EverQuest Coming to Mac OS X
Anonymous Coward writes "EverQuest is coming to a Mac near you, as reported on GameSpot. Sony is planning to release it on Mac OS X sometime next year. You can also find details on Apple's website. Scott McDaniel, vice president of marketing for Sony Online said 'Combine the power and stability of Mac OS X with Apple's outstanding desktop systems and you've got an incredible gaming environment that'll take full advantage of EverQuest's huge and seamless 3D world.' (sounds good to me =)"
How about a nice and slow oldie for a dreary Saturday morning.
Seals and Crofts - Summer Breeze
See the curtains hangin' in the window, in the evenin' on a Friday night.
A little light a-shinin' through the window, lets me know everything is alright.
Summer breeze, makes me feel fine, blowing through the jasmine in my mind.
Summer breeze, makes me feel fine, blowing through the jasmine in my mind.
See the paper layin' in the sidewalk, a little music from the house next door.
So I walked on up to the doorstep, through the screen and across the floor.
Summer breeze, makes me feel fine, blowing through the jasmine in my mind.
Summer breeze, makes me feel fine, blowing through the jasmine in my mind.
Sweet days of summer, the jasmine's in bloom. July is dressed up and playing her tune.
And I come home from a hard day's work, and you're waiting there, not a care in the world.
See the smile a-waitin' in the kitchen, food cookin' and the plates for two.
See the arms that reach out to hold me, in the evening when the day is through.
Summer breeze, makes me feel fine, blowing through the jasmine in my mind.
Summer breeze, makes me feel fine, blowing through the jasmine in my mind.
It will no repeat will not connect to the PC version.
do people still play that? will there be people playing it next year even?
How many people call it EverChest vs. EverCrack?
is that the folks who make enough money to buy a Macintosh on which to run EverQuest will soon end up losing their jobs and families because they're obsessed with the game . . . and so they won't be able to afford new Macintoshes and upgrades.
So, Apple and Sony will have to come up with a way to get some 'new blood' into this consumer base, or, within a year or so, it'll become extinct!
If we are to believe the apple switch campaign people who use Macs are smarter than people who use pcs. By that logic anyone who uses a mac is smart enough not to play everquest.
The GeekNights podcast is going strong. Listen!
What happens when you mix RDF and EverCrack? I guess we'll find out.... hehehehehe
Boom Shanka
It's getting launched at pretty much the same time Everquest 2 is ramping up and Star Wars Galaxies is running. So, it looks like the latest attempt to save the EverQuest Brandname is to try to hook Mac OS users just as the game is being replaced.
So far to keep their game alive they have
- Removed information as to how many people are playing after noticing a 20% drop
- Started promoting EQ as a way of drunk women meeting famous people with a really amusing movie file that has basically vanished from the net
- Offering $40/month luxury servers that have what they used to promise the standard servers
- Providing a range of services that they swore they would never ever do (The Rename service netted then $69,200 last month alone)
- Trying to stir up interest in their game with some of the poorest tie-in merchandise in history
- emailing out free accounts
- giving free doses of their game away on magazine covers
(For people who don't play EQ, a lot of people are commenting on how once crowded zones are now going empty, and more and more people are leaving or Ebaying their characters rather then keep playing. When asked about Everquest 2, a common reaction is a shudder and 'Nope, never again')
What, 4 years or so? Coming soon: Doom for mac.
EverQuest's huge 3D world is divided into around Zones (over 200 I believe), and moving from zone to zone involves basically stopping the game and loading all the data for the next zone, a process that can easily take over a minute. Any monsters chasing you in the previous zone forget about you when you zone, and monsters right on the other side of the zone line that you couldn't see may be hitting you once you step across it. Hardly seamless.
- Steve
One more crippling bombshell hit the already beleaguered *BSD community when IDC confirmed that *BSD market share has dropped yet again, now down to less than a fraction of 1 percent of all servers. Coming on the heels of a recent Netcraft survey which plainly states that *BSD has lost more market share, this news serves to reinforce what we've known all along. *BSD is collapsing in complete disarray, as fittingly exemplified by failing dead last in the recent Sys Admin comprehensive networking test.
You don't need to be a Kreskin to predict *BSD's future. The hand writing is on the wall: *BSD faces a bleak future. In fact there won't be any future at all for *BSD because *BSD is dying. Things are looking very bad for *BSD. As many of us are already aware, *BSD continues to lose market share. Red ink flows like a river of blood.
FreeBSD is the most endangered of them all, having lost 93% of its core developers. The sudden and unpleasant departures of long time FreeBSD developers Jordan Hubbard and Mike Smith only serve to underscore the point more clearly. There can no longer be any doubt: FreeBSD is dying.
Let's keep to the facts and look at the numbers.
OpenBSD leader Theo states that there are 7000 users of OpenBSD. How many users of NetBSD are there? Let's see. The number of OpenBSD versus NetBSD posts on Usenet is roughly in ratio of 5 to 1. Therefore there are about 7000/5 = 1400 NetBSD users. BSD/OS posts on Usenet are about half of the volume of NetBSD posts. Therefore there are about 700 users of BSD/OS. A recent article put FreeBSD at about 80 percent of the *BSD market. Therefore there are (7000+1400+700)*4 = 36400 FreeBSD users. This is consistent with the number of FreeBSD Usenet posts.
Due to the troubles of Walnut Creek, abysmal sales and so on, FreeBSD went out of business and was taken over by BSDI who sell another troubled OS. Now BSDI is also dead, its corpse turned over to yet another charnel house.
All major surveys show that *BSD has steadily declined in market share. *BSD is very sick and its long term survival prospects are very dim. If *BSD is to survive at all it will be among OS dilettante dabblers. *BSD continues to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, *BSD is dead.
Fact: *BSD is dying
- posted by poopbot: because even your grandmother can use lunix
s0rsrDrYwk Post #322
I ama homosexual. I boughtan Apple computer because of its well earned reputation for being "the" gay computer. Since I have become an Apple owner, I have been exposed to a whole new world of gay friends. It is really a pleasure to meet and compute with other homos such as myself. I plan on using my new Apple computer as a way to entice and recruit young schoolboys into the homosexual lifestyle; it would be so helpful if you could produce more software which would appeal to young boys. Thanks in advance.
with much gayness,
Father Randy "Pudge" O'Day, S.J.
EQ: Just Say No!
Ceterum censeo subscriptionem esse delendam.
Everquest has been out since 2000 at least, and is really showing its age. Why are apple fans so excited about getting this decrepit game, 3 years after it was released for windows?
...instead of screwing around waiting for stuff that's been on Windows for ages?
No wonder everyone else uses Windows. Who wants to wait around for software?
insidemacgames.com
An interesting blurb in that article:
Uh, am I the only programmer here that thinks that's about the most absurd thing I've ever heard?
The only incompatibilties that could possiblity exist is if they changed the protocol.
Server's just don't say "Icky, I Think this network connection is coming from a non-windows box, I better not work right with it".
It will be interesting to see what happens once some clever people hackersquest.org end up reverse engineering the protocol on the MacOS version and see how much it differs from the Windows version.
this is for pc geek idiots that are wintel's biggest customers. screw this fatass game
EQ is coming for OSX. Neverwinter Nights is due out soon.
:lol: By then they should all be 7+ levels...
Assuming that I would want to play an online RPG (which will NEVER be a true RPG in my opinion; it can only be, at best, a war game), why would I want to play a game that's been out for the PC for so long? I see that players are gaming with other players, some good, some evil, some teenagers with nothing better to do than go online and wreck havoc...
I spoke to a buddy on EverQrack who has some rediculously high level character(s). He's not the only one.
These games seem to put a huge emphasis on Power Levels (again, where's the role playing in that?) What would make me, a new player, want to play in a power-hungry world with high level characters already out there? My joke to my friends who are playing NeverWinterNights already (PC version, natch), is that I can join as a 1st lever character and be a burden to the party as soon as the Mac client comes out.
Why do I never get a fortune in my fortune cookies?