John Carmack, Rocket Boy
will_edit_for_food writes "Space Future has an interview with John Carmack (of Doom and Quake fame) about his new company Armadillo Aerospace and their plans to build a passenger-carrying vehicle for space tourism." Carmack's involvement with unconventional rocketry is well-known, but this interview offers a glimpse into the details of Armadillo's approach to the skies.
We straightened the bent frame by wedging it between the trailer and Joseph's tractor, and running a floor jack under the middle until it straightened out. Russ gave it a quick paint job.
;p
Holy cow, I didn't know Carmack was such a farm boy.
I wonder if he'll send some marines off to Mars one day,just to see.....
I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
I've seen what Carmack can do with the BFG - I'm not about to ride one of those into orbit!
from the site:
:P). I'm sure they're having a lot of fun though :)
We straightened the bent frame by wedging it between the trailer and Joseph's tractor, and running a floor jack under the middle until it straightened out. Russ gave it a quick paint job.
I don't doubt that Carmack is a smart guy, but these guys are basically garage tinkerers. I wouldn't really want to fly into space on a vehicle that used duct tape as an integral part of the craft. Even if these guys can build something capable of propelling someone into space, I wouldn't want to actually be on it until the design had been worked out by real engineers.
Aside from some of the computer control stuff, I doubt they are really doing all that much innovated (well, aside from cost saving measures
autopr0n is like, down and stuff.
Interesting that they want to use HP engines. Last I checked, these were smaller engines used simply for course correction. (aren't the OMS engines on the Shuttle hydrogen peroxide?) The logistics of a directed hypergolic reaction outside of the microgravity of space must be an interesting on as well. (How they plan to get enough of the stuff to take off....)
FOr that matter, I don't see any plans for an orbital insertion vehical/stage. The site isn't very clear on the business plan.
Space tourism. w00t!
Just so long as it doesn't involve a rocket jump.
I know I'm going to hell, I'm just trying to get good seats.
So his day job involves being one of the world's best software engineers... and in his spare time he is a rocket scientist? Someone tell God to spread the smarts around, ok? Maybe the Joe-sixpacks and Soccer-moms could get a little?
Presumably to be award to those on their way to destruction, or possibly those who have no chance to survive make their time.
All employees must wash hands before seeking equitable relief.
But, Carmack says, "we are taking complimentary directions to space."
I hope those directions are up.
Tastes like burning! - Ralph Wiggum
the BFR (big f-ing rocket).
====
Crudely Drawn Games
> WHy doesn't carmack stick to what he is good at.
Because he's made a load of cash from doing "what he's good at", and is now enjoying that cash. He started Armadillo primarily because he thought it would be cool, not to make money out of it. If he makes money out of it too, then that'll be cool. But mostly, he's just a boy playing with his toys. He doesn't need to finish Doom 3 - the guy could retire today and never worry about having to feed himself. But I suspect he'll finish D3 - "when it's done", because he still enjoys that too.
Not everything that can be measured matters; Not everything that matters can be measured.
If not then it ought to be. Same goes for regular small model rockets available at hobby shops and other places. It's dangerous and should be outlawed.
Are you serious? When did 'dangerous' become 'illegal'? And when did you get to decide what's dangerous and what not? Is crossing the road illegal? It can be quite dangerous you know!
Anyway, I've visited some amateur rocket launches and I can tell you safety measures are strict. When you know what can go wrong, you have the key to make it safe, wheither it's about crossing the road or handling explosives. (I've still got all my fingers!)
"It's too bad that stupidity isn't painful." - Anton LaVey
Dude, I'd much rather have cheap space access than yet another FPS.
because he secretly knows that the story line in Quake(II mostly) isn't fake, and that he knows we need a to hurry up with any kind of space flight systems development for hope of beating the aliens many years from now
Jesus saves souls and redeems them for valuable cash prizes
cramck just wants to use the phrase
"TO THE MOON ALICE!"
From a programming standpoint, Quake 3 is a marvel, but I wouldn't exactly call it a marvel in game physics. The game relies mostly on characters within bounding boxes. There isn't much interaction with the environment other than shooting at objects, jumping, or falling.
From a physics standpoint, the most impressive things about the Quake series is most likely its lighting. Even though this is a pre-calculated lightmap, radiosity isn't really a simple thing.
Trespasser was years ahead of Quake in this area. Boxes would shatter, and each pieces of wood would scatter everywhere. Too bad the game didn't do much else right.
Doom 3 is supposed to be worlds better. Enemies are supposed to be able to fall down steps, more interaction, etc.
Remember that the Graphics Engine for Doom was done a while back, around the time he started Armadillo Airspace. Think about what's left for him to explore. AI and Game Physics are two big regions.
I'm expecting Doom 3 to be a lot of things that all other Id games weren't. AA plays a big part of my expectations.
/^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
The FAA has taken jurisdiction of the 'problem'. You can't launch anything without a license. That goes for aeroplanes too; and the commonality is pretty close, provided they are manned. The rocket community takes safety very seriously. Incidentally, the government has banned launches by American citizens anywhere in the world without a launch license; but launch licenses are available for people that can show they know what they are doing.
Bottom line- no it's not dangerous; the FAA are very paranoid.
-WolfWithoutAClause
"Gravity is only a theory, not a fact!"It's ok, he got a haircut. The question is, can he tuck all that ego inside a space helmet?
"If he thinks he can hide and run from the United States and our allies, he's sorely mistaken." Bush on bin Laden
for warp travel, the 3-step plan:
1. matter/anti-matter reaction
2. ???
3. ship goes fast!, err, PROFIT!
"I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
I know I'm going to get modded down for this, but it has to be said:
1. Enough with the negativity about this kind of thing being better left to the professionals. Do you really think that the professionals can do any better? It's not like NASA has been pounding out the new rocket designs. You have to give Carmack credit in that he's experimenting and moving forward rather than getting bogged down in bureacracy and corporate politics.
2. DOOM 3 shouldn't even be mentioned here. It's not like there's any kind of real overlap between rocketry and game development. I love the guy who seems to think that Carmack will now understand physics better so he can put it to good use in DOOM 3. Bizarre.
Maybe Commander Keen has finally gone to John's Head....
Billy Blaze, eight year-old genius, working diligently in his backyard clubhouse has created an interstellar starship from old soup cans, rubber cement and plastic tubing. While his folks are out on the town and the babysitter has fallen asleep, Billy travels into his backyard workshop, dons his brother's football helmet, and transforms into...
COMMANDER KEEN--defender of Earth!
In his ship, the Bean-with-Bacon Megarocket, Keen dispenses galactic justice with an iron hand!
Am I the only one who doesn't think the guy who made games about demons coming from a space base should be the one helping to fund tourist space shuttle trips?
Come on -- I can be twice the rocket-scientist he is, given enough dough. It's not the smarts that needs to be spread around (I would wager that many /.ers are capable of exactly what Carmack is doing, if not more), it's rather the tens of millions of disposable income that he has but we do not that's keeping us from similar (possibly - make that undoubtedly - better rocket projects)
for most of us -- by the time we have a tenth of that amount of money, we will have kids, family, and retirement to think about. Time, energy, and ambition all have gone down -- when you are worried about your teenage children and the abundance of E in raves, spare-time rocket-building take a backseat. Young + have money for an expensive hobby does not make you a good rocket-scientist by any means (even though i admire his spirit and all)
My life in the land of the rising sun.
So, anyone have any links for someone looking to get into amature rockets?
I'm not sure what you classify as amatuer, but the two biggest "consumer" (essentially for stuff you can buy commercially) organizations for model and high-power rocketry are
National Association of Rocketry
Tripoli Rocketry Association
You mean, like, stomach-mounted rocket launchers? :)
- SMJ - (It's not just a name: it's a bad aftertaste.)
I think it is an interesting symbolism that Carmack is involved in design of rockets for cheap access to space.
In many science fiction books there are two trends for the near future (there are a lot more but these are two major ones). Distopia is typically presented by heavily cybernetic society where the humanity is not really concerned about space. The other trend, is diametrically opposite with humanity focused on space exploration.
Carmack is in a sense a protagonist of future distopia as a designer of cybernetic worlds that are becoming increasingly important to our society (graphics acceleration business, success of 3D animation, even the debates over the impact of the violence in video games). People like Carmack working on rockets is a sign that our future does not have to be a choice between space and cyberspace.
There is a big difference in "grey" tape. The most common type is duct, not duck, tape. This is what you find at your local hardware store. Yes, it has many uses.
Then there is gaffers tape, a much higher quality product. And, as you might guess more expensive.
Who are the pros? NASA? These guys can't get their metric/English units converted properly in their software. I doubt Carmack would make that mistake. The European Space Agency? They put the wrong software in an Arianne rocket which ended in its destruction.
Seems to me there's plenty of room for "non" professionals in the field because the pros are making plenty of stupid moves.
Kind of reminds me of my boss. Our software has a wide range of applications but he wants to stick to areas where we have "niche knowledge." Well, the fact is, we won't get "niche knowledge" in other niches unless we actually apply it to other areas. Want to become a pro? You gotta be a novice first. Kudos to Carmack.
NASA is the problem - go read Kings of the High Frontier to understand the solution.
Sure you will, just grab the pent' first.
-Yarn - Rio Karma: Excellent
Are you serious? When did 'dangerous' become 'illegal'?
When 'dangerous' can imply harm and injury to others, and sometimes yourself. It is illegal, in most states, for a citizen to discharge a firearm in public. It is illegal to drive recklessly.
Is crossing the road illegal? It can be quite dangerous you know!
Yes, it can be quite dangerous. And yes, it is illegal in many areas. It is called jaywalking. Crossing a busy intersection became a very dangerous activity, so some smart people got together and identified and marked areas on the road where people may cross the road with a mitigated risk. These areas are called 'crosswalks' (insert Dr. Evil finger quotes). A pedestrian in one of these 'crosswalks' (finger quotes) has the right of way, and motorists must yield to the pedestrian.
Anyway, getting back to the original post. Yes, it is illegal to run off and launch a craft into sub-orbital space. Why? Because it is dangerous. What if some yahoo decided to launch his garage rocket from his backyard, which is located next to LAX (Los Angeles airport)? He could hit something or kill someone! Not a good idea.
These rocket-heads have to acquire the appropriate permissions and clearances before firing off their garage rockets. At the least, I would assume that they need to get FAA clearance, which would involve providing them with a launch and flight plan. In addition, they would probably have to get clearance from the local authorities for both the launch and landing sites. They would also probably have to pay out of pocket expenses to have fire and ambulance personnel available, yadda yadda yadda
-D
We experimented with adding the player velocity to the rocket velocity way back in QuakeWorld, and it just randomized play too much, and didn't quite look or feel right.
-Xian
All of the /. joke posters must be home alone, chugging beers until their world becomes a haze of barley and hops and passes out.
/noclip on with these rockets!"
Why do I say this? Because there are NO Carmack/Quake/Rocketry jokes.
Like:
New Poll:
Name of Carmack's first rocket:
FragFest
Pineapple Express
HAB (High Altitude Bastard)
RJ-101
BFR (Big F*n Rocket)
Doom-ed
CowboyNeal!
Or... "I hope that he leaves
Or... "What's the code to turn godmode on in his rocketship?"
Or... "Will he call the rockets that crash WADs?"
Or... "To Hell with outfitting the ship with a BFG, I'll be happy if he puts in a BFP (Big F*n Parachute)."
Or... "If the ship's AI is the same as the Quake bots, then I think I'll stick to driving"
Or... "Will a little network jack icon appear just before you crash and die?"
I work with H2O2 regularly and I can tell you from experience that concentrations of 50% and down are comparatively benign. Concentrations of 30% and 50% will give you a nasty white rash if you come in contact with them. The rash forms within about 10 seconds of contact, faster if the concentration is higher. The rash last for anywhere from 10 minutes to an hour and then goes away. Meanwhile, the skin remains tender for some time afterwards.
Concentrations exceeding approximately 74% require more care and consideration, both in storage and handling.
-Hope
I imagine it's like localized damage. I coded a simple (height of the shot on the bounding box) damage routine for Q1 and it played well in developer test, but when users got to it they found it felt very random. Someone would run into a room and spray nails around. Two people would take a few and be moderately hurt, one guy would take a single nail and fall over dead just because he got it in the head.
More realistic I suppose, but for weapons that aren't aimed precisely it just didn't seem right.
Maybe with railguns / sniper rifles, if you could balance the gameplay issues of insta-hit, one-shot-kill...