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Halo for the PC and Mac

smelialichu writes "According to this news article, Halo is finally on its way to the PC and Mac. Gearbox is handling the PC version, and Westlak Interactive is working on the Mac version, but it won't be released untill next summer. The official announcement says "Halo for PC is expected to be available in summer 2003. The Macintosh version is also expected to be available in 2003. Additional information regarding game content, features and enhancements will be announced at a later date." We can only assume they have some cool new features up their sleeves, maybe we'll be seeing Halo with even better graphics, optimized for the new Radeon? Anyway, this is certainly a huge relief to many gamers who thought they may never see Halo on their home PC's."

66 of 261 comments (clear)

  1. 3 years in the making; finally by program21 · · Score: 2, Funny

    And it only took MS 3 years to get a PC version of a game originally developed for the PC.

    --
    This has been a test. Had this been a real emergency, we would have fled in terror and you would not have been informed.
    1. Re:3 years in the making; finally by jordanda · · Score: 2, Interesting

      It only took three years for the general PC market to catch up with the power of the X-box. Not everyone has a GeForce 3+ yet and Halo relies strongly on programmable pixel shaders. The effects for surfaces like ice and water are amazing and cannot be replicated on current (by current I mean what most everyone has, not GeForce 3+) video cards. Halo is a lot better game because it cut out inferior systems like PS2, Gamecube and low-level PCs.

    2. Re:3 years in the making; finally by XaXXon · · Score: 2

      Not everyone has a GeForce 3+ yet and Halo relies strongly on programmable pixel shaders.

      While I can't argue as to whether or not Halo relies strongly on programmable pixel shaders, I can say that the graphics weren't that impressive. The Quake3 engine has comperable graphics (imho), and has run on boards 3 generations older than a GF3. I was playing it on my TNT 2 Ultra. Also, always remember that consoles can have a lot of pretty graphics because they only rasterize to 640x480.

      Another thing is that PCs have far more CPU power than any console. I believe that an XBox is ~700MHz Celeron. Since a good portion of the appeal of Halo is in the physics (surely not the level design..), this should translate well to the PC and maybe even be better? And when it does come out, I bet it doesn't require a board with pixel shaders.

    3. Re:3 years in the making; finally by zeno_2 · · Score: 2
      (who got purchase by MS) That is only a rumor. MS worked with Bungie to create the game, but they did not purchase the company. Unless you know something that Bungie doesn't know...

      Hmm.. a quick google search found the answer

      XBox / Bungie interview

      Try searching google for bungie and microsoft and you'll see more then enough proof. And I dont think Microsoft really helped bungie much, if they did it was after the sale and it was help to port it to xbox..

    4. Re:3 years in the making; finally by jordanda · · Score: 2, Insightful

      Sure. Halo isn't pushing many more polys than Quake 3 but it is quality and not quantity, my friend. Quake 3 (and derivatves thereof) don't take advantage of programable shaders and therefore can't do some of the incredible effects you see in Halo.

      My favorite effect is the ice reflection. That cannot be done in software in real-time. The best Quake 3 can do is put a nice texture on it. Halo actually reflects and distorts the environment. The lighting effects also add a lot more depth to the environment.

      Halo is the direction everyone is going. Programmable shaders are going to do for games what 3D acceleration did for games years ago. It is the next big thing and if you don't believe me then look at the Doom 3 project.

      As for X-box's Celeron chip, X-box has a BUS that is more games oriented so it doesn't need a huge on-board catch.

    5. Re:3 years in the making; finally by bnenning · · Score: 2
      The very first demo (I think) was at MacWorld in 1999, where it ran on a G3 with an ATI Rage 128. From Mac Gamer's Ledge:

      Bungie Software was featured in Apple's keynote address and used that feature to unveil Halo, a 3rd person game that wowed the keynote crowd...Currently, Halo is expected to release during the first half of 2000, simultaneously for Mac and PC.
      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    6. Re:3 years in the making; finally by Anonvmous+Coward · · Score: 2, Troll

      Ahhh that's right. The p3 550 was the 'minimum requirement', and it started a huge debate on the game site that I frequented. Anybody remember next-generation.com (later called dailyradar.com)? Heh.

      People were upset that the minimum requirements were so high at the time. Assuming that's true (and who knows, right?) that would have been rather steep in the year 2000. Personally, I think they made a good choice with XBOX. Halo will probably be purchased frequently for the next two years. That's harder to do on a PC where the market is already over-saturated with FPS shooters.

      About your sig:

      "chmod a+x /bin/laden" -- My boss used to have a poster on his wall that was similar: 'rm -f /bin/laden'

      Heh. I hope I quoted it properly. :)

    7. Re:3 years in the making; finally by the+eric+conspiracy · · Score: 2

      It only took three years for the general PC market to catch up with the power of the X-box.

      The early Halo demos were shown on a ATI Rage 128 based Mac G4 three years ago. Halo was origianlly designed to be a Mac/PC game that would run on commonly available hardware.

      What is important in games is not the glitz, but the quality of the game paly, which is what has always put Bungie games at the top of the heap.

    8. Re:3 years in the making; finally by Aqua+OS+X · · Score: 2

      It was first demo'ed on a Mac, however Halo was always intended to be released on both Windows and MacOS. Bungie hasn't made a Mac-only game in a long long time. I highly doubt they would ever even consider making a huge mac-only title again. There's just too much money to be made with a Windows version.

      --
      "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  2. I'm glad to hear this, but... by NeoSkandranon · · Score: 3, Insightful

    Sad thing is, by the time Halo hits shelves, unless they do some enhancement, it will be Old News, and the Next Big Thing will be here.

    --
    If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    1. Re:I'm glad to hear this, but... by Spy+Hunter · · Score: 2

      No, the real sad thing is, Halo never deserved to be the Big Thing in the first place. It's an OK game I guess, but it can't touch the real greats like Half-Life or Goldeneye for fun. What I wish is that someone would port Goldeneye to the PC. I don't even care if they didn't enhance it, it would still be able to stand up to any PC game now on the market in sheer funness.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    2. Re:I'm glad to hear this, but... by Spy+Hunter · · Score: 2

      Well, I've never had much luck with any emulator but UltraHLE, which IMHO is a work of genius, but it isn't being developed anymore. I haven't tried any emulators recently though. But there's no mouselook, which to me is a big deal. If I'm playing a PC FPS, I expect mouselook. And decent network play. And an emulator will always require much more of a PC than a native game. Goldeneye would probably run smooth as silk on my old machine as a port (the graphics, while they have held up well, do have very low polygon counts and small textures compared to most computer games), but there's no way an emulator is going to run very fast at all. UltraHLE was the fastest I've seen by a mile and Goldeneye still ran slowly on my machine (I tried it, had glitches). Mario 64 was fun though :-)

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  3. How Sad by PhreakinPenguin · · Score: 4, Interesting

    The guy posting the article link is from the site it's at? Jesus, that story came out about 2 days ago and this guy is pimping his site with. No dignity.

    --


    My sig of choice is Marlboro
  4. Why wait if it's that big a deal? by donnacha · · Score: 2

    Anyway, this is certainly a huge relief to many gamers who thought they may never see Halo on their home PC's.
    Huge relief? Jesus, why don't they just shell out $225 for the Halo/Xbox bundle?
    1. Re:Why wait if it's that big a deal? by donnacha · · Score: 2

      Why.. Or they hate the damn XBOX controllers? Or they dislike MS (in which case they wouldn't pay for the game anyway, but would love to pirate it.)...
      In that case they should cost M$ money by buying an Xbox, mod it and download Halo. You can't really go wrong in terms of a $199 console, especially if you're not tied into playing $50 per game.

      And as for the controllers, playing an Xbox while sitting in an armchair in front of our TVs has to to be better then spending further hours hunched in front of our PCs.

    2. Re:Why wait if it's that big a deal? by morgajel · · Score: 2

      Because I'm a broke college kid?
      I'm happy when I can pay for maintainence on my computers...

      "sweet, I'll be able to afford that new heatsink fan tomorrow- I just hope that the current one doesn't freeze up....that grinding noise is BAD...."

      --
      Looking for Book Reviews? Check out Literary Escapism.
    3. Re:Why wait if it's that big a deal? by Anonvmous+Coward · · Score: 2

      "Because I won't under any circumstances buy a Microsoft product?"

      Oh that's not a problem then. Most of what MS sells was developed by other people. ;)

    4. Re:Why wait if it's that big a deal? by donnacha · · Score: 2

      Because I won't under any circumstances buy a Microsoft product
      Bully for you but it doesn't change the essense of my question which was about why people didn't buy one (heavily subsidized) Microsoft product instead of waiting for a different MS product to be released.

      BTW, those of you who pointed out that FPSs suck without a mouse, good point, should have thought of that myself.

      You, however, Moofie, can sit at the back of the class.

    5. Re:Why wait if it's that big a deal? by donnacha · · Score: 2

      No, you're wrong. I'm glad to know that there's at least one user on slashdot that doesn't believe the "income = money loss" myth that everyone else seems to propagate.
      No, Wheany is wrong. And his name sounds funny too.

      His argument is that the purchase of an Xbox doesn't cost MS money because a)they'll make royalties on the games we can't resist buying and b)simply buying a unit assists MS's effort to build a user base that is attractive to developers.

      If, as I suggested to the MS-hostile poster, he uses solely downloaded pirate or homebrew games he won't be giving MS any royalties and certainly less than they'll make on his purchase of the PC version of Halo. Secondly, adding to the Xbox userbase without buying games actually makes their userbase less attractive to developers: if you have one million users who are, on average, only buying, say, two games a year, that's terrible because it suggests that you've captured a particularly thrifty demographic and can expect any future growth in your userbase to spend at more or less the same rate. That sort of rep is death to any console.

    6. Re:Why wait if it's that big a deal? by donnacha · · Score: 2

      If the store sells an XBox, it shows that this is a product that sells, and the store orders more units. Microsoft ships them these units and gets money from them in return.
      You have a point but, from what I've seen of the specialty stores like Electronics Boutique, there real interest is in getting you to buy games and accessories along with the console. I've heard that the profit on the console is only $20 or something, hardly world it for a sizeable product with a years warranty i.e. possible paperwork and hassle for the store. In a sense, the store too is selling the basic console at a loss in order to smooth the way for future sales. If they see a disproportionate number of people buying Xboxes but not making ancillary purchases, the idea will soon get around that, for whatever reason, the Xbox doesn't offer as rich a harvest as the other consoles (actually, I've heard that this impression has already been growing). So, which console do you think the average manager of a games store is going to tell his staff to push?

      All of this, however, is merely a short-term set-back for MS, taking the longer view, they've already won.

  5. Something worth mentioning by Y-Crate · · Score: 5, Insightful

    A lot of people have complained about how Halo was transformed over several years into several very different games. They like to blame Microsoft for this.

    That would be a mistake, I'm afraid.

    I read an interview with one of the Halo team members not too long ago where he explained that the team willingly threw out what they had on several occasions to start over anew because they came up with a better way of doing things.

    Few people seem to know Halo started out as an RTS! The warthog (jeep) was something they were playing around with for some time as an extension of that project, and they had so much fun with it, they ended up creating an entire game around it. A 3rd person shooter.

    Then, they threw that out and went for first person.

    And abandoned the whole "We'll simulate the entire surfance of Halo and let you wander around doing what you wish, ala Morrowind" idea.

    These were THEIR decisions.

    The one negative aspect of Halo you can blame Microsoft for is the fact they imposed time constraints on the team. Halo needed to be ready and thoroughly bug tested by November 2001. They didn't have all the time they needed to make all the levels as nice as they could have been, and that is why there is some pretty awful repetition.

    Give credit and blame where they are due, but don't blame Microsoft for every damn thing you don't like about Halo, or why feature X that was described in 1999 didn't make it into the Golden Master copy 2 years later.

    1. Re:Something worth mentioning by SimplyCosmic · · Score: 5, Insightful

      You've forgotten the one, simple and probably most important thing that we [i]can[/i] blame Microsoft for.

      The fact that PC and Mac users will end up with a warmed-over port that should have been out last year, but has been put on ice solely to benefit the XBox.

      Add to this the fact that it's a port from Gearbox Software, which with their track record means it'll be supported for a few short months, then all updating will cease no matter how many critical bugs remain.

      "Microsoft issued a media alert to formally announce the development of Halo for Windows and the Mac," says the press release.

      Oh thank god, now development can start on ports to Windows and Mac of a game that was originally developed for Windows and Mac.

      *sigh*

    2. Re:Something worth mentioning by Saint+Fnordius · · Score: 2

      Whatever the decisions were, and whoever made them were bad decisions in the long run.

      The thing that made pre-Microsoft Bungie so fun was the fact that the games had an engaging storyline. The Marathon series for the Macintosh was fun because it was so original with mad AIs guiding the player along a twisted story. Myth presented a world mired in horrific war, with a deep layer of lore behind the plot line. Halo and Oni were developed as plots, then the game maps designed to meet the demands of the story.

      After the buyout, this story aspect began to suffer. Oni got sanitised (some early demos had more wounds and blood), and Halo's MMORPG premise got axed. I don't know how much of the storyline survived, and I'm not sure if I want to know.

      Bungie had its moment, but Microsoft has killed the goose that laid the golden egg. It's hard to keep a scrappy attitude when you're owned by the largest software maker around.

  6. Re:Peak of gaming by idfrsr · · Score: 2, Interesting

    I would have to disagree....

    gaming peaked with Space Invaders, that was the lounge table. You know where could sit down, and the screen was in the table...man that was sweet

    --
    "The large print giveth, and the small print taketh away" -Tom Waits
  7. Macintosh -- What API? by TraumaHound · · Score: 2, Interesting
    I think the most interesting aspect to this news is speculating as to what graphics API the Mac version is going to use.

    Correct me if I'm wrong, but there is no Direct3D port for the Mac. In fact, isn't Apple pushing OpenGL accelerationg heavily for OSX? So, is Microsoft going to go to the trouble of porting DirectX 8/9 to OSX or are the going to allow the developers to use OpenGL? To me, neither of those sounds like likely options, but if I had to guess, I'd think that they'd half-ass a port of DirectX. Much like they half-assed the ports of IE to other systems.

    Or is there some third option I'm missing?

    1. Re:Macintosh -- What API? by Etcetera · · Score: 4, Insightful

      Much like they half-assed the ports of IE to other systems.

      Although that definitely used to be the case (IE 4.5 for Mac - let along Office 4.2.1 (!) ), the Mac versions of MS programs are now all written by a specific sub-unit of MS, the Macintosh Business Unit, and are generally considered best-of-breed. In other words, they are not direct ports, but are (re-)written specifically with the Mac in mind.

      The Mac versions of Office and IE are considered by many to be better and more standards compliant that the Windows versions.

  8. Re: Nice anti-Xbox move by Glonk · · Score: 3, Insightful
    I have heard that Halo is the only good game (ie reason to buy) an xbox - no its out on PC the one reason to buy an xbox is gone.
    Except it's not out on the PC now, it's slated to come out in Summer 2003. A full year and 3/4 after Halo came out, and also right around the time Halo 2 should be coming out on the Xbox.

    Maybe MS is trying to get the PC gamers to play the nearly 2 year old version of Halo, and if they like it they'll need to buy an Xbox to enjoy Halo 2.

    Either way, I don't think it'll affect Xbox sales negatively at all. If people were going to buy Xbox for Halo, they would have done it in the 2 years before the PC version came out...
  9. Re:XBox Live by blowdart · · Score: 3, Informative
    Except you don't have to subscribe to anything to play multiplayer HALO. Take a look at www.xbconnect.com

    The only drawback is NTSC consoles cannot play against PAL ones.

  10. Re:Peak of gaming -- id software by XaXXon · · Score: 2

    With how far gaming has gone in the last 12 years, isn't it amazing that id software is still on top?

    Commander Keen came out in 1980. id software is still on top with their Quake3 engine, and is poised to re-define real-time consumer-grade graphics with Doom3.

    After all this time, the only company to do anything to challenge id's throne has been Epic Megagames, but the best they've done is beat id to the punch with their unreal2 engine that is just an evolutionary step from Quake3, while Doom3's graphics appear to be revolutionary.

  11. Better graphics? Me thinks not! But... by Traa · · Score: 3, Informative

    I am wondering if the poster has actualy played Halo or if he/she bases their opinion on the horrid .mov files of Halo gameplay. Because if there is one thing that does not need to be improved about the game it is the graphics. That said, I am hoping that the time spend before the PC release is spend on the three things missing/bad about Halo:
    - the oft mentioned level repetion (I am willing to swallow this as a time contraint mistake trying to release the XBox version).
    - network play. Not a thing you want to try with the XBox version. This will be the biggest issue making the game fail or succeed on the PC.
    - user interface / customizing settings. We (the gamers) need mouse input, and we need to be able to mess with settings. Having the FOV (field of view) set to something less then 90 degrees ticked me off pretty badly.

    Just in case those great people at Bungee/Microsoft are reading this, I would hope that you guys would consider letting us save the game (quicksave!) when we feel like it. Checkpoints are silly, anoying and show that some of the programmers are just to lazy to figure out how to save gamestate at any moment (instead of the checkpoint right after a horrible battle leaving you with 1% health). No really, I 'broke' my Oni game CD 4 hours into the game after getting so pissed about this lacking feature.

    Besides those minor issue *grin* Halo is ofcourse the greatest game ever!

    1. Re:Better graphics? Me thinks not! But... by Traa · · Score: 2

      I know it is not programmer laziness, just teasing them with that. I did give an explenation of why I didn't like this system though. The checkpoints are mostly 'after' a heavy battle area and you don't know exactly where they are. I found myself cursing when walking though some of them with only a few percent health left ... knowing I would never survive the next battle. Back to the beginning of that level it was, so much fun on those repetitive spaceship corridor levels. Not.

      As far as I am concerned, this is an actual Bungie feature. As you mentioned in the game Marathon and also in Oni. I just don't get it.

    2. Re:Better graphics? Me thinks not! But... by silentbozo · · Score: 2

      At least they let you save. Anyone remember Dark Forces? After battling the droid trooper prototype *12* times, each time having to fight my way through the ENTIRE level, I was about ready to go insane. Of course, I always played first person shooters on the most difficult setting...

  12. Bungie=proof that Microsoft is evil by Gizzmonic · · Score: 2, Offtopic
    Forget their bad software (which has improved a lot over the years). Forget their strongarm (and illegal) business tactics.

    For people who have been with Bungie since the original marathon, this is totally proof of MS's evil.

    Bungie brought great gaming in the dark days of the Mac...they put twists on the FPS that were later imitated by the big boys at id (such as enemies getting mad at each other).

    As soon as Bungie got acquired by MS, they rushed the terrible Oni out the door (obviously half-finished) and went Xbox only. I might have to buy one of those hideous green beasts (used, of course) just to play that excellent game called Halo.

    On a completely unrelated topic, has anyone noticed that there's something different about the karma? It's now "excellent" on mine instead of a number. Anyone else getting this?

    I hope this isn't permanent...I like to keep my karma around 30 (close to my age :). If it got too high , I would burn it, and it would make me feel younger :).

    Now I'm stuck with "Excellent," which was great on my first-grade conduct report, but seems a bit off for Slashdot. I need the objectivity of numbers!

    What would the Hindus do if their karma wasn't measured in numbers? They'd have no idea if they were being reborn as a flea or a donkey! :)

    --
    (-1, Raw and Uncut is the only way to read)
  13. They missed the train (by a year) by quantax · · Score: 3, Insightful

    When I first played Halo (on a friend's xbox), it was fun, enjoyable and all that good stuff. It had the ability to amuse me for a couple hours or so, but got old after a couple weeks. If they are planning on doing a 75% recycle (25% new content/features), I do not think Halo will be anything close to what Half-Life was to the PC FPS community. Their only chance to make Halo a massive hit on the PC is to make sure it has extensive mod support and good communication with the mod developers. Gearbox did a great job with Opposing Forces, Blue Shift, and Half-life PS2, so they have that in their favor, but in general console to PC conversions generally seem lacking. GTA3 is a good example of this: I had never played GTA3 before when the PC version came out. According everyone I talked to, it had sweet graphics, awesome gameplay, the interesting music feature, etc. However, once I started playing it I was sorely dissappointed, especially by the graphics and gameplay. I was never a big fan of GTA1 or 2 since the gameplay was way too simple, but I figured they had solved this problem with 3 but I was wrong (though it was greatly improved). The graphics sucked, period. Sorry, after playing Sacrifice (came out in 2000), GTA looks like crap, and the post-rendering filters are just a cheap way of covering up how low poly everything is, along with the lowres textures. Halo has graphics on its side, but my question is whether it's gameplay with retain that 'console' quality. PC games are often more complex than console games these days since there are less limitations in certain respects. I just hope Halo does not follow the direct-port route, since that would be a waste.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
  14. "revolutionary" graphics engines. by Christopher+Thomas · · Score: 2

    After all this time, the only company to do anything to challenge id's throne has been Epic Megagames, but the best they've done is beat id to the punch with their unreal2 engine that is just an evolutionary step from Quake3, while Doom3's graphics appear to be revolutionary.

    How, precisely, is *either* of these revolutionary?

    We've had fully-3D environments with all degrees of freedom of viewing since Descent. We've also had environmental audio, smoke, and complex lighting for a few years now.

    We've also had fully scriptable game engines for a while.

    What will either of these engines bring beyond slightly more complex models and slightly more polished lighting and environment? We're at the point where there isn't much revolutionary to _add_.

    1. Re:"revolutionary" graphics engines. by 0x0d0a · · Score: 2

      I can think of a couple of things to improve in the engine.

      Fancy dynamic shadowing makes stuff look better. Doom 3 uses some impressive stuff here.

      More tricks like bump-mapping to produce an environment that looks "better" than you can do with the existing number of polygons.

      Real-time raytracing (not that far away, anymore, though you'd hardly get high-quality PovRay final render results).

      Better physics models. I honestly think that current games should blow a bit less CPU time on traditional graphics tasks and more on physics modeling. Make trees sway and be pushable. Make rocks roll and bounce downhill. Make buildings crumble. Make ice break (not in a scripted manner, but through good physics modeling).

      I do agree with your point that a good engine doesn't have that much to do with a good game. Anachronox used the aging Quake 2 graphics engine, with the same tired old effects, and was a ton of fun. Quake 3 was visually impressive (when released), but not that much fun to play.

  15. FPS with mouse aiming by Myco · · Score: 2, Insightful
    One of the biggest complaints I've heard about Halo from people used to playing FPSes on a PC is that you don't have a mouse, so aiming is slow and tedious and hence no fun. It will be interesting to see how much of a difference this makes in the game.

    It would be particularly cool if Xboxers and PCers could play together in the same game, but I doubt it'll happen that way.

  16. Re:Why so long for the PC port? by EMR · · Score: 3, Insightful

    well, it wasn't that it was going to be difficult or take a long time... It's that M$ wanted to MILK the game for everything they could so they could get people to by their X-Box..

  17. it's all about immersion by XaXXon · · Score: 2

    have you seen the screenshots? They're *gorgeous*. The level of immersion in Doom3 will be crazy -- it's all about believing that you're really there. The lighting is really where Doom3 excels. It's able to do things we've never seen before. I have a feeling it'll be the first game to scare me since playing doom in the dark at 2am.

    The gameplay will probably be very similar to everything else we've seen, but as I stated in my original comment, the graphics are unlike anything we've seen before in real-time, consumer-grade graphics.

    1. Re:it's all about immersion by Christopher+Thomas · · Score: 2

      have you seen the screenshots? They're *gorgeous*. The level of immersion in Doom3 will be crazy -- it's all about believing that you're really there. The lighting is really where Doom3 excels. It's able to do things we've never seen before. I have a feeling it'll be the first game to scare me since playing doom in the dark at 2am.

      Again, how is this a _revolution_? It's more of the same at higher polycount and crunching power. _Yes_, it looks great and almost certainly plays great. That doesn't make it a fundamental _technological_ leap.

      Sorry if I'm sounding cranky, but I'm tired of "revolutions" being touted every couple of years when a better-than-average game comes out.

  18. Finally ... by tjwhaynes · · Score: 4, Insightful
    So here we are, umpteen months after the launch of the XBox and the debut of Halo on Xbox. Its been a while since the launch of the XBox and for a lot of that time, Halo has been the only thing worthy of buying an Xbox for.

    Now we get the announcement that the PC/Mac version will be another 12 months away. Odd that a game which was originally developed for the PC/Mac should take so long to reach it's original target platform.

    Such a delay can be interpretted in many ways and unless hanging around on the hbo servers making a nuisance until questions are answered actually has an effect, we'll probably never know precisely why the timeline looks like it does.

    My personal rumour mill suggests that moving the project to the XBox opened out the graphic capabilities and closed down the outright flexibility of the game. Given any console controller, there is a limit to the number of controls and options you can present to a player. A mouse is actually the perfect tool for directing strategy on a map. Keyboards allow for many 'fast' commands and more complex controls. So the first thing you cull when moving to a console is the complexity of the interface between player and game.

    PC/Macs also offer a more established platform for excessive memory usage, something which tends to be tight on a console. So the next thing to bin on a console is enormous worlds loading in the background as you cross 'tile' boundaries.

    So Halo is another year away. And no Linux version either. Lets hope that the restrictions that the console version imposed are loosened/removed from the PC/Mac version. And lets hope that some of the more exotic ideas that originally made Halo sound like the next generation of gaming actually make it back in.

    Cheers,

    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  19. Re: Nice anti-Xbox move by analog_line · · Score: 2

    Pretty much, the people who wanted an Xbox originally have already gotten it. The people who were waiting for a price drop have already gotten it as well (or may by Christmas, but everything game-wise gets a Christmas boost). Microsoft ought to be looking to expand into the casual gamer crowd/those of us who don't like, don't care, or actively dislike the Xbox.

    The preception remains, true or not, that "Halo is the only reason to get an Xbox". They just removed that reason by announcing it's release, ever. If people have waited for this long, they'll wait another year, and not bother with the $200 for the Xbox.

    Personally, I don't care about Halo, and I'm one of those actively against the Xbox, for reasons beyond its pathetic library of games (PC ports, PS2 and Dreamcast ports, and crappy games, with the odd good one hidden here and there under the massive piles of crap) its crappy controller, and the fact that unless you have an HDTV, it doesn't look any better than a PS2 or Dreamcast. It's Microsoft trying to dominate another industry and that's worth fighting against actively in my opinion. Microsoft, if their Xbox people were at all thinking straight, should never have allowed a PC port of Halo to exist, ever. Even 2 years after the fact. As one of the meager few games that were both worth anything, and original to the system, their shooting the Xbox in the foot allowing others to play it. That's like Nintendo releasing Mario Sunshine for the PC, stupid.

  20. OK great. Now what about an Oni sequel? by JamieF · · Score: 3, Informative

    Halo, some FPS on the Xbox, whee. But I really enjoyed Oni, which is available on multiple platforms, but will never have a multiplayer version nor sequels because the same company that made Oni made Halo, and that company is now part of MS.

    Go play Oni, it's like $9.00 now new. It's hella fun, but disappointing because as cool as it is, it has no future. :(

    Maybe MS will resurrect Oni as a product and keep it alive? OK, I'm just dreaming. But if they are porting Halo maybe they would make sequels / expansion packs to Oni.

    1. Re:OK great. Now what about an Oni sequel? by 90XDoubleSide · · Score: 2

      Sequel? Why doesn't MS just let them go back and finish the game? Oh, right because they have to make more XBox exclusive titles now. Stopping Oni short was a horrible management descision and pretty much cemented the community's stance that MS was going to hose Bungie over and have them cranking out XBox titles as fast as possible for all eternity.

      --
      "Reality is just a convenient measure of complexity" -Alvy Ray Smith
    2. Re:OK great. Now what about an Oni sequel? by SirSlud · · Score: 2

      Yeah, I have to agree. Oni was an amazing game - to bad the timing didn't seem right for it. It's been a long time since a decent 3rd person figher (remember Final Fight?) hit the market, and Oni got my hopes up for a little revival.

      Unfortunately, that doesn't seem to be the case. As the gaming industry gets larger, expect the number of top-tier games that challenge the status quo to go down, a la music biz.

      --
      "Old man yells at systemd"
  21. Vaperware no longer? by DaHat · · Score: 2

    Now that Halo will be out (or so they say) for the PC we can all go back to waiting for Team Fortress 2... 4 years over due now.

  22. Re:What's the big deal? by WildBeast · · Score: 2

    Well even in Operation Flashpoint you have team members who assist you and you can drive a few vehicules. Still that game wasn't great.

    My favorite XBox games are Hunter: The Reckoning and Outlaw Golf.

    What I'm saying, is that you have to shoot the guy plenty of times and even reload and shoot again before he dies.

    I'm sorry but Halo doesn't impress me and it even gives me headaches. Maybe it's because I've never played an FPS game on a console before, maybe because it sucked or maybe because FPS games aren't made for consoles.

  23. Re:Loki? by DaHat · · Score: 2

    I thought they were dead.

  24. Re:Nice anti-Xbox move by Aqua+OS+X · · Score: 3, Informative

    Ya, but playing a multiplayer game on a console is awesome. You can yell at your buddies in the room, the game is social, and it is not exclusive to LAN adn 'net geeks. This is why GoldenEye did so well a few years ago. Nothing can beat a smart first person shooter with good multiplayer games and a hand full of controllers.

    Futhermore, Halo 2 for the xbox will probaby be out a good year before it comes out for MacOS and Windows....that is, if it -ever- comes out for MacOS and Windows. Remember, Bungie only promised a Mac and PC verion of 'Halo'...not it's sequels.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  25. No, no.... by evilviper · · Score: 2, Funny

    Please don't port Halo over to the PC/Mac... Then people will never know the joys of trying to play it with a 5-friggin-pound controller bigger than their own heads.

    I don't think it's the force-feedback that causes carpal-tunnel... I think it's just caused by holding that damn controller for hours.

    --
    Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    1. Re:No, no.... by evilviper · · Score: 2

      Yeah, good thinking... I post at +2 because I'm a troll. My karma got to +50 because I'm a troll.

      Yet more fuel for those who dislike the /. moderation system.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  26. Re:Why all the backlash against Xbox? by Chicane-UK · · Score: 3, Insightful

    I think the backlash (at least from my point of view) really centres around Halo on the Xbox for a number of reasons.

    Firstly, it is one of only about 2 or 3 games I could ever see myself buying an Xbox for. I made the same mistake, buying a PS2 exclusively for Gran Turismo 3 - the game totally lived up to my expectations, but in the end I had my fun with it and sold it on, at a loss - you can only play one game for so long.

    Secondly.. PC people are especially pissed that Microsoft effectively stole Halo away from us. We waited and we waited (I can still remeber flicking through a PC magazine some 3 or 4 years ago) and then we heard the news that it would be an exclusive for Microsofts new console.. and I was determined not to waste my money on an Xbox, but rather wait for it to come to the PC.

    Thirdly.. you pretty much hit the nail on the head in your post (unless it was an accident) - you only mention Halo. Its the game that got your friends interested, and its the game you spend the evenings playing. I too have played Halo on the Xbox many times and I love the game.. but I dislike the Xbox, and I hate trying to play an FPS on a joypad! Bleugh!

    At least we have a date.. I can wait those 12 months.

    --
    "Hey! Unless this is a nude love-in, get the hell off my property!!"
  27. Re:corrections by Dutchmaan · · Score: 2

    "Oni was produced by the half of the company that was purchased by Take Two. Microsoft had absolutely nothing to do with it."

    Microsoft had nothing to do with it with the exception of taking the large pool of talent that was known as Bungie and leaving a half finished game to be finished by a third party.

    Let's face it.. talent has a big part to do with a games success... and Bungie had a LOT of it!

    Let's also face another fact. Timelines for games won't be at Bungie's discretion any more. They will be on MS time.. and Halo, as good a game as it is, was still rushed and it shows. To me that's a little tarnish on Bungie's name as a direct result of their acquisition by MS.

  28. Re:Peak of gaming -- id software by Gizzmonic · · Score: 2

    id Software is at the "peak of gaming" like Britney Spears is at the peak of womanhood.

    --
    (-1, Raw and Uncut is the only way to read)
  29. Wow by The+Cat · · Score: 2

    ooh, even BETTER graphics? will it go 80 FPS and have tesselated-voxel-optimized-mip-mapping and gigapixel-super-flex-capacitor-alpha-blended vertex buffering too?

    YAWN

    Will it have any new GAMEPLAY features or a well-written STORY or interesting CHARACTERS or a compelling SETTING?

    Or will it (more likely) be another overpriced framerate-fest with one more feature on top of the tired FPS design that was new almost TEN YEARS ago?
    (ooh look we can drive trucks now!)

    Knowing the "game industry" the answer is fairly obvious.

  30. Err...Bungie doesn't own Oni. by interactive_civilian · · Score: 2
    Take 2 Interactive got Oni during the Microsoft buy-out (in exchange for their Bungie stock, IIRC). And if I further recall correctly, the game was then published buy Gathering of Developers.

    So, if you want a sequal to Oni, you need to talk to them.

    --
    "Empathise with stupidity, and you're halfway to thinking like an idiot." - Iain M. Banks
    1. Re:Err...Bungie doesn't own Oni. by 0x0d0a · · Score: 2

      You're right, but the developers are gone, assimilated by the Microsoft Borg. Any game made by another developer would be just the same in name, not gameplay.

  31. In other news... by merlyn · · Score: 4, Insightful
    According to this news article, $RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR_ A_PIM_OR_A_GAME_OR_SOMETHING_ELSE is finally on its way to the $PLATFORM_THAT_I_USE and $RANDOM_OTHER_PLATFORM_THAT_I_COULD_NOT_CARE_LESS_ ABOUT. $SOME_COMPANY is handling the $PLATFORM_THAT_I_USE version, and $SOME_OTHER_COMPANY is working on the $RANDOM_OTHER_PLATFORM_THAT_I_COULD_NOT_CARE_LESS_ ABOUT version, but it won't be released untill next summer. The official announcement says "$RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR _A_PIM_OR_A_GAME_OR_SOMETHING_ELSE for $PLATFORM_THAT_I_USE is expected to be available in summer 2003. The $RANDOM_OTHER_PLATFORM_THAT_I_COULD_NOT_CARE_LESS_ ABOUT version is also expected to be available in 2003. Additional information regarding game content, features and enhancements will be announced at a later date." We can only assume they have some cool new features up their sleeves, maybe we'll be seeing $RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR_ A_PIM_OR_A_GAME_OR_SOMETHING_ELSE with even better graphics, optimized for the new $WINDOW_MANAGER_OR_MAYBE_VIDEO_CARD_OR_SOMETHING? Anyway, this is certainly a huge relief to many gamers who thought they may never see $RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR_ A_PIM_OR_A_GAME_OR_SOMETHING_ELSE on their home $PLATFORM_THAT_I_USE. For details check their $SLASHDOTTED_WEBSITE.
    {sigh}

    Don't the editors ever think to add maybe even two or three words to describe even the category of a random proper noun that some of us might not have heard of?

  32. Great point... by artemis67 · · Score: 3, Interesting

    Sitting next to Doom 3 on the shelf, this thing is going to look like a relic of a bygone era. It's too bad Bungie really screwed this one up. And I'm not even sure it gave X-Box the big boost it was supposed to.

    A year ago, I was really jazzed about Halo. Now, I would suggest that Bungie forget about giving Mac and PC users some warmed-over port of a two year old console game.

  33. Oni sucks... by artemis67 · · Score: 2

    I *hated* the feature of Oni that made you start off the game with virtually no moves, and slowly unlock moves as you progressed. I can't imagine a more annoying game.

    Also, the lack of multiplayer killed Oni. They said, "Screw it, it's too slow over a modem." What about broadband players? What about LAN players? Bungie wasn't thinking too far ahead when they put Oni out.

    I agree with another poster, Bungie must have rushed Oni out the door when they were in talks to be assimilated by the Borg cube.

  34. You know by Treeluvinhippy · · Score: 3, Funny

    It just won't be the same. I mean how can you get the same X-Box experience by playing Halo with a halfway decent controller?

    --
    >
  35. bungie innovated a few things... by SethJohnson · · Score: 2

    Within the marathon engine, they innovated :

    1. Actual 3d environments. You could have people above and below you and shoot at either of them. Doom and Doom2 are really 2d environments, but do a good job acting 3d.

    2. Cooperative bots. In Marathon 2 I think they were called "bobs". They ran around and killed some of the enemies for you. You couldn't really coordinate them much, but it was cool having them.

    3. Interesting storylines.

    4. Two pistols firing one in each hand. I don't think any version of Doom had this.

    I agree with the people who espouse the belief that Microsoft purchasing Bungie has only reduced the company's innovation rather than assisting it.

    Seth

    1. Re:bungie innovated a few things... by Chris+Johnson · · Score: 2

      1: nope, Marathon is 2.5d like Doom. This does mean you get to have 5D space (overlapping geometry) 2: "Frog blast the vent core!" :D 3: That's an understatement- Bungie's use of terminal text and the insane mindfsck plot twist have never been equalled 4: You think that's fun? Try two shotguns one in each hand. No, I'm not making that up :) now, if only you could have two fletchette guns... or two Spankers...

  36. Now if only. . . by Cyberllama · · Score: 2

    . . . I could get a PC version of Dead to Rights I'd be all set. . .

  37. Re:Memory Model for Halo by Dixie_Flatline · · Score: 2

    How interesting that the parent has been moderated a troll by someone. I personally think that this way of making a game is brilliant. Halo was coded in C, with a static allocation model...perfect for a console system. It was an excellent design decision.

    However, the point still stands that it's portability is somewhat lower. For PCs with more memory, you want something more dynamic, since you've got so much more to take advantage of, and PC configurations change from box to box. It's the big win of the console: all of them are the same, so you can do that kind of thing.

  38. Just 12 more months... by srvivn21 · · Score: 2

    Then I can teach my Warthog to jump.