OpenGL Presentation at Siggraph Available
Visigothe writes "Siggraph has made available the Apple Quartz Extreme Demonstration PDF. The PDF has an overview of some interesting Quartz Extreme features, including the OpenGL calls that are made, as well as the new OpenGL extensions that Apple created for their upcoming Jaguar release. This is going to be a very interesting window system indeed!"
Most of these are extensions already existing for Windows and other OpenGL ports. NVidia example. ATI example. What they're basically saying is that the Mac drivers are caught up, and/or use of the extension is new to Jaguar's version of the Quartz engine.
There are a few Apple-specific extensions in there, but they're very specially purposed to Quartz' preferred data formats. Essentially, they're just a way to reduce the portability of the system (restricted pixel formats) in favor of some speed boosts, which is a pretty fair tradeoff if you're a company like Apple who only deals with a pocketful of vendors who make special concessions. You wouldn't want these back in OpenGL main.
There's some damned fine engineering going on at Apple, as always. But there's also the familiar nice spin, though. I wish they'd keep that much out of the technical presentations, or at least would more clearly mark it as such.
Says the RIAA: When you EQ, you're stealing bass!
I've been saying for a while (ever since I first switched to OS X back in the 10.0.3 days) that the whole Aqua thing was mostly a placeholder. Every major shortcoming and non-sensical policy could be explained that way.
Why try to prevent theming? Because what was coming would utterly break any theming software imaginable.
Why the clunky Finder and Dock? Because they were mere halfway points in the journey, to get people used to a crude version of the real thing so that it wouldn't feel quite so alien when it finally arrives.
What journey? To a fully native OpenGL-based 3D windowing environment. Even this, Quartz Extreme, is just a small step along the way, but it's at this point that it starts becoming obvious. The magnification effect of the Dock isn't just cool eye candy, it's a 2D approximation of their long-term ideas.
Mark my words: This clunky 2D Aqua we've got now will be long gone in two years or less. In hindsight it will be obvious that it was just transitional. See how many bad design decisions you can explain away this way?
Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?
theres plenty of good GLhackers out there, itll be interesting to se what they can do, mac kack 2003/4 will be prove interesting.
I want 2D games back.
"Hi. I'm Steve Jobs, and here at Apple we've done in 1 year or less what the Berlin Group has been trying to do for years now."
"I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
HA HA HA HA HA HA HA!
Let's see, reasonable prices... $299 for XP Pro Vs. $129 for Mac OS X.
Stability? Ha ha ha ha ha! Yeah, ok.
Multimedia Answers: Macintosh poses fewer problems than Windows
Why don't you just come out and say there's more software for you to pirate! Be honest now.
-- if it was so, it might be; and if it were so, it would be; but as it isn't, it ain't. That's logic - Lewis Carrol