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First Warcraft 3 Reviews Trickle In

Mortin writes "Several reviews of Warcraft 3, set to be released on July 3, are up at Icrontic, Tweakers.com.au, and of course IGN. Looks like Blizzard has yet another killer game on their hands."

34 of 362 comments (clear)

  1. July 3? by Apreche · · Score: 5, Funny

    Are you sure it's supposed to be released on July 3? I mean everyone I know has it already.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re: July 3? by Andorion · · Score: 4, Insightful

      Even so - people will buy it so they can play on the official battle.net network.

      -Berj

  2. Yawn by Anonymous Coward · · Score: 3, Insightful

    The RTS genre is one of those that i found interesting at first, but after playing six to eight quite similar games, i've kind of lost interest in the genre. I had quite a lot of fun with Starcraft and Myth 2 for a short while, but mostly only when i could find someone i knew to play with, like at a LAN party or something. Eventually, i got kind of tired of these. I don't really play these games anymore.

    Give me one reason why i should care about WarCraft 3, given that? Is there any reason that this is different or would catch my attention? I'm reading the reviews. Nothing is particularly catching my eye.

    If no one can come up with a good answer to this question, i think i'm just going to go back to bed, pretend i'm boycotting Blizzard because of their unethical attempts to use barratry to crush people legally reverse-engineering their games' communication protocols, and eagerly await this fall, when the mac release of Neverwinter Nights is out, and i will also be able to play Star Wars Galaxies on my girlfriend's PC :)

    -- super ugly ultraman

  3. My review. by The_Shadows · · Score: 5, Funny

    I've been playing the Beta since Spring. It's wonderful. I've got the Special Edition on order from EB. I've got it ordered for one day delivery. I've got.... I've got no life do I?

    1. Re:My review. by ceejayoz · · Score: 5, Funny

      Not only that, but you came on Slashdot to tell everyone about it.

      Yeah, you're right, you don't have a life. Of course, I don't either, so I prolly shouldn't be talking... ;-)

  4. Warcraft 3 Owns! by Grieveq · · Score: 5, Informative

    Having played for a couple weeks now I must say I am pretty damned impressed with what Blizzard has done with the game. It's not revolutionary or anything like that, but the single player campaign is just pure fun. The storyline is great, the battles are great (Though mostly easy up until the last one), and the cinematics are beautiful. The new hero systems is pretty neat as well, it adds a completely new dimension to the genre. I wasn't impressed with the beta multiplayer on battle.net so I'm looking forward to getting a real copy and seeing how it performs. Now the wait begins for Worlds of Warcraft...

  5. Re:Make up your mind... by LadyGuardian · · Score: 5, Insightful

    Yes, but isn't it up to the individual to make up their own mind? Being presented with both sides of the issue is the only way to ensure that you have the ability to make an educated decision.

    Conversely, /. isn't the best spot to go for pro-Microsoft/big-corporation news, so I know my point is kind of stepped on that way...

  6. Didn't care for the Beta by Deltan · · Score: 4, Informative

    I was so not impressed with the Beta. Warcraft 2 came out in 1995. So basically they've had 7 years to come up with a third installment worthy of its predecessor. Instead they squander those 7 years, and at the last minute spit out what is basically Warcraft 2 with some new graphics and a couple new races. Most disappointing, there was huge potential for something so much more. GG Blizzard.

    The all time best Real Time Strategy game is and continues to be Total Annihilation. Better luck next time Blizzard.

    I also assume that this week we like Blizzard and next week we're back to hating them for wheeling the DMCA on Bnetd?

    1. Re:Didn't care for the Beta by bentini · · Score: 4, Informative

      Diablo and Diablo 2 are made by Blizzard NORTH. this was formerly a separate company, and Blizzard only was going to distribute Diablo. When they realized, however, how kick-ass Diablo is, they bought up the company cause they knew they could take it places. So, that doesn't really count for those 7 years.

  7. Re:Make up your mind... by Saxerman · · Score: 3, Insightful
    I'll admit I was disappointed that there is no link or mention of the bnetd lawsuit in this story. However, Slashdot is suppose to be a news site. As much as we might like /. to turn into a political activist website I would rather make up my own mind on the issues rather than checking in here on how to think or act.

    As such, I will not be buying WC3 if they continue this lawsuit and have told all my friends why. Unfortunately they seem to think I'm some kind of weird Linux zealot (as opposed to a Protoss one?) and will be buying it anyways. But at least I'm trying to make a difference by not joining in their reindeer games, right?

    "Say, why won't Sax play Warcraft with us?" "I think it's against his religion."

    --

    A steaming cup of soykaf would be real wiz right now.

  8. Re:Make up your mind... by Skirwan · · Score: 4, Insightful
    I guess the Slashdot editors are only interested in preserving their rights when it doesn't involve any action on their part.
    Or maybe they're interested in providing a fair and balanced coverage of news issues.

    Slashdot is a news site. Part of reporting the news is covering both sides of the issues, regardless of personal belief. Would you prefer the editors simply post their opinions, without linking to documentation? Personally I much prefer the current system, wherein information is provided and I form my own opinion. If you are unable to form opinions, either through brain damage or simple lack of cognitive functionality, perhaps we can arrange a 'Slashdot lite' where the editors can simply tell you what to think.

    Again, for the slower readers: This is a news site. It reports the news (for nerds) and stuff that matters.

    --
    Damn the Emperor!
  9. Fun? Yes. Blizzard's best? Far from it. by c-town · · Score: 5, Interesting

    The evidence is in the players. All the rts hardcore players have played in the beta and have quit. Why? Cause the game lacks a lot of depth due to a lot of built in "features". Like for instance, creeps. The idea of AI controlled units around the map for you to attack and guard things such as mines and shops might sound good. However, creeps has an adverse side affect. It gives experience to your heros and gives you gold (Heros are another new concept, which is a big buff unit that can gain experience, level and have very powerful abilities and spells) . How is that an adverse side affect you ask? Well, it turns out, early on in the game, you *HAVE* to go creep hunting to give your hero that experience edge. Heros have the ability to turn the tides of the battle and a level 1 hero is much weaker than a level 3 hero. Right now, I rarely engage combat with the opponent until my hero is at least level 3. After creep hunting for a couple hundred games, it gets mundane and boring. Some people brush this off as "another resource" to get. However, this resource takes the first 10 min of the game. Before in previous RTS games, the focus of resource gathering was maybe the first 1-2 min of the game. Another big flaw many players see is upkeep. Upkeep is another new concept by Blizzard which cuts down the amount of gold a peon will bring out of the mine. At 30 units, you enter low upkeep which reduces gold to 7 and at 70 units, you enter high upkeep which reduces gold to 4. Blizzard implemented this because they didnt want 200 zerglings running around on the map. However, many players despise this limit saying low upkeep is annoying and they never really enter into high upkeep, which defeats the purpose. This also affects expanding because the extra peons cuts into your upkeep. Oh, that reminds me, 5 peons *MAX* per mine. These are two of the most controversial ideas that Blizzard has brought in. There are others as well. Many players complain that these limitations limits the depth of the game. IMHO, the game is fun and interesting. The 3D is done pretty well. However, it's not a Starcraft. Starcraft has depth and it's a very strategic game. It captivates players even today (I think it's been out for 4 years?). Will I buy War3? Yes. Will I be playing it after 6-12 months? Prolly not.

  10. Can We Get Another Game Please? by HomerJ · · Score: 3, Insightful

    I'm going to put this game in the same catagory as Doom 3, and say that this is what's wrong with the American game industry.

    There is too much convergant thinking in PC games anymore. War Craft 3, and Doom 3 being prime examples. Neither game sets off to be a good game in their own right. They want to be the perfect example of what a game in their genre would be. Neither Id nor Blizzard look at a game anymore and go "what would be good for this game?" they go "what would be good for a RTS or FPS?" Instead of trying to give the player a totally new experience, and make it something worth my time to play, I just get new polish on the same games that have been released for years. Most of the "improvements" in WC3 weren't because it would make it a better experience in the world of Warcraft, it's what would make it a more "perfect" RTS. The same can be said for Doom 3, which is going toward what a "perfect" FPS should be. It seems like the companies just seem to say "let's make a RTS, do what would be a perfect RTS, then just theme it with whatever franchise we should have a sequel to. Id being the same way, just so happens the Doom was the next franchise to get an update to approach that "perfect" FPS.

    Is it really that hard anymore to actually try to create a game, and then design an interface to the game that would be best fitted to the experience you wanted to gamer to have? Show me something new before I put down $60 for a game. Or has the US gaming market have become so braindead that if a game doesn't fit perfectly into a given genre, it's "too hard and confusing". Excuse me if I don't want the same game 50 times, and have to have my hand held though a game. Give me something new, and I'll go put $60 to get a copy.

  11. This Game Has Been Avail For Three Weeks by puppetman · · Score: 5, Informative

    if you know where to look. I've uninstalled it, and tossed the disk. Reasons are,

    1) It won't play smoothly on a P3 500 laptop (with 384 meg of RAM and an ATI Rage Mobility). Blizzard usually tries to get the low-end of the market. Not any longer

    2) In the past, Blizzards games were evolutionary (but not revolutionary). This one is not even that. It's just another Real Time Strategy game, but with heros. Warlords Battlecry 2 did the same thing, and I bet there are others.

    3) This thing is selling for $90 Canadian (about $60 US) even in the "no one beats our prices" electonics stores.

    Screw it. If this game had come out 5 years ago, maybe. But Starcraft is better, and so is Age of Empires 2.

  12. Have Your Cake and Eat it too. by Fapestniegd · · Score: 5, Interesting

    These posts (posts involving lawsuits against hackers) are always riddled with persons who want you to boycott these products, be they games, CDs or Movies. Personally I like games, CDs and Movies. However I don't like the tactics being employed by The RIAA, MPAA, or Vivendi any more than the next slashdotter. What I propose is not a boycott, but to give an equal or greater amount to the EFF Whenever you purchase one of these items. That way Every dollar you contribute to Evil is equally matched by one for Good. So At least your not contributing to the net evil.

    Just my $.02

  13. War III is not a strategy, it's a clickfest by EvilBastard · · Score: 5, Insightful

    All they did (showing some of that wonderful Blizzard Creativity) was take the main character from Diablo, and put it in the middle of Warcraft. The trouble is, the heros are so essential to the game, and so hideously overpowered the rest of the characters are reduced to sideshows.

    Warcraft III is designed to be a quick and dirty game where the fights are over in 30 minutes or less. Gone is any hope of a epic back-and-forth fight, it's a lets get the game finished as quick as possible.

    The first person to lose their hero has lost the game in 90% of the cases, because their hero is out of the game for 2 minutes, while the other hero is running around levelling up and getting more items.

    In order to get the game over as quick as possible, the game is exaggerated - if you lose, you come into the next fight at a disadvantage. If you win, you are more likely to win the next time, because the game is adjusting the hero's strengths. Add to that the Upkeep rules and the game is saying "You will play me this way or not at all - I will not let you deviate from the designers vision"

    Strategy games should not do this - It's like playing a game of chess where when you capture the oponents pieces you get to put them on your side. Fun ? Maybe once or twice for the low-attention span crowd, but it's not strategy.

    Personally, I'd look to a company that doesn't have a history of screwing over the open source community, or trying to steal your personal details from your system registry - say Creative Assembly, who will be releasing the latest Total War game in the near future - Medieval Total War which is more a computerised table top wargame then anything else.

  14. they aren't the same issue by gripdamage · · Score: 5, Insightful

    Let me spell this out for you: this article is about Warcraft 3 being a killer game. The bnetd project has nothing to do with it.

    It's obviously possible to think Blizzard's actions against bnetd are wrong, and think Warcraft 3 is a killer game at the same time.

    What you seem to be proposing is that Michael should lie or omit the truth about Warcraft 3, because he disagrees with Blizzard's actions against bnetd.

  15. Re:Make up your mind... by Luyseyal · · Score: 3, Funny

    Slashdot lite

    Wouldn't that present a namespace conflict with the current Slashdot 'lite' mode?

    eh...
    -l

    --
    Help cure AIDS, cancer, and more. Donate your unused computer time to worldcommunitygrid.org. Join Team Slashdot!
  16. And we care because... by Gravaton · · Score: 3, Interesting

    LOL seeing as it still completely, applies, I'm simply going to repost (with some edits and additions) an earlier post of mine concerning WarCraft 3.

    It seems to me that spending $65 on the "WarCraft 2 Graphics Upgrade Pack" would be like buying an expensive gift for a way-too-spolied child. Let's think about this for a minute. A company offers a product, gives us a date for it, lists a ton of features. Sounds like a good deal. Until they start pushing the date back. Still, no big deal. Then they start cutting features...like mad. Now if this was any other company, we'd all be panning their product and despising him, but for some reason everyone LOVES Blizzard for it

    Countless people have called games like WC3 and SC some of the "greatest games ever". I am standing up right here and preparing to argue it soundly. This is not a troll, it's a statement of belief. Warcraft 2 was a great game; it was innovative for its time and introduced a brand new game setting. Since that point, Starcraft, Diablo 2, and WarCraft 3 (based on my experiances with the beta) have been simply TERRIBLE games. Buggy, unbalanced, uninteresting, lacking strategic or tactical depth (in the cases of StarCraft and WC3), using cheap workarounds to fix fundimental game flaws (i.e. Hey, if we let them only select a limited # of units at once, noone can rush right? right?), and always ALWAYS falling far short of the grand feature-scapes originally planned for them. Why would I want to play StarCraft or WarCraft 3 when I could play larger, richer games with far more depth (ohh...say...Total Annihilation comes to mind).

    Now, to be fair, these comments relate to WarCraft 3 only through my experiance with the beta version. I honestly do not know if the game has changed since then, and if it has my opinions might change as well. But here is what I saw. The game was very pretty, it looks quite nice. However, the game mechanic hasn't changed or evolved at all since WC2. Same extremely limited unit selection, same "rock-paper-scissors" unit balance that makes "strategy" equal to "Just build some of each and run at each other". The "Hero" units were unimpressive and seemed to only be more powerful normal units that could somehow use Town Portal. The "Unaligned NPCs" were just weak units you killed to get at some resources. Games were fast and pointless, the races were unbalanced at that point, there was no strategy at all as you could never have enough units to enact a given strategy.

    Maybe TA has spoiled me. I'm used to massive 2000-unit battles where you actually USE all 9 unit hotkeys, feint and probe, battle across a massive map. Strategy and production were vital tools as you pushed forward to conquer territory. Admittedly, maybe such things aren't everyone's cup of tea. But I don't understand how the RTS genre has remained the exact same game since the original C+C (which, I do know, wasn't even the first RTS). Many people have tried to innovate somewhat, but where's the evolution? Shouldn't we demand MORE instead of eating up what's only vaguely satisfactory?? To put it very plainly, Blizzard's RTS games are no more interesting or complex then playing War or Spit. Sure, those games can be fun sometimes too, but a deck of cards is a lot less then $65, and so is the number of broken promises and lowered expectations.

  17. My impressions by bonch · · Score: 5, Interesting

    Keep in mind, this is all just opinion. :)

    As a huge fan of the first two games (especially the first one), I'm somewhat disappointed with this one. It actually kind of bores me. At its core, WarCraft 3 seems like just a mixture of StarCraft and Diablo, like they just decided, "Hey, we'll mix our two biggest money-makers to make a mutant third one." StarCraft kept my interest for a while, but Diablo absolutely bores me. And now I'm running around in War3 doing little pointless sidequests and investigating towns and building experience levels and gaining inventory items...whatever happened to the big, massive battles? The game is party-based now!

    Maybe it'll grow on me, who knows. I never really liked the storyline to begin with once I heard it, but playing the single-player campaigns, I'm even more turned off. A large amount of characters just talking, not very many cinematics (as in, stuff not done in the engine itself), and some downright cheesy stuff (for instance, the meeting with Jaina made me roll my eyes...and peasants running up to me, "My lord, legend tells of a *whatever pointless thing you should get that your character will say "Hmm, that could prove useful" about*). I feel like I'm just running around exploring more often than I'm planning attacks or doing any other war strategy. As in WARcraft.

    Worst of all, the graphics retained their cartoonish look of War2. I loved War2 and tolerated the comic book look as just the theme of that particular installment, but the goofy humor and looks still exist in War3, and I'm kind of tired of it. Especially with the Orcs, who used to seem so badass and evil in the first game.

    I miss the building tension of seeing the first few troops of a huge army slowly marching toward your base. Where's Bill Roper's "Yes, my lord" gone to? What about a recognizable war theme instead of the more ambient soundtrack of this game? Stuff like that. Maybe I'm stuck in the past, but it seems like Blizzard was concentrating so much on changing the gameplay and throwing so much stuff into it to make it different (heroes, hiring troops from the huts, running little sidequests, and more) that I miss the old classic simplicity of just two sides building bases and sending troops after each other to win instead of following some story about how the Orcs just happened to have revived themselves as a culture and, oh, by the way, some firey things are suddenly coming down from the sky to kill everyone and the dead are rising and the Night Elves are coming out of the trees. I guess I was hoping for just one last, huge, epic battle of Orcs and Humans, with all the neat little gameplay enhancements but without all the pointless features and unnecessary races to bog it all down. Though I'm sure a bunch of you disagree with me already. :)

    At least there's Red Alert 2. :) And I'll definitely want to see how they do StarCraft 2; I'm hearing rumors of another race that is a mix of Protoss and Zerg...

    I'll go ahead and give War3 another try, promise!

    1. Re:My impressions by bonch · · Score: 3, Funny

      Hey, aren't you that Comic Book Guy from the Simpsons?

  18. Penny Arcade by silhouette · · Score: 5, Funny

    I think Penny Arcade said it best - back in 1999!

    --
    Experts agree: everything is fine.
  19. Fry's has it. Play it for free today! by neurojab · · Score: 3, Insightful

    I played warcraft 3 at Fry's a bit today in Sunnyvale. They had 4 really nice warcraft 3 setups available for anyone to sit and give a try.

    My impressions: Graphically, it's amazing. The sound completely rocks. The unit AI is the best I've seen in an RTS yet. For instance, when your peasants are done building, they will go and do something useful like chop lumber or mine gold. This eliminates a great deal of micro management.
    I can't say more than that because I only completed a couple of battles, but it filled my soul with the urge to upgrade my hardware.

    FYI.. Fry's is also selling it an hour before the rest of the west coast... 11PM on the 2nd.

  20. Re:Jesus, people by RovingSlug · · Score: 4, Insightful
    Eric Flint in Prime Palaver #8 expressed the point best: "Grow up, dammit."

    Since you're probably too unmotivated to read it, let me extract a couple relevant sections:

    Or, to move to American literature, I find the politics of Ernest Hemingway a lot more to my liking than the politics of William Faulkner. Yet, as a rule, I dislike the fiction of Hemingway -- I find his obsession with issues of "manhood" boring ("c'mon, Ernie, I figured this stuff out by the time I was seventeen; grow up, willya?") -- and I adore the fiction of William Faulkner.

    Literature is not politics. The only time I will refuse to read the fiction writings of someone whose political views I strongly disagree with is if their actual writings are simply a thinly-disguised veneer for their political program.

    ...

    Literature -- and popular fiction is no different, there's no Chinese wall separating the two -- is not politics. A writer as a political figure and his or her fiction are not the same thing. Their political and social views will, of course, influence their writings. But the way that influence works its way through can get extremely complex, even contradictory. And since no political viewpoint -- not even mine, as amazing as it may be -- ever captures all of human reality, you will often discover that a writer whose expressed viewpoints on political matters seems stupid or offensive to you still has something to say in his fiction which strikes a chord.

    All points he makes apply directly to the Warcraft 3 / Blizzard situation. Blizzard's politics and the quality of their products are independent -- especially when you consider the people who create the games are a wholly separate group from those who make the political decisions.

    And that applies to the MPAA, too. You can despise their political actions, but still appreciate the work by Sam Raimi, Stan Lee, and company; Peter Jackson, J.R.R. Tolkien, and company; and so on.

    So by no means is it doublethink to say, "We dislike Blizzard's actions toward BNetD. In addition, we like Warcraft 3." Take your head out of that sandbox you've burried it in, and grow up.

  21. critics critics everywhere by Metaldsa · · Score: 3, Interesting

    People here act like this game was supposed to change the world or something.

    Only Warcraft1 was evolutionary. Warcraft2, Starcraft, and Warcraft3 are nothing new. Orcs and humans, grunts and knights vs. orgres and orcs. Its been the same since those old pixalated days. So why when Warcraft3 comes out with the same exact thing does everyone throw their nose in the air condemning it?

    ID software just kept remaking doom. First it was quake1, then quake2, then quake3. Now doom3. No changes there either. Another example of a solid company just doing what they do best.

    Warcraft2 and starcraft proved pure quality even though they didn't evolutionize anything. So why can't warcraft3? Quake1/2/3 showed quality (to a lot of ppl, not everyone) and Doom3 will almost certainly show quality with its engine.

    Just like in the movie industry, its extremely hard to find something new that create a large new base of fans. Ska and techno slightly did it in music recently but its extremely tough.

    I know all the critics will disappear six months from now when its recognized for being a solid game to play over and over. And the single player plays like a good movie offering 2+ days of gaming.

    In conclusion, if you call yourself a gamer and don't hate the rts genre then this is a good buy.

  22. Actually... by Balinares · · Score: 3, Insightful

    Actually, some companies did try originality. Let's take, say, Looking Glass. Those guys made *EXCELLENT* games. Thief revolutionized the FPS concept. Thief 2 is one of my fav games ever, and one of the very few remotely recent games that I consider worth my time.

    Next thing you know, Looking Glass bites the dust.

    Why?

    My idea is that if you're reaching for the masses (and if you want to make money with a $50 game, you'd better reach for the masses), you'll have to aim for the masses' Lowest Common Denominator. Kind of like McD, if you want: they sell cheap crap that is successful worldwide because it's the lowest common denominator of food. Maybe it goes the same for games, and the suits, whose priority is to make the most money out of the game, will only approve games with the most basic gameplay...

    Sad, indeed. Good thing there are mods...

    --

    -- B.
    This sig does in fact not have the property it claims not to have.
  23. Why Does Everyone Say This? by krmt · · Score: 3, Interesting

    Here it is, I was waiting for the obligatory "Why aren't games these days more original?" post.

    As another poster mentioned, Looking Glass Studios made some incredibly original games (he forgot my personal favorite that even beats out Thief, System Shock 2) and they went out of business.

    Then how about Ion Storm? Daikatana was meant to be original, and it bombed, which just shows how hard it really is to be original and still make a good game. On the other hand, Deus Ex (the same team that's now in charge of the Looking Glass Thief franchise) was very original and clever and did extremely well.

    Neverwinter Nights is redefining what an RPG on the computer can be.

    And then there's Black and White.

    And the Sims.

    And Grand Theft Auto 3.

    And probably a whole host of others that I've forgotten. Your choice of Doom 3 is a poor one, because that game is more of a proof of concept for the engine, which will then be used to make the real games by others. This was done with the Q3 engine and the UT engine and will be done once again.

    There is plenty of innovation happening in the gaming industry. You are just choosing to ignore it.

    --

    "I may not have morals, but I have standards."

  24. Graphics and the move to 3D by Captain_Frisk · · Score: 3, Informative

    Everyone has been going on about how great the graphics are.

    I disagree. I think they suck.

    Due to the number of units on the screen at one time, each unit has to have a relatively low polygon count. This results in having units which don't look very impressive at all.

    I like the lighting. Spell effects are pretty good. Environment looks cool. Units look like ass.

    Here is one case where the move to 3D has really hurt the game. When you went from 2.5D in Doom / Duke Nukem to full 3D for Quake + clones, you incorporated the Z-axis, levels started to take it into account etc. In general, this was a good thing.

    In WC3, its still essentially a 2D game. There are 3 levels of play, just like Starcraft, but the ramps are so large, that for the most part have no strategic value.

    Next, you need a brutal system to play this well, and you have to turn down the details. It may be nice and smooth and pretty when you're starting out, but as soon as you have a battle (and remember that these battles are much smaller now... > 50 enemies is rare) your FPS drops like mad. Wouldn't be a problem, if you didn't need to click on your troops to tell them what to do. End result? Whoever's got the better system wins.

    I love Blizzard. I own WC, WC2, WC2X, SC, Diablo, Diablo II, Diablo II:Lod, and I'm not going to buy WC3 (I played the beta, and it doesn't seem like its changed significantly since I have)

    I could rant about this game for a while, but bottom line... multi play kindof sucks. It won't hold your attention.

    If you are into the whole SP thing, then maybe it will be ok, but don't buy into the hype. Blizzard's games are critic proof, and for good reason... up till now they have made games that were either amazing (Starcraft) or seriously addictive (Diablo).

    I'm waiting for their next personally.

    Captain Frisk out... all this ranting makes me sleepy

    1. Re:Graphics and the move to 3D by Heisenbug · · Score: 3, Insightful

      Blizzard games is they seem quite long-lived. I still know lots of people who play Starcraft and Diablo, years after they were released. Is it possible that they're planning for the game to come into its own performance-wise 6 months or a year from now?

  25. My review by DeathPenguin · · Score: 3, Interesting

    As a beta tester, I've been playing the game for months. The final version was released to the beta testers. So here's my review:

    Great game! Only three things wrong with it:

    1. The human archmage casts blizzard way too fast. It should require more mana to cast, or should take longer to cool down.

    2. Starfall is way too powerful against buildings. It's fine against humans since it's stopped reasonably easily, but it's pretty lame how you can sneak a priestess into an enemy base while they're distracted and completely level it with a single starfall. It would be great if starfall only did half damage to buildings. It would still take out towers, but wouldn't destroy barracks and town halls.

    3. Offensive towers are LAME! In Starcraft, it was a lot more difficult to OT, even with Protoss. At least then you either had to:
    a) build on creep with zerg
    b) fill a bunker with marines
    c) build a pylon first to make canons
    And in Starcraft, 'towers' were much easier to defeat. In Warcraft, however, towers are not only inexpensive, but are extremely difficult to take down without siege units (Which all require upgrading the town center first). They should make it much easier to take down towers without siegecraft. This won't hurt using them for defense since you can place them behind other structures to prevent non-siege units from reaching them early in the game.

    The unit cap in the game should be changable. I suspect they only allow 90 control points because the game is graphically intense and they didn't want to alienate those without extremely fast hardware. However, for those of us fortunate enough to own GHz+ machines with GeForce 2 or better graphics hardware, it would be nice to be able to be able to use more units.

    Other than those four things, it's a very fun game. I highly recommend that everyone interested in the RTS genre try it. As for bnetd, well, we all know that was just their (failed) attempt to curb piracy during the beta test. I'm confident that the suit will be dropped.

  26. Self-contradictory. by Inoshiro · · Score: 4, Insightful

    "1) It won't play smoothly on a P3 500 laptop (with 384 meg of RAM and an ATI Rage Mobility). Blizzard usually tries to get the low-end of the market. Not any longer"

    On my A750s with TNT1s, which are "super-duper" for 3 years ago, the play is acceptable like Starcraft on a P120. It's slower than top-of-the-line, but very playable. If you want to play a game released in 2002, don't have a machine from pre-1999. Is that hard to accept? If so, try console gaming. They can have much larger windows of games (release + n years) than an arbitrary computer configuration.

    Also, a Rage mobility isn't exactly a great 3D card to be using in a 3D game.

    "Screw it. If this game had come out 5 years ago, maybe. But Starcraft is better, and so is Age of Empires 2."

    If it had come out 5 years ago, it wouldn't be Warcraft 3. The Voodoo2s of the time (very high-end for 1997) can't do it acceptably. Starcraft and AOE2 are better for you because you have an old 2D-capable system. Essentially what you're saying (in your own words) is that you wanted something that worked on your old computer, and you're disapointed when it doesn't work like a game released 4 years ago (Starcraft). Again, I have to say, if you want to play games for computers released this year, own a computer with hardware from a maximum of 3 years ago. Try a desktop P3 with a GeForce 2 MX 400, I'm sure it'll do it more than acceptably.

    Or move to console gaming. You sound like you'd enjoy that a lot more.

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  27. Yawn by Rogerborg · · Score: 5, Informative

    Finished the single player last night, although I'm not entirely sure why.

    The maps are effectively all very simple mazes. There's so much blocking terrain that the amount of actual usable space is small, even on the big maps. Defensive towers are so cheap and effective that your "strategy" on most maps is just to build 8-12 towers on each of the two or three very obvious approach routes (that might as well be signposted "Very Obvious Approach Route") and massacre the desultory trickle of understrength AI attacks. A small flying squad of infantry (or flyers) to deal with the token seige engine in some attacking groups, plus a patrolling group of repairing peons, and you're impregnable for all practical purposes.

    And this works on every map. Every single map. The "game" is just wandering your hero around, hoovering up goodies and picking fights until he stops levelling. Then you can pretty much take the enemy down any way you like. Grunt rushes, creeping artillery barrages, suicidal hero charges, it's all good, and it all works, as long as you concentrate on taking out buildings instead of wasting time engaging the enemy.

    The AI is as pathetic as always. It's actually sad watching the small groups of mixed troops going down in the meat grinder of your tower fire, and the sallies are even worse. If you want to know one of the actual "tactics" for a base assault, it involves sending in a couple of units to snipe the enemy base. The enemy sallies everything out to engage them, then you just rush your actual attacking force right past the melee into the heart of their base and smack their town centre. Works. Every. Time.

    On the special quest maps with no construction, it's (if anything) worse. Because your hero regenerates faster than any enemy, and because their AI's are crippled so that they only pursue you for a short distance and then return to their home, you can defeat all opposition with hit and runs. There's no skill involved, only patience. The only troops that are actually beneficial are artillery; the infantry you get gifted (generously) on these maps are largely irrelevant, as your hero can solo them. The plethora of healing wells scattered around just imbalance it further. How come the enemy never uses them?

    Multiplayer isn't a bundle of laughs either. There's none of the StarCraft distinctiveness among the races. They're all fairly generic, and the Night Elves are pretty obviously an "oh yeah" addition that serve no purpose. The single player Night Elf campaign really does seem tacked on and anti-climactic.

    Because of the unit limit, you have to choose between trick supporting units or combat units. Guess what? 10 powered up combat units will beat any combination of combat and support units, because the support units are feeble, and their effects are either underpowered or require too much micromanagement, and they go down before they can make a difference. Sure, that sorceress might polymorph one of your grunts into a sheep, but then your other nine grunts will smack her, both sides have lost a unit, your grunt will recover, and you still have more total hit points. In fact, most battles are just meat grinders where the winner is the side with the most total hit points. "Tactics" means using "attack" rather than "move" to get in some first strikes, and then the old saw of concentrating on one enemy at a time. Forget flanking, forget advantage of terrain, forget posture, it's just grind, grind, grind. Take out the peons and the town centre, and you've won, as always. Heck, if you're human and you're getting bored, ring the alarm bell, turn your peons into pathetic militia, and just make it easier for your opponent to snuff them as they charge mindlessly into combat.

    In other words, we've seen it all before, and better. The graphics aren't even anything to write home about. You'll only ever view the game from one angle anyway, with the units on mostly level ground, and so they might as well be pre-rendered. You'd lose the lighting effects, and that's about it.

    Sorry, I am sadly disappointed in Warcraft III. The engine and gameplay have evolved not one bit from StarCraft, unless you count the multiplayer Hero Rush (either to attack, or to loot and level). All the work has gone into the graphics and the token humorous unit poke-poke responses. To give you an idea of how derivative this is, they even lift sounds straight from Diablo.

    This is a sequel by the numbers. Stick to the same old formula, give people what they know they like, sell to the same market, don't introduce anything that would require actual strategy or tactics like unit posture, significant terrain advantages or bonus damage on enemy that are in "move" rather than "attack" mode. Oh no, just keep on churning out the same old same old, and keep counting the profits. Bah.

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    If you were blocking sigs, you wouldn't have to read this.
  28. My review of WarCraft 3 by WndrBr3d · · Score: 3, Informative

    Warcraft 3 Review - By WndrBr3d (wndrATirev.net)

    Overview:

    Out of all the games released so far in 2002, I must say that the biggest overrated hype and most disappointing delivery has to be Warcraft 3. What it boils down to is this game is a successor to Starcraft and NOT it's predecessor Warcraft 2. Unfortunately I feel that Blizzard was banking this game on the success of Starcraft in today's market. This game was rushed to the market and many vital items that would GREATLY enhance game play are missing.

    Races:

    Orcs - Hard to go wrong with this race. It's basically humans painted green sans technology and intelligence. Actually, think of them as an inbred Swiss family Robinson.

    Humans - Some things never change. Footmen, Knights, Healers, blah, blah blah.

    The Undead - Remember the Zerg ? Change their colors to Green/Black.

    Night Elfs - Warcraft 3 equivalency of the French. You could kill off an entire Night Elf base with one-foot solder and then proceed to rape and pillage their trees.

    Graphics:

    Decent. I'm impressed with their graphics for an RTS game. But in all honesty, HOW many RTS games have been released with >WarCraf2 Graphics. Besides, this graphics engine couldn't hold a candle to other graphics engines today *cough*Quake3*cough*. The texture quality is very high though and there didn't seem to be any low frame rate issues.

    Sound:

    This is where I don't care. Seriously, I have something I like to call, A LIFE. And in this life (for some of you, I'm referring to IRL) I honestly don't give a crap if my computer can play a RTS in 5.1-surround sound. But for some reason, this seems to be a MUST for Uber-dorks out there. Stereo is fine for me. But I will say that the Music/Sound is very nice. Pleasing even.

    Campaign Game Play:

    I feel that Blizzard again took the high road on this one. Maps are of course wonderful and crafted well, but the flow of the story leaves LITTLE to be desired. In StarCraft all cut scenes were done with MASTERFUL 3D Video Scenes, which were just AMAZING. Proof that Blizzard did take their time with Starcraft to make it rich and feature full for all users.

    WarCraft3 on the other hand took the high road. You will only get one cinematic clip in the Beginning and End of your Campaign. Instead of the key placed clips, they've decided to just place animated scenes using the game engine before/after/during your missions. To me, this is Blizzard basically saying FOAD.

    My reasons for saying this product was an attempt to follow StarCraft and not be an ACTUAL sequel to WarCraft 2 is basically these two reasons. Sea Units? Gone. HOW THE CRAP CAN YOU NOT HAVE SEA UNITS IN WARCRAFT 3 ?! They were in One and Two! That's like not having the humans in the third! WHAT THE HELL WERE THEY THINKING ?! I WANNA HAVE A BATTLE OF MIDWAY GOD DAMN IT!

    In one mission you actually go around destroying BOATS.. meaning the Models and Objects are actually IN the game, but they decided it would be best not to implement them. So this would be an example of Blizzard being lazy and just pushing their product to market without actually implementing ALL features/units.

    Second reason, Resources. Oil? Gone. Reason: NO SEA UNITS. Yes, again in Warcraft 3, as in Starcraft, there are only TWO resources. Gold/Wood. Because apparently my mechanical units burn liquid gold (or you would assume so by their cost). This to me, doesn't make any freaking sense what so ever.

    Custom Game Play:

    This section should just be titled, 'Game Play'. There is seriously next to NO customization options. You can select your map, fog of war options, and that about sums it up. You cannot even modify the skill level (Bunny Hunts are sometimes FUN!). Modify Game Speed/Starting Units/Starting Resources? Nope.

    Summary:

    I feel that WarCraft3 is basically Blizzard shitting on all our chests. And with a $60 price tag, it wants us to swallow said shit and call it candy. I'm severely disappointed in this release and am honestly considering visiting Blizzards offices and peeing on their doorstep.

  29. Re:Er... by WndrBr3d · · Score: 3, Funny

    you HAVE watched the cut scenes in WarCraftIII right?
    'You will only get one cinematic clip in the Beginning and End of your Campaign.' I didnt say these were BAD, I just complained that they were fewer.

    If you want to add sea units, I would recommend learning how to code and using the WorldEditor which can supposedly allow you to do anything you wish with the game.
    Well then, I guess I'll just take your advice and start hacking away at the CAMPAIGNS and adding everything I want in the game.

    Well first off there were NO SEA UNITS OF ANY KIND in WarCraftI
    Well, there wasn't ability in Windows 3.1.. but was added in 3.11. If it was taken out in Windows 95, I would have been upset, wouldn't you ?

    I have not yet played the custom games
    RoomToTalk(Me) > RoomToTalk(You)

    No one is forcing you to play this game.
    Agreed, and nor am I playing it anymore. This review was to simply show the FLIP side of the coin. Every review just sucks Blizzards dick without even playing devils advocate. I for one am ready to point out the obvious flaws Blizzard tries to distract you from seeing.

    if you pee on Blizzards doorstep you'll be arrested btw, so I wouldn't do that.
    I am at this moment FedExing both Blizzard and your mom a fresh of warm piss. ENJOY!