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Freeciv-1.13.0 Stable

Martin Willemoes Hansen writes "Freeciv-1.13.0 has been released upon the world! There has been almost a whole year of dedicated hacking. A big thanks goes to the people, who made it all come true. Remember to read about the exciting news and hurry up and get it here."

6 of 196 comments (clear)

  1. Tips for solo play.... by (H)elix1 · · Score: 4, Informative

    A few tips if you want to play on your own...

    Start the server, start the client, click join on the client.

    from the server console,

    )create youraiplayernamehere -- adds easy ai player
    )set endyear yyyy - sets the year the game will end. Worth bumping this up the first few times you play.
    )start

  2. Mirrors by phyberop · · Score: 4, Informative

    Just a couple of mirrors from the MIRRORS file on the FTP.

    ftp.netc.pt/pub/freeciv/
    ftp.freeciv.org, webaccess also provided http://www.freeciv.de
    ftp://ftp.doc.cs.univ-paris8.fr/mirrors/ftp.freeci v.org/

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    I'm anispeptic, frasmotic, even compunctuous to have caused you such pericombobulation.
  3. Of course it runs on FreeBSD by Arker · · Score: 4, Informative

    Of course. Both with and without GTK+. Sites slashdotted but the download page in googles cache will give you the pointers...

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    Friends don't let friends enable ecmascript.
  4. Re:Importance of graphics to me by dspeyer · · Score: 4, Informative
    Freeciv is paying more attention to graphics now. The new version ships with a new tileset, and two others are available for download (not counting the old one). Some code has been altered as well (e.g. oil wells now look different from coal mines, fortresses have four sides). I intend to keep working on this, so detailed criticism is appreciated.

    I've also written a patch (not yet included, but probably soon, now that feature-freeze is over) that breaks up some of the map's monotony, You can see a screenshot here. (BTW: if this screenshot seems too busy, remember that there are more specials here than in a default game, and that some the pure eye-candy disappears when tile is built upon.)

  5. That's not really true... by Arker · · Score: 5, Informative

    Freeciv is a fantastic port of civ2[...]

    No, it's not a port of civ2. It's a very different game really, inspired by civ2, but it's very different. It's a much better game for network play, really optimised for that, and (last I checked at least) not really built for solo play at all. It's more like Civ3s more social cousin...

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    Friends don't let friends enable ecmascript.
  6. Short summary of changes by perrin · · Score: 4, Informative

    Here is a summary of the changes, pluss a request:

    NEW FEATURES
    - You can now automate workers and specialists in cities
    - We have sound support and ship a new, improved insometric tileset
    - A new and much improved city dialog in the GTK client
    - Windows and GTK 2.0 versions of the client
    - Lots of other changes, see the NEWS file for more

    RULE CHANGES
    - Leftover research bulbs will carry over to next advance
    - Trade routes are more effective
    - You can build city walls even though you have Great Wall wonder
    - Unit food cost under Communism has been reduced to 1
    - If you lose your palace, you get a new for free in random city
    - Units attacking ships in cities double their firepower, while defenders get only 1 firepower.
    - Helicopters defending against air units get 50% penalty, and have their firepower reduced to 1 against fighter units.
    - Stealth fighters and bombers are partially invisible like subs, and stealth bombers have increased attack strength from 14 to 18

    A REQUEST
    We are in great need of more sound effects and better graphics. If you have some talent in either direction, please considering giving us a hand.