John Carmack, Rocket Boy
will_edit_for_food writes "Space Future has an interview with John Carmack (of Doom and Quake fame) about his new company Armadillo Aerospace and their plans to build a passenger-carrying vehicle for space tourism." Carmack's involvement with unconventional rocketry is well-known, but this interview offers a glimpse into the details of Armadillo's approach to the skies.
We straightened the bent frame by wedging it between the trailer and Joseph's tractor, and running a floor jack under the middle until it straightened out. Russ gave it a quick paint job.
;p
Holy cow, I didn't know Carmack was such a farm boy.
from the site:
:P). I'm sure they're having a lot of fun though :)
We straightened the bent frame by wedging it between the trailer and Joseph's tractor, and running a floor jack under the middle until it straightened out. Russ gave it a quick paint job.
I don't doubt that Carmack is a smart guy, but these guys are basically garage tinkerers. I wouldn't really want to fly into space on a vehicle that used duct tape as an integral part of the craft. Even if these guys can build something capable of propelling someone into space, I wouldn't want to actually be on it until the design had been worked out by real engineers.
Aside from some of the computer control stuff, I doubt they are really doing all that much innovated (well, aside from cost saving measures
autopr0n is like, down and stuff.
So his day job involves being one of the world's best software engineers... and in his spare time he is a rocket scientist? Someone tell God to spread the smarts around, ok? Maybe the Joe-sixpacks and Soccer-moms could get a little?
Presumably to be award to those on their way to destruction, or possibly those who have no chance to survive make their time.
All employees must wash hands before seeking equitable relief.
But, Carmack says, "we are taking complimentary directions to space."
I hope those directions are up.
Tastes like burning! - Ralph Wiggum
> WHy doesn't carmack stick to what he is good at.
Because he's made a load of cash from doing "what he's good at", and is now enjoying that cash. He started Armadillo primarily because he thought it would be cool, not to make money out of it. If he makes money out of it too, then that'll be cool. But mostly, he's just a boy playing with his toys. He doesn't need to finish Doom 3 - the guy could retire today and never worry about having to feed himself. But I suspect he'll finish D3 - "when it's done", because he still enjoys that too.
Not everything that can be measured matters; Not everything that matters can be measured.
If not then it ought to be. Same goes for regular small model rockets available at hobby shops and other places. It's dangerous and should be outlawed.
Are you serious? When did 'dangerous' become 'illegal'? And when did you get to decide what's dangerous and what not? Is crossing the road illegal? It can be quite dangerous you know!
Anyway, I've visited some amateur rocket launches and I can tell you safety measures are strict. When you know what can go wrong, you have the key to make it safe, wheither it's about crossing the road or handling explosives. (I've still got all my fingers!)
"It's too bad that stupidity isn't painful." - Anton LaVey
Dude, I'd much rather have cheap space access than yet another FPS.
From a programming standpoint, Quake 3 is a marvel, but I wouldn't exactly call it a marvel in game physics. The game relies mostly on characters within bounding boxes. There isn't much interaction with the environment other than shooting at objects, jumping, or falling.
From a physics standpoint, the most impressive things about the Quake series is most likely its lighting. Even though this is a pre-calculated lightmap, radiosity isn't really a simple thing.
Trespasser was years ahead of Quake in this area. Boxes would shatter, and each pieces of wood would scatter everywhere. Too bad the game didn't do much else right.
Doom 3 is supposed to be worlds better. Enemies are supposed to be able to fall down steps, more interaction, etc.
Remember that the Graphics Engine for Doom was done a while back, around the time he started Armadillo Airspace. Think about what's left for him to explore. AI and Game Physics are two big regions.
I'm expecting Doom 3 to be a lot of things that all other Id games weren't. AA plays a big part of my expectations.
/^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
In some ways it's better than LOX- it's 'specific impulse density' is slightly higher than LOX. This means you get more kick per unit volume of tank (although it is heavier too). However, since rockets are mostly tanks, it's not a silly fuel.
In normal applications HP ("HTP") is used for attitude jets because it is a 'storable propellent'. This means that you can put it in a tank and leave it there for over a year without any big issues. LOX evaporates. Also HTP is a monopropellent, so it's fairly easy to work with.
The Space Shuttle uses storable propellent for its OMS engines, although not HTP. Some russian rockets use HTP as a fuel to run their turbopumps IRC.
-WolfWithoutAClause
"Gravity is only a theory, not a fact!"So, anyone have any links for someone looking to get into amature rockets?
I'm not sure what you classify as amatuer, but the two biggest "consumer" (essentially for stuff you can buy commercially) organizations for model and high-power rocketry are
National Association of Rocketry
Tripoli Rocketry Association
Enough with the negativity
.
rocketry is DANGEROUS, caution and skepticism are not negative, they are an asset. (you don't want the thing dropping on bystanders head, right ? )
about this kind of thing being better left to the professionals.
Of course the R&D team should be made primarily of prefessionalists (see above). But except for carmack and, perhaps, Widget the armadillo, my guess is most of the team IS made of professionalists.
Do you really think that the professionals can do any better?
again, in such areas only professionals can do any good, but they should work in an environment encouraging both real progress and methodical, rational QA.
You have to give Carmack credit in that he's experimenting and moving forward
no disagreement from me, any man making such a move deserves my respect.
good luck for his team and the others (serious) teams working on such projects. Their success are the human race's
Working for necessity's mother.