ATI Releases Competition for NVIDIA's Cg
death00 writes "ATI has released a beta of RenderMonkey, their suite of open, extensible shader development tools. ATI showed these tools for the first time at Siggraph 2002. Should be interesting to see who wins the shader development race, NVIDIA's Cg, RenderMonkey or whatever 3Dlabs has on the go."
That's pretty funny, you are going with ATI because you were upset with the lack of 3DFX driver support.
You are in for a big suprise, ATI is the WORST by far of any of the desktop user gfx card companies as far as driver support. They are infamous for releasing buggy drivers or discontinuing support for many of their lines at a moments notice. Compare this to Nvidia who releases a universal driver which covers years worth of part releases and is updated on a regular basis. Even if ATI releases a superior part they just shoot themselves in the foot by releasing shitty drivers on an unpredictable schedule. I used to like ATI back in the day but have been burned one too many times by them.
- Toby
3DLabs proposal is a proposal for the shader-language portion of the new OpenGL 2.0 spec. NVidia and ATI could also contributr their own proposals, or changes to 3DLabs version, but instead they choose to use proprietary garbage.
nVidia did contribute various proposals for OpenGL 2.0, most of which resulted in Cg's creation in the first place.
You would really think that these guys would listen to John Carmack a little more. I mean, he is the major force driving their sales.
I'm sure they take his proposals with the grain of salt needed, though. Otherwise, nVidia's Direct3D efforts would've never been undertaken (because Carmack didn't think Direct3D was worth supporting). Similarly, ATI's OpenGL support would probably still be complete garbage if they didn't listen to Carmack.
-PainKilleR-[CE]