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Halo for the PC and Mac

smelialichu writes "According to this news article, Halo is finally on its way to the PC and Mac. Gearbox is handling the PC version, and Westlak Interactive is working on the Mac version, but it won't be released untill next summer. The official announcement says "Halo for PC is expected to be available in summer 2003. The Macintosh version is also expected to be available in 2003. Additional information regarding game content, features and enhancements will be announced at a later date." We can only assume they have some cool new features up their sleeves, maybe we'll be seeing Halo with even better graphics, optimized for the new Radeon? Anyway, this is certainly a huge relief to many gamers who thought they may never see Halo on their home PC's."

17 of 261 comments (clear)

  1. I'm glad to hear this, but... by NeoSkandranon · · Score: 3, Insightful

    Sad thing is, by the time Halo hits shelves, unless they do some enhancement, it will be Old News, and the Next Big Thing will be here.

    --
    If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
  2. How Sad by PhreakinPenguin · · Score: 4, Interesting

    The guy posting the article link is from the site it's at? Jesus, that story came out about 2 days ago and this guy is pimping his site with. No dignity.

    --


    My sig of choice is Marlboro
  3. Something worth mentioning by Y-Crate · · Score: 5, Insightful

    A lot of people have complained about how Halo was transformed over several years into several very different games. They like to blame Microsoft for this.

    That would be a mistake, I'm afraid.

    I read an interview with one of the Halo team members not too long ago where he explained that the team willingly threw out what they had on several occasions to start over anew because they came up with a better way of doing things.

    Few people seem to know Halo started out as an RTS! The warthog (jeep) was something they were playing around with for some time as an extension of that project, and they had so much fun with it, they ended up creating an entire game around it. A 3rd person shooter.

    Then, they threw that out and went for first person.

    And abandoned the whole "We'll simulate the entire surfance of Halo and let you wander around doing what you wish, ala Morrowind" idea.

    These were THEIR decisions.

    The one negative aspect of Halo you can blame Microsoft for is the fact they imposed time constraints on the team. Halo needed to be ready and thoroughly bug tested by November 2001. They didn't have all the time they needed to make all the levels as nice as they could have been, and that is why there is some pretty awful repetition.

    Give credit and blame where they are due, but don't blame Microsoft for every damn thing you don't like about Halo, or why feature X that was described in 1999 didn't make it into the Golden Master copy 2 years later.

    1. Re:Something worth mentioning by SimplyCosmic · · Score: 5, Insightful

      You've forgotten the one, simple and probably most important thing that we [i]can[/i] blame Microsoft for.

      The fact that PC and Mac users will end up with a warmed-over port that should have been out last year, but has been put on ice solely to benefit the XBox.

      Add to this the fact that it's a port from Gearbox Software, which with their track record means it'll be supported for a few short months, then all updating will cease no matter how many critical bugs remain.

      "Microsoft issued a media alert to formally announce the development of Halo for Windows and the Mac," says the press release.

      Oh thank god, now development can start on ports to Windows and Mac of a game that was originally developed for Windows and Mac.

      *sigh*

  4. Re: Nice anti-Xbox move by Glonk · · Score: 3, Insightful
    I have heard that Halo is the only good game (ie reason to buy) an xbox - no its out on PC the one reason to buy an xbox is gone.
    Except it's not out on the PC now, it's slated to come out in Summer 2003. A full year and 3/4 after Halo came out, and also right around the time Halo 2 should be coming out on the Xbox.

    Maybe MS is trying to get the PC gamers to play the nearly 2 year old version of Halo, and if they like it they'll need to buy an Xbox to enjoy Halo 2.

    Either way, I don't think it'll affect Xbox sales negatively at all. If people were going to buy Xbox for Halo, they would have done it in the 2 years before the PC version came out...
  5. Re:Macintosh -- What API? by Etcetera · · Score: 4, Insightful

    Much like they half-assed the ports of IE to other systems.

    Although that definitely used to be the case (IE 4.5 for Mac - let along Office 4.2.1 (!) ), the Mac versions of MS programs are now all written by a specific sub-unit of MS, the Macintosh Business Unit, and are generally considered best-of-breed. In other words, they are not direct ports, but are (re-)written specifically with the Mac in mind.

    The Mac versions of Office and IE are considered by many to be better and more standards compliant that the Windows versions.

  6. Re:XBox Live by blowdart · · Score: 3, Informative
    Except you don't have to subscribe to anything to play multiplayer HALO. Take a look at www.xbconnect.com

    The only drawback is NTSC consoles cannot play against PAL ones.

  7. Better graphics? Me thinks not! But... by Traa · · Score: 3, Informative

    I am wondering if the poster has actualy played Halo or if he/she bases their opinion on the horrid .mov files of Halo gameplay. Because if there is one thing that does not need to be improved about the game it is the graphics. That said, I am hoping that the time spend before the PC release is spend on the three things missing/bad about Halo:
    - the oft mentioned level repetion (I am willing to swallow this as a time contraint mistake trying to release the XBox version).
    - network play. Not a thing you want to try with the XBox version. This will be the biggest issue making the game fail or succeed on the PC.
    - user interface / customizing settings. We (the gamers) need mouse input, and we need to be able to mess with settings. Having the FOV (field of view) set to something less then 90 degrees ticked me off pretty badly.

    Just in case those great people at Bungee/Microsoft are reading this, I would hope that you guys would consider letting us save the game (quicksave!) when we feel like it. Checkpoints are silly, anoying and show that some of the programmers are just to lazy to figure out how to save gamestate at any moment (instead of the checkpoint right after a horrible battle leaving you with 1% health). No really, I 'broke' my Oni game CD 4 hours into the game after getting so pissed about this lacking feature.

    Besides those minor issue *grin* Halo is ofcourse the greatest game ever!

  8. They missed the train (by a year) by quantax · · Score: 3, Insightful

    When I first played Halo (on a friend's xbox), it was fun, enjoyable and all that good stuff. It had the ability to amuse me for a couple hours or so, but got old after a couple weeks. If they are planning on doing a 75% recycle (25% new content/features), I do not think Halo will be anything close to what Half-Life was to the PC FPS community. Their only chance to make Halo a massive hit on the PC is to make sure it has extensive mod support and good communication with the mod developers. Gearbox did a great job with Opposing Forces, Blue Shift, and Half-life PS2, so they have that in their favor, but in general console to PC conversions generally seem lacking. GTA3 is a good example of this: I had never played GTA3 before when the PC version came out. According everyone I talked to, it had sweet graphics, awesome gameplay, the interesting music feature, etc. However, once I started playing it I was sorely dissappointed, especially by the graphics and gameplay. I was never a big fan of GTA1 or 2 since the gameplay was way too simple, but I figured they had solved this problem with 3 but I was wrong (though it was greatly improved). The graphics sucked, period. Sorry, after playing Sacrifice (came out in 2000), GTA looks like crap, and the post-rendering filters are just a cheap way of covering up how low poly everything is, along with the lowres textures. Halo has graphics on its side, but my question is whether it's gameplay with retain that 'console' quality. PC games are often more complex than console games these days since there are less limitations in certain respects. I just hope Halo does not follow the direct-port route, since that would be a waste.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
  9. Re:Why so long for the PC port? by EMR · · Score: 3, Insightful

    well, it wasn't that it was going to be difficult or take a long time... It's that M$ wanted to MILK the game for everything they could so they could get people to by their X-Box..

  10. Finally ... by tjwhaynes · · Score: 4, Insightful
    So here we are, umpteen months after the launch of the XBox and the debut of Halo on Xbox. Its been a while since the launch of the XBox and for a lot of that time, Halo has been the only thing worthy of buying an Xbox for.

    Now we get the announcement that the PC/Mac version will be another 12 months away. Odd that a game which was originally developed for the PC/Mac should take so long to reach it's original target platform.

    Such a delay can be interpretted in many ways and unless hanging around on the hbo servers making a nuisance until questions are answered actually has an effect, we'll probably never know precisely why the timeline looks like it does.

    My personal rumour mill suggests that moving the project to the XBox opened out the graphic capabilities and closed down the outright flexibility of the game. Given any console controller, there is a limit to the number of controls and options you can present to a player. A mouse is actually the perfect tool for directing strategy on a map. Keyboards allow for many 'fast' commands and more complex controls. So the first thing you cull when moving to a console is the complexity of the interface between player and game.

    PC/Macs also offer a more established platform for excessive memory usage, something which tends to be tight on a console. So the next thing to bin on a console is enormous worlds loading in the background as you cross 'tile' boundaries.

    So Halo is another year away. And no Linux version either. Lets hope that the restrictions that the console version imposed are loosened/removed from the PC/Mac version. And lets hope that some of the more exotic ideas that originally made Halo sound like the next generation of gaming actually make it back in.

    Cheers,

    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  11. OK great. Now what about an Oni sequel? by JamieF · · Score: 3, Informative

    Halo, some FPS on the Xbox, whee. But I really enjoyed Oni, which is available on multiple platforms, but will never have a multiplayer version nor sequels because the same company that made Oni made Halo, and that company is now part of MS.

    Go play Oni, it's like $9.00 now new. It's hella fun, but disappointing because as cool as it is, it has no future. :(

    Maybe MS will resurrect Oni as a product and keep it alive? OK, I'm just dreaming. But if they are porting Halo maybe they would make sequels / expansion packs to Oni.

  12. Re:Nice anti-Xbox move by Aqua+OS+X · · Score: 3, Informative

    Ya, but playing a multiplayer game on a console is awesome. You can yell at your buddies in the room, the game is social, and it is not exclusive to LAN adn 'net geeks. This is why GoldenEye did so well a few years ago. Nothing can beat a smart first person shooter with good multiplayer games and a hand full of controllers.

    Futhermore, Halo 2 for the xbox will probaby be out a good year before it comes out for MacOS and Windows....that is, if it -ever- comes out for MacOS and Windows. Remember, Bungie only promised a Mac and PC verion of 'Halo'...not it's sequels.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  13. Re:Why all the backlash against Xbox? by Chicane-UK · · Score: 3, Insightful

    I think the backlash (at least from my point of view) really centres around Halo on the Xbox for a number of reasons.

    Firstly, it is one of only about 2 or 3 games I could ever see myself buying an Xbox for. I made the same mistake, buying a PS2 exclusively for Gran Turismo 3 - the game totally lived up to my expectations, but in the end I had my fun with it and sold it on, at a loss - you can only play one game for so long.

    Secondly.. PC people are especially pissed that Microsoft effectively stole Halo away from us. We waited and we waited (I can still remeber flicking through a PC magazine some 3 or 4 years ago) and then we heard the news that it would be an exclusive for Microsofts new console.. and I was determined not to waste my money on an Xbox, but rather wait for it to come to the PC.

    Thirdly.. you pretty much hit the nail on the head in your post (unless it was an accident) - you only mention Halo. Its the game that got your friends interested, and its the game you spend the evenings playing. I too have played Halo on the Xbox many times and I love the game.. but I dislike the Xbox, and I hate trying to play an FPS on a joypad! Bleugh!

    At least we have a date.. I can wait those 12 months.

    --
    "Hey! Unless this is a nude love-in, get the hell off my property!!"
  14. In other news... by merlyn · · Score: 4, Insightful
    According to this news article, $RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR_ A_PIM_OR_A_GAME_OR_SOMETHING_ELSE is finally on its way to the $PLATFORM_THAT_I_USE and $RANDOM_OTHER_PLATFORM_THAT_I_COULD_NOT_CARE_LESS_ ABOUT. $SOME_COMPANY is handling the $PLATFORM_THAT_I_USE version, and $SOME_OTHER_COMPANY is working on the $RANDOM_OTHER_PLATFORM_THAT_I_COULD_NOT_CARE_LESS_ ABOUT version, but it won't be released untill next summer. The official announcement says "$RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR _A_PIM_OR_A_GAME_OR_SOMETHING_ELSE for $PLATFORM_THAT_I_USE is expected to be available in summer 2003. The $RANDOM_OTHER_PLATFORM_THAT_I_COULD_NOT_CARE_LESS_ ABOUT version is also expected to be available in 2003. Additional information regarding game content, features and enhancements will be announced at a later date." We can only assume they have some cool new features up their sleeves, maybe we'll be seeing $RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR_ A_PIM_OR_A_GAME_OR_SOMETHING_ELSE with even better graphics, optimized for the new $WINDOW_MANAGER_OR_MAYBE_VIDEO_CARD_OR_SOMETHING? Anyway, this is certainly a huge relief to many gamers who thought they may never see $RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR_ A_PIM_OR_A_GAME_OR_SOMETHING_ELSE on their home $PLATFORM_THAT_I_USE. For details check their $SLASHDOTTED_WEBSITE.
    {sigh}

    Don't the editors ever think to add maybe even two or three words to describe even the category of a random proper noun that some of us might not have heard of?

  15. Great point... by artemis67 · · Score: 3, Interesting

    Sitting next to Doom 3 on the shelf, this thing is going to look like a relic of a bygone era. It's too bad Bungie really screwed this one up. And I'm not even sure it gave X-Box the big boost it was supposed to.

    A year ago, I was really jazzed about Halo. Now, I would suggest that Bungie forget about giving Mac and PC users some warmed-over port of a two year old console game.

  16. You know by Treeluvinhippy · · Score: 3, Funny

    It just won't be the same. I mean how can you get the same X-Box experience by playing Halo with a halfway decent controller?

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    >