One Step Closer to NWN for Linux
Apostata writes "It's been a long, long road for those of us awaiting the oft-delayed Linux Client of BioWare's NeverWinter Nights, but finally there seems to be light at the end of the tunnel. BioWare has put up a Linux Client page which will specifically inform eager beavers on how things are progressing, and it now states a Fall 2002 release." God if only it were true- I could
slaughter the villagers and read my email without rebooting. Gotta make
sure I don't get that backwards.
"God if only it were true- I could slaughter the villagers and read my email without rebooting. Gotta make sure I don't get that backwards."
This from the guy who always tells us that he can't preview quicktime files! Just reboot taco! Reboot and feel the power of the Darkside!
Go over to MacSoft's webpage. They're the guys working on the Mac port.
http://www.wizworks.com/macsoft
Neverwinter is listed as a Summer/Fall 2002 (so probably Fall.. =) including the Toolset! I'm actually going to buy a seperate Mac copy just for the toolset, as it'll be easier for me to find time to work on mods on my iBook (hopefully TiBook by then) than having to sit at my desktop Win/Linux box.
The single player isn't that great, but the multiplayer, and the ability to make your own single player is what NWN is all about. The Bioware included single player adventure is basically a dog and pony show, showing off all the little gizmos you can set up with the toolset. Not much more than that.
I could slaughter the villagers and read my email without rebooting. Gotta make sure I don't get that backwards.
Yeah, it would suck to reboot and read your email without slaughtering innocent villagers.
--
"Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
... 'cause then you'd be... um.... reading your villagers and um.... slaughtering your e-mail... yeah... that makes sense.....
Clearly the intent of the game is to be a kind of nexus where people build worlds and come to.
It's not meant to be a play-once-and-throw-away game, so they didn't put all their eggs in the campaign it shipped with.
Otherwise put: please show me the world builder that accompagnied BG2.
Highlights:
- Entire official AD&D third edition rules support.
- Gorgeous 3d graphics on par with anything else out there. In this alone, it outshines bg2.
- Ships with a fun single player story line.
- The ability to link servers toghether (yes, you and your friend can combine a world toghether on your servers)
- Many different character classes and races.
- Variable story line. WC3, for example, is extremely linear (multiplayer is what makes that game).
- A hugely improved and innovated multiplayer interface and design. It works very well.
- and more... read the box
A con or two:
- gamespy is not, in my experience, well organized for bringing like minded players toghether. This is especially significant for AD&D.
- There doesn't seem to be a way to maintain state between modules. Which means npc characters kind of forget stuff that happened before.
Do not spread "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0" over the internet, thank you.