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EverQuest Coming to Mac OS X

Anonymous Coward writes "EverQuest is coming to a Mac near you, as reported on GameSpot. Sony is planning to release it on Mac OS X sometime next year. You can also find details on Apple's website. Scott McDaniel, vice president of marketing for Sony Online said 'Combine the power and stability of Mac OS X with Apple's outstanding desktop systems and you've got an incredible gaming environment that'll take full advantage of EverQuest's huge and seamless 3D world.' (sounds good to me =)"

3 of 57 comments (clear)

  1. Well by Apreche · · Score: 4, Funny

    If we are to believe the apple switch campaign people who use Macs are smarter than people who use pcs. By that logic anyone who uses a mac is smart enough not to play everquest.

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  2. Re:So... by Golias · · Score: 3, Funny
    How many people call it EverChest vs. EverCrack?

    Among the crowd I ran with, it was known as DivorceQuest.

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  3. Re:Odd timing. by Golias · · Score: 3, Insightful
    This seems like a good time to put a plug in for good ol' "pencil and dice" role-playing. Rather than jump into Star Wars Galaxies or whatever, consider giving that new 3rd Edition of D&D a try (or some other RPG if you prefer). There are many advantages:

    1. Lower startup cost. A $60 set of three books and a handful of dice is all you really need for a group of 5 or 6 friends to start playing. (Others are available, but ya don't really need 'em.)

    2. You get to actually talk to the people you are gaming with, face to face. This allows you to beat the living crap out of anybody who is being a jerk, a feature which MMORPG's sadly lack. Also, you never need to look at the fucked-up hybrid shorthand that all the shitty typists on EQ inevitably resort to. If you were never an EQ player, you have no idea how annoying it got to see "r u cleric? heal plz." every time some Iksar monk saw you carrying a hammer.

    3. More room for creativity.

    4. No monthly fees.

    5. If you were one of those geeks who played the original D&D back when you were in Junior High School, there's the spiffy nostalgia value.

    6. No spawn points, no camping, no repetitive quests, no worries about 250 other players going on the exact same "epic" quest as you at any given time.

    7. The originality of the stories are limited only by the imagination of the cleverest person in your group.

    Neverwinter Nights looks like it might emulate the DM-run roleplay experience fairly well in some ways, and I'm sure I will waste a little time playing it, but it can't completely replace the fun you can have with a weekly or bi-weekly gaming group. Anyway, that's just my opinion. YMMV.

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