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Games that Support Dual-Head Setups?

Milo_Mindbender writes "It seems like almost all the new high-end 3d cards now support dual-monitor operation as a matter of course. I'm wondering if the game savvy people out there can recommend games (Linux or Windows) that have special features or modes for playing on a dual monitor system. I seem to remember seeing at least one C&C like game awhile back that let you have two views on the world (one on each monitor), there must be a few more that take advantage of this. Anyone know of any good ones?"

37 comments

  1. The closest I've come.... by DasBub · · Score: 3, Funny

    ...is running two games of Freecell at the same time, different monitors.

    It gives me the feeling of being some huge Chess champion, absently milling about and conquering other players- except that I'm really bad at it and play by myself.

  2. 3 monitor by lowtekneq · · Score: 4, Informative

    Quake III, Return to Castle Wolfenstein, Jedi Knight II: Jedi Outcast, Flight Sim 2k2, Global Ops, and Vendetta all have tripple monitor support (so im guessing two will work as well. And the following games will ship with tripple monitor support, Unreal Tournament 2003, F1 2002, Star Wars Galaxies, Mobile Forces, Realm Wars, Combat flight sim,and Gore

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    1. Re:3 monitor by Merlin42 · · Score: 2, Insightful

      Yeah, but the big problem w/ running a FPS style game on two monitors is the seam. Aiming the sniper scope would be a BITCH if it spans two monitors. I remember hearing that the quakeIII engine supports shifting the view, this would allow you to have one monitor be the front view and the other be one side of periferal vision.

      What I want multimonitor support for is for RPG games. You would have your normal view on one monitor and maps, stats, dialog or whatever on the other. That would be very usefull.

    2. Re:3 monitor by eyepeepackets · · Score: 2

      "What I want multimonitor support for is for RPG games. You would have your normal view on one monitor and maps, stats, dialog or whatever on the other. That would be very usefull."

      Yes, I do this already when mudding, but with multiple windows and virtual screens as opposed to monitors and you're right, it's very useful. The problem I see is that most game builders build to a lowest common denominator in the context of the market and the game they're building and so avoid adding features that are out of range. Personally, I'd vote for support for multiple windowed games before I'd vote for multiple monitors: it's cheaper and more effective for many types of games. But Windows can't do virtual screens out of the box so it's not a feature we'll see anytime soon unless the game is Linux/Unix only or that feature is built into a Linux/Unix version.

      I can see the value of multiple monitors for vehicle simulators (spacecraft, aircraft, tanks, hovercraft, etc.) where there is actual benefit to having multiple monitors because your vision is improved. Would be awful expensive though; figure the price of additional monitors and the performance hit on the graphics card unless you had multiple cards for the multiple monitors, ouch.

      But oh man, I'd love to play BattleZone with side view monitors, yum!

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    3. Re:3 monitor by Merlin42 · · Score: 4, Interesting

      Just watch out when doing 'multi-pipe', things can get nauseating real fast. If the monitors do not update in unison then the 'jitter' can be disconcerting enough to cause nausea. This is well documented with profesional flight sims. This is why many profesional($$$$) cards come with genlock connectors that force all the monitors to refresh simultaneously.

  3. Winamp? by ClioCJS · · Score: 2, Interesting

    I've wondered the same. What I want is a dual-head winamp for playing mp3s:

    I'd like to put the standard windows desktop + winamp window with title information on my monitor (so people can see what is playing), while having my visualization plugin on my 2nd monitor (my 36' TV).

    THAT WOULD BE IDEAL

    but NOOOOOOOO... Of course I can't do that. PFFT

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    1. Re:Winamp? by Terminus0 · · Score: 0

      That's is odd, since, I can very easily do that. You may have to switch your "primary" monitor to be the televison if you are using a fullscreen plugin. I don't have problems with that anymore, but on older graphcis cards that is what I needed to do.

    2. Re:Winamp? by Anonymous Coward · · Score: 1, Informative

      i did it, just enable the "multi monitor support" option in winamp, works beautifully on my tri monitor setup. except that the visualization gets a bit sluggish at times, but oh well (underpowered vid card for tv out)

  4. FA-18 Hornet For the Mac by perfectlynormalbeast · · Score: 1

    I tried this out on a machine that shouldn't have botherered and I got about 5fps, but it did work. The idea works great for flight sims. Does MS Flight Sim in window mode support two displays?

    I think the market is still way to small. Of course I love two monitors for games. I put the cheat codes on my rage 128 pci, and the game on my radeon 8500.

    1. Re:FA-18 Hornet For the Mac by millz · · Score: 1

      I am fairly sure that MS flight sim 2002 works across two displays in full-screen mode...you can setup the instrument panel on one screen which is slick. I am just trying to make that happen with Falcon 4.0 - the greatest military flight sim ever made. :)

    2. Re:FA-18 Hornet For the Mac by drewbradford · · Score: 1

      Which operating systems have good support for dual or tri displays? I've used two and three displays with X Windows on Linux, with multiple single-head video cards. I found that it can be a little troublesome to set up, but it can do all sorts of crazy things once you set it up. (you can even have one monitor as a "preview window" that enlarges a section of the other screen to fit its screen. Which Windows operating systems can support multiple monitors on multiple video cards? How well do they work?

  5. plenty of Machine by bill_mcgonigle · · Score: 2

    In the early 90's there was a mac flight-sim (A10?) that run 3 displays, one front view, and two sides. You hooked up 3 video cards, and sat in the middle of 3 monitors (mmm...radiation), having a view out front and side windows. This ran fine on a IIci (68030 @ 30MHz).

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  6. Why? by WiKKeSH · · Score: 2, Interesting

    A major disadvantage in a 3d shooter would be that your crosshair would overlap on either screen.
    This would make it very difficult to aim at your enemies.

    In a RTS, the plastic around the screen would bother me too much to even consider it.

    The only good option would be using this for an RPG. YOu could have the main screen where you play the game (real-time, not turn-based, of course) and save the 2nd screen for spellcasting and inventory.

    All in all, the idea of 2 screens just wouldn't work for most games. :/

    1. Re:Why? by TibbonZero · · Score: 2

      Well, the three screen thing could work fine though, just use the l + r for the far sides, and see all around you. I think that for a game that's more an immesion based simulation it would be better...

      --
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    2. Re:Why? by Anonymous Coward · · Score: 0

      Ur, what kinda crack are you smoking? What first-person shooter have you played where the mouse cursor moves about the screen?! It stays planted in the center.

    3. Re:Why? by Anonymous Coward · · Score: 0

      Why are idiots like you allowed to exist? If he's using two screens in a FPS, where do you think the crosshairs will lie? Do you think that he wants to see a crosshairs in the middle of both screens? Of course not, if you were to play a FPS with two screens the xhair would lie on both screens; half on one, half on other. If you're going to flame someone at least make sure you've got some sort of valid point on which to base your flame.

  7. RTS by Terminus0 · · Score: 0

    To me the ideal setup to use the two monitors would be for RTS games. In an FPS you really kind of want the three monitors, because two doesn't give the right effect. But if you could have a zoomed out view of a map or something on one monitor and your zoomed in one on another.
    That new game, Medieval: Total War should use some kind of set up like that and give you a detailed overview of the battle on one screen while you can control stuff on the other.

  8. A little clarification on what the guy means by Spuffin · · Score: 5, Insightful

    He doesnt want to know of games that let you spread the game out over multiple monitors, he wants to know of games that have special FEATURES that use 2 monitors. Such as in the C&C game he mentioned that you can view your base on one monitor, yet the other monitor can be viewing some other place. This opposed to just having a huge view of one location.

  9. Matrox has been doing this for quite some time by Stone+Rhino · · Score: 5, Interesting

    They have a large list of games with dualhead support-not all of them simply wrap your display. Serious Sam (and the second encounter) allows two players to use the same computer by giving them independent displays, while Dogs of war allows you to view the battle from a distance while in close on the other. So not only has this been around for quite some time, it also has plenty of current games out for it. This is in addition to the triple monitor support (surround gaming) which was mentioned earlier.

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    1. Re:Matrox has been doing this for quite some time by CSG_SurferDude · · Score: 1

      But, unfortunately, Mech Warrior IV/V are not on any of those lists.

      I HATE hat switches to glance left and right.

  10. Flight Simulator 2002 by cheezerman · · Score: 2, Interesting

    MS Flight Simulator 2002 with three monitors is as close as you can get to flying the real thing on a PC.
    You can have either the left-front-right display setup, or you can have one monitor showing an outside view and another showing the instrument display.
    At least Microsoft knows how to do *something* right.

    1. Re:Flight Simulator 2002 by dago · · Score: 3, Informative

      Beep. Please replace the 'do' by a 'buy' in your last sentence.

      FS was developped by BAO (Bruce Artwick Organization) until being bought up by MS in 95 (around FSFW95, IIRC).

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  11. the thickness around the monitors... by Ecko_viLAn · · Score: 2, Interesting

    I would love dual display for anything..to bad bryce 5 won't do dual display..mummble.. But the only thing that alot of gamers are still bugged about is the border or thickness around the monitor that would make the seperation of the two screens to far apart, my 19inch monitor's border is almost 2 inches! and getting another one would just be a b**ch because there would be almost a 4 inch gap to deal with. anyone know of any monitor brands that have the smallest broder? I think if makers started to get em down to half a inch, then that would be hella nice.

    Chris.

    --
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    1. Re:the thickness around the monitors... by Anonymous Coward · · Score: 0

      Why not just use a wide screen LCD much like for the new Macs? Even better would be a two mode feature. One for the full native widescreen resolution, and the other would just split the screen to support two different inputs and their images on each side of the LCD.

    2. Re:the thickness around the monitors... by ByteHog · · Score: 2

      Couldn't you take a dremel tool to your monitor and remove the border? Then perhaps screw the bases of both monitors down to a board or something so they wouldn't move around. Might superglue the existing borders together once your done cutting to make it more solid..

      or perhaps this is too stupid an idea to post.. :)

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    3. Re:the thickness around the monitors... by Drakino · · Score: 2

      Samsung 181T and 191T LCD monitors make a big deal out of their tiny bezel. 18.6mm all around, leading to some very nice, but expensive multihead solutions.

      And there was a company out there with a triple head monitor made of 3 LCD panals. Since it was all one unit, the gap was really small. Not sure if they are still around though.

    4. Re:the thickness around the monitors... by pipingguy · · Score: 1

      And there was a company out there with a triple head monitor made of 3 LCD panals. Since it was all one unit, the gap was really small. Not sure if they are still around though.

      You mean Mass Multiples?

    5. Re:the thickness around the monitors... by Drakino · · Score: 2

      Similar, but the ones I remember had practicially no bezel between the 3 monitors. The Mass Multiple ones seem to be 3 independant units glues togther with a 3 unit VESA mount.

  12. What video cards support more than 2 monitors? by kireK · · Score: 1

    OK, I know that Matrox makes a dual and 4 headed video cards . But who makes decent cards for gaming? Does such a card exists, or do you have one monitor on AGP, and the other two on PCI based cards?

    1. Re:What video cards support more than 2 monitors? by Anonymous Coward · · Score: 2, Informative

      Any of the New Geforce 4s (well the 4200- 4600) have dual output. These are pretty much the best card around, though rather expensive. Most come with one analogue output (normal kind) and one DVI for LCD's. With a cheap adaptor youcan use boht as analogue outs for two monitors

    2. Re:What video cards support more than 2 monitors? by Mystical+Presence · · Score: 1

      ATI put out a duel head Radeon VE using what they call Hydravision Linux support is basically none existant for the hydravision though.

  13. what games do you have in mind? by CMiYC · · Score: 3, Insightful

    I guess I'm kind of curious if there are games you want to see with dual head support. Personally when I play a game, I play it because I enjoy it. Not because there are specific features in it.

    So my question is, what games would you LIKE to see dual-head support in? I think the obivous have been stated... but that being the case, if you could have it, where would you want it?

    1. Re:what games do you have in mind? by bakes · · Score: 2

      Most people have posted about the flight sim or FPS mode of using the extra screen real estate to just show more of the field of view, or in an RTS showing a different part of the map. Most games could be made to show 'something else'. For example, Diablo could show the map on one screen and the inventory / heraldic cube display on the other. Flight sims could use one panel for the view and the other completely devoted to instrumentation. You know, basically all the stuff that is usually along the bottom / top / sides of the screen that just make your gameplay area smaller - put all that on the other screen.

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    2. Re:what games do you have in mind? by GenCuster · · Score: 1

      I would like a two or three head setup to proporly emulate perifual vission in a fps.

      --
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    3. Re:what games do you have in mind? by Anonymous Coward · · Score: 0

      What about setting up VR goggles? Doing that w/fps would be interesting!

  14. Doom! by qurob · · Score: 3, Interesting

    We did this once....just to see if it worked. It required 3 PC's on a LAN, and you started each computer up with a different command line option...Doom FAQ or a README.TXT from 1994, anyone?

    1. Re:Doom! by Anonymous Coward · · Score: 0

      I wanted to try that so bad but we only had 2 computers and a null modem :(