Star Wars: Knights of the Old Republic
LukeG writes "Despite the many impressive efforts in recent years of Lucas Arts Entertainment, a 'definitive' Star Wars game has not been forthcoming. Yet in 'Knights of the Old Republic', Bioware may have found the genre and approach most likely to satiate many fans' appetites. Read all about this fabulous role-playing game, in this brand new preview."
Have people not played Jedi Knight and Jedi Knight II???? These are easily two of the best games ever made, and they just ooze that great Star Wars feeling.
"Read all about this fabulous role-playing game.."
how do you know its fabulous? have you played it? has anyone played it?
oh wait, you are ASSUMING its good... okay.. just making things clear
no
a 'definitive' Star Wars game has not been forthcoming.
I guess the author of this post never played TIE Fighter on the PC. One of the most amazing games I've ever played, and I think my opinion matches the general concensus.
It often makes the Top 10 in "best games of all time lists". I think it may have been in the top five in one of those lists which appeared in a print PC gaming magazine several years ago.
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Hmm . . . I'm sure I'm jumping on a crowded ship, but I thought that I'd add my two cents.
Tie Fighter
This game created an immersive atmosphere, had some impressive graphics and cutscenes for a game that came on five floppy disks, and (along with the add on) utterly wrecked my first joystick. It was called the 2nd best game of all time by PC Gamer not too long ago; I don't think that it should be so abruptly forgotten.
Dark Forces II: Jedi Knight
PC Gamer called this the best game of the year when it came out, and it really was a keeper. It didn't have the best graphics, but I really liked how well it integrated the force powers and lightsabr into the game. I kicked the asses of quite a few UT and Quake gurus because I used my force powers wisely and just didn't barge into a room. A great 3D shooter that worked well within the SW universe.
I also think that it's also pretty impressive how LucasArts worked with the fan community to create homebrew levels for these two great games. I think the only area where LucasArts has perhaps fallen short is in the creation of a SW strategy game (or perhaps an adventure game, which would be cool given how good LucasArts is at adventure).
Perhaps there is no single definitive SW game, but most would agree that there are at least two really strong contenders.
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Hrm. X-Wing? Better yet, TiE Fighter? LORD were those 'definitive.'
Or the Dark Forces/Jedi Knight series? JK2: Jedi Outcast is an AMAZING game. I love online saber dueling.
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What about X-Wing* (for flight sims) and Dark Forces (for FPS's)? Both were pretty stellar at the time of their releases and are still fun as heck to play.
I loved naming the pilots and getting the wacky pictures in X-Wing: Asskicke, Shamu...
And what about the intro movies?
Adm. Ackbar: "Werr arr Runnder rattak by impirrial forcres! Begrin evasive manrurvers! Rawch the Rex-ring riders!"
Hell I still say that to this day and it still kills me.
*In truth I thought TIE Fighter was even better than X-Wing even though it was just kind of a cut and paste. I preferred the thrill of flying the fast and fragile TIEs around slaying things with your wingmen. As far as I can remember the wingman in both games was topnotch.
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I thought the idea of an RPG is that you get to play different roles. I'm inferring from this preview that you only get to be a Jedi or Sith, with extra capabilities supplied by a a couple of AI henchmen.
I'm not sure how this is significantly different from a team game of Jedi Knight 2. I mean, it's fun running around swing a saber and using Force Grip and all, but in an RPG, wouldn't it be more fulfilling to have a range of options? The henchman/familiar system in Neverwinter Nights is great, but who'd want to play it if you only got to be a wizard?
Also, one of the things that's really pissing me off about Eps 1 & 2 is that all of the protagonists are either Jedi, comic relief, or (admittedly rather tasty) sweater meat. Contrast with IV-VI, where Han doesn't get to use Deus ex machina. In fact, the hyperdrive breakdowns are, to my eyes, a nice play on how we've become tolerate of "and with one bound, our hero was free" solutions. While Luke's off being an icicle or getting in touch with his inner midichlorian, the real grunt work is done by Han and Chewie, by Leia and Lando, and even good old Wedge, who, please note, manages to not get bitchslapped by an AT-AT, and without the benefit of midichlorians at that. For me, this is the dramatic strength of IV-VI, and, be honest, who did you want to be when you played Star Wars as a kid? Han or Luke? Be honest now. ;-)
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Agree wholeheartedly.
For about a month I heard buzz about this great game called Morrowind, which was available for both the PC and Xbox. My desktop PC had just met a long-overdue retirement (read: was reloaded with a fresh install of everything and shipped off to my aunt, where it replaces the Cyrix 150-based box I sent her a couple years ago), so I either had to put together a new kick-ass PC or buy an Xbox.
Well, the PC would have run about $700, whereas the Xbox had just been slashed to $200. I felt a little dumb buying a second modern game console -- I already have a PS2 -- but I just couldn't justify dropping $500 more on a general-purpose box to do the same thing.
Morrowind rocks, by the way. Now if I could only get a few more hours inserted into each day for playing time...
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Full Throttle 2 will be released next year. And if you missed Grim Fandango a few years ago, well, get to your local $10 bin posthaste! It's a masterpiece!
But other than the Monkey Island games, LA has been less than productive in the adventure game market they once ruled. IJ and the Infernal Machine wasn't bad, but it was in the Tomb Raider vein.
I need a copy of DoTT, badly!