamecopyworld.com to download nocd patches. Why would I put a cd in when the game is fully installed? To make the game company happy? Um, no.
BTW, Still have to buy the game to play online, which is really the point. So even if I use nocd patches, I couldnt play-online without a legal serial.
"Crackers just disassemble the .exe file of most programs and remove the copy protection check on a assembly language level. It's quite clever how they go about it, sometimes. New schemes always seem to get defeated within days of release."
I read an article on 'Spyro the Dragon' in Game Developer Magazine. The company that made that game had an amusing protection scheme: They performed several checks in the game for copy protection code. If one of them changed, then one of the 'keys' that the main character (in the game...) had to find would disappear, preventing the player from progressing to the next level.
This meant that whoever was working on cracking the game had to play the game, level by level, and check for stuff that was missing. Heh.
It took them an entire month to get the game fully cracked. That's all the team really needed because that's about as long as a game lasts on the shelf. (I think it was for PC, not PSOne...) Any longer than that, and the copy protection wasn't really benefiting them a whole lot.
Personally, I find this story entertaining because I can imagine the crackers were tearing their hair out. Heh.
Security by Annoyance.
"Derp de derp."
Consider:
Wellcome
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to Toms Harware where we
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Discuss the new anti copying
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schemes that affect your CD-R
VS
Spock I never (pause) wanted (pause) you to dress (pause) like a (pause) tribble (pause) and tracktor beam (pause) me from behind (pause) you burning hulk (pause) of Vulcan (pause) man meat
Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.
Remember "CIA", "Disk Assassin" and even "Copy II+".....wow, that cool new color copy program on Tom's sure takes me back....all those cool things...like modified TOC's....Half tracks....Modified sector headers....having to use the nibble editor.....
[salty sea pirate mode]
....there beeeen pirates in these waters since there was waters.....
[/salty sea pirate mode]
Possibly, but it should be my choice. As an example, if I want to play a game on a laptop on a plane, my only choice is to pack my CD drive with me to do it, even if all the program does is periodically ping the CD drive to make sure the CD is in the drive. Well, that may not seem like a problem, except that it wastes battery life, and more importantly keeps me from plugging in the second battery, so I have to play complete games to get multiple batteries of life going (usually by exiting and restarting the program, which seems okay until you're in the middle of an AoE II game and don't want to exit!
Also, I always play with the game sound turned off. I hate the music that comes with the games. Why can't I then use my CD drive for other things simultaneously on a game that doesn't have a real requirement for that kind of disk space?
I guess the bigger thing is that really, I want it to be my choice, because there are situations like this where I really just don't want to have to deal with having the CD in the drive.
On a similar theme, the game Operation Flashpoint has a system they called "FADE", wherein a detected bootleg copy would lead to the player's weapons being much less effective. This is a brilliant strategy given how suggestive human beings are: Even for the times when a dupe is a 1:1 100% perfect copy, a less than skillful player will be sure that the real reason that they aren't hitting the enemy is because of FADE kicking in in the background.
People who break copy protection are "good guys"? Sorry, but as the kind of guy who goes down to EB every month or so to help support my fellow programmer for their efforts and ingenuity, I'm not going to be in line to give them a pat on the back, just as I'm not out there looking to give accolades to people cheating on welfare or collecting fraudulent compensation claims : Theft is theft.
Having said that, the comparison between security and copy protection is brutally flawed at the outset. Security is to avoid ANY intrusions, copy protection is to avoid MOST intrusions. This is a vast chasm of difference that many people with very juvenile thought processes fail to get on Slashdot. To put it into expanded form: Copy protection is meant to make it inconvenient for the casual "pirate", to the point that they're more likely to just buy a copy rather than screw with 20 different burning softwares, or downloading cracks from the warez sites (indeed, I would say that virus' and trojan horses have done software vendors more of a favour than they could ever imagine: I know a lot of former pirates who won't touch anything that isn't on a retail shelf anymore). Copy protection NEVER has to be absolute to be effective.
I personally call it copy prevention since it describes the technology in question and has the same acronym. Every time I read the term "copy protection", I cringe. Just count the number of times it's been used in the article...
___
If you think big enough, you'll never have to do it.
It's not that they won't allow copy protection as such, it's that with the Macintosh Apple has always refused to support direct hardware access of ANY sort after System/driver/hardware upgrades.
After a few rounds of hardware-dependent protection methods breaking with no warning and Apple saying tough luck kids, software publishers generally got the hint.