Pie-Menus in Mozilla
pronik writes "The Optimoz project on MozDev had two main development branches. While the first one, Mouse Gestures have been a success, we had to wait for the second, also very promising one: PieMenus. Now the wait is over! First implementation of PieMenus for Mozilla - RadialContext - is available for installation and testing!!!"
... Don't they only work well with Apples?
Maybe with ice cream on the side...
Select one from the following (thinking of the Sims, but we'll call GeekSims(TM)
- Order Pizza
- Fall asleep at computer desk
- /. another site into oblivion.
- Get the geek community to ping -f M$
Any other options are welcome.
Are you local? There's nothing for you here!
For those who don't already know what a "pie menu" is, here is a nice animation that may be helpful.
I'm a couple months from hitting 30, and I've had bad eyesight since forever. I almost went blind in one of my eyes when I was five. Perhaps because of this, my hand/eye coordination isn't so hot. This means that having oversized buttons or selection areas really makes my life a lot easier.
I can't really say that I find pie menus to be revolutionary or fantasically useful, but they are a million times better than the eight point font text links that I have to click on all the time. Luckily, Mozilla grabbed a Konqueror feature that allows you to override the minimum font size on a page. Right now, I have it set really high, but it's still a pain in the ass.
One day, you too will have bad eyesight, even if it takes another 20-30 years for you to experience the annoyances that I'm facing. I don't think you'll really appreciate alternative user interfaces until then. I know I didn't, back when I could sit down at my computer without wearing glasses.
Anyways, if we can dumb down user interfaces enough so that everything is self-evident, it will help more people get involved with computers. My six year old nephew gets confused rather easily when he sees too many options available to him. If he could browse the web as easily as he reads a book, I bet he'd be taking high school courses by the time he was ten.
After surfing with this for just the past 10 minutes I can already tell that it is a feature that I will not be able to surf without ever again.
It is EMENSELY powerful when you combine it with tabs. Using it to close tabs and surf back and forth through tabs is a breeze and really saves on the mouse wrist gemnastics.
This is a great tool! Thanks mozilla!
Derek
Those of us who test nightly builds are now not able to access the mozdev projects.
Slashdot really needs to start hosting its own mirrors for stories.
If you wanna get rich, you know that payback is a bitch
In my mind's eye I see an image of selecting an item from a newfangled animated menu, each time causing a little pie icon to fly across the screen and splat onto the Bill Gates image that appears randomly in the background. We certainly need more features like that in open source software (beats a talking paperclip anyway).
I Am My Own Worst Enemy
As I understand it, the primary advantage of pie menus over standard linear/cascading menus is that they leverage muscle memory for enhanced speed and accuracy in menu selections. In essence, pie menus are not unlike a gestural control scheme with training wheels -- a series of selections from a cascading pie menu effectively forms a complete mouse-gesture, which can later be replicated without conscious reference to menu labels. This allows novice users to make selections cognitively by following menu selections, while more advanced users can simply remember the series of mouse movements required to reach a given selection.
More info here.
SIERRA TANGO FOXTROT UNIFORM
1. I'm the author. And in half an hour I'll
.
.xpi archive from the
go surfing the atlantic coast of france for
14 days. That's one of the reasons I didn't
announce the project more widely. I can't
give immedeate support.
2. You can find the home page of the project
at www.gamemakers.de/mozilla/radialcontext
Mozilla users can test the feel of the menu
by just right-clicking. Other users can have
a look at the overview of the functionality.
3. I have implemented the menu so that it can
wander with the mouse. That makes it possible
to move the mouse _exactly_ like you would do
with mouse gestures.
4. I've been using the menu exclusively for
months. It works wonderful once you've gotten
used to it. But the menu seems to be extremely
confusing on first try. I'm still working on that.
Please sit down calmly and try it out for a
minute. Don't give up after 20 seconds. It's
worth it.
6. In case my poor server gets slashdotted:
You can check out the
optimoz CVS, which has a web interface.
Going surfin,
Jens
Once you know the direction of the pie menu item you want, you can quickly select it without even looking at the screen, by mousing ahead. It's like using a keyboard accelerator, but without moving your hand from the mouse to the keyboard and back. The accelerated action is exactly the same as the unaccelerated action, only faster.
But selecting from a linear menu is not rehearsal for using the keyboard accelerator, because typing on the keyboard is a completely different action than selecting from the menu with the mouse, so you have twice as many actions to learn. To use the keyboard accelerator, you have to learn a completely new command that has nothing to do with the menu, and interrupts the flow of mouse actions.
It takes at least a second to move your hand between the mouse and keyboard and readjust, so it's important to provide keyboard equivalents for commands you'll be using while typing. I'm not suggesting removing keyboard accelerators when adding pie menus. Pie menus have their own built-in accelerators (mousing ahead without looking), that is extremely easy to use if you're already pointing and clicking with the mouse (which is the case with a game like The Sims, that doesn't use the keyboard very much).
Of course there's no reason why you couldn't assign traditional keyboard accelerators to individual pie menu items. The ActiveX pie menus have full support for keyboard navigation, so you can select and navigate and use all their features from the keyboard as well as the mouse.
Four item and eight item pie menus map very nicely to the arrow keys and numeric keypad. The ActiveX pie menus can automatically limit the maximum number of items per pie menu to eight, and let you page up and down through arbitrarily long menus in groups of eight items at a time, with the mouse or keyboard.
The newer JavaScript Pie Menus for Internet Explorer don't support keyboard navigation yet. Here's a description of many of the features of the older ActiveX pie menus, which are fancier but don't integrate with the web page as nicely or support dynamic HTML rendering and XML configuration like the newer Javascript pie menus.
-Don
Take a look and feel free: http://www.PieMenu.com
So you can mouse ahead through a pie menus reliably, because it's the direction, not the distance that matters.
But with drop-down menus, the distance is what matters, and the direction is always the same: down (which suggests that alternative possibilities are being wasted: the other directions). It requires your full visual attention for the hand-eye feedback loop, to position the mouse over the correct target rectangle, merely as tall as the font height.
Selecting one small rectangle below your cursor requires much more attention and precision than selecting one large pie slice, each in a different direction.
Fitts' Law predicted it: the larger and closer the target, the faster and easier it is to hit. The experiments have proven it. But close-minded people are still stubbornly resistant to change, as it has always been and always will be.
-Don
Take a look and feel free: http://www.PieMenu.com
That brings up another good point, which is that from what I've seen none of the radial menu implementations (Moz's or his javascript ones) implement hotkeys, which for a lot of users (read: me) immensely improves speed. I didn't like NWN's radial menus at all, especially since they have a 9th zone in the middle, which is the 'close menu' or 'go back' function. That meant that you had to move the mouse a significant ways towards each icon, eliminating a lot of the speed gain. Then I found out that the keys on the Number Pad were hotkeys for each of the 8 directions (with 5 being a hotkey for the center zone, and 0 being a hotkey to popup the radial for your character.) After that I loved them. Need your familiar? 0-4-1. Need rapid shot mode? 0-3-7-3. That saved all my quickslots for spells, potions, and other life-saving bits. I played most of that game with my right hand on the mouse and my left moving between asdf and the number pad.
Of course, I have no idea whether I'll ever find a 'real' use for being able to 10-key with the wrong hand, but you never know. :)
<select name="pie">
<option value="Apple" selected>
<option value="Cherry">
<option value="Blueberry">
</select>
Mmm, blueberry.
One of the biggest advantages to pie menus is that you can learn the motions, and perform those actions automatically without visual feedback. This is very hard to achieve with drop-down menus.
However, in a large number of applications this is not particularly useful. I don't think pie menus are very useful when learning the application -- with a menu of items, it is fairly easy to scan through the descriptions. They are listed, top to bottom, and this is how we are used to reading (not top-left-right-bottom). It's also easy to skim a large number of menu items by dragging the mouse through the menubar. The only payoff for pie menus is later when you have memorized the action.
In most applications you won't have a chance to memorize the action. Most menu actions will only be performed very sporatically -- the user might only use the application once a week, or they might use a wide variety of actions which are too large to fit on a pie menu. My (wild) guess is the user has to use the particular action at least two times a day on average to learn the motions ("muscle memory").
One exception might be a word processor or a spreadsheet -- there's lots of repetitive tasks. However, in these situations keyboard shortcuts are superior -- the user is already using the keyboard, and moving from the keyboard to do gestures will not help them.
The other big exception is the browser and games. People have mentioned games already -- they are novel interfaces, and you are already expected to learn a lot of new rules to play any game, adding the pie menu interface isn't a difficult. With the obsessiveness of gaming, and the need to simplify oft-repeated actions, pie menus are a perfect fit.
Then there's browsers: when using a browser, there are a small set of actions that are repeated over and over (back, forward, close, etc). People also use a browser for long periods -- hours each day -- so they have time to learn even fairly complex actions. Lastly, they usually browse with the mouse, not the keyboard. Just like mouse scroll wheels are a useful alternative to the keyboard shortcuts (the arrow and page up/down keys), gestures can be a useful alternative to other keyboard shortcuts (Ctrl-Left, etc).
The other area where pie menus would seem very useful would be visual editing environments -- things like Photoshop or Blender -- where you are working largely with the mouse, and do so for long enough periods that you could build muscle memory for your most often used actions.
Streaming: Pie Menu Tab Window Demo.
Download: Pie Menu Tab Window Demo.
Here are some earlier demos of tab windows and pie menus in UniPress Emacs and HyperTIES at the University of Maryland HCIL.
Streaming: NeMACS (NeWS Emacs) Demo
Download: NeMACS (NeWS Emacs) Demo
This is a HyperTIES demo, showing embeded graphical links with pop-up images.
Streaming: HyperTIES Demo
Download: HyperTIES Demo
Here's just the pie menus from "All The Widgets", CHI'90 Special Isssue #57 ACM SIGGRAPH Video Review. Tape produced and narrated by Brad Meyers.
Streaming: Just The Pie Menus from All The Widgets
Download: Just The Pie Menus from All The Widgets
-Don
Take a look and feel free: http://www.PieMenu.com
The challenge then is designing a pie menu component that doesn't suck, when you throw any old menu at it, without somebody redesigning each menu to work well as a pie.
One possible solution is user-editable menus, like Alias Maya supports. As far as I know, the NeXT and OS/X systems don't support allowing users to edit the user interface and menus at run-time, like HyperCard does for example.
For NeWS, I implemented a "SoftMenu" editable subclass of pie menus (that also could mix into linear menus), that enabled the user to edit, cut and paste menu items. But it was quite dangerous because you could really confuse things by pasting emacs commands into the terminal emulator, etc.
The HyperLook gui environment for NeWS supported fully editable user interfaces with pie menus at run-time, like HyperCard but with PostScript graphics and scripting, and a client/server architecture.
I used HyperLook to port SimCity to Unix, which used pie menus of course. Here's a deconstructionist screen snapshot of the SimCity user interface vandalized in edit mode.
Another possible solution is "smart" pie menu layout algorithms, user interface editors and wizards that automatically encourage or assist good user interface design (to whatever extent that is possible without annoying the user).
For example, the ActiveX pie menus can automatically raise the number of items to be even, limit the number of active items to 8, support scrolling, and reading order layout as well as circular layout. And you can optionally enable or disable any of those features through the property sheet. But the downside is that the property sheet looks like a 747 control panel.
-Don
Take a look and feel free: http://www.PieMenu.com