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Pie-Menus in Mozilla

pronik writes "The Optimoz project on MozDev had two main development branches. While the first one, Mouse Gestures have been a success, we had to wait for the second, also very promising one: PieMenus. Now the wait is over! First implementation of PieMenus for Mozilla - RadialContext - is available for installation and testing!!!"

35 of 366 comments (clear)

  1. The Problem with Pie Menus by duck_prime · · Score: 5, Funny

    ... Don't they only work well with Apples?

    Maybe with ice cream on the side...

    1. Re:The Problem with Pie Menus by Pig+Hogger · · Score: 4, Funny

      I guess they are called "pi" menus, due to their round nature and 3,1415926535...

  2. Options list by T-Kir · · Score: 4, Funny

    Select one from the following (thinking of the Sims, but we'll call GeekSims(TM)

    - Order Pizza

    - Fall asleep at computer desk

    - /. another site into oblivion.

    - Get the geek community to ping -f M$


    Any other options are welcome.

    --
    Are you local? There's nothing for you here!
  3. Comment removed by account_deleted · · Score: 3, Informative

    Comment removed based on user account deletion

  4. Re:that useful? by wadetemp · · Score: 3, Insightful

    I personally don't consider it to be that useful. It doesn't do anything that keyboard accelerators don't do, unless you can't type a single key accurately.

    My biggest beef with it is it forces your mouse to have to move away from the selected item. Keyboard shortcuts don't move the mouse pointer or the focus anywhere, so you are ready to move onto the next task without trying to find out where your pointer went when you were doing a "no look" command.

  5. helpful animation by sc00p18 · · Score: 5, Informative


    For those who don't already know what a "pie menu" is, here is a nice animation that may be helpful.

    1. Re:helpful animation by Tablizer · · Score: 5, Funny


      Here my favorite "pie menu" animation

  6. Re:wow by Elbereth · · Score: 5, Insightful

    I'm a couple months from hitting 30, and I've had bad eyesight since forever. I almost went blind in one of my eyes when I was five. Perhaps because of this, my hand/eye coordination isn't so hot. This means that having oversized buttons or selection areas really makes my life a lot easier.

    I can't really say that I find pie menus to be revolutionary or fantasically useful, but they are a million times better than the eight point font text links that I have to click on all the time. Luckily, Mozilla grabbed a Konqueror feature that allows you to override the minimum font size on a page. Right now, I have it set really high, but it's still a pain in the ass.

    One day, you too will have bad eyesight, even if it takes another 20-30 years for you to experience the annoyances that I'm facing. I don't think you'll really appreciate alternative user interfaces until then. I know I didn't, back when I could sit down at my computer without wearing glasses.

    Anyways, if we can dumb down user interfaces enough so that everything is self-evident, it will help more people get involved with computers. My six year old nephew gets confused rather easily when he sees too many options available to him. If he could browse the web as easily as he reads a book, I bet he'd be taking high school courses by the time he was ten.

  7. Great!!! by friedmud · · Score: 4, Interesting

    After surfing with this for just the past 10 minutes I can already tell that it is a feature that I will not be able to surf without ever again.

    It is EMENSELY powerful when you combine it with tabs. Using it to close tabs and surf back and forth through tabs is a breeze and really saves on the mouse wrist gemnastics.

    This is a great tool! Thanks mozilla!

    Derek

    1. Re:Great!!! by Spelling+Fairy · · Score: 5, Funny
      ...la la la...

      The spelling fairy floats toward you and you wince as she whacks you over the head with her wand... but suddenly you realize how to spell "gymnastics."

      The spelling fairy floats off into the distance, singing.

      ...la la la...

  8. Gee thanks by bogie · · Score: 5, Insightful

    Those of us who test nightly builds are now not able to access the mozdev projects.

    Slashdot really needs to start hosting its own mirrors for stories.

    --
    If you wanna get rich, you know that payback is a bitch
  9. Excellent! by nizo · · Score: 4, Funny

    In my mind's eye I see an image of selecting an item from a newfangled animated menu, each time causing a little pie icon to fly across the screen and splat onto the Bill Gates image that appears randomly in the background. We certainly need more features like that in open source software (beats a talking paperclip anyway).

  10. Pie menu advantages by uhlume · · Score: 5, Interesting

    As I understand it, the primary advantage of pie menus over standard linear/cascading menus is that they leverage muscle memory for enhanced speed and accuracy in menu selections. In essence, pie menus are not unlike a gestural control scheme with training wheels -- a series of selections from a cascading pie menu effectively forms a complete mouse-gesture, which can later be replicated without conscious reference to menu labels. This allows novice users to make selections cognitively by following menu selections, while more advanced users can simply remember the series of mouse movements required to reach a given selection.

    More info here.

    --
    SIERRA TANGO FOXTROT UNIFORM
    1. Re:Pie menu advantages by Ian+Bicking · · Score: 4, Interesting
      Maybe you have better muscle memory than me, but I absolutely have no ability to automatically hit menu entries. If you think you can, then try it out: try to select "reload" from the context menu with your eyes shut. And without practicing -- you can remember any one distance by practicing, maybe any two, but menus are typically longer than two entries.

      If you can't do it with your eyes shut, it isn't muscle memory. I have fantastic keyboard muscle memory, but even then it's clearly not distance memory. On a keyboard, I remember the hand positions -- because the base of my hand doesn't move as I touchtype, each key makes my finger curl to a different degree. When hitting keys that require me to move my hands -- function keys, for instance -- I have a great difficulty doing it without looking. After repetition, I can remember a small number of distances -- to the backspace key, for instance -- but it is very limited and requires constant reinforcement.

      This all is true of mouse movements as well -- muscle memory for distance just sucks. How often do you make a mistake that you move your mouse in the wrong direction? The only time I've had that problem is with the iMac mice that were easy to hold sideways. How often do you move the mouse the wrong distance? I do that many times each day -- I went to edit this last sentence, and moved my mouse about two pixels below the text box, requiring a correction. Hell, I probably make those mistakes on at least 10% of my mousing -- though I suspect it's closer to 80%, when you consider that almost all mousing involves a large movement to the general area (which is inaccurate), and then a series of smaller corrections until you are within the target area.

  11. UWM by extrasolar · · Score: 3

    I don't know if anyone remembers UWM which was (and still is) a cool X window manager that uses pie menus instead of pop-ups.

    It doesn't seem to be in active development, but it is a rather minimal window manager so I doubt you'll have any problems using it.

    It has some nice looking borders too.

    Hmm...gives me memories. Downloading... :)

  12. Uhh ok. by jeti · · Score: 5, Informative

    1. I'm the author. And in half an hour I'll
    go surfing the atlantic coast of france for
    14 days. That's one of the reasons I didn't
    announce the project more widely. I can't
    give immedeate support.

    2. You can find the home page of the project
    at www.gamemakers.de/mozilla/radialcontext .
    Mozilla users can test the feel of the menu
    by just right-clicking. Other users can have
    a look at the overview of the functionality.

    3. I have implemented the menu so that it can
    wander with the mouse. That makes it possible
    to move the mouse _exactly_ like you would do
    with mouse gestures.

    4. I've been using the menu exclusively for
    months. It works wonderful once you've gotten
    used to it. But the menu seems to be extremely
    confusing on first try. I'm still working on that.
    Please sit down calmly and try it out for a
    minute. Don't give up after 20 seconds. It's
    worth it.

    6. In case my poor server gets slashdotted:
    You can check out the .xpi archive from the
    optimoz CVS, which has a web interface.

    Going surfin,
    Jens

  13. Re:Let's get the obligatory Homer saying over with by twiztidlojik · · Score: 3, Funny

    Are you KIDDING? That's a Weebl and Bob quote!

    mmmm piemenus!

    --
    I will now redundantly add my name to the end of my post. You know, in case you forgot me or something.
  14. Re:RTFFAQ by benwb · · Score: 3, Interesting

    Given the reasons given in the faq there's no reason why slashdot couldn't link to google...

  15. Keyboard accelerators, mouse ahead and rehersal by SimHacker · · Score: 5, Informative
    Pie menus are better than linear menus with keyboard accelerators, because when you use a pie menu you're not familiar with, you're actually rehearsing the accelerated action.

    Once you know the direction of the pie menu item you want, you can quickly select it without even looking at the screen, by mousing ahead. It's like using a keyboard accelerator, but without moving your hand from the mouse to the keyboard and back. The accelerated action is exactly the same as the unaccelerated action, only faster.

    But selecting from a linear menu is not rehearsal for using the keyboard accelerator, because typing on the keyboard is a completely different action than selecting from the menu with the mouse, so you have twice as many actions to learn. To use the keyboard accelerator, you have to learn a completely new command that has nothing to do with the menu, and interrupts the flow of mouse actions.

    It takes at least a second to move your hand between the mouse and keyboard and readjust, so it's important to provide keyboard equivalents for commands you'll be using while typing. I'm not suggesting removing keyboard accelerators when adding pie menus. Pie menus have their own built-in accelerators (mousing ahead without looking), that is extremely easy to use if you're already pointing and clicking with the mouse (which is the case with a game like The Sims, that doesn't use the keyboard very much).

    Of course there's no reason why you couldn't assign traditional keyboard accelerators to individual pie menu items. The ActiveX pie menus have full support for keyboard navigation, so you can select and navigate and use all their features from the keyboard as well as the mouse.

    Four item and eight item pie menus map very nicely to the arrow keys and numeric keypad. The ActiveX pie menus can automatically limit the maximum number of items per pie menu to eight, and let you page up and down through arbitrarily long menus in groups of eight items at a time, with the mouse or keyboard.

    The newer JavaScript Pie Menus for Internet Explorer don't support keyboard navigation yet. Here's a description of many of the features of the older ActiveX pie menus, which are fancier but don't integrate with the web page as nicely or support dynamic HTML rendering and XML configuration like the newer Javascript pie menus.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  16. Integration issues and component technology by SimHacker · · Score: 3, Informative
    Actually, the old ActiveX pie menus do support XML configuration, but I didn't take it very far because it was obvious that you needed to be able to embed dynamic HTML in the XML pie menu specifications, to describe any kind of interface possible: pie menus with html, style sheets, animated gifs, flash, other plug-ins, svg, force feedback, odorama, or whatever the latest fad in rendering technology happens to be at the time.

    But it just wasn't tractable to implemented dynamic html rendering in the ActiveX control. It might have been possible to recursively embed an Internet Explorer ActiveX control, but it just wasn't worth going down that road.

    Instead I turned the problem inside-out and reimplemented pie menus inside Explorer in JavaScript (as an IE-Windows-only dynamic html behavior component), so they could take full advantage of all of the browser's features, in a well-integrated, memory-efficient way.

    Unfortunately, it's unlikely that Microsoft is going to support Dynamic HTML Behavior Components on the Mac version of Internet Explorer, and unlikely but not impossible that Mozilla will support them on any platform. It's a nice way to package and re-use components implemented in scripting languages like JavaScript or VBScript (or any other language).

    I'm glad the Mozilla developers have implemented pie menus using their own component technology (Chrome). It would be nice if Mozilla could some day support DHTML components on all platforms (which would give it an advantage over IE), and also nice if IE could support Chrome components on all platforms. One of those scenarios is more likely than the other, though.

    The JavaScript pie menus can't shape the window in arbitrary ways like the ActiveX pie menus do, because they're running inside of the browser window, without their own windows. But they're nicely integrated into the html rendering engine, so they can take advantage of all kinds of nice features like transparency, rendering parameterized Flash files, etc.

    The pie menu tracking callbacks can change dynamic html properties as well as Flash object parameters, which works well because recent versions of Flash have been integrated with Internet Explorer's HTML renderer instead of being blocked off in its own window. So the browser can draw html content on top of flash content and vice-verce, and JavaScript pie menus can integrate them both.

    I don't yet know how to Mozilla pie menus are integrated with the web page and drawing engine, but I trust they've done a good thing, and I'm looking forward to trying them it and learning how it works.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  17. It's all about the usability... by altgrr · · Score: 3, Interesting

    As much as I hate to say it, the studies by Nielsen et al are actually worth something here. A context menu arranged in a circle will be easier to navigate, because you memorise direction as well as distance (look at the answer to q7 on the page).

    Also, pie menus will be advantageous because, unlike keyboard shortcuts, they will be displayed whenever called upon. Further, arrangements such as piemenu-Left to go back, piemenu-Right to go forward, are intuitive.

    Overall, this is a development in UI design that I'd like to see used more. I first saw it used in the extra software supplied with a Genius wheel mouse.

    --


    Like car accidents, most hardware problems are due to driver error.
  18. Re:that useful? by SimHacker · · Score: 5, Informative
    Drop down menus can't support mouse-ahead as well as pie menus, because pie menus are based on direction, and you don't have to look at the screen to know reliably which direction you move the mouse.

    So you can mouse ahead through a pie menus reliably, because it's the direction, not the distance that matters.

    But with drop-down menus, the distance is what matters, and the direction is always the same: down (which suggests that alternative possibilities are being wasted: the other directions). It requires your full visual attention for the hand-eye feedback loop, to position the mouse over the correct target rectangle, merely as tall as the font height.

    Selecting one small rectangle below your cursor requires much more attention and precision than selecting one large pie slice, each in a different direction.

    Fitts' Law predicted it: the larger and closer the target, the faster and easier it is to hit. The experiments have proven it. But close-minded people are still stubbornly resistant to change, as it has always been and always will be.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  19. NWN! by Jade+E.+2 · · Score: 5, Interesting
    That site fails to list what is probably the second most well known use of 'pie' menus, after the Sims. Neverwinter Nights! The context menus you use to do basically everything are radial.

    That brings up another good point, which is that from what I've seen none of the radial menu implementations (Moz's or his javascript ones) implement hotkeys, which for a lot of users (read: me) immensely improves speed. I didn't like NWN's radial menus at all, especially since they have a 9th zone in the middle, which is the 'close menu' or 'go back' function. That meant that you had to move the mouse a significant ways towards each icon, eliminating a lot of the speed gain. Then I found out that the keys on the Number Pad were hotkeys for each of the 8 directions (with 5 being a hotkey for the center zone, and 0 being a hotkey to popup the radial for your character.) After that I loved them. Need your familiar? 0-4-1. Need rapid shot mode? 0-3-7-3. That saved all my quickslots for spells, potions, and other life-saving bits. I played most of that game with my right hand on the mouse and my left moving between asdf and the number pad.

    Of course, I have no idea whether I'll ever find a 'real' use for being able to 10-key with the wrong hand, but you never know. :)

  20. Re:that useful? by DGolden · · Score: 3, Insightful

    Have a play with this "FlyMenu" example I wrote one time.

    --
    Choice of masters is not freedom.
  21. Re:that useful? by DGolden · · Score: 3, Insightful

    Sorry - my previous comment (sibling of this one) might merit a bit more information:

    While this flies in the face of conventional UI dogma - the mouse behaviour is "different" for the menus - It's not _very_ different, especially since the scrolling of the menus underneath makes it look like the mouse is moving as usual.

    The alternative is post-menu warpback, but I tried that too, and found it much more annoying than the scrolling effect my example illustrates.

    FlyMenu
    Here you can download a mockup of a proposal for scrolling menus, that would make using popup menus in art packages and the like a lot easier.

    flymenu.jar (11K)
    Requires a 1.3 JVM
    Start with java -jar flymenu.jar

    Explanation:
    _Current Situation:_
    When you press RMB, a popup-menu appears. you move the mouse.
    """Moving the mouse causes the mouse pointer to move.
    You use this to select an entry from the menu. Menu then disappears and your action is carried out.
    """Mouse pointer is in a quite different position to where you left it before pressing RMB.

    _Suggested Situation:_
    When you press RMB, a popup-menu appears. you move the mouse.
    ***Moving the mouse causes popup-menu to scroll underneath the (stationary relative to physical screen) mouse pointer.
    You use this to select an entry from the menu. Menu then disappears and your action is carried out.
    ***Mouse pointer is exactly where you left it before pressing RMB.

    --
    Choice of masters is not freedom.
  22. Steve Jobs thinks pie menus suck by SimHacker · · Score: 3, Informative
    Years ago at Educom, I gave a demo of pie menus, NeWS, UniPress Emacs and HyperTIES to Steve Jobs. He was jumping up and down, pointing at the screen, yelling "That sucks! That sucks! Wow, that's neat! That sucks!"

    He had just finally released the NeXT computer. This was his big debut after such a long wait (remember the "NeVR" t-shirts?). The NeXT Computer had the best user interface in the whole world. All other user interfaces sucked in comparison. And the NeXT didn't have pie menus, therefore pie menus sucked. If you can follow that train of thought outside of the reality distortion field.

    I gotta hand it to Jobs. Once he makes a decision, he sticks with it -- you gotta give him that. As far as I know, NeXT in its current incarnation as Mac OS/X still doesn't have pie menus.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
    1. Re:Steve Jobs thinks pie menus suck by SimHacker · · Score: 5, Informative
      Under the NeWS window system that I was demonstrating to Jobs, it was straightforward to replace the global default linear menu class with pie menus, so all applications used pie menus.

      The challenge then is designing a pie menu component that doesn't suck, when you throw any old menu at it, without somebody redesigning each menu to work well as a pie.

      One possible solution is user-editable menus, like Alias Maya supports. As far as I know, the NeXT and OS/X systems don't support allowing users to edit the user interface and menus at run-time, like HyperCard does for example.

      For NeWS, I implemented a "SoftMenu" editable subclass of pie menus (that also could mix into linear menus), that enabled the user to edit, cut and paste menu items. But it was quite dangerous because you could really confuse things by pasting emacs commands into the terminal emulator, etc.

      The HyperLook gui environment for NeWS supported fully editable user interfaces with pie menus at run-time, like HyperCard but with PostScript graphics and scripting, and a client/server architecture.

      I used HyperLook to port SimCity to Unix, which used pie menus of course. Here's a deconstructionist screen snapshot of the SimCity user interface vandalized in edit mode.

      Another possible solution is "smart" pie menu layout algorithms, user interface editors and wizards that automatically encourage or assist good user interface design (to whatever extent that is possible without annoying the user).

      For example, the ActiveX pie menus can automatically raise the number of items to be even, limit the number of active items to 8, support scrolling, and reading order layout as well as circular layout. And you can optionally enable or disable any of those features through the property sheet. But the downside is that the property sheet looks like a 747 control panel.

      -Don

      --
      Take a look and feel free: http://www.PieMenu.com
  23. I can do this with lynx by KidSock · · Score: 5, Funny


    <select name="pie">
    <option value="Apple" selected>
    <option value="Cherry">
    <option value="Blueberry">
    </select>

    Mmm, blueberry.

  24. Why Pie Menus Can Work by Ian+Bicking · · Score: 5, Insightful
    A number of people here have criticised this, saying that pie menus have been around for a long time and no one uses them, and they are just a plaything. I disagree. But while I think there is significant stagnation in UI inventions, it is not purely because of inertia that pie menus have not caught on.

    One of the biggest advantages to pie menus is that you can learn the motions, and perform those actions automatically without visual feedback. This is very hard to achieve with drop-down menus.

    However, in a large number of applications this is not particularly useful. I don't think pie menus are very useful when learning the application -- with a menu of items, it is fairly easy to scan through the descriptions. They are listed, top to bottom, and this is how we are used to reading (not top-left-right-bottom). It's also easy to skim a large number of menu items by dragging the mouse through the menubar. The only payoff for pie menus is later when you have memorized the action.

    In most applications you won't have a chance to memorize the action. Most menu actions will only be performed very sporatically -- the user might only use the application once a week, or they might use a wide variety of actions which are too large to fit on a pie menu. My (wild) guess is the user has to use the particular action at least two times a day on average to learn the motions ("muscle memory").

    One exception might be a word processor or a spreadsheet -- there's lots of repetitive tasks. However, in these situations keyboard shortcuts are superior -- the user is already using the keyboard, and moving from the keyboard to do gestures will not help them.

    The other big exception is the browser and games. People have mentioned games already -- they are novel interfaces, and you are already expected to learn a lot of new rules to play any game, adding the pie menu interface isn't a difficult. With the obsessiveness of gaming, and the need to simplify oft-repeated actions, pie menus are a perfect fit.

    Then there's browsers: when using a browser, there are a small set of actions that are repeated over and over (back, forward, close, etc). People also use a browser for long periods -- hours each day -- so they have time to learn even fairly complex actions. Lastly, they usually browse with the mouse, not the keyboard. Just like mouse scroll wheels are a useful alternative to the keyboard shortcuts (the arrow and page up/down keys), gestures can be a useful alternative to other keyboard shortcuts (Ctrl-Left, etc).

    The other area where pie menus would seem very useful would be visual editing environments -- things like Photoshop or Blender -- where you are working largely with the mouse, and do so for long enough periods that you could build muscle memory for your most often used actions.

    1. Re:Why Pie Menus Can Work by SimHacker · · Score: 5, Informative
      Pie menus are useful in many but certainly not all situations. One major reason they haven't caught on is that most widely available window systems and toolkits don't offer pie menus as a default component, so it's orders of magnitude harder for developers to use pie menus than linear menus. And since most people are understaffed on a tight schedule, they use linear menus instead. I guess you would call that inertia.

      Games are naturally one of the best ways to overcome this inertia, because it's acceptable to experiment with new user interface designs. Often, the whole user interface is part of the game, and designed and coded by hand instead of being built out of off-the-shelf components (like MFC or the Mac Toolbox).

      The pie menus in The Sims required integrating the 2d overlay gui toolkit for the text labels, with the 3d character animation renderer for the head in the center, with real time image processing effects for the shadow. No off-the-shelf software could have possibly supported that, but it wasn't an issue since the entire user interface was custom designed and coded anyway.

      Component software offers a way out of this catch-22 for other more normal applications than games, but it's only starting to catch on, and has its own host of problems and compatibility issues. Nobody can agree on which standards to use, and the standards that aren't obsolete and abandoned just keep changing faster than anyone can keep up.

      It's impossible to design the perfect pie menu component for all applications, because every application has its own unique set of demands. But fortunately it's quite easy to code up special purpose custom pie menus for any particular application, since the algorithm is so simple, especially compared to gesture recognition.

      But pie menus require the application designer to take a lot more care in arranging the menus, than just dumping a bunch of commands into linear menus. Menus with too many items are a bad idea in general, but pie menus with too many items are horrible. So if you're going to use pie menus with a large number of dynamically generated items, the user should be able to scroll through the menus in groups of 8 or so, instead of being faced with a giant pie menus with lots of extremely thin slices.

      Pie menus are quite useful with systems that enable the user to easily customize their own menus. Maya is a great example of an extremely complex system with thousands of commands, that's used in many different specialized ideosynchratic ways by artist for hours on end.

      So it's extremely important that the artists and tool developers be able to design and edit their own menus, so their own personal most commonly used commands are close at hand. Each user uses the same tool in extremely different ways, so they need to be able to customize the interface and build their own menus.

      However, most users aren't trained in interface design, and it would not immediately occur to them to use an even number of items, or that left, right, up and down are faster to select than the diagonal directions. So it's good if the pie menu editor can automatically (unobtrusively and without animated paperclips) assist the user in designing easy-to-use pie menus.

      For example, ActiveX pie menus support features like automatically raising the number of menu items up to 4 or 8 to keep them even, limiting the number of active items to 8 and allowing scrolling, and laying out the items in left-to-right, top-to-bottom reading order instead of circular clockwise or counterclockwise order. There are many other possibly useful features and heuristics to be discovered and implemented.

      The most obviously beneficial applications of pie menus are the window manager and the browser, two applications that users struggle with constantly. Anything that can be done to make such commonly used interfaces quicker and easier will add up to a lot of saved effort over time.

      In the late 80's, we developed a hypermedia browser and authoring tool named "HyperTies" which used pie menus and tabbed windows, at the University of Maryland Human Computer Interaction Lab, under the direction of Ben Shneiderman.

      The authoring tool was based on UniPress Emacs with tabbed windows, implemented in NeWS. Emacs, the NeWS window manager and the HyperTIES browser all used pie menus. The browser had a pie menu with left and right for scrolling to the previous and next pages, up going to the index, and down to the table of contents. The pie menu on links let you get a defintion without following the link, follow the link in the current page, or open it up in another page (to the left or the right).

      HyperTIES authors could define their own pie menus with links as well as scripts to control applets written in PostScript. For example, we had a text editor applet and a font selection pie menu that used the distance to smoothly select the font size. (This was years before Java, using Gosling's previous scripting language PostScript in NeWS, and his other previous scriptiong language MockLisp in Emacs).

      The NeWS window manager with pie menus and tab windows was quite satisfying to use, so I redesigned and rewrote it several times in different versions of NeWS. Since Sun cancled NeWS it's not available any more. But here's a streaming Quicktime movie of a demo from around 1992, running on a SparcStation 2: Pie Menu Tab Window Demo.

      -Don

      --
      Take a look and feel free: http://www.PieMenu.com
  25. Re:Not a bad idea at all... by rseuhs · · Score: 3
    The "Grandmother friendly" and "Can Joe Sixpack use it" - disease is making it to slashdot.

    Just because your grandmother can't use it, doesn't make it useless.

    Keep the defaults simple but allow users to use advanced options.

  26. Re:Waste of time by snake_dad · · Score: 3, Insightful

    I assume that you also have no use for mouse gestures. Because that is really what this is. It's mousegestures, with a GUI tool to help you remember which gesture does what. It is one of the greatest features that can be added to Mozilla, IMHO.

    --
    karma capped .sig seeking available Slashdot poster for long-term relationship.
  27. Fasteroids: take the pie menu challenge! by SimHacker · · Score: 3, Interesting
    wadetemp said: "It's my personal belief that pie menus are more of a perceived advantage rather than a true advantage. The complexity of motion makes you feel more industrious... although you may not be getting work done any faster at all."

    What objective facts are your personal beliefs based on, or are they purely subjective? Question: How do you know that your personal beliefs are not merely a perception of knowledge than true knowledge? Answer: subject your theories to experimentation.

    Have you performed any emperical experiments to determine if pie menus have an advantage over linear menus?

    I'm sorry your personal belief contradicts my own emperical experience. In all the experiments I have ever done, and all the ones other people have done that I have read about, pie menus have been proven to be faster than linear menus.

    Here are a few references to experiments measuring the usability of pie menus.

    So it's not at all subjective or based on personal belief. The effect of Fitts' Law is quite easily measured, which should eliminate the need for resorting to the exposition of subjective personal beliefs.

    Here is one such experiment that you can try for yourself (which requires Internet Explorer). Fasteroids is a free game that lets you compare pie menus with linear menus. Take the pie menu challange! Fasteroids tracks your selection speed and error rate, so you can compare pie menus and linear menus for yourself.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  28. More pie meun demo movies by SimHacker · · Score: 5, Interesting
    Here is another url to download the quicktime movie itself in case the streaming quicktime movie doesn't work through your firewall or nat gateway.

    Streaming: Pie Menu Tab Window Demo.
    Download: Pie Menu Tab Window Demo.

    Here are some earlier demos of tab windows and pie menus in UniPress Emacs and HyperTIES at the University of Maryland HCIL.

    Streaming: NeMACS (NeWS Emacs) Demo
    Download: NeMACS (NeWS Emacs) Demo

    This is a HyperTIES demo, showing embeded graphical links with pop-up images.

    Streaming: HyperTIES Demo
    Download: HyperTIES Demo

    Here's just the pie menus from "All The Widgets", CHI'90 Special Isssue #57 ACM SIGGRAPH Video Review. Tape produced and narrated by Brad Meyers.

    Streaming: Just The Pie Menus from All The Widgets
    Download: Just The Pie Menus from All The Widgets

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  29. Re:Best implementation of pie menus by TechnoVooDooDaddy · · Score: 3, Informative

    Neverwinter Night has pie menus almost exclusively.

    Not a bad implementation, but i'd still like to see something cleaner.. it's a lot of mouse travel to use a pie menu.