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EverQuest Coming to Mac OS X

Anonymous Coward writes "EverQuest is coming to a Mac near you, as reported on GameSpot. Sony is planning to release it on Mac OS X sometime next year. You can also find details on Apple's website. Scott McDaniel, vice president of marketing for Sony Online said 'Combine the power and stability of Mac OS X with Apple's outstanding desktop systems and you've got an incredible gaming environment that'll take full advantage of EverQuest's huge and seamless 3D world.' (sounds good to me =)"

20 of 57 comments (clear)

  1. One Problem by norwoodites · · Score: 2

    It will no repeat will not connect to the PC version.

    1. Re:One Problem by Alex+Thorpe · · Score: 2, Interesting

      Problem or bonus? I think Mac users getting their own server, rather than joining a 4 year old world on the PC servers with 4 year old players is a good idea.

      --
      "Common Sense Ain't" -Unknown
    2. Re:One Problem by Graff · · Score: 2
      It will no repeat will not connect to the PC version.
      If that's true then I might just give it a try. I would hate to join an online rpg after people have been playing it for so long. This will give us a brand-new world to play in. Maybe after a year or two they can merge the worlds.
    3. Re:One Problem by evel+aka+matt · · Score: 2, Informative

      No they will not "merge the worlds." Perhaps you're not familar with the Everquest server setup. They have 20 or 30 or whatever different servers, and each server is a unique world. I mean, the geography and quests and everything is the same, but players on one server are completely and utterly seperate from players on another server. So the concerns about having to play with people who have been playing for years is moot, because you could just play on a brand new server. Also, they claim that the reason why Mac and PC players can't play together is due to "technical difficulties". Sounds like bullshit to me...

    4. Re:One Problem by Graff · · Score: 2
      Also, they claim that the reason why Mac and PC players can't play together is due to "technical difficulties". Sounds like bullshit to me...
      Yeah, I didn't know that they already had separate worlds. I just assumed that everyone would always be playing in the same world.

      You are right, it is total bullshit. I mean, the programmers should know their own networking protocols and be able to use them in a new client. I guess it could be that they are too lazy and instead used DirectX or some proprietary protocol, but that is such a cop-out. You'd think that such a large corporation would have more control over their game than this.
    5. Re:One Problem by ealar+dlanvuli · · Score: 2, Funny

      You fail to understand, the problem with the EQ dev team is they all play EQ.

      --
      I live in a giant bucket.
    6. Re:One Problem by xinu · · Score: 2
      Do you have a link to where you found that tidbit of info?

      I see no reason why it wouldn't operate with the current EQ servers. This isn't a new version with new protocol methods and stuff, it's a port.

      So can yah help a brutha out and give proof that your not spreading FUD?

    7. Re:One Problem by Shrubber · · Score: 2, Informative

      http://www.insidemacgames.com/news/story.php?Artic leID=5869
      "Mac OS X EverQuest players will not be able to play against (or with) the PC players of the game, due to server incompatibilities. Also, Sony will be watching the sales of Mac EverQuest very closely, to evaluate whether ports of other titles such as EverQuest 2 and Star Wars Galaxies will be worthwhile."

  2. So... by Picass0 · · Score: 2

    How many people call it EverChest vs. EverCrack?

    1. Re:So... by Golias · · Score: 3, Funny
      How many people call it EverChest vs. EverCrack?

      Among the crowd I ran with, it was known as DivorceQuest.

      --

      Information wants to be anthropomorphized.

  3. Well by Apreche · · Score: 4, Funny

    If we are to believe the apple switch campaign people who use Macs are smarter than people who use pcs. By that logic anyone who uses a mac is smart enough not to play everquest.

    --
    The GeekNights podcast is going strong. Listen!
  4. Drug Interaction Warning by thefinite · · Score: 2, Funny

    What happens when you mix RDF and EverCrack? I guess we'll find out.... hehehehehe

    --
    Boom Shanka
  5. Odd timing. by EvilBastard · · Score: 2, Interesting

    It's getting launched at pretty much the same time Everquest 2 is ramping up and Star Wars Galaxies is running. So, it looks like the latest attempt to save the EverQuest Brandname is to try to hook Mac OS users just as the game is being replaced.

    So far to keep their game alive they have

    - Removed information as to how many people are playing after noticing a 20% drop
    - Started promoting EQ as a way of drunk women meeting famous people with a really amusing movie file that has basically vanished from the net
    - Offering $40/month luxury servers that have what they used to promise the standard servers
    - Providing a range of services that they swore they would never ever do (The Rename service netted then $69,200 last month alone)
    - Trying to stir up interest in their game with some of the poorest tie-in merchandise in history
    - emailing out free accounts
    - giving free doses of their game away on magazine covers

    (For people who don't play EQ, a lot of people are commenting on how once crowded zones are now going empty, and more and more people are leaving or Ebaying their characters rather then keep playing. When asked about Everquest 2, a common reaction is a shudder and 'Nope, never again')

    1. Re:Odd timing. by Golias · · Score: 3, Insightful
      This seems like a good time to put a plug in for good ol' "pencil and dice" role-playing. Rather than jump into Star Wars Galaxies or whatever, consider giving that new 3rd Edition of D&D a try (or some other RPG if you prefer). There are many advantages:

      1. Lower startup cost. A $60 set of three books and a handful of dice is all you really need for a group of 5 or 6 friends to start playing. (Others are available, but ya don't really need 'em.)

      2. You get to actually talk to the people you are gaming with, face to face. This allows you to beat the living crap out of anybody who is being a jerk, a feature which MMORPG's sadly lack. Also, you never need to look at the fucked-up hybrid shorthand that all the shitty typists on EQ inevitably resort to. If you were never an EQ player, you have no idea how annoying it got to see "r u cleric? heal plz." every time some Iksar monk saw you carrying a hammer.

      3. More room for creativity.

      4. No monthly fees.

      5. If you were one of those geeks who played the original D&D back when you were in Junior High School, there's the spiffy nostalgia value.

      6. No spawn points, no camping, no repetitive quests, no worries about 250 other players going on the exact same "epic" quest as you at any given time.

      7. The originality of the stories are limited only by the imagination of the cleverest person in your group.

      Neverwinter Nights looks like it might emulate the DM-run roleplay experience fairly well in some ways, and I'm sure I will waste a little time playing it, but it can't completely replace the fun you can have with a weekly or bi-weekly gaming group. Anyway, that's just my opinion. YMMV.

      --

      Information wants to be anthropomorphized.

    2. Re:Odd timing. by Anonymous Coward · · Score: 2, Insightful

      I think its rather sad that you blame sony for having a weak friend...
      We see it every day, some company is to blame for someone being weak at heart...

      In the end, its not realy their fault that your friend is weak... Some make it other parrish...

      If you think that way, just dont buy the game when it comes out, simple as that...

  6. Re:jesus christ by Golias · · Score: 2, Insightful
    Some of us remember Ozzy as a 70's icon.

    As for EQ, I had an account active for quite some time, because of the low-ish system requirements that allowed me to game on an old AMD K-6 333 with a cheap Voodoo3 card. (I prefer to keep my Mac free for doing other things, and the gaming PC sat next to it for when I felt like wasting some time.)

    When the Shadows of Luclin expansion came out, they upped the requirements for all users, not just the ones who bought the expansion, so I chose to close my account rather than buy a new gaming PC.

    My guess is that the Mac version's system requirements will be so rigid that it would probably demand tieing up my main G4 workstation (even though a well-coded port of that game really should be able to run fine on an old iMac G3-400... we all know that it won't though, eh?)

    I'll pass, thanks. Neverwinter Nights for Mac will probably blow it out of the water anyway. If the Mac port of EQ came out two years ago, I would have been all over it... now I just don't care.

    There's a lesson here for game design shops, though. Simultanious development efforts == Loyal Mac customer base. Bungie knew it, Blizzard has learned it. Even if your releases are a month or three apart (as with NWN), it will still profit you much more than porting a long-obsolete game and trying to sell it at new-release prices. Macs may be only 5% of the overall computer market, but keep in mind that over half of that other 95% is made up of office PC's that will never, ever be used as gaming stations, so efforts to build a simultanious Mac port actually reaches a proportionally larger unrealized market than you may have considered.

    --

    Information wants to be anthropomorphized.

  7. Better late than never by Anonymous Coward · · Score: 2, Funny

    What, 4 years or so? Coming soon: Doom for mac.

  8. Seamless? by SteveX · · Score: 2

    EverQuest's huge 3D world is divided into around Zones (over 200 I believe), and moving from zone to zone involves basically stopping the game and loading all the data for the next zone, a process that can easily take over a minute. Any monsters chasing you in the previous zone forget about you when you zone, and monsters right on the other side of the zone line that you couldn't see may be hitting you once you step across it. Hardly seamless.

    - Steve

  9. Re:jesus christ by Golias · · Score: 2, Interesting
    A best selling Mac game shifts around 30K units - this isn't even on the radar for a PC title, which would be considered a flop if it sells less than 200K.

    Yess, but a game that sells 230K is considered much, much more successful than a game that sells 200K. That's what simultaneous development can do for you.

    Of course, if you port Mac games for a living, I'm sure you would rather that the game companies did not do it that way.

    --

    Information wants to be anthropomorphized.

  10. Re:Ridiculous by PythonOrRuby · · Score: 2

    How many people still play Tetris, or original Nintendo games?

    A lot of people do. Just because a game has been in existence for 3 years doesn't mean anyone, aside from hard-core gamers who go through a new game each night, is necessarily tired of it.