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Fahrenheit

LukeG writes "As games developers constantly seek new methods of tapping into the mass market, the French team at Quantic Dream have taken their inspiration from the television in developing 'Fahrenheit', what they claim will be the world's first interactive TV series, an episodic 3D-adventure set in New York. Here's a full look at this interesting development." See the company's website (Flash-only, unfortunately); or there are several other previews out there (1, 2).

25 of 151 comments (clear)

  1. Won't Work by jpegNY · · Score: 2, Insightful

    Why? Because people don't want interactivity from their TV, they want to sit back, relax and have a "story" told to them.

    1. Re:Won't Work by Animats · · Score: 2
      "The great thing about TV is that it's so passive" - Ted Turner.

      "All we ask is five hours a day" - ABC promotion

  2. Re:Flash-only unfortunate? by perlyking · · Score: 4, Informative

    Its unfortunate because html would be viewable to 100% of people. Did I need to explain that? Theres nothing on that site that makes it NEED to be in flash.

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  3. Not a TV series by Nick+Number · · Score: 4, Informative

    I for one was misled by the headline. The company's website explains
    "Fahrenheit" is an original concept that sets out to create a video game in the format of a television series. The product will consist of 6 episodes of 6 to 8 hours.

    A new episode will be made available every four months as a CD-ROM in the traditional distribution circuits.


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  4. Re:Flash-only unfortunate? by Fembot · · Score: 2, Informative

    because all non x86 linux users cant view it at all!

  5. First Interactive Show???? by dFaust · · Score: 4, Informative

    Appanrelty nobody remembers Captain Power!!!!

    For those who don't, you'd buy the toys, then sit in front of the TV and shoot at the bad guys to rack up points (or good guys if you had a bad guy's vehicle)... and the TV shot back!!! If you were hit too many times, you're vehicle's pilot would be ejected!

    Oh, those were the days.

  6. Pesudo-Serious Response To Flamebait by citizenc · · Score: 2

    It's because the US is -HUGE-. Do you have any idea how much effort it would take to make a country of approximately a bajillion people (I say approximately because I'm too lazy to look up the real number)? Tons.

    Then you have attitude problems... did you see the huge fuss that everybody kicked up when the US Government was announcing that they were thinking about moving to multicoloured currency? Same idea.

    1. Re:Pesudo-Serious Response To Flamebait by Lars+T. · · Score: 2
      It's because the US is -HUGE-. Do you have any idea how much effort it would take to make a country of approximately a bajillion people (I say approximately because I'm too lazy to look up the real number)? Tons.

      Metric, short or long?

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      Lars T.

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  7. Related to MPAA's Jack Valenti? by yerricde · · Score: 2
    From the article:

    Inspector Carla Valenti and her team-mate agent Tyler Miles are in charge of the investigation.

    In this game, the cops are the bad guys. Carla Valenti is one of the cops.

    In the real world, Jack Valenti is the head of the MPAAfia.

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  8. Re:Flash-only unfortunate? by dodald · · Score: 2, Interesting
    Most people, ok a not most but some people, advocate text based, or text supplemented web programming because of disabled people (mostly blind). Most web reading software uses the text only version to read to the user. (I believe this is one of the reasons alt tags are required for images)

    While I enjoy a good flash animations I rarely see the benefit of using flash as a web page.

    More info

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  9. Cash cow if they pull it off by Inexile2002 · · Score: 2, Insightful

    It's encouraging to see new concepts in gaming. There's nothing wrong with many conventional games, but it seems that often you'll be in the middle of something and you'll realize that you've played this game before except the character was a viking/spy/soldier/cop/crook etc.

    This looks interesting though, it looks as though they've invested serious resources in the storytelling and plot lines, something that sometimes really helps a game succeed (but sometimes not, did anyone here play 'The Longest Journey') and it looks as though they think they can pull it off.

    On a technical level, how are they going to keep people from diverging too much. If in one person's game, the main character finds the clues and evades the cops, and in another's he doesn't and he doesn't, how are both people going to play the next episode. Being railroaded into plot holes could get irritating, but not getting railroaded might mean not getting to finish.

    At the end of the day though, if they can get enough people coming back for a couple of episodes, we'll start seeing allot of this - cash cow potential that it has.

  10. Plots are all the same by t_allardyce · · Score: 3, Insightful

    Max Payne was a pretty boring game with all the gangster/cop/maverick/revenge clichés and dialog that sounded almost like a parody (except it wasn't). I'm not saying it was crap, it had its moments and it was quite fun to play, but it certainly had very little re-playability (except for a bit when you discover the unlimited bullet time cheat :) ). Every month someone releases an 'amazing' new game with 'a plot written by the same person who wrote X movie' and 'multiple story paths that dynamically unfold because of your actions' but in reality it never happens.

    The games that are _really_ popular are the ones that don't rely on the plot but on freedom, such as the GTA series or almost any RTS game, or MMORPG, this is where the player creates their own plot instead of being fed one like they're watching a movie. All plots are going to be restrictive if you have to follow them - i.e. if you have to make it to some place to advance the game just so the director can show you their amazing cut scene. It would be nice, say, if in Max Payne you could have seen your wife being murdered, and then decide if you wanted to pursue the gangsters that did it and beat them to the ground, _or_ go to the pub :) I just don't think you can call it fully interactive unless the player has a choice. I don't think plots are very compatible with video games.

    Personally my ultimate idea for a game would be a full 3D city/world where you could do anything you wanted - a fully realistic life sim, where you could lead as boring or interesting life as you pleased except without the consequences, and with _lots_ of config settings (basically, the matrix). GTA3 came as close as anything sofar...

    Yes, i know, if i dont like plot based games i shouldn't play them, i'll shut up now.

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  11. Re:Farenheit by shd99004 · · Score: 2

    Ofcourse it would be easier if everyone used metrics, but then even us in Europe would have to switch from Celcius to Kelvin in everyday life, too.

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  12. reminds me of quake by tabby · · Score: 3, Insightful

    oddly enough this reminds me of Quake. I got the shareware off a magazine cdrom and enjoyed the first episode so much I bought the remaining episodes. Now if I could have bought only the second episode instead of having to buy all of them at once perhaps the last three episodes wouldn't have sucked so much compared to the first.

    I like this idea - I think it would also be interesting to have occasional episodes where you play different characters, maybe the bad guys for a little bit.

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  13. Nonsense. by gabec · · Score: 2, Insightful
    Think about it this way: If you've ever played Max Payne or any of the Tomb Raider series, then I figure it'll be something like that--except that you buy it level-by-level, month-by-month.

    Most likely you'll buy those levels for el-cheapo as well, since who the hell would pay anything more than a few bucks for a single level? Anyway, add that the episodes are supposed to take 8 hours to play, which sounds like a healthy amount of game-time for a month by non-obsessive-types (the entire game of Max Payne probably took less than that for me), and it should last them long enough that any gamer will be able to decide for themselves, "ok, sure, i'll download the new one at the end of the month for another $5."

    Also, you can think about it like this: You get to test out a game for only a few dollars before investing a large amount of money and time. The on-line games like Ultima Online and EverQuest are the opposite. You go and pay $50 (when they were new) and what do you have? Nothing but a box and a CD you can use as a coaster, unless you pay another $10 (or whatever) a month! So for $60 you've bought a month's worth of game-play. If you don't like it, too bad.

    I have also played Quantic Dream's debut title Omicron: The Nomad Soul. Through it QD has demonstrated fantastic story-telling as well as great gameplay. If they can hold onto that, then I think their new game will turn into a big moneypot, or at least deserve to.

    The thing I loved most about Omicron was something that apparently we'll be able to do here to some extent: switch characters dynamically and at-will as the game is played. In Omicron, if you ever died you would become the next person to touch you (usually the morgue-guy or a physician) or if you needed to have access to an area you simply over-took someone that had that access (e.g. a police officer to get into the police station). Very fun.

    Also, Omicron attempted to cross genres, (which is why the article at ferrago.co.uk mentioned it as ambitious) in that it was 3rd-person-adventure-style most of the time, but in combat situations it either became a 1st-person-shooter or a side-view-street-fighter-type game.

    The only problem I had with that was that the first-person-shooter was a bit limited (e.g. you always walked instead of ran, you couldn't strafe, etc.). Thus in the final battle which *really* needs strafe and the ability to run, I could never get the damn Boss killed. Every once in a while I'll pick the game back up and try to beat him again but after a couple hours I get pissed off and throw it back on the shelf. *sigh* ;)

    Anyone know any cheat codes for Omicron? I'd love to see the ending ;)

  14. not so sure by martissimo · · Score: 2

    how do you think ABC's new show Push, Nevada will do next season?

    Personally i expect it to be a huge hit. A mystery show where viewers also can try to solve the mystery on the internet, first person who figures out where the cash they are looking for in the show is at gets it.

    i don't even watch much prime-time network television and i'm looking forward to seeing how this show turns out (though the longshot prospect of a load of cash may have a lot to do with that), just seems like an intersting idea to me.

  15. World's first interactive tv show? by Junior+J.+Junior+III · · Score: 2

    Bullshit. There've been other attempts, none of them particularly successful:

    • In the 50's or 60's, there was some children's tv show that had you overlay a transparent plastic sheet on top of the tv screen. At certain points of the show, you were asked to draw an object into the program to "help" the heroes get out of some kind of jam. Granted, this is not really interactive, but if you're a 5 or 6 year old with a lot of imagination, it is. I never saw it, and I don't remember the show's title, but there was a spot on the shows on NPR a few months ago.
    • In the 70's, the early video game consoles were often described as "interactive television"... Granted, video games are only television in the sense that they're literally being viewed on a television... it's not broadcast tv with actors and stuff, but it's truly interactive.
    • In the late 80's, there was yet another stab at the interactive children's show. Called "Captain Power", you used special light gun toys to shoot at computer-animated bad guys to help out Captain Power. The show sucked, and I don't think your scores were shared or posted anywhere, so there wasn't a community aspect to the show, but it was *kindof* interactive.

    This new show might be something newer/better, but it's not the first. Maybe it'll be the first successful, truly interactive show. But why is it that I get the feeling that by "interactive" they really mean "you can buy product-placement props in realtime?"

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  16. Re:Farenheit by Carlos+Laviola · · Score: 2

    Letting the fact that Celsius is a valid unit in the SI go by, I'd say that adding 273 to a given number is not terribly difficult to do. Certainly a lot easier than converting between one of the units among the plethora of Imperial ones to another one.

  17. Re:Flash-only unfortunate? by bons · · Score: 2

    Here. Have a free clue before you did youself any deeper of a hole. OpenSWF: Here you can download code, the specs, etc. You can write your own player if you want. Other people have.

  18. claim to being first interactive series... by JimBobJoe · · Score: 3, Interesting

    what they claim will be the world's first interactive TV series

    In reality that happened here in Columbus in December 1977, with, at the time, the most sophisticated pilot cable TV project ever--QUBE

    Read about it here.

    From the article:

    "The row of five buttons were reserved for responses to Qube's original interactive programming. Each of the five buttons could be assigned a meaning at the headend, allowing up to five answers to a question -- at least 'yes, no or undecided'. The headend could poll all the boxes, collect all the responses, and immediately report to viewers the percentages for each of the possible answers...."And we had interactive games, like a card game where the five buttons were used to play the hands. We had community auctions, too, where items were sold live by an auctioneer in the studio, each incremental bid made through the remote. The bids were locked in by constantly polling the network. An our subscribers also could interact with us directly through special programs called, "Qube at Your Service", which combined phone calls with questions that viewers would answer on their remotes. We always tried to be as responsive to our subscribers as possible."

    The article discusses why QUBE failed.

    Perhaps the following should be more noted by fellow Columbians:

    "Two programs originating in Columbus went national and still flourish today. Pinwheel grew into a new cable channel, Nickelodeon. Sight on Sound evolved into Music Television, known worldwide as MTV."

  19. Fahrenheit 451 Reference, y'all by jonabbey · · Score: 2

    In Ray Bradybury's Novel Fahrenheit 451, there was this interactive TV wall thing, where a character watched this soap opera, and every so often, the characters on screen would freeze, turn to the camera, and say in mechanical tones.. 'So, what do you think.. <Frank Smith>'?, waiting for the viewer to say something (anything), whereupon the show continued.. It was a critique of television, and Bradbury's prediction that a bit of fake interactivity could make people total zombies, without even enough free thought to ponder how much meaning or communication was really happening on TV.

    So I wonder if that's where they got the name Fahrenheit from. Very ironic, if so.

  20. not a first by startled · · Score: 2

    Wing Commander: Secret Ops already did this.

  21. Doesn't this look a lot like... by Obiwan+Kenobi · · Score: 2

    ...all those Choose Your Adventure books you used to read as a kid? You know the kind, "If you want to venture into the right cave, go to page 87; If you want to trust him, go to page 92" and so on.

    It also looks strikingly like those really awful FMV games that came out when the hottest CD-ROMs were spinning at 2x and needed the CD to be loaded into a case and then slid into the drive (remember those infernal things?). There were a few good ones, my fav being The Seventh Guest, but the rest were dreadful point-click-choose-a-scenario games.

    But more than anything, it reminded me of Night Trap, the game-movie that had some panties and violence and caused a ruckus back in the early 90's. Sure the game was awful and the "movie" was so bad it set new standards. But it had the same premise, to be "interactive entertainment" with "actors."

    You can go so far to say that RPG's are interactive television shows or films. Basically you control characters who have emotions and relationships and whose decisions change the situation around them.

    Wow, this is truly revolutionary gaming fun.

  22. Brilliant Idea by theolein · · Score: 2

    I think the actual challenge here is to make the actual gameplay interesting enough to catch the attention of 16 year olds and remain interesting for older players as well. If the action bit of the game is too low teens will not buy the next episode. If the interest part of the game is too low, older players will not buy the next episode.

    Using modern 3D game engine technology to immerse one in a Myst type of RPG is certainly interesting and if the AI is good this game could gain a cult following.

    In any case good luck to them for taking risks in the otherwise not exactly risk prone PC gaming industry.

  23. Re:Why by zCyl · · Score: 2

    Actually, Imperial measurements make sense because they use well-divisible numbers...

    What's 10 divisible by? Hmm .. 2 and 5. Hardly a useful format for multi-bisection or trisection measurements eh?


    Clearly the real problem here is that we have the wrong number of fingers.