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Halo for the PC and Mac

smelialichu writes "According to this news article, Halo is finally on its way to the PC and Mac. Gearbox is handling the PC version, and Westlak Interactive is working on the Mac version, but it won't be released untill next summer. The official announcement says "Halo for PC is expected to be available in summer 2003. The Macintosh version is also expected to be available in 2003. Additional information regarding game content, features and enhancements will be announced at a later date." We can only assume they have some cool new features up their sleeves, maybe we'll be seeing Halo with even better graphics, optimized for the new Radeon? Anyway, this is certainly a huge relief to many gamers who thought they may never see Halo on their home PC's."

6 of 261 comments (clear)

  1. How Sad by PhreakinPenguin · · Score: 4, Interesting

    The guy posting the article link is from the site it's at? Jesus, that story came out about 2 days ago and this guy is pimping his site with. No dignity.

    --


    My sig of choice is Marlboro
  2. Something worth mentioning by Y-Crate · · Score: 5, Insightful

    A lot of people have complained about how Halo was transformed over several years into several very different games. They like to blame Microsoft for this.

    That would be a mistake, I'm afraid.

    I read an interview with one of the Halo team members not too long ago where he explained that the team willingly threw out what they had on several occasions to start over anew because they came up with a better way of doing things.

    Few people seem to know Halo started out as an RTS! The warthog (jeep) was something they were playing around with for some time as an extension of that project, and they had so much fun with it, they ended up creating an entire game around it. A 3rd person shooter.

    Then, they threw that out and went for first person.

    And abandoned the whole "We'll simulate the entire surfance of Halo and let you wander around doing what you wish, ala Morrowind" idea.

    These were THEIR decisions.

    The one negative aspect of Halo you can blame Microsoft for is the fact they imposed time constraints on the team. Halo needed to be ready and thoroughly bug tested by November 2001. They didn't have all the time they needed to make all the levels as nice as they could have been, and that is why there is some pretty awful repetition.

    Give credit and blame where they are due, but don't blame Microsoft for every damn thing you don't like about Halo, or why feature X that was described in 1999 didn't make it into the Golden Master copy 2 years later.

    1. Re:Something worth mentioning by SimplyCosmic · · Score: 5, Insightful

      You've forgotten the one, simple and probably most important thing that we [i]can[/i] blame Microsoft for.

      The fact that PC and Mac users will end up with a warmed-over port that should have been out last year, but has been put on ice solely to benefit the XBox.

      Add to this the fact that it's a port from Gearbox Software, which with their track record means it'll be supported for a few short months, then all updating will cease no matter how many critical bugs remain.

      "Microsoft issued a media alert to formally announce the development of Halo for Windows and the Mac," says the press release.

      Oh thank god, now development can start on ports to Windows and Mac of a game that was originally developed for Windows and Mac.

      *sigh*

  3. Re:Macintosh -- What API? by Etcetera · · Score: 4, Insightful

    Much like they half-assed the ports of IE to other systems.

    Although that definitely used to be the case (IE 4.5 for Mac - let along Office 4.2.1 (!) ), the Mac versions of MS programs are now all written by a specific sub-unit of MS, the Macintosh Business Unit, and are generally considered best-of-breed. In other words, they are not direct ports, but are (re-)written specifically with the Mac in mind.

    The Mac versions of Office and IE are considered by many to be better and more standards compliant that the Windows versions.

  4. Finally ... by tjwhaynes · · Score: 4, Insightful
    So here we are, umpteen months after the launch of the XBox and the debut of Halo on Xbox. Its been a while since the launch of the XBox and for a lot of that time, Halo has been the only thing worthy of buying an Xbox for.

    Now we get the announcement that the PC/Mac version will be another 12 months away. Odd that a game which was originally developed for the PC/Mac should take so long to reach it's original target platform.

    Such a delay can be interpretted in many ways and unless hanging around on the hbo servers making a nuisance until questions are answered actually has an effect, we'll probably never know precisely why the timeline looks like it does.

    My personal rumour mill suggests that moving the project to the XBox opened out the graphic capabilities and closed down the outright flexibility of the game. Given any console controller, there is a limit to the number of controls and options you can present to a player. A mouse is actually the perfect tool for directing strategy on a map. Keyboards allow for many 'fast' commands and more complex controls. So the first thing you cull when moving to a console is the complexity of the interface between player and game.

    PC/Macs also offer a more established platform for excessive memory usage, something which tends to be tight on a console. So the next thing to bin on a console is enormous worlds loading in the background as you cross 'tile' boundaries.

    So Halo is another year away. And no Linux version either. Lets hope that the restrictions that the console version imposed are loosened/removed from the PC/Mac version. And lets hope that some of the more exotic ideas that originally made Halo sound like the next generation of gaming actually make it back in.

    Cheers,

    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  5. In other news... by merlyn · · Score: 4, Insightful
    According to this news article, $RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR_ A_PIM_OR_A_GAME_OR_SOMETHING_ELSE is finally on its way to the $PLATFORM_THAT_I_USE and $RANDOM_OTHER_PLATFORM_THAT_I_COULD_NOT_CARE_LESS_ ABOUT. $SOME_COMPANY is handling the $PLATFORM_THAT_I_USE version, and $SOME_OTHER_COMPANY is working on the $RANDOM_OTHER_PLATFORM_THAT_I_COULD_NOT_CARE_LESS_ ABOUT version, but it won't be released untill next summer. The official announcement says "$RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR _A_PIM_OR_A_GAME_OR_SOMETHING_ELSE for $PLATFORM_THAT_I_USE is expected to be available in summer 2003. The $RANDOM_OTHER_PLATFORM_THAT_I_COULD_NOT_CARE_LESS_ ABOUT version is also expected to be available in 2003. Additional information regarding game content, features and enhancements will be announced at a later date." We can only assume they have some cool new features up their sleeves, maybe we'll be seeing $RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR_ A_PIM_OR_A_GAME_OR_SOMETHING_ELSE with even better graphics, optimized for the new $WINDOW_MANAGER_OR_MAYBE_VIDEO_CARD_OR_SOMETHING? Anyway, this is certainly a huge relief to many gamers who thought they may never see $RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR_ A_PIM_OR_A_GAME_OR_SOMETHING_ELSE on their home $PLATFORM_THAT_I_USE. For details check their $SLASHDOTTED_WEBSITE.
    {sigh}

    Don't the editors ever think to add maybe even two or three words to describe even the category of a random proper noun that some of us might not have heard of?