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Wanna Work for Dave Taylor & American McGee?

The well known former Id developers are starting a company to develop a shooter for the X-Box. They are looking for programmers, artists, level designers, and producers, but only if you're in, or willing to move to LA. If you think you're right for this one, you should email Dave.

60 of 236 comments (clear)

  1. Um, stuff that matters? by Mike+Schiraldi · · Score: 5, Funny

    Yeah, um, i'm looking to sell my car. Can i get a story on Slashdot too?

    1. Re:Um, stuff that matters? by Anonymous Coward · · Score: 2, Funny

      Yeah, um, i'm looking to sell my car. Can i get a story on Slashdot too?

      If your car moves faster than sound, or your car belonged to Pete Townshend at one time, then sure...

    2. Re:Um, stuff that matters? by abiogenesis · · Score: 2, Informative

      If you are somehow related to Id software, yes you can:

      Buy John Romero's Ferrari On EBay

      --

      Donate free food to the hungry at The Hunger site.
  2. My list of skills by Latent+IT · · Score: 2, Funny

    1) I like playing games where I get to shoot things.

    2) ???

    3) Hire me!

  3. want ads? by Anonymous Coward · · Score: 3, Insightful

    shouldn't this be to http://wantads.slashdot.org?

  4. Too bad by Anonymous Coward · · Score: 5, Funny

    Too bad that John Romero probably doesn't want to leave Texas.
    What a killer game it could have been !

  5. L.A. huh.... by The_Guv'na · · Score: 2, Funny

    Could you throw in some firearms training? [And yes, I have been to L.A!]

  6. Alice by fazil · · Score: 4, Insightful

    At least American McGee is capable of developing a non-cookie cutter game like Alice.

    I like the Guy.. I like Twisted.. I hate repetitive crap games.. the lack of creativity. Remember the 80's? When every game looked and felt different?

    I find American McGee's games reminicent of those times. Creative. Different. Strange. *FUN*

    --
    -=-Ze End-=-
    1. Re:Alice by GigsVT · · Score: 5, Funny

      Remember the 80's? When every game looked and felt different?

      You must have forgotten the Atari 2600.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Alice by donky · · Score: 2, Insightful

      Did you actually play Alice, or just look at the screenshots?

      Alice was just your typical repetitive 3D shoot em up, it was even worse for the fact that it had this great story, yet all it used it for was a backdrop and to weakly link in a purpose. Sure, the level with the floating leaf looked great, but apart from that it was one of the most disinteresting, boring and repetitious games I ever played - and I played it through from start to finish.

      I don't know what other games American McGee has made, but Alice was not *FUN* It was repetitive crap, with a modicum of creativity that didn't make it properly into the game.

  7. Surely there will be a Linux port by defile · · Score: 2

    One way or another, ddt will see that a Linux port is produced. (Inside joke)

    1. Re:Surely there will be a Linux port by Saint+Nobody · · Score: 2

      what, you mean because linux gives him a woody?

      --
      #define F(x) int main(){printf(#x,10,#x);}
      F(#define F(x) int main(){printf(#x,10,#x);}%cF(%s))
    2. Re:Surely there will be a Linux port by defile · · Score: 2

      Haha, that's "one way", but there's still "or another".

      But I won't say anything unless Dave says it. :D

  8. ah by AA0 · · Score: 2, Insightful

    /. their email, why not. They are looking for employees and now you cut off their primary method to get it. Good job guys.

    You could have at least put another link up for people to harass.

  9. Now THAT's a Solid Machine! by SEWilco · · Score: 3, Funny

    Why does a shooter for the X-Box need to be developed?
    Is it armored, so an ordinary gun can't destroy it properly?

  10. then they don't have much of a product by g4dget · · Score: 2
    It's not uncommon with junior open source programmers running of and cloning the project and giving it away for free (smoothwall for example, there are countless of other examples).

    If junior open source programmers can "run out and clone the project", then obviously "the project" can't be very big or complicated. If it weren't the "junior open source programmers" that clone it, it would be a competitor, or some other open source project. Perhaps the business management of the project should take then hint and look for a more profitable project.

    just a minority are fanaticals but you put yourself in risk hiring people with a open source background.

    Yes, you do put yourself at risk: at risk that if you persist in doing something stupid, your programmers are going to run out on you. I'd consider that a benefit. But to each their own.

    (smoothwall for example, there are countless of other examples).

    Was there actually a company stupid enough trying to make a business out of that?

  11. Slashdotted email. by Sivar · · Score: 3, Insightful

    "...you should email Dave."

    Poor Dave.

    --
    Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
  12. They want teams not individuals by damyan · · Score: 4, Informative

    Before getting too excited, check out their website - they are looking for development teams, not individuals. Sending in just your CV probably isn't going to get you very far!

    However, there is actually in interesting story here - the whole idea of there being a third party connecting the money (publishers) with the developers, but controlling the design and management on the project seems to be quite different to how things currently work in the games industry.

    1. Re:They want teams not individuals by EvlG · · Score: 3, Insightful

      The problem with this arrangement is, these are all things most development teams are very capable of doing on their own. Presumably, Carbon6 would take a large chunk of the royalties from the game as compensation; however, what is the real benefit of working with them?

    2. Re:They want teams not individuals by EvlG · · Score: 2

      I suppose it would free up development teams from having to drag around all the extra weight of the executive type people who have to deal with publishers, get funding etc.

      That's not what would happen, because now these people would be needed to manage the contact with Carbon6. And I really doubt Carbon6 would completely isolate the team from the publisher - that would be unnatural.

      I'd imagine that what carbon6 are hoping to do is to tempt entire teams away from whatever studio / publisher they are currently working for and setting up on their own.

      This is exactly what they are trying to do, but I don't see the incentive for a team to jump ship. It seems inevitable that they would lose royalty points, etc... What do they get out of it?

      Also there may be teams around who have great coders / artists but need a good solid design to work with - which is something I think carbon6 are offering. (I sure wouldn't like to work in that sort of environment though!)

      This seems puzzling, because there is no shortage of design in the industry. Granted, not all of it is AAA great, but there is a lot out there to be found, particularly in mod communities.

      However I can see the need to be set up with a promising design from the start. So maybe there is some utility in this - helping a fledgling studio start. However, that clearly can't be the only aspect of Carbon6's buisness plan. They would be obselete in 3 years.

    3. Re:They want teams not individuals by The+Cat · · Score: 2

      these are all things most development teams are very capable of doing on their own.

      Pitching to publishers? Oh no. If there's anything I'd rather have someone else do, it's pitch to publishers.

    4. Re:They want teams not individuals by EvlG · · Score: 2

      But that is the problem. Having someone else do it ensures that your interests are not always #1.

      What is good for a developer is not necessarily good for the middle-man, and vice versa.

    5. Re:They want teams not individuals by The+Cat · · Score: 2

      Having someone else do it ensures that your interests are not always #1.

      Your interests are not very likely to be #1 anyway.

      What is good for a developer is not necessarily good for the middle-man, and vice versa.

      But it's always good for the publisher. That's usually most of the problem. What's good for a developer is to involve publishers only when it is absolutely necessary.

    6. Re:They want teams not individuals by Anonymous+Brave+Guy · · Score: 2
      The people leading Carbon6 have that experience. [...] Isn't that worth a decent royalty payment?

      Maybe. Then again, the Apogee/iD people all made the same jump a few years ago by making good games and coming up with a great marketing strategy (give it away at first, then for later games, let them have the first few levels free as a taster and sell the complete game to them once they're hooked). There's nothing to say a talented development team couldn't do much the same today -- the Internet is far more developed now than it ever was before, and the reputation of a great game (the sort of game Wolf3D was in its day) would spread very, very fast.

      I'd say that to some people, it would be a sound investment to get these guys doing your legwork. But you'd have to watch the level of royalties; look at the RIAA and music companies compared to the actual artists, and what's happening to them now...

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    7. Re:They want teams not individuals by EvlG · · Score: 2

      Your interests are not very likely to be #1 anyway.

      That's a resignation I don't think many developers are willing to accept. Nobody will put you first except yourself. And a smart developer can look out for themselves.

      But it's always good for the publisher. That's usually most of the problem. What's good for a developer is to involve publishers only when it is absolutely necessary.

      Not necessarily. Smart developers can work almost any situation in their favor if they know what's up and how to handle it. Remember, there is more than one publisher out there...

    8. Re:They want teams not individuals by blair1q · · Score: 2

      Not a problem.

      At my university, the only time I entered an ACM programming competition I sat down and realized that everyone else in the room was in 4-man teams.

      I tied for first.

      --Blair

    9. Re:They want teams not individuals by blair1q · · Score: 2

      But that sounds exactly like the competition.

    10. Re:They want teams not individuals by blair1q · · Score: 2

      1. Don't be a literalist.

      2. I've been out of the ivory tower for 12 years, and kick ass in the real world, too.

      A Million lines? Peanuts.

  13. XBox is proprietary by leandrod · · Score: 2

    XBox is proprietary and owned by our eternal foe Microsoft. Therefore this is helping our ruin. Now, if the company would use profits from XBox sales to subsidize a copylefted, up-to-date port for GNU systems, I'd be all for it.

    At lease id has always created cross-platform code, and even donated some of it, even if belatedly.

    --
    Leandro Guimarães Faria Corcete DUTRA
    DA, DBA, SysAdmin, Data Modeller
    GNU Project, Debian GNU/Lin
    1. Re:XBox is proprietary by leandrod · · Score: 2
      > Why the hell should a company, you know, one of those things set up to make money, subsidise anything?

      Because they are part of the human race, and being a company they can do more for it in some ways, like ones that require costly resources, than individuals. Granted they can do even more useful things than porting a state-of-the-art game to the GNU system, but this at least would be related to their own turf.

      > why is advocating the production of a game on one platform helping our ruin?

      Because the owners of that platform are conspiring with other copyright and patent owners and with corrupt politicians and media to destroy our freedoms and prosperity. That is because they support DMCA, TCPA, software patents and all this absurd intellectual property monstruosity. It had a limited scope and good intentions when it was created, but now it is a monstruosity.

      > im sorry but i didnt see "Property of a fat penguin" stamped on Slashdot anywhere.

      I do not particularly care about penguins, I am fond of gnus... but seriously, some of us still do care about liberty.

      > Yes, some people might not like Microsoft, but that doesnt mean we should stop reporting on stuff happening.

      It is not about dislike, but judgement. And this was not reporting, but advancing.

      > And, if you didnt notice, id have only donated code in such a way to destroy older engines, so companies only license newer engines from them at probably a much greater price.

      I did not notice indeed. Can you expand on this, and perhaps even give some nice URLs? Thanks in advance.

      > are more and more people advocating linux and OSS soley on the basis that its costless

      Not my case, I assure you. But in these economical hard times, it is only natural that the free beer camp has more of a hearing. I would rather freedom.

      > ANYONE can show me a OSS compliant document format that even approaches the usefull ness of the .doc format

      Both LaTeX (LyX) and SGML (DocBook, TEI, XML and the like) do semantics, stylesheets and have user friendly tools available. There are others I am missing probably, not to mention things with a more limited scope as Info and the like. Now Microsoft Word for Windows is a disaster&hellip. It stopped being useful when around version 2 or 6 it quit suporting stylesheets and switched to templates.

      But then there is the question, what makes a document format useful for you?

      > The file format that opensource applications seem to live on is plain txt

      Wrong. It is either SGML, its XML sibling and some DTD, or LaTeX.

      --
      Leandro Guimarães Faria Corcete DUTRA
      DA, DBA, SysAdmin, Data Modeller
      GNU Project, Debian GNU/Lin
  14. From the site.. by Gossy · · Score: 3, Informative

    News and press releases
    September 14th 2001
    job openings posted

    Front page
    If you are part of either an established game development team or a new team with outstanding talent, and you are looking for funding and intersted in...

    Not very current and I hope you've got a fair bit of experience in the video games industry before you send off a CV - the programming and artist positions they have open each demand at least 5 years.

  15. Why is this different than working for others? by Junks+Jerzey · · Score: 2

    I guess the angle is that Dave Taylor used to work for id and has been a Linux advocate? Does that make him a great person to work for? There are hundreds of other game companies always hiring. And of course it would make sense in this case to hire someone with:

    1. Game development experience.
    2. Console programming experience.

    And this surely isn't the right place to troll for those.

    1. Re:Why is this different than working for others? by msaulters · · Score: 4, Interesting

      Dave Taylor is also the former co-founder of the now defunct Crack.com which released Abuse and the incomplete Golgotha. At UT Austin, he helped start the IEEE-CS National Programming Contest, which involved teams of college students developing and pitting AI's against each other in a client-server gaming environment created by ddt's team. Sort of an AI 'Robot Wars'. Ddt has both game development, console development AND business development experience. I rather hope this venture is more successful than his last, and I'm confident his previous experience will make it so. Having known several people who've worked for him, I would say YES, he's a great person to work for. Having known my fair share of loyal /. readers, I daresay this IS a good place to troll for people with immense programming talent, and if no previous console experience, they will likely share Dave's point of view and be able to quickly learn all they need to know about porting to a console.

      Why is it that people feel the need to bitch about every story that's posted these days?

      --
      These people looked deep into my soul and assigned me a number based on the order in which I joined.
    2. Re:Why is this different than working for others? by Junks+Jerzey · · Score: 3, Insightful

      Why is it that people feel the need to bitch about every story that's posted these days?

      Okay, well, you got me there. I'll take my lumps.

      My point is that people know about Dave because he had a big web persona during the fanboy glory days that followed the release of Quake, back when .plan file updates make headlines on gaming news sites.

      But at the same time, Dave's game development history is pretty weak. He worked on DOOM, yes, but he was just a grunt. Abuse was written by someone else (Jonathan Clark). Golgotha was never completed. I'm not saying that Dave is a bad guy or a knucklehead or anything like that. He's certainly not the loudmouth that Brian Hook turned out to be. So we all know Dave because of his little failed company, and we're all clamoring to work for him. But who knows the names of the people who worked on Grand Theft Auto 3, Final Fantasy X, Age of Empires, Metal Gear Solid 2, Siphon Filter, of Medal of Honor? These are all huge, huge games, each of which sold over a million copies (with the exception of Medal of Honor; I don't know how well it did).

      The bottom line is that the fanboy worldview is severely--and intentionally--limited.

    3. Re:Why is this different than working for others? by Junks+Jerzey · · Score: 2

      Hundreds, eh? Show me five. And no, finding something on monster.com from 1997 doesn't count.

      Okay, five game developers currently hiring:

      1. LucasArts
      2. The Collective
      3. Blue Shift
      4. Microsoft Game Studios
      5. The Fizz Factor
      6. Raven Software

      Oh, look, I named six of the top of my head. I'm willing to bet you've never heard of three of these, which shows you don't know a whole lot about the game business.

    4. Re:Why is this different than working for others? by msaulters · · Score: 2
      My point is that people know about Dave because he had a big web persona during the fanboy glory days that followed the release of Quake, back when .plan file updates make headlines on gaming news sites.
      I thought he was pretty well-known back in the days of Doom. The linux port IMO is worthy of inclusion in the recently posted 100 linux milestones.
      But at the same time, Dave's game development history is pretty weak. He worked on DOOM, yes, but he was just a grunt. Abuse was written by someone else (Jonathan Clark). Golgotha was never completed. I'm not saying that Dave is a bad guy or a knucklehead or anything like that. He's certainly not the loudmouth that Brian Hook turned out to be. So we all know Dave because of his little failed company, and we're all clamoring to work for him. But who knows the names of the people who worked on Grand Theft Auto 3, Final Fantasy X, Age of Empires, Metal Gear Solid 2, Siphon Filter, of Medal of Honor? These are all huge, huge games, each of which sold over a million copies (with the exception of Medal of Honor; I don't know how well it did).
      I don't want to argue just for the sake of argument, but I feel you're not giving him enough credit here. Game development isn't just about one guy writing a hot graphics engine. It's a TEAM effort. He's got that experience in spades. Yes, he didn't write Abuse. Contractual obligations with id at the time prevented him from coding, as I understand it. On the other hand, he was managing a team of programmers, dealing with publishers, investors, and doing the day-to-day payroll type work. The question at hand was not the source of Dave's fame, but rather if he's a good person to work for. On that note, I'd say I would rather work for someone who's tried and failed and is trying again, someone who might have a better idea what he's doing.

      What, may I ask, does fame and fortune have to do with making good games or putting together a good development team? I'm not sure why you picked those particular titles, but I'd point out that Doom was/is a landmark in gaming, not just because of being the first, biggest hit 3dfps (yes, cite Wolfenstein etc etc tc. Doom was still the first to really hit the public eye), more than this, Doom made it big, because of the marketing and shareware distribution campaign, as well as the fun gameplay, and the realism of the gore. Was all this Dave's doing? Nope. However, he was involved in it. He was THERE. That's why we're talking about him now.
      The bottom line is that the fanboy worldview is severely--and intentionally--limited.
      OK.... So what?
      --
      These people looked deep into my soul and assigned me a number based on the order in which I joined.
  16. a shooter for the x-box? by kipple · · Score: 2

    ...and you're asking this on slashdot? haha good one :))

    [YES I'm ironic, don't bother mod me down if you didn't get it]

    --
    -- There are two kind of sysadmins: Paranoids and Losers. (adapted from D. Bach)
  17. Better yet.. by Ogerman · · Score: 3, Insightful

    Why would any self-respecting geek want to write games for a proprietary Microsoft platform. For crying out loud, we need more multi-platform PC games! How about developing a highly modular Open Source game engine and then sell non-free scripting, levels, artwork, etc. (the part of game design that takes all the real time and effort) I would gladly support such an effort as compared to a game with binaries only. Then build a community around the game and encourage mods, network tournaments, etc. I guarantee you'll find a market because community is something that console systems will likely never have.

  18. Dave and his inbox... by horsie · · Score: 5, Funny

    Dave: "I'd like to check my mail"
    Slashdot: "I'm sorry Dave, I can't let you do that"

    *ducks*

  19. Actually, they want both if you read further... by Svartalf · · Score: 3, Informative

    Check the Jobs link. It's not asking for teams, it's asking for specific things like "Lead Developer", "Lead Designer", etc. That's not asking for teams.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  20. Re:Hiring open source programmers? by acceleriter · · Score: 2, Informative

    Smoothwall was already free. It's principal author, despit his talent, seems an insufferable prick, and although I don't use either product, I hope IPCop drives him straight into bankruptcy. And no, I'm not giving him my "address of service."

    --

    CEE5210S The signal SIGHUP was received.

  21. Relevant Skills List by AlaskanUnderachiever · · Score: 2

    I like to shoot things too. I'm also good at being a YesMan, making espresso drinks, and I'm willing to compromise all morals for employment (up to and including homicide with a reduced sentence). The whole "programming, developing, directing" thing is a little weak but I'm sure my mad "killing anything that moves" skillz make up for that.

    --
    Find out about my new childrens book: SS Death Camp Criminal Batallion Go To Monte Carlo For The Massacre
  22. Re:Once in a life time by Archfeld · · Score: 2

    LOL, there is not gonna be a new tech capital. That's the whole point. Put the corp offices where taxes are best and telecommute everyone else. It worked for Diakatana..errr okie maybe albany is agonna be big :)

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  23. And in other news... by AndroidCat · · Score: 3, Funny

    New gaming company American McGee was found dead on Sunday. Police say it looks like a slashdot by email killing. They looking for a suspect named "Takko" who is presumed to be of japanese origin.

    --
    One line blog. I hear that they're called Twitters now.
  24. be careful what you wish for by Artifex · · Score: 3, Funny

    Too bad that John Romero probably doesn't want to leave Texas.

    Yah, when I lived there, I said that about a certain State Governor. See what happened? =)

    --
    Get off my launchpad!
  25. Before the real interview... by guttentag · · Score: 3, Funny
    "We'd like to bring you in for an interview, but we've got just one more "t" to cross. I need your Slashdot username?"

    "What for?"

    "Standard credit check. Need to find out whether you're an intelligent, helpful, informative individual or... well, this also helps us weed out the trolls."

    "Actually, I just got an offer from another company I couldn't turn down. Sorry."

  26. Re:New Slashdot business model! by leviramsey · · Score: 2

    A few months ago, back when the subscription flap was in full swing, Rob mentioned that they would start (essentially) posting company press releases for money.

  27. OT, but I don't care by Toasty16 · · Score: 3, Funny

    PCXL was more than just the best gaming mag EVAR, It was also a better prognosticator than Nostradamus. Case in point: It was a recurring joke that PCXL would shut down before Daikatana was released. This came true, as the final issue of PCXL was published in April 2000, while Daikatana was released on May 23, 2000, just a month later. Coincidence? Maybe, but wait until I provide the rest of my evidence of PCXL's psychic abilities...

    In the April 1999 issue of PCXL, they had a large April Fools section in which there was a story about John Romero (PCXL's favorite punching bag) leaving Ion Storm, cutting his hair short, and focusing on old school games. Well guess what, that is exactly what happened!

    www.johnromero.com/images/News/Haircut-After.jpg

    He quit Ion Storm, cut his hair and started MonkeyStone Games, which makes simple games for PDA's and the like.

    And there exists other, more circumstantial evidence regarding PCXL's talent for divination. In an editorial in the December 1999 issue of PCXL (shipped early November), editor Mike Morrisey states that he's sick of buying a new video card every six months, and that he's skipping the current generation (voodoo3/TNT2) because he's sure the Voodoo 6000 will be released in a few months. Lo andd behold, on November 16, 1999 the VSA-100 chip and the Voodoo5 6000 are revealed by 3dfx!

    I'm sure by now your jaws have dropped, as you have probably come to the same conclusion as I: namely, that PCXL was the best, most hardcore gaming rag ever, and that its existence was a threat to crappy game publishers and developers everywhere *cough* Eidos, Ion Storm *cough*. It had to be destroyed so that the game oligopoly could continue to pump out crappy games with short development cycles in order to maximize profits without the public being aware of their evil machinations. PCXL was the bastion of truth in the gaming world, and with it gone gamers would again buy crappy games which consistently scored high in the cookie cutter mags. It's a conspiracy I tells ya! ;-)

    1. Re:OT, but I don't care by Cruciform · · Score: 2

      Mike Salmon? Is that you?

  28. Re:Looks good by Liquid+Velcro · · Score: 2, Informative

    They're for McGee's take on Oz, as in The Wizard of... No I'm not guessing because of the picture of the flying monkey. I'm interested to see what he does with it. Looking at the website itself, it's a hard guess to say whether or not their approach to development teams are similar to Lionhead's or what my own company is doing - in that the studios operate independently of the publisher. (In this case, C6) It looks like C6 wants to micromanage each devteam they acquire, so that they have a stable of folks they can milk games out of. I don't know if I approve, but it'll probably work.

    --
    - lV
  29. Get Interns. by DarkHelmet · · Score: 2
    They should seriously consider getting interns. I know quite a few programmers who would be willing to contribute to the project for free.

    Uhhh... Uhhh... Uhhh... I can do their webpage!

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    1. Re:Get Interns. by Reziac · · Score: 2

      You can do their webpage? [eyeing flash and CLSID string from a safe distance] Good, someone needs to ... us non-flash types can't even get in.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  30. American McGee is.... by nlh · · Score: 3, Interesting

    ...living proof that you need little more than a "weird" or "interesting" name to suddenly become very famous in this country (particularly among nerds....American McGee, Jello Biafra, etc...)

    I'm sorry, but could someone give me an idea of what this guy has _actually_ done to deserve such fame? I hope 'Alice' isn't your answer...I saw him talk at GDC '01 this past March, and my impression was that he wasn't even a part of the development team -- he wasn't even on-site...he'd ship off his "artistic visions" to the on-site team who actually designed/coded/drew the game, he got all the credit, and the press loves him why? Because he's got a cool name.

    Seriously...I'm happy to give him credit where credit is due...if the guy's a brilliant game designer, a top-notch dealmaker, a great programmer, or a lead artist, fine -- I'd love to know about it, but come ON...enough with the sensationalism.

    1. Re:American McGee is.... by nlh · · Score: 2

      Er....GDC '02. Eh, what's a year.

  31. True story by Nailer · · Score: 2

    I'm a computer geek from Melbourne Australia currently spending some time interstate in Sydney in a vacation. Meeting up with a fellow freelance journalist and on our way to a club, our taxi passed a museum advertising its upcoming exhibit, Chinese Dinosaurs.

    "Chinese Dinosaurs?"
    "Chinese Dinosaur Ninjas"
    "Undead Chinese Dinosaur Ninjas"
    "John Romero's Undead Chinese Dinosaur Ninjas"
    (we both burst out laughing)

  32. Re: Salmon by Cruciform · · Score: 2

    Sorry, us peons aren't allowed to talk about it. Zug Zug :)

  33. Does anyone else see it? by anonymous+loser · · Score: 2

    I'm wondering if I'm the only one enjoying the irony of a CmdrTaco posting a story looking for X-Box developers.

  34. Wait a minute! Classified ads! That's it! by Conspiracy_Of_Doves · · Score: 2

    That's what should be done to prevent the evil /. subscription plan. A classified ad section should be created. People can pay to put up classified ads for other slashdotters to respond to. That should bring in enough money so that a subscription plan won't be needed.

  35. Re:My lips are sealed by Cruciform · · Score: 2

    I haven't played AC in ages. AC2 beta's coming up though. Looks pretty sweet. Tired of the stand and swing standard in onling RPGs though. Need something better. Hope AC2 changes that.

  36. Re:moderation madness by Cruciform · · Score: 2

    It's cuz I have SuperKarma(tm).
    I guess once you have really high karma it just mods you up auomatically. Even if it's just chit chat.