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Microsoft Claims IP Rights on Portions of OpenGL

An anonymous reader writes "Minutes of the latest OpenGL ARB meeting reveal that Microsoft is claiming IP over the vertex and fragment extensions, both critical for exposing the capabilities of modern graphics hardware. The minutes also include an update on the progress of OpenGL 2.0." The question is, what does this mean for Linux -- how will Microsoft exercise their "rights"?

35 of 361 comments (clear)

  1. i just went to microsoft update... by edrugtrader · · Score: 5, Funny

    1 update pending

    Would you like to install MSClosedGL 1.0?

    --
    MARIJUANA, SHROOMS, X: ONLINE?! - E
  2. They have every right to do whatever they want by Anonymous Coward · · Score: 5, Informative

    Of course and they have the "right". They bought a whole lot of IP from SGI a few months ago.
    Check it out here:
    http://slashdot.org/article.pl?sid=02/01/16/182425 6&mode=thread&tid=152

  3. It's an ARB requirement by Anonymous Coward · · Score: 5, Informative

    It's an ARB requirement for any participant to state that they might have IP involved in a particular feature or extension. Try checking out previous ARB minutes where nVidia, ATI, and other companies have made statements about their own IP and possible conflicts. This is a non-issue.

  4. It's not what it'll do to Linux... by handsomepete · · Score: 5, Interesting

    I doubt they'll really care too much about Linux OpenGL (for now) because quite honestly it's not necessary to attack it on that front. That would be a little too obviously vindictive, even for Microsoft. I think the more likely conclusion is that they'll use it to leverage their stranglehold on the DirectX/Windows combo to make it not only the standard, but the only option. Once gaming on Windows is restricted to DirectX, then OpenGL will survive solely on Linux (if it survives at all).

    1. Re:It's not what it'll do to Linux... by Lord+Omlette · · Score: 5, Funny

      OpenGL will die on Windows at ~the same time as John Carmack dies.

      --
      [o]_O
    2. Re:It's not what it'll do to Linux... by MissMyNewton · · Score: 5, Insightful


      then OpenGL will survive solely on Linux (if it survives at all).

      I'm gonna guess that there are now more MacOSX *desktop* users than Linux *desktop* users, so this could be a shot at Apple, who is moving their gorgeous-but-heavy Aqua interface to OpenGL in Jaguar for the purposes of hardware acceleration...

      I still don't think MS cares a whit about Linux...yet.

      BTW, (responding to a different post), I don't think John Carmack is a fool - if the OpenGL lake dries up, I'd guess he'd go fishing elsewhere...

      --

      ---

      Information wants...you to shut your pie hole.

    3. Re:It's not what it'll do to Linux... by G-funk · · Score: 4, Informative
      OpenGL will die on Windows at the same time as John Carmack dies.
      I now regret killing him so many times in Doom II. I guess I've done my part to support the monopoly...


      Dude that's John Romero. The chanting you hear when you enter the final level is "To win the game, you must destroy me, John Romero" played backwards at half speed.
      --
      Send lawyers, guns, and money!
    4. Re:It's not what it'll do to Linux... by homer_ca · · Score: 4, Insightful

      Before you all laugh at this, it could be done. Games take so much disk space already why not add another hundred megs or two and make a mini distro in a loopback filesystem? It'll be one big file you can put on a FAT partition and maybe a bootloader like loadlin. The weakness in this plan is of course driver support for things like video, sound and game controllers, but still, it could be done with minimal pain to Windows users.

  5. Re:MS likes name recognition by PhxBlue · · Score: 5, Interesting

    the more times the word Microsoft appears in front of your eyes, the bigger the smil gets on their PR dept faces.. Slashdot is probably one of Microsofts biggest PR machines. Remember, there is no bad publicity..

    This is only true to a point. It depends on what the target of the spotlight (Company A) has done to earn the publicity: I don't think Michael Jackson was too happy about the publicity he received when he was being accused of molesting children, after all. For a corporation, publicity is only good when it leads to sales--and let's face it, SlashDot is hardly MicroSoft's target market for OSS.

    Besides, what does a monopoly need with publicity? Once you hit that height, publicity is more likely to be bad than good.

    --
    !#@%*)anks for hanging up the phone, dear.
  6. Mono developers beware (semi-OT) by Dr.+Awktagon · · Score: 5, Insightful

    Ahh, how appropriate, I was just going to make a post on the "donate to Gnome" thread about how this whole Mono thing is a disaster waiting to happen (i.e., Microsoft will activate the .NET "poison pill" as soon as Mono becomes a threat, through patents or other means, and Mono users will have no place to go but genuine .NET).

    Perhaps this OpenGL bit will blow over, or perhaps we should keep an eye on it as a sort of model for future Microsoft attacks on "open xyz".

    Let's check the link, there are some quotes:

    They're offering to license their IP under reasonable and nondiscriminatory terms; will license rights to the extent necessary, provided a reciprocal license is granted to MS. Granted on 1:1 basis for OpenGL 1.3, 1.4, and earlier versions.

    Ahh, there's the magic "reasonable" (to Microsoft) and "non-discriminatory" (except if you don't agree to the terms). How would this cross-licensing apply to implementations other than the official OpenGL?

    Microsoft suggests that other bodies have licensing terms that are more effective in a corporate sense, and we should look at adopting some of those terms.

    Uh huh..what does "more effective in a corporate sense" mean exactly....

    Well I don't know much about OpenGL licensing, or how much of this extension stuff is implemented in non-OpenGL implementations (like Mesa?) so I'll just watch and see what happens.

  7. Yeah... by TheDanish · · Score: 5, Insightful

    They'll have patent rights over OpenGL, among other things. Eventually, The Onion's article will be true. Did anyone else think of this?

    http://www.theonion.com/onion3311/microsoftpatents .html

    It's not too far off.

    --
    Danish != nationality
  8. Not just Linux... by zaren · · Score: 5, Insightful

    what about Apple? MacOS does a lot of things with OpenGL too...

    --
    Come to the University of Mars! Classes starting soon!
  9. It means nothing . by Decado · · Score: 5, Interesting

    Read the bloody minutes, they arent demanding that OpenGL cease to exist, they are just declaring that they have related patents and as near as I could gather from the article they are being made available for use by OpenGL as long as the OpenGL people agree to allow Microsoft to use any OpenGL technology developed using them. It's a bit pre-emptive when we are hanging Microsoft just for having the patents, can we please use this effort on people who exploit their patents and not on those who simply posess them?

    --

    Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

    1. Re:It means nothing . by Bruce+Perens · · Score: 5, Interesting
      So, does everybody have to sign away their rights to MS just because MS might think they have a related patent?

      Bruce

    2. Re:It means nothing . by Cryptnotic · · Score: 5, Insightful
      I don't see why. *smile* To me it sounds like Microsoft would be satisfied if any OpenGL technology developed using their "Intelectual Property" was GPL'd.

      You're being naive. Microsoft doesn't care who implements it. Microsoft can reimplement whatever it wants to. They have more than enough programmers to do so. What Microsoft wants is a free license to use OpenGL 2.0. This is very dangerous, since normally OpenGL implementations need to be certified by the OpenGL group. This certification costs money, which is why the Mesa 3D people weren't allowed to call themselves an OpenGL implementation. If Microsoft can say that their implementation is OpenGL 2.0 without any kind of certification, then their version would be the de facto OpenGL, regardless of what the standard is.

      If the OpenGL group blindly agrees to Microsoft's seemingly generous offer, the lawyers who make the decisions will hopefully explain that signing away liberties is not such a great idea.

      --
      My other first post is car post.
    3. Re:It means nothing . by lpontiac · · Score: 5, Insightful
      It's a bit pre-emptive when we are hanging Microsoft just for having the patents

      Not really. Microsoft has been convicted of anti-trust violations by a court of law. In case you didn't catch that, Microsoft has been convicted of anti-trust violations by a court of law. Just so that everyone is sure to see it:

      Microsoft has been convicted of anti-trust violations by a court of law.

      Integration across markets isn't safe when these guys are involved. Microsoft has demonstrated time and time again that when they have any sort of leverage, the rest of the market suffers.

      They didn't gain these patents in the course of research, they bought them from SGI for $62.5 million. Microsoft doesn't develop graphics hardware, so what could they have in mind for these patents that makes them worth $62.5 million?

  10. How about the Emotion Engine on PC? by peterdaly · · Score: 4, Insightful

    Wouldn't it be interesting if Sony were to license the "Emotion Engine" video technologies for the desktop PC market? As of right now MS seems to have a monopoly on the 3D graphics technologies market.

    Sony is the only possible contender to come into my mind. Without competition, how soon until 3D graphics are only allowed to exist on Windows? Are we only one generation away from that? Does anyone other than Sony have a similar "mature" technology for 3D graphics, with the market clout to back it up?

    What incentive would Sony have you ask? Well, MS makes the X-Box, which is based on DirectX. Sony has an incentive in my mind to keep DirectX games from being written for any platform. This is not too far from reasons the PS2 Linux kit came out...to train developers. Sony could be the next competitor, the current being Sun, to step into the ring and throw off the gloves with Microsoft.

    -Pete

    1. Re:How about the Emotion Engine on PC? by Namarrgon · · Score: 4, Informative
      ? How do you figure MS has a monopoly on 3D graphics? They don't make any 3D hardware. DirectX is a Windows-only API, but you can also use the popular & platform-independant OpenGL API (yes, even on the Xbox, though you can thank nVidia for that).

      Pretty much all consumer-level hardware comes with both DirectX and OpenGL drivers, thanks mostly to id Software. Until recently, almost all professional-level hardware only came with OpenGL support. SGI are still in there, the Linux 3D scene is improving daily, and Apple are throwing ever more weight behind OpenGL too. 3D is hardly an MS-only game (at least until MS eliminates all other OS competitors completely).

      In fact, Sony is a very minor player. They have their own weirdo hardware (which is incompatible with all non-PS2 software), but what would they do with it? Stick it on a PCI card with OpenGL & DirectX drivers, just like nVidia, ATI, Matrox, 3dlabs etc etc? Invent their own peculiar API that no-one supports? What exactly are they supposed to do that isn't already being done by everyone else?

      --
      Why would anyone engrave "Elbereth"?
  11. Too little to go on... by Codeala · · Score: 5, Informative
    This is their entire claim as recorded in the minute:
    Microsoft believes they have patent rights relating to the ARB_vertex_program extension.
    Not much to go on really. What is interesting is the members' reactions (especially NVIDIA's):
    IBM thinks it's premature to vote on this without seeing the MS license terms. NVIDIA wants to vote it in at this meeting. SGI thinks if we can't deal with IP claims, we might as well all go home.
    It seems crazy to "vote it in" (as in agreeing?) with so little information. Unless you are in really deep with MS ;-)
    --

    Codeala - Just another mindless drone
  12. Um... should we be asking... by 2starr · · Score: 4, Interesting
    I'm certainly not pro-Microsoft, but I don't see anyone asking the question of "are these claims valid"? If so, I think we should be wondering why Microsoft IP ended up in OpenGL implementations. I mean, it's fun to hate Microsoft and all, but if they did invent something, they should have some rights.

    So, before going much farther, I would like to see what exactly they're claiming they own and see if everyone agrees with that. If so, it should probably be seen by the OpenGL-gurus whether it's something that can be designed around. If not, <SLAP_ON_WRIST>shame on the OpenGL developers /designers for using non-open things!</SLAP_ON_WRIST>

    And -before I finish my rant- let that be a lesson to all of us to check twice before integrating some cool idea. Make sure you didn't hear it from someone who will say they own it later! (I don't know how this really happened. That may or may not be the scenario, but I've seen it happen that way before.)

    --

    "Let your heart soar as high as it will. Refuse to be average." - A. W. Tozer

    1. Re:Um... should we be asking... by Citizen+of+Earth · · Score: 5, Interesting

      I'm certainly not pro-Microsoft, but I don't see anyone asking the question of "are these claims valid"? If so, I think we should be wondering why Microsoft IP ended up in OpenGL implementations. I mean, it's fun to hate Microsoft and all, but if they did invent something, they should have some rights.

      You're not being cynical enough. Of course Microsoft didn't invent anything; they never have. They bought patents from SGI a few months ago for exactly this purpose: to eliminate OpenGL as a competitor to DirectX. Since SGI was a major contributor to OpenGL, one must wonder if the patents were really used and under what legal conditions and whether selling the patents to a third party doesn't also bind the third party to the conditions under which the patents were used in OpenGL.

  13. Re"They have every right to do whatever they want" by Anonymous Coward · · Score: 5, Interesting

    While i believe that Microsoft is not doing anything relevant to the current slashdot that is not completely within their rights, it is very important to remember:

    "Microsoft has every right to do whatever they want" is currently an incorrect statement. Microsoft is currently legally determined to be an illegal monopoly. That means that until government correction, which has not happened yet, Microsoft's rights do not currently encompass "whatever they want". There are a number of things they do not have the right to do.

    Of course, the things that they have no right to do because they are legally a monopoly are not relevant to the current discussion, like i said, but please keep that in mind-- they currently DO NOT have the right to act in an anticompetitive manner, in certain ways under certain circumstances that would be legal for an other company.

    That said, the current article is just stupid. It would be interesting to have a conversation on the subject of exactly how much of OpenGL is subject to destruction by a malicious entity buying up and then denying public use of OpenGL-related patents, but the incendentiary attack in the slashdot blurb is totally unwarranted as MS has not given any indication of doing anything yet. The bit about MS buying bits of OpenGL is important but we've already had a slashdot thread on that somewhere.

  14. If Apple has voting members on the ARB... by 2g3-598hX · · Score: 4, Insightful

    why doesn't Linux?

  15. Microsoft and 3D Graphics: A Case Study by Performer+Guy · · Score: 5, Informative
  16. RAND licensing terms can rule out Open Source by Bruce+Perens · · Score: 5, Insightful
    RAND licensing terms do not necessarily allow Open Source implementations. It sounds like they may be offering OpenGL a royalty-free cross-license, but the terms of another recent Microsoft standards-related license explicitly ruled out GPL and LGPL implementations. They won't accept anything that they can't embrace-and-extend.

    Bruce

    1. Re:RAND licensing terms can rule out Open Source by ejungle · · Score: 4, Insightful

      Nearly 200 comments later, and you'd figure some people other than a few moderators would see the eloquence of this statement.

      When getting into a code-sharing agreement usually means somehow resolving the disparity between the terms of the licences. In a case such as this, the gap in the terms of use is enormous. This puts both parties on a very slippery slope legally.

      The unfortunate part of this situation is that one side has vast legal means at their disposal, and the other is a bunch of specialized industry companies with a bunch of hobbyists driving the consumer segment. In the case that Microsoft does manage to take control of OpenGL, some companies would file suit, some would pay their fees, and the Open Source community would be screwed.

      I'm not suggesting any conspiracy theory, just that Microsoft has made their "embrace and extend" policy for a reason: Because when they get their tentacles in somewhere, they are usually pretty sucessful turning the technology into something they can control.

      I don't think it will happen this time. I hope it doesn't happen this time. However, cross-licencing with Microsoft is like pulling down your pants before being bent over a table.

      Riding Bruce's coat-tails,
      -jungleboy

      --
      Remember: umount it before you fsck it.
    2. Re:RAND licensing terms can rule out Open Source by the+gnat · · Score: 4, Insightful

      Okay, I have two objections to this:

      - Under the GPL, if you use someone else's (GPL'd) work in your own, you must release it under the GPL. In the situation you propose, if you use Microsoft's work, Microsoft can take control of your derivative. How is that more permissive? There's no irony here- Microsoft would be limiting the conditions under which you may release your work. And they're doing so in a way that is at least as restrictive, if not more, than the GPL, but doesn't benefit anyone but MS. Besides, the GPL does make software freely available to Microsoft- they just have to follow certain rules.

      - There's room for interpretation on the issue of whether this is "Microsoft's technology". I assume SGI actually invented it; furthermore, the software implementation could be independent of the patent. The GPL forces you to release your code under the GPL if you incorporate GPL'd code into it. What we're talking about forces you to release your code under a non-GPL'd license if you use a certain abstract technological concept.

      I have no idea what Microsoft's plan is, and I think this story may be overblown. But for them to prohibit GPL-like licenses is certainly more restrictive than the GPL.

  17. Patent farming by Bruce+Perens · · Score: 5, Insightful
    "In a corporate sense" means that other standards bodies allow companies to insert revenue-generating patents into new standards. If MS can get a revenue generating patent into many new standards, it won't even have to sell software any longer. They can just charge everyone else for the right to make software.

    Bruce

  18. Re:If Apple has voting members on the ARB... by zangdesign · · Score: 5, Insightful

    Because Apple is a corporate entity, whereas Open Source is a philosophy?

    If you consider the makeup of the board, only IBM has any kind of direct interest in Linux and I really don't think they want Linux for it's amazing leaps forward in GUI design.

    The remainder of the board all have their own fish to fry and none of them are direct contributors to Linux, AFAIK.

    So, boys and girls, time to nut up and get some corporation to back the OpenGL initiative on Linux, which means someone's gonna have to make some bucks off it somewhere to cover the cost of all that politicking.

    --
    To celebrate the occasion of my 1000th post, I will post no more forever on Slashdot. Goodbye.
  19. IP in OpenGL by balloonhead · · Score: 4, Insightful
    How does this happen? Surely by it's very nature OpenGL should not have IP attached?

    I thought that the writers of a standard which was designed to be open in its implemetation would be more careful so as not to include other companies' ideas in their product, whether it be Microsoft's of anyone else's.

    Obviously intellectual property, as opposed to trademarks, patents and copyrights (i.e. ideas as opposed to actual code) is a fairly large, often equivocal area, but it seems that this, however innocent, could set a dangerous precedent. Microsoft is a business, and they are there to maximise profits. They have proved that they often use very unfair and illegal means to get to this end in the past, and this just seems to be a potential area of abuse once their lawyers get hold of it.

    --
    This idea was invented by Shampoo.
  20. Re:Bash bash bash by Zeinfeld · · Score: 4, Insightful
    Microsoft believes they have patent rights relating to the ARB_vertex_program extension. They did not contribute to the extension, but are trying to be upfront about it.

    In other words, OpenGL can function without the extension. This is not a blocking patent. If the group cannot get to satisfactory license terms the extension will be dropped.

    This type of thing happens in all standards groups from time to time. And the right outcome is not always the same.

    This is not Rambus style Patent smurfing where you patent an idea, propose it in a standards group and then at the last minute demand royalties. Nor is it patent trolling where someone looks at what a working group has done and makes a perjured patent application to grab the rights to the ideas.

    The group itself is not getting up in a stew about the issue so it is unlikely that this is going to be a major problem. In cases of this sort the company with the IP works out whether they get their best return from making the IP free or trying to charge. In all but a handfull of cases the result is some sort of effectively free license.

    There are cases in which people have IP that they think is valuable and they are not willing to license. But these are actually quite rare since most patents can be circumvented.

    In this case it appears that Microsoft is offering an essentially free license. However making sure that things stay free means that unilateral disarmament is not the best policy. That is what the GPL is all about.

    So in comon with most companies Microsoft are offering the technology on reciprocal license terms. In other words they will allow folk to use their tecnology if others provide access to theirs.

    The minutes do not make it clear whether the terms are RAND and zero license fee or RAND with a charge. From the discussion it would appear to me that either the license is expected to be zero cost, or it is a group where there are lots of folk looking to profit from their patent portfolio.

    So the huffing and puffing appears to me to be somewhat overdone.

    --
    Looking for an Information Security student project suggestion?
    Try http://dotcrimeManifesto.com/
  21. Software patents are despicable by Ogerman · · Score: 4, Interesting

    The question is, what does this mean for Linux -- how will Microsoft exercise their "rights"?

    The question is, when will folks in the US make enough stink to get rid of software.. err.. I mean mathematical patents. Software patents do nothing but slow innovation and create a legal minefield as we see even by the fact that the OpenGL group is having to worry about it. Software patents are totally incompatible with free software, not to mention freedom of speech. How's that different from ordinary patents? Because software has a zero cost of entry and is often NOT developed as a commercial enterprise but rather a pasttime.

  22. Would Sun let Microsoft on the board for Java? by Chris+Canfield · · Score: 5, Interesting
    The server seems to be bearing the load, so I won't karmawhore and repost the thing.

    However, just so much of this is bad news that a whole lot is coming back for this post.

    Microsoft believes they have patent rights relating to the ARB_vertex_program extension. They did not contribute to the extension, but are trying to be upfront about it. They're offering to license their IP under reasonable and nondiscriminatory terms; will license rights to the extent necessary, provided a reciprocal license is granted to MS. Granted on 1:1 basis for OpenGL 1.3, 1.4, and earlier versions.

    Who here wants to bet that Microsoft, who they admit didn't contribute to the extension, were the ones that used the term "reasonable and nondiscriminatory"? I find it surprisingly unprofessional of the transcriber that they kept the wording as fact. I also find it surprising that anyone can say with a straight face, "If you want to use this extension to shade the corners of your polygons, you must give us the right to use all of your software, and all of your old software, any way we see fit. It's 1:1." If it really was one to one they would walk away with a method of optimizing bump mapping, or some such.

    IBM thinks it's premature to vote on this without seeing the MS license terms. NVIDIA wants to vote it in at this meeting. SGI thinks if we can't deal with IP claims, we might as well all go home.

    Ah, IBM is wise in the ways of patent warfare. IBM, today being played by Suzy Deffeyes, knows all too well that if an opponent signs on the line before the contract is written, your terms will only seem "reasonable" as in the eyes of a conquering army. NVIDIA, Nick Triantos and Pat Brown, shame on you! You may be great engineers, but you are horrible lawyers.

    Microsoft suggests that other bodies have licensing terms that are more effective in a corporate sense, and we should look at adopting some of those terms.

    Microsoft is now suggesting the term "OpenGL" should mean open for business, and not Open doors. Notice this is a sudden attack on the very nature of OpenGL, not to mention it's ability to compete.

    Technical issue - 3Dlabs doesn't find 1.4 all that compelling without vertex programming, but finds the vec4 architecture underlying ARB_vertex_program too hardware-specific to include into 1.4 except as an optional subset. Seems short-sighted to incorporate into the standard when this assembler-level functionality is likely to be quickly superseded by new silicon generations; but it serves a tactical purpose, to take advantage of current market conditions.

    And so we see Microsoft's plan starting to take form... The fellowship is breaking.

    Bill asked about Microsoft's IP position on just the program management framework; Dave was unable to comment at this point.

    Forgive me for being so pessimistic, but when you run in and say you have a patent claim on part of the development spec for your project... Couldn't you have a little more background information available? At least for your own knowledge?

    Suzy asked Microsoft to figure out their IP claims, if any, against just the program management stuff.

    Once again, Suzy, I salute you.

    However, I really have to question the purpose of having microsoft on board. They disagree with the business model, the offer a competing product which they have made every effort to set as the defacto standard, and they have a long history of joining competing projects in order to destroy them. Java anyone? Microsoft doesn't make graphics accelerators, chipsets, or computers like everyone else on that board does. They are the OS, but they are also a competitor to the group's mission. Why do you invite the wolf in to protect the sheep?

    My god, it's been a long time since I hated microsoft this much. Thank you again, Slashdot, for reminding me what is important in life.

    (Sigh, time to go punch the Microsoft butterflies again. The stuffed ones, not the foolish ones.

    --
    This Sig is a mnemonic device designed to allow you to recognize this author in the future.
  23. Re:Not yet! by VenTatsu · · Score: 4, Insightful
    You can look at the header files for many portions of the source code and figure out that they have legaly incorparated code from Open Source Software.
    /* WINSOCK.H--definitions to be used with the WINSOCK.DLL
    * Copyright 1993 - 1998 Microsoft Corp. All rights reserved.
    *
    * This header file corresponds to version 1.1 of the Windows Sockets specification.
    *
    * This file includes parts which are Copyright (c) 1982-1986 Regents
    * of the University of California. All rights reserved. The
    * Berkeley Software License Agreement specifies the terms and
    * conditions for redistribution.
    *
    */
    Since they have already ripped code from BSD what would they need from another UNIX?
  24. Microsoft is running scared of open source by g4dget · · Score: 4, Insightful
    [Microsoft is] offering to license their IP under reasonable and nondiscriminatory terms; will license rights to the extent necessary, provided a reciprocal license is granted to MS.

    RAND, of course, means commercial cross-licensing. Microsoft is using this as a tactic for excluding open source. They know they can kill companies like Apple in the market, but they are deathly afraid of Linux and open source. OpenGL is a particular thorn in their side since it just won't go away, and Microsoft's own junky 3D interface hasn't been able to kill the competition. So, Microsoft is now trying underhanded legal maneuvres

    I think the only way for open source to play will be to have an open source patent portfolio and to bring that to the table. Open source needs its own bargaining chips at the table.