Wanna Work for Dave Taylor & American McGee?
The well known former Id developers are starting a company to develop a
shooter for the X-Box. They are looking for programmers, artists,
level designers, and producers, but only if you're in, or willing to
move to LA. If you think you're right for this one, you should
email Dave.
Yeah, um, i'm looking to sell my car. Can i get a story on Slashdot too?
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Mod up a post Rob doesn't like and you'll never mod again
shouldn't this be to http://wantads.slashdot.org?
Too bad that John Romero probably doesn't want to leave Texas.
What a killer game it could have been !
At least American McGee is capable of developing a non-cookie cutter game like Alice.
I like the Guy.. I like Twisted.. I hate repetitive crap games.. the lack of creativity. Remember the 80's? When every game looked and felt different?
I find American McGee's games reminicent of those times. Creative. Different. Strange. *FUN*
-=-Ze End-=-
Why does a shooter for the X-Box need to be developed?
Is it armored, so an ordinary gun can't destroy it properly?
"...you should email Dave."
Poor Dave.
Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
Before getting too excited, check out their website - they are looking for development teams, not individuals. Sending in just your CV probably isn't going to get you very far!
However, there is actually in interesting story here - the whole idea of there being a third party connecting the money (publishers) with the developers, but controlling the design and management on the project seems to be quite different to how things currently work in the games industry.
News and press releases
September 14th 2001
job openings posted
Front page
If you are part of either an established game development team or a new team with outstanding talent, and you are looking for funding and intersted in...
Not very current and I hope you've got a fair bit of experience in the video games industry before you send off a CV - the programming and artist positions they have open each demand at least 5 years.
Why would any self-respecting geek want to write games for a proprietary Microsoft platform. For crying out loud, we need more multi-platform PC games! How about developing a highly modular Open Source game engine and then sell non-free scripting, levels, artwork, etc. (the part of game design that takes all the real time and effort) I would gladly support such an effort as compared to a game with binaries only. Then build a community around the game and encourage mods, network tournaments, etc. I guarantee you'll find a market because community is something that console systems will likely never have.
Dave: "I'd like to check my mail"
Slashdot: "I'm sorry Dave, I can't let you do that"
*ducks*
Dave Taylor is also the former co-founder of the now defunct Crack.com which released Abuse and the incomplete Golgotha. At UT Austin, he helped start the IEEE-CS National Programming Contest, which involved teams of college students developing and pitting AI's against each other in a client-server gaming environment created by ddt's team. Sort of an AI 'Robot Wars'. Ddt has both game development, console development AND business development experience. I rather hope this venture is more successful than his last, and I'm confident his previous experience will make it so. Having known several people who've worked for him, I would say YES, he's a great person to work for. Having known my fair share of loyal /. readers, I daresay this IS a good place to troll for people with immense programming talent, and if no previous console experience, they will likely share Dave's point of view and be able to quickly learn all they need to know about porting to a console.
Why is it that people feel the need to bitch about every story that's posted these days?
These people looked deep into my soul and assigned me a number based on the order in which I joined.
Check the Jobs link. It's not asking for teams, it's asking for specific things like "Lead Developer", "Lead Designer", etc. That's not asking for teams.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
New gaming company American McGee was found dead on Sunday. Police say it looks like a slashdot by email killing. They looking for a suspect named "Takko" who is presumed to be of japanese origin.
One line blog. I hear that they're called Twitters now.
Why is it that people feel the need to bitch about every story that's posted these days?
.plan file updates make headlines on gaming news sites.
Okay, well, you got me there. I'll take my lumps.
My point is that people know about Dave because he had a big web persona during the fanboy glory days that followed the release of Quake, back when
But at the same time, Dave's game development history is pretty weak. He worked on DOOM, yes, but he was just a grunt. Abuse was written by someone else (Jonathan Clark). Golgotha was never completed. I'm not saying that Dave is a bad guy or a knucklehead or anything like that. He's certainly not the loudmouth that Brian Hook turned out to be. So we all know Dave because of his little failed company, and we're all clamoring to work for him. But who knows the names of the people who worked on Grand Theft Auto 3, Final Fantasy X, Age of Empires, Metal Gear Solid 2, Siphon Filter, of Medal of Honor? These are all huge, huge games, each of which sold over a million copies (with the exception of Medal of Honor; I don't know how well it did).
The bottom line is that the fanboy worldview is severely--and intentionally--limited.
Too bad that John Romero probably doesn't want to leave Texas.
Yah, when I lived there, I said that about a certain State Governor. See what happened? =)
Get off my launchpad!
"What for?"
"Standard credit check. Need to find out whether you're an intelligent, helpful, informative individual or... well, this also helps us weed out the trolls."
"Actually, I just got an offer from another company I couldn't turn down. Sorry."
PCXL was more than just the best gaming mag EVAR, It was also a better prognosticator than Nostradamus. Case in point: It was a recurring joke that PCXL would shut down before Daikatana was released. This came true, as the final issue of PCXL was published in April 2000, while Daikatana was released on May 23, 2000, just a month later. Coincidence? Maybe, but wait until I provide the rest of my evidence of PCXL's psychic abilities...
g
;-)
In the April 1999 issue of PCXL, they had a large April Fools section in which there was a story about John Romero (PCXL's favorite punching bag) leaving Ion Storm, cutting his hair short, and focusing on old school games. Well guess what, that is exactly what happened!
www.johnromero.com/images/News/Haircut-After.jp
He quit Ion Storm, cut his hair and started MonkeyStone Games, which makes simple games for PDA's and the like.
And there exists other, more circumstantial evidence regarding PCXL's talent for divination. In an editorial in the December 1999 issue of PCXL (shipped early November), editor Mike Morrisey states that he's sick of buying a new video card every six months, and that he's skipping the current generation (voodoo3/TNT2) because he's sure the Voodoo 6000 will be released in a few months. Lo andd behold, on November 16, 1999 the VSA-100 chip and the Voodoo5 6000 are revealed by 3dfx!
I'm sure by now your jaws have dropped, as you have probably come to the same conclusion as I: namely, that PCXL was the best, most hardcore gaming rag ever, and that its existence was a threat to crappy game publishers and developers everywhere *cough* Eidos, Ion Storm *cough*. It had to be destroyed so that the game oligopoly could continue to pump out crappy games with short development cycles in order to maximize profits without the public being aware of their evil machinations. PCXL was the bastion of truth in the gaming world, and with it gone gamers would again buy crappy games which consistently scored high in the cookie cutter mags. It's a conspiracy I tells ya!
...living proof that you need little more than a "weird" or "interesting" name to suddenly become very famous in this country (particularly among nerds....American McGee, Jello Biafra, etc...)
I'm sorry, but could someone give me an idea of what this guy has _actually_ done to deserve such fame? I hope 'Alice' isn't your answer...I saw him talk at GDC '01 this past March, and my impression was that he wasn't even a part of the development team -- he wasn't even on-site...he'd ship off his "artistic visions" to the on-site team who actually designed/coded/drew the game, he got all the credit, and the press loves him why? Because he's got a cool name.
Seriously...I'm happy to give him credit where credit is due...if the guy's a brilliant game designer, a top-notch dealmaker, a great programmer, or a lead artist, fine -- I'd love to know about it, but come ON...enough with the sensationalism.
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