Microsoft Claims IP Rights on Portions of OpenGL
An anonymous reader writes "Minutes of the latest OpenGL ARB meeting reveal that Microsoft is claiming IP over the vertex and fragment extensions, both critical for exposing the capabilities of modern graphics hardware. The minutes also include an update on the progress of OpenGL 2.0." The question is, what does this mean for Linux -- how will Microsoft exercise their "rights"?
Of course and they have the "right". They bought a whole lot of IP from SGI a few months ago.5 6&mode=thread&tid=152
Check it out here:
http://slashdot.org/article.pl?sid=02/01/16/18242
Microsoft believes they have patent rights relating to the ARB_vertex_program extension. They did not contribute to the extension, but are trying to be upfront about it.
I have been pwned because my
It's an ARB requirement for any participant to state that they might have IP involved in a particular feature or extension. Try checking out previous ARB minutes where nVidia, ATI, and other companies have made statements about their own IP and possible conflicts. This is a non-issue.
Codeala - Just another mindless drone
Apple, in addition to a heck of a lot of other companies, would not stand for MS claiming ownership over parts of OpenGL. They're making heavy use of it in QuartzXtreme. But, thankfully, as someone noted, it appears to be a non-issue. Although, this kind of thing still is scary.
then OpenGL will survive solely on Linux (if it survives at all).
and MacOSx.
Check this out http://www.apple.com/opengl/
It's sort of fundamental to the way OSX does 3D.
It's exactly this sort of crap that made me jump ship and buy a Mac in the first place. Of course Apple have been flexing their muscles a little too much lately too.
Pretty much all consumer-level hardware comes with both DirectX and OpenGL drivers, thanks mostly to id Software. Until recently, almost all professional-level hardware only came with OpenGL support. SGI are still in there, the Linux 3D scene is improving daily, and Apple are throwing ever more weight behind OpenGL too. 3D is hardly an MS-only game (at least until MS eliminates all other OS competitors completely).
In fact, Sony is a very minor player. They have their own weirdo hardware (which is incompatible with all non-PS2 software), but what would they do with it? Stick it on a PCI card with OpenGL & DirectX drivers, just like nVidia, ATI, Matrox, 3dlabs etc etc? Invent their own peculiar API that no-one supports? What exactly are they supposed to do that isn't already being done by everyone else?
Why would anyone engrave "Elbereth"?
http://www.vcnet.com/bms/features/3d.html
Dude that's John Romero. The chanting you hear when you enter the final level is "To win the game, you must destroy me, John Romero" played backwards at half speed.
Send lawyers, guns, and money!
"Processor for geometry transformations and lighting calculations", assigned to Microsoft Corporation, issued today, July 9, 2002.
The idea of OpenGL 2 is to be backwards compatible by reimplementing the old (1.3) fixed vertex processing model, as a vertex program on the new vertex shader hardware. Same thing with blending, texture lookup etc versus fragment shaders. If you need to drop the shaders, this all falls apart, and GL2 becomes merely an exercise in reintegrating a bit of the extension-jungle into the core -- that'd be OpenGL 1.4 or something, not 2.0.
Games are fine, and you're right about the balance of power there. But believe it or not, there does exist a larger world out there, and OpenGL is all of it. DirectX is not making much headway there.
Besides, you're also ignoring the not-insignificant Macintosh games market, not to mention the substantial PS2 and GameCube (and even occasional Xbox) games. MS is far from dominant there.
Why would anyone engrave "Elbereth"?