MMORPG: Money, Money, Money
JTacomis writes "There's an
interesting
article up at Business 2.0 magazine about Sony Online and EverQuest.
It says that EverQuest makes Sony over $5 million a month. Star Wars
Galaxies is expected to make even more than that. It's a long and in-depth
articles that takes us through the whole back-story to EverQuest. One
interesting fact: EverQuest almost didn't get made. According to the
article, the idea was originally turned down inside of Sony."
The kid who died because of playing EverQuest?
Link
Shawn Wooley, we miss you! RIP!
EQ is (as other inhere already commented) pretty much a drug, I tried playing it for a while(about 2months). They do everything to make you go after "that next level".
But got fed up with all the crap they try to pull on you, example, if you killed a monster inside a dungeon and the monster fellinto the wall. Sometimes, you would'nt get xp. Another player told me that this was "the wall bug", and it had been around for ages. Ok, software is buggy and patches sometimes are slow. BUT, Varant just neglected this for a loooong time because it was good for them(less xp, more gametime). Other bugs like undercons etc. was fixed ligthing fast.
Another very very wierd thing, that just seems generally accepted (nobody can tell you why). But monsters goes into a berserker attack mode, when you are very close to leveling. Even monsters which are relatively calm, and normally would have to be attacked to fight. Just attacks you.
Varant is simply a pusher, doing everthing they can to hook people on their drugs.
EQ should'nt be allowed...