Indie Game Jam Results Posted
baruz writes "You may remember a previous story on Slashdot about the Indie Game Jam organized by Chris Hecker and company. The game sources have been posted." Anyone feel like porting these to Linux?
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Almost sounds like it would be better to start from scratch.
I doubt it. Lack of documentation??
Besides, well-written code doesn't need much documentation.
And from the c++ code I looked at,
the DirectInput code has been abstracted,
which should simplify porting a great deal.
Programming controllers on linux isn't difficult; The joystick driver isn't that hard, and SDL makes it even simpler.
I share your concerns. But really, I think lots of people describe new things that way. One effective way--perhaps the only way in some ways--to convey something new and different is to compare it to known quantities. That doesn't mean it's the same, just that it shares qualities with some reference point.
So you see things like a "Missle Command STYLE game" rather than a "Missle Command game".
You see this in the game industry all the time. Black and White, which was innovative (if sort of a popular flop), got described in terms like this all the time. Rarely is something so new that it can't be compared to some existing reference.
Then again, maybe they're rip-offs. I haven't played most of them, but the ones I did play with for a bit were interesting and actually rather refreshing.
From the site:
This game was byfar the most enjoyable out of the bunch.
The use of sonar to find your enemy is brilliant! I tell you: Polish this baby up and you've got gold! (This is not a guarantee.)
"Yeah, well, Dracula called and he's coming over tonight for you and I said okay."