Microsoft Claims IP Rights on Portions of OpenGL
An anonymous reader writes "Minutes of the latest OpenGL ARB meeting reveal that Microsoft is claiming IP over the vertex and fragment extensions, both critical for exposing the capabilities of modern graphics hardware. The minutes also include an update on the progress of OpenGL 2.0." The question is, what does this mean for Linux -- how will Microsoft exercise their "rights"?
Of course and they have the "right". They bought a whole lot of IP from SGI a few months ago.5 6&mode=thread&tid=152
Check it out here:
http://slashdot.org/article.pl?sid=02/01/16/18242
It's an ARB requirement for any participant to state that they might have IP involved in a particular feature or extension. Try checking out previous ARB minutes where nVidia, ATI, and other companies have made statements about their own IP and possible conflicts. This is a non-issue.
Codeala - Just another mindless drone
Pretty much all consumer-level hardware comes with both DirectX and OpenGL drivers, thanks mostly to id Software. Until recently, almost all professional-level hardware only came with OpenGL support. SGI are still in there, the Linux 3D scene is improving daily, and Apple are throwing ever more weight behind OpenGL too. 3D is hardly an MS-only game (at least until MS eliminates all other OS competitors completely).
In fact, Sony is a very minor player. They have their own weirdo hardware (which is incompatible with all non-PS2 software), but what would they do with it? Stick it on a PCI card with OpenGL & DirectX drivers, just like nVidia, ATI, Matrox, 3dlabs etc etc? Invent their own peculiar API that no-one supports? What exactly are they supposed to do that isn't already being done by everyone else?
Why would anyone engrave "Elbereth"?
http://www.vcnet.com/bms/features/3d.html
Dude that's John Romero. The chanting you hear when you enter the final level is "To win the game, you must destroy me, John Romero" played backwards at half speed.
Send lawyers, guns, and money!