Freeciv-1.13.0 Stable
Martin Willemoes Hansen writes "Freeciv-1.13.0 has been released upon the world! There has been almost
a whole year of dedicated hacking. A big thanks goes to the
people,
who made it all come true. Remember to read about the exciting
news and hurry up and get it here."
A few tips if you want to play on your own...
Start the server, start the client, click join on the client.
from the server console,
)create youraiplayernamehere -- adds easy ai player
)set endyear yyyy - sets the year the game will end. Worth bumping this up the first few times you play.
)start
+++ UGUCAUCGUAUUUCU
Just a couple of mirrors from the MIRRORS file on the FTP.
i v.org/
ftp.netc.pt/pub/freeciv/
ftp.freeciv.org, webaccess also provided http://www.freeciv.de
ftp://ftp.doc.cs.univ-paris8.fr/mirrors/ftp.freec
I'm anispeptic, frasmotic, even compunctuous to have caused you such pericombobulation.
Of course. Both with and without GTK+. Sites slashdotted but the download page in googles cache will give you the pointers...
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Friends don't let friends enable ecmascript.
I've also written a patch (not yet included, but probably soon, now that feature-freeze is over) that breaks up some of the map's monotony, You can see a screenshot here. (BTW: if this screenshot seems too busy, remember that there are more specials here than in a default game, and that some the pure eye-candy disappears when tile is built upon.)
Sig:Why copyright isn't a fundamental human right
No, it's not a port of civ2. It's a very different game really, inspired by civ2, but it's very different. It's a much better game for network play, really optimised for that, and (last I checked at least) not really built for solo play at all. It's more like Civ3s more social cousin...
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Friends don't let friends enable ecmascript.
Here is a summary of the changes, pluss a request:
NEW FEATURES
- You can now automate workers and specialists in cities
- We have sound support and ship a new, improved insometric tileset
- A new and much improved city dialog in the GTK client
- Windows and GTK 2.0 versions of the client
- Lots of other changes, see the NEWS file for more
RULE CHANGES
- Leftover research bulbs will carry over to next advance
- Trade routes are more effective
- You can build city walls even though you have Great Wall wonder
- Unit food cost under Communism has been reduced to 1
- If you lose your palace, you get a new for free in random city
- Units attacking ships in cities double their firepower, while defenders get only 1 firepower.
- Helicopters defending against air units get 50% penalty, and have their firepower reduced to 1 against fighter units.
- Stealth fighters and bombers are partially invisible like subs, and stealth bombers have increased attack strength from 14 to 18
A REQUEST
We are in great need of more sound effects and better graphics. If you have some talent in either direction, please considering giving us a hand.