ATI Releases Competition for NVIDIA's Cg
death00 writes "ATI has released a beta of RenderMonkey, their suite of open, extensible shader development tools. ATI showed these tools for the first time at Siggraph 2002. Should be interesting to see who wins the shader development race, NVIDIA's Cg, RenderMonkey or whatever 3Dlabs has on the go."
Isn't Cg open source? Why couldn't ATI just add their modifications to Cg in such a way that at compile time, both Nvidia and ATI cards would get the proper code to do shading properly?
Or is this yet another pissing contest?
NVIDIA's Cg is a compiler to create shaders.
ATI's Rendermonkey is Toolkit to debug (low-level?) shaders. I did not find any word about "compiler" on ATI's site.
It is more like they are extending each other -- ATI gives IDE, NVIDIA provides compiler.