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Quake For the Blind

Kirby-meister writes: "An interesting article on The Boston Globe talks of a company, ZForm, which has modified Quake for the visually-impaired. The article also goes into an interesting discussion on how visual our world is becoming, possibly leaving the visually-disabled behind the technological advances."

20 of 223 comments (clear)

  1. screen shot by kirn_malinus · · Score: 5, Funny

    what, no screen shots?

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    All circuits busy.
  2. Whats next? by wompser · · Score: 4, Funny

    Whats next, MP3's for the deaf?

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    1. Re:Whats next? by Quixote · · Score: 5, Informative
      Joking aside, it is possible for the deaf to listen to music. For example, Edison used to bite into the phonograph to hear it, since he was mostly deaf in the later years.

    2. Re:Whats next? by nizo · · Score: 3, Funny

      Actually they have been able to emulate listening to country music fairly well for the hearing and humor impaired. You take the subjects tongue, stretch it across a dusty two-by-four, and nail it down with 6 nails. While the subject attempts to pull their tongue off of the two-by-four, sandblast the rest of their body, and then cover them in salt. Sadly the FDA has not approved this procedure (yet).

    3. Re:Whats next? by _ph1ux_ · · Score: 3, Funny

      the only deaf compliant mp3 out so far is John Cage's 4'33"

  3. Useful for everyone? by OneStepFromElysium · · Score: 4, Insightful

    The modifications described in the article would prove useful for NON-vision impaired players. More audio clues means more overall clues as to where things are at and what is happening in the game.

    I see competitive players using Quake mods that provide this functionality in addition to normal visual and audio assistance.

    1. Re:Useful for everyone? by MisterBlister · · Score: 5, Interesting

      True, true. One of the funniest things about the 'hardcore' FPS players is that they tend to set their video options such that even newly released games look uglier than Quake1. When you use low quality textures, small bit-depths, simple vertex lighting, etc there winds up being less 'noise' to filter out making it much to both spot your enemies and aim at them.

  4. A good thing for office worker... by WetCat · · Score: 3, Funny

    having Excel (or StarCalc) on your screen and only headfones on you you can Quake without distracting your boss! :)

  5. Well, it's hardly surprising... by brooks_talley · · Score: 5, Insightful
    ''Over the last five years,'' Chong said, ''we have become increasingly concerned that the rising use of digital media will leave out the blind.''

    Well, what about the industrial revolution? My guess is that the rise of heavy machinery and high speed transportation probably made it more difficult for the blind.

    My theory (though it's hardly original) is that the digital world is on course to mimic the real world in as many ways as possible. One day, having a poor sense of smell could be a serious liability in FPS games.

    I certainly have sympathy for the blind -- I'm color blind myself, and routinely get myself killed in FPS and other games where "good" things are green and "bad" things are red, but both colors have the same saturation and luminosity as bad things.

    I commend those doing what they can to make the digital world more inclusive, but the fact of the matter is that, in realistic digital environments, those with sensory limitations are going to have an increasingly hard time.

    Cheers
    -b

  6. Re:What I am hoping for.... by stevenbee · · Score: 3, Funny
    Listen, I'm such a spazz that I bound the command for 'railgun" to CTRL+ALT+DELETE!

    And then bitched about the instability of the game on irc.

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    Don't read this!
  7. The blind by Anonymous Coward · · Score: 5, Insightful

    The blind have always had to deal with a world that was made for the sighted. For a very long time, the blind, if they didn't have family that wanted to take care of them, were forced to beg on the streets to continue living. Before Braille, they couldn't read. Before seeing-eye dogs, they couldn't move safely many places.

    If anything, new technologies allow the blind more freedom and ability than ever before. There's always hope that one day technology will advance enough that no one will have to be blind.

    And, I know some of this from experience. I'm still blind in one eye, but being able to have a lens implant in the other has allowed me to do things such as drive, and read without super thick glasses.

  8. It's just like normal quake... by dustman · · Score: 3, Funny

    Quake for the blind is almost just like normal quake: The only difference is there are two new buttons, labelled "Marco" and "Polo", but I can't figure out what they're for.

  9. Prior art ?!?! by daoine · · Score: 5, Informative
    Spitzer says their game is the first of its kind

    While maybe not to the Quake extent, this has been done before.

    At CHI '99 in Pittsburgh two computer scientists from the University of Chile presented work on an acoustical version of Doom which they created for blind children. Parts of their study focused on the cognitive spatial structures that the kids created, but it was basically the same -- they created an aural-based world with different sounds for bullets, monsters, doors, etc.

    The talk was pretty interesting - it's a neat read.

    Citation for the interested:

    Interactive 3D Sound Hyperstories for Blind Children
    M. Lumberas and J Sanchez
    Proceedings of CHI 1999, Pittsburgh, PA
    ACM Press, New York, NY
    pp 318-325

  10. Interesting contrast by epepke · · Score: 3, Interesting

    This story provides an interesting contrast with the other story about webmasters ignoring standards and designing only for IE. The attitude there seems to be that, as long as you get 95% of all potential customers, who cares about the other 5%? Furthermore, some Slashdotters seem to agree with this attitude. I've always taken the Americans with Disabilities Act very seriously, and would probably do things to comply even if it hadn't been passed. But the question is, although Quake for the blind is a great concept, what is the real value if the vast majority of service-providers simply couldn't care less?

  11. Re:Not that bad I guess by br0ck · · Score: 4, Interesting

    Perhaps the blind could use vibration feedback in the iFeel mouse to be informed of shot accuracy. Immersion has already added distinct vibrations for many events in Unreal Tournament.

  12. Re:Thanks for the cite by Lemmy+Caution · · Score: 3, Insightful

    You pointed out something that needs to be pointed out - that able-bodiedness is largely temporary, that most likely all of us will suffer some sort of loss of ability at some point in our lives, and that making it easier to cope is ultimately in everyone's best interest.

  13. Accessibility for the Blind by skroz · · Score: 3, Interesting

    I'm mostly blind myself, and I have to agree... improvements in technology are not making access easier at all. For every technology that comes out to make things more accessible, a hundred new inaccessible ones show up. The web is the best example I can think of. Back In The Day (TM), web sites were fairly accessible. High contrast enhancements, Lynx, and OS Accessibility support worked fine. But now, too many web sites use Flash, tweaked out style sheets, complex layouts, and other features that render these access tools useless.

    Games are worse... Back In The Day (TM) most games could be played without too much difficulty. Now the color schemes and tiny-text are making gaming rather difficult, too. Most game developers do not cater to this very very tiny minority (I'm not even really saying that they should... I'm just pointing out a fact.) SMAC is the only game I can think of in recent history that had specific features fot the visually impaired... a "Color Blind" palette made the game playable for the 20% of the male population that's color blind.

    Am I complaining? Not really. It's frustrating that I can't do some of the things that I want to do, but I get over it and deal. I, and most of the other blind folks that I've met, either find a workaround or find something else to do. If computers reach that point, I'll be disappointed, but I'll get over it. Though unless everyone starts coding in forth, I think I'll be OK for a while.

    Incidentally, Linux' support for people with low vision SUCKS. There are plenty of tools out there, but they all focus on the BLIND... voice synthesizer,s braille readers, etc. For people with low vision (20/200 and worse) KDE, Gnome -- pretty much all of X in general -- just suck a big fat one. Even MS windows is better, though I think the changes in XP are actually a step backwards. I haven't used a Mac in a while, but I always thought Mac support for people with low vision was far better.

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    -- Minds are like parachutes... they work best when open.
  14. GamesForTheBlind by sh0rtie · · Score: 5, Interesting


    This guy is actually a blind programmer !, not exactly Quake but big respect to him for not only creating games for the blind but programming them without being able to see his code!.

    Its good to see people are exploring other avenues of our senses why restrict these games to sighted people

    i mean why does visual gaming have such a priority over audio/tactile ?,why is it we like games without sound, yet without visual feedback is unthinkable ?

    This is a neat intro [needs flash & v4 browser & Sound up] that won awards for creativness, giving you a insight into how blind people "see" the web, good example of provoking thought.

  15. Colour problems. by Christopher+Thomas · · Score: 4, Informative

    I certainly have sympathy for the blind -- I'm color blind myself, and routinely get myself killed in FPS and other games where "good" things are green and "bad" things are red, but both colors have the same saturation and luminosity as bad things.

    If your graphics card software gives you separate gamma-correction control over each colour component, you could tweak it so that one was much darker than the other, and stop accidentally TKing :).

    All current graphics cards can do this easily (the 8-bit palette table is used as the gamma table in higher modes), but whether you can get at it is another matter.

  16. Sweet - what's the server IP address? by ryanvm · · Score: 3, Funny

    Oh man, I gotta find me one of these servers. No more getting spanked by 11 year-olds in CounterStrike. This is my kind of competition.