Gaming Zone?
texchanchan writes "The BBC reports on a study by Dr. Costas Karageorghis, Brunel University (London): 'Recent research has suggested that it could be possible for a person immersed in a computer game to achieve the same level of meditative concentration' usually found in religious contemplatives and athletes in 'The Zone.' The article also quotes Dr. Karageorghis as saying 'It's a deeply pleasurable experience and it's something that's not very often experienced by people, rather it's something that often represents people's peak experiences in a particular area.'"
Exactly what they're talking about. I remember playing CS and getting ripped on because everyone was absolutely sure I was using an aim/wall hack; when in reality it was me on a gaming "high" being able to loose a bullet with the hairs on someone's head within a half second of seeing an opponent.
It's rather hard to explain, but sometimes someone's level of interactivity with the game seems to put the person in their avatar's shoes. If this level of interactivity and concentration can be achieved in other environments (say, a car), you end up with prodigies and "l33ts".
Nothing new, really, just scientists noticing an ongoing phenomena.
Of all the Universal Constants, here's one I know: Nice guys finish last
Some stimulant drugs (coke, meth) do seem to have a very similar though not identical effect, which is a big part of the reason people take them -- all the fun, no effort.
... ;) Hell, I used to sometimes get that same feeling back when I was an ER medic -- a busy night shift in the ER is no one's idea of fun, but there's a definite flow to it, a rhythm, and when you really get into it, when you're triaging mass casualty victims or running a code and everything is going just right, it's a powerful experience.
But yes, I strongly suspect that just about any activity you enjoy, practice a lot, and are good at can put you "in the zone." I've experienced it while running, while coding, while writing, while having sex (okay, lately I haven't been practicing that last as much as I'd like, though things do show signs of turning around soon
The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
Some of my friends play console games, like Frequency, where you have to move your fingers in complex patterns of complex rhythms at a mindnumbing speed. When playing the hardest boards in these games, my friends will often enter a trance-like state. You can yell at them or cut off your own arm, and they will still finish the board.
I've found a swift blow to the stomach or saying, "Oh shit, the pizza's here, dude. Gimmme your money," are the best ways to pull them out of it.
Alric.
Does anyone here ever *think* they achieve this Flow State while coding? I can definitely see the common ground between sports and video games... both require strong mental agility, the constant evaluation of possible strategies and split-second decisions and whatnot.
And, in light of that, I guess I answered my own question. Programming is more about careful thinking than quick thinking. But then if the key element to being in "The Zone" is concentration, the perhaps coding would apply. Definitely something for me to ponder sometime.
Oh yeah, and while I do agree with their thesis, that article (not to mention their hideous "cutting edge" methods) sounded just a bit hokey, don't you think?
Why shouldn't gamers be able to enter "The Zone" if sportsmen and the religious can? It's not as if gamers are greatly different, and gaming often requires the same sort of concentration as any sport; gamers do often have the same sort of traits as the religious, such as devotion (must login to Everquest/Planetarion/whatever soon!) and rote memorisation of concepts important to their game/religion (ooh, hit points, defence points, attack points!).
Note to M1-ers: a curt but otherwise insightful message is not "Flamebait" or "Troll".
I think it's down to a combination of concentration and pleasure.
If you are doing somthing you like, this is where my biology lets me down, you produce 'happy' chemicals, possabley also an adrenalin rush.
This probably combines with the chemicals produced by your brain when you concentrate to get you into 'the zone'.
How ever, just to piss on the BBC's bonfire. This artical looks more like a puff pice for one of their 'science' programs, as I'd hardly call a recerach sample of 2 with no control a representitve sample.
Wouldn't it be nice if schools got all the money they wanted and the army had to hold jumble sales for guns
quote source
Tastes Like Chicken
While I find the research quite interesting, as most of the posts on this thread have pointed out, this isn't particularly uncommon. Certain individuals have the ability to narrow-focus in the extreme when presented with the correct stimulus.
All of the individuals described (athletes, strongly religious people, and of course coders/gamers) are inclined towards extreme focus, high levels of motivation, and activities that lend themselves to those traits.
It would be interesting to see reseatch done to determine if there was any neurochemical basis for this type of hyper-focus. Do certain brains, when presented with a particular stimulus, produce certain chemicals/neurotransmitters that lead to this heightened awareness and performance?
Also, are there any side-effects? People have described elation, ecstacy, etc. Is this purely mental or is there a biological basis for it?
"Be proud to be a fighter" - Martial Arts Adage
"You unlock this door with the key of imagination. "
./quake3.x86 +set fs_game osp +connect door 27960 +password imagination
:opening /dev/dsp
:...loading libGL.so: Initializing OpenGL display
:self.fetch_coffee.drink
:-)
*check*
"Beyond it is another dimension. A dimension of sound."
*check*
"A dimension of sight."
*check*
"A dimension of mind..."
uuuuuuuuuuuuuuh *check*
"... You've just crossed over into the Twilight Zone"
why yes indeed
FYI - what Dr. Karageorghis is referring to is Mihalyi Csikszentmihalyi's work on "Flow - The psychology of optimal experience" in which he describes the characteristics of enjoyable experiences. The following is an excerpt from the book, describing these characteristics:
;)
1. the experience usually occurs when we confront tasks we have a chance of completing.
2. we must be able to concentrate on what we are doing.
3. - 4. concentration is usually possible because the task undertaken has clear goals and provides immediate feedback.
5. one acts with a deep but effortless involvement that removes from awareness the worries and frustrations of everyday life.
6. enjoyable experiences allow people to exercise a sense of control over their actions.
7. concern for the self disappears yet paradoxically the sense of self emerges stronger after the flow experience is over.
8. the sense of the duration of time is altered.
(Csikszentmihalyi; p49)
What's interesting is the similarity of these characteristics to some works done on computergames by Greg Costikyan ("I have no words and I must design"), Chris Crawford ("The Art of Computer Game Design") as well as works on games in general, such as Avedon & Sutton-Smiths "The study of games".
Csikszentmihalyi's work is !very! interesting if you're into the epistemology of computergaming, which - humbly - happens to be the topic of my graduate thesis
naah sig schmig