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Star Wars: Knights of the Old Republic

LukeG writes "Despite the many impressive efforts in recent years of Lucas Arts Entertainment, a 'definitive' Star Wars game has not been forthcoming. Yet in 'Knights of the Old Republic', Bioware may have found the genre and approach most likely to satiate many fans' appetites. Read all about this fabulous role-playing game, in this brand new preview."

5 of 205 comments (clear)

  1. I'll play this one before the MMORPG by Zone5 · · Score: 2, Interesting

    A game like this, where there is actually a storyline and real characters to interact with (say what you will about the movies in this respect) interests me far more than a game like the Star Wars MMORPG from Verant.

    The immersion of interacting with a real character instead of hordes of l33t 13 year-olds 'camping the wookiee' is far more appealing.

    --
    "So on one hand, honey is an amazingly sophisticated and efficient food source. On the other hand it's bee backwash."
    1. Re:I'll play this one before the MMORPG by Binky+The+Oracle · · Score: 3, Interesting

      I may be wrong, but from what I've read, Verant seems to be taking steps to prevent SWG from having some of the most glaring problems in EQ. Hopefully they'll implement things like multi-spawn dungeons (a la Anarchy Online) so that we aren't stuck with those kinds of issues.

      My pet peeve with Verant is that they've resorted to lazy game design techniques in EQ - rewards are always at least 5 levels too late for the level you need to be to accomplish the task, meditation/healing time with no alternatives such as potions... These are all there simply to make the game longer. They could keep us hooked by providing more compelling content, but instead they chose to just make us sit. I suppose it's an ok decision from an economic standpoint...

      The attitude seems to have changed in the last few months, though. They're not trying quite as hard to tell me I'll enjoy the game more if they make it more difficult to progress.

      Personally, I'm looking forward to the more open-ended nature of SWG. I just want to buy a little plot of land, run some vaporators, have a few droids to call my own...

      What does this have to do with the article? Nothing. But I couldn't read the review because it's been /.ed already.

      --

      Slashdot comments... splitting hairs since 1997.

  2. don't forget the Episode I pinball game by krog · · Score: 5, Interesting

    perhaps the best thing to come out of Episode I was one of the last production pinball games, Star Wars Episode I Pinball 2000. totally cool tech (Pinball 2000 is the name of the pinball tables containing a video monitor in the back), a fun playfield and very, very few Jar Jar noises. :)

    Williams knew how to make 'em.

  3. Slashdot effect vs. .NET in action by spideyct · · Score: 2, Interesting

    That runtime error you're seeing? Thats the .NET response to the slashdot effect.
    (Thats not a knock on .NET, what web server DOES stand up to the slashdot effect?)

    Just thought a few people might be curious about the different looking error page.

    It does give you a peak at the nice XML based configuration file they've implemented. It works like Apache, in that you can make all changes to the server configuration through a text file, only its all in XML, and it doesn't require a restart of the server. One of the really great features of ASP.NET, in my opinion.

  4. Re:No definitive Star Wars game? by ocbwilg · · Score: 3, Interesting

    Are you kidding? The original X-Wing was so amazingly better than TIE Fighter. You flew for the good side, and (resisting urge to hit caps lock) you got to fly the trench run. THE TRENCH RUN! (sorry). When you drop that torpedo into the port, it is just the coolest thing ever. The original SW sit down video game had a trench run that was pretty excellent, but the graphics where green lines, which isn't too immersive. TIE Fighter was good. Rogue Squadrod had it's moments. But due almost entirely to the trench run, X-Wing will always be one of my favorite games.

    How about X-Wing Alliance? It has everything that you liked about X-Wing and TIE Fighter, it has the excellent multiplayer parts of X-Wing vs. TIE Fighter, but it lets you fly even more different ships, including the Millenium Falcon. If that's not enough, you also get to fly the Falcon into the Death Star MkII and take out the reactors yourself, then fly back out all the while being chansed by squads of TIE Fighters! Now I'm telling you, that's excitement!

    I've played Dark Forces, Dark Forces II/Jedi Knight I, Jedi Knight II, X-Wing, TIE Fighter, X-Wing vs. TIE Fighter, and X-Wing Alliance. Those two games very nicely sum up the total experience of the Star Wars universe for me. The only way you could make it better would be to merge the two genres while retaining the depth of each individual genre.

    Of course, that will never happen. I mean, why make a game that combines genres like that instead of making 2 separate games? If you make a combined game it will cost you almost as much as making 2 separate games. If you make them separaretly then the people like me who love both genres will buy both separate games. If you make a combined game then you risk alienating the Flight Sim purists or FPS purists, and you only get sales from one game. That's the real injustice of the Star Wars license.