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Xbox Runs X, KDE, Gnome, StarOffice and Tuxracer

freax writes "Today in the the xbox-linux mailinglist: I'm typing this into KMail using a USB keybaord (and a USB mouse) in front of the TV connected to the Xbox. ... and even StarOffice works quite fine. TuxRacer also runs (look at the new screenhots on the website), but only with one frame per second. Check out screenshots here."

10 of 499 comments (clear)

  1. FP by Anonymous Coward · · Score: -1, Offtopic

    my first ;-)

  2. An MIT students' overview of XBOX hardware by Anonymous Coward · · Score: -1, Offtopic

    Watching the new He-Man and the Masters of the Universe movie last night brought so many emotions to me: joy, for seeing my favorite characters brought to the small screen once again; skepticism, in trying to believe these are the same characters as their original counterparts; and a sense of being overwhelmed, by the sheer number of revelations and surprises Mattel and Mike Young Productions managed to pack into an hour and a half of television.

    Truly this is an historic moment for He-Fans everywhere. No longer is our favorite childhood hero banished to a one-time existence in the mid-1980s. Now it has been revived in a refreshing and powerful new series and toyline. Now our He-Man will take his place among the ranks of G.I. Joe, Transformers, Star Wars, and other franchise creations that have permanent appeal over many generations. What the new cartoon proves more than anything is that the concept for Masters of the Universe is timeless.

    "The Beginning," which will be split into three "Origin" parts for regular airing, aspires to do something never before attempted in the Masters of the Universe canon. The original cartoon (and toyline) begin during He-Man's heroic career, never explaining how he got the sword or how his rivalry with Skeletor developed. Instead, we were fed constant hints as to how these things happened (Sorceress was assigned the job of giving the swords to their destined owners in "Origin of the Sorceress"), but never truly told the straight story on how a cowardly prince became the champion of Eternia. Mattel and Mike Young Productions have chosen not only to finally tell He-Man's origin story, but Skeletor's as well, interlocking the two permanently.

    Skeletor's origin story still leaves many questions to be answered. The writers have chosen to use the Keldor tale first popularized in the 1986 series Mattel mini-comic, "The Search for Keldor!," which insinuated that Skeletor was King Randor's long-lost brother. Whether or not they are siblings remains a question mark, but what we do know is that Skeletor was once known as a goatee-sporting villain named Keldor (and goatees are always a sure sign of evil, right?). By the way Randor warns the Elders in the Hall of Wisdom, we understand that Skeletor and his army are fast approaching, threatening and invading every corner of Eternia. It is apparent that Randor and the Defenders (the new title of the Heroic Warriors that shows they are constantly on the defense against Skeletor) are struggling to keep the planet safe. While Mattel has chosen to show how Skeletor got his skullface, they have left the story of how Skeletor became Eternia's chief enemy up to question. This leaves all sorts of room for Hordak, King Hiss, and any number of threads to weave into Skeletor's past. But at this point in his life, Skeletor seems to have asserted his rightful place as Eternia's resident master of destruction and created a loyal band of warriors to fight his cause. When Skeletor and his forces attack the Hall of Wisdom, a clash with Randor leaves Skeletor faceless. When Skeletor tosses a vial of poison at Randor, he deflects it with his shield, and the poison sprays all over Keldor's face. The animators try so hard to make this a "Big, Important Moment" that they use dreadfully sluggish slow motion to It is thrilling to finally see Skeletor clutching his head screaming, "My face! My face!," and it is even more satisfying to know that Randor caused the deformation. If there was not hatred between these two before, there definitely is now. Mattel has worked hard to incorporate Randor more tightly into the He-Man/Skeletor rivalry and give Skeletor real motivation to detest the king of Eternia.

    Another longtime hole in Skeletor's story has been how Eternia fought him all those twenty years while waiting for Adam to grow up and assume the powers of Grayskull. There have been many theories as to how this might be explained, but Mike Young Productions has come up with the best one I've heard yet. The Council of Elders banished Skeletor and his gang to Snake Mountain (in the "Dark Hemisphere," perpetuating the idea that Eternia has a dark half and a light half). The Sorceress and Man-At-Arms generated a mystic wall to imprison the villains in their own sub-world. This is the cartoon's first symbolic union of science and magic, as Man-At-Arms thrusts a generator into the ground and the Sorceress ignites it with her magic power. This is the first time in either cartoon series that the Sorceress has really performed a jaw-dropping magic spell. The shots of the mystic wall are breath-taking, and we understand immediately that this Sorceress will be a force to reckon with.

    Unfortunately, the Sorceress is a failure. Gone is the maternity and soft-spoken spirituality of a kind-hearted woman in bird costume. She has been replaced by a female Egyptian pharaoh that speaks cold declarations and looks with hard eyes. I always imagined the scene when the Sorceress bestows the sword upon Prince Adam to be a beautiful, loving scene where the Sorceress would gently explain Adam's destiny as he, overwhelmed but fully aware of the moment's importance, dutifully accepted his new role. All hopes for such a moment are dashed by the icy Sorceress and frightfully bratty Prince Adam seen in "The Beginning."

    Mattel has decided to make Prince Adam a boy and He-Man a man, which is a decision I very much approve. Michael Halperin, who wrote the original He-Man series bible, wanted Adam to be a teenager given the power to fight like a man, but Filmation nixed the idea in order to make He-Man and Prince Adam the exact same size and build to ease the difficulties of animating them. The new Adam provides endless avenues for personal growth and development. I think the writers chose to make Adam so unlikable in this first episode so that he would have some place to go and room to grow as the series fleshes him out. He certainly has the most potential of any of the characters in a series where the villain is usually the star. Adam's new look is a breath of fresh air, finally freeing him from that gaudy pink vest and giving him a look that crosses somewhere between Robin Hood and a punk rocker. The new story is more a fairy tale about how a child assumes the power to defeat bigger and stronger enemies, following classic myth-making principles.

    But while writer Dean Stefan's decision to make Adam bratty now so he can become manly later is probably a smart one, it makes Adam's performance particularly hard to swallow. He jokes, chides, and ridicules the most important moments of his life, making him appear flippant and disrespectful. As soon as he meets the Sorceress, he makes a crack about sending her a birthday invitation (the guardian's silent response is the only moment when her frosty coldness truly works). Adam possesses reverence for almost nothing--his warrior training, his duties as a prince, his destiny as revealed in the legendary Castle Grayskull. Whereas his attitude in the old show was purely an act, this Prince Adam really does behave like this. It will be most interesting to see if, as Adam grows and accepts his challenges over time, he will grow out of his childishness and learn to act foolish only as a disguise for his secret identity. As told in "The Beginning," He-Man is merely a muscular costume for Prince Adam. Our hero is developed only minimally and possesses no life of his own. I always enjoyed in the old show how you could never really separate He-Man from Adam and vice versa--because even though Adam's behavior was all an act, his inner self was completely formed from the principles and strength of He-Man. One could not exist without the other, but there are times when Adam tires of being He-Man ("Into the Abyss") or outright gives him up ("The Problem With Power"). The writers for the new series seem to be going with the idea that Adam is the whole person and He-Man exists as an incidental, alternative form. If the writers are smart, they'll begin blending the two as the heroics of He-Man begin to have a maturing effect on Prince Adam. The new series promises us huge character development stories for Prince Adam, allowing us to fully understand the growing pains of suddenly becoming your planet's crowned champion.

    Writer Dean Stefan produces an unexpected twist in the revelation scene at Grayskull when Adam completely walks out of it, mid-ceremony. Man-At-Arms, having known Adam's destiny all along (he and the Sorceress share a lot of secrets, don't they?), takes Adam to Castle Grayskull when he realizes the time has come. Adam hardly takes any of this seriously, which is a real shame. While I understand what the writers are trying to do, Adam's behavior subtracts not only from our love for him but also from the mystique of Castle Grayskull. If a teenage brat will not shut up when he enters Grayskull just from the feeling of being overwhelmed, then, well, he's a real brat. Adam's nonchalant attitude explodes when he declares, "I'm no great warrior. I'm just a kid. Thanks for the magic show," flagrantly refusing the Sorceress' offer. He flies back to the Royal Palace, where Skeletor and his minions have already wrecked havoc. Suddenly realizing that his family is in danger, Adam understands why he was asked to become a hero at this point in time. Some of Adam's behavior can be explained by his sheltered childhood lived in the safety of the Royal Palace. As Adam asks in his first scene, "What forces of evil? . . . They're history." He has never known evil, so how could he not have a carefree attitude about all this? By making Adam leave Grayskull prematurely, the writers force Adam to choose his destiny rather than have it simply bestowed upon him. Seeing the Palace in ruin, watching Man-At-Arms, his protector, jet off to the Evergreen Forest to join the fighting, hearing the words of his distraught mother, Adam has no choice but to return to Castle Grayskull and accept his adulthood. This plot twist allows Adam the power of choice and strengthens his character, even if it eschews the respectful scene I had always imagined in my head.

    The problem with Adam's flippant attitude is that it belittles Grayskull in its very first scene, when it should feel the most powerful and grandiose. The director has chosen low angle and surveillance shots to give us a wide perspective on Castle Grayskull, mostly to make Adam feel small and lost in its expansiveness. The newly redesigned Castle Grayskull is another major weak point in Mattel's re-imagining of the old series. Rather than being a castle obscured by a twisting and elaborate Evergreen Forest, the new Grayskull is a vertical tower stuck in the middle of a jungle. It makes more sense now why no one could find Grayskull before, but that does not make for its frighteningly vertical design. Trying to better Filmation's Grayskull was a fruitless task from the beginning, since Castle Grayskull stands as the original He-Man's only true work of art. The huge jaw mouth, the deep, penetrating eye sockets, the animal-like body of the castle, its leg-like bones supporting its weight over the bottomless abyss, the organic green interior--how could the animators of today even begin to top all this? They don't even try. The new Castle Grayskull looks like any other stone castle with a skullface slapped on front. Instead of a dark interior that shifts and seems somehow alive, we are given dusty brick walls and empty corridors. The castle feels lonely more than anything else. The gargoyles peering from the rafters bring echoes of "The Hunchback of Notre Dame" that I'd rather not acknowledge and, again, reduces Grayskull to a castle like any other. The designers give Grayskull no cohesive concept for its interiors. The entrance is a gothic stone corridor, the Sorceress's throne is an Egyptian pyramid, the labyrinth bears Roman coliseums, and the underground chamber is a haphazard mix between She-Ra's Crystal Castle and some vast region of outerspace (although the underground design certainly trumps all the rest of Grayskull). It's as if four different animators with completely different concepts for Grayskull decided they would each control a part of it. In the end, they succeed in making Grayskull into a confusing nothing. This is why the Sorceress's new Egyptian design does not fit in at all. If Grayskull were a pyramid, it would be appropriate, but not inside this castle. The Sorceress, the series's spiritual center, should be beautiful and simple, but the new design weighs her down with ornate designs and a heavy golden headdress. The new Castle Grayskull is this series' ultimate failure, unable to recapture almost any of the aura, suspense, or power of the original. Instead, it is an architectural mishmash.

    The only attempt to capture the mystique of old comes when the Sorceress leads He-Man to the underground chamber. Her firefly light leads Adam through Grayskull's corridors, allowing for some of the best lighting and direction in the entire episode. As the Sorceress and Adam descend to the underground chamber, echoes of "Origin of the Sorceress" abound. Since that episode provides our only idea of what it is like to receive the powers of Grayskull, it becomes the benchmark by which this new scene must compare. And, unfortunately, it falls short. The underground chamber is the only Grayskull location that takes our breath away even for a second, as the crystalline expansiveness wows our eyes. The Sorceress sends a ray down into a black abyss, hinting that the abyss may be just as important in providing Grayskull's power as it was in the old series. An ornate chest rises out from the blackness, revealing Adam's sword. I do like that this entire sequence is free of dialogue, as if the Sorceress knew Adam's decision without asking him and he knew what to do without being told. But the scene lacks any pause, any breath, any learning. Adam picks up the sword with little or no hesitance, whips it above his head, and declares, "By the power of Grayskull!," without even the least bit of encouragement. Even Zoar had to have some coaching from Kodak Ungor before she could become the Sorceress again. In a few wild anime camera moves, Adam becomes He-Man in a shock of electric blue light. The transformation happens too rapidly without any of the reverence it deserves. This should have been a quiet, powerful moment as Adam accepts his destiny, but instead it barrels over Adam's "It's heavy" protest to reach the finished product, a sword-wielding muscle man named He-Man that almost seems foreign to the whole event.

    He-Man himself appears oddly disconnected and undeveloped in his first outing. Having just been created, he lacks any real personality of his own. The writers have taken great pains to improve our hero from the one of old. He-Man's action sequences are a lot like his old ones (picking up a boulder, deflecting Skeletor's blasts, stopping a fall in mid-air by plunging his sword into the cliffside), but they are a lot harder for him to perform. Lifting a boulder appears to take all his strength, as he carefully cuts the rock with his sword, pulls it up from the ground, and takes his time rising from his knees to hold the boulder completely in the air. A huge problem in the original series was that He-Man appeared to do anything and everything almost effortlessly. When a hero is all-powerful, he becomes boring. The new series has taken great pains to show He-Man is strong, but his feats of strength are not necessarily easy. This allows room for He-Man to be weak, to fall, to make a mistake. Already the writers have cured one of the major ills of the old show. I particularly love it when He-Man catches Randor as they fall into the lava pits and Randor asks, "He-Man, you can fly?" in a stroke of comedic genius. He-Man, of course, can not fly, pointing out one of his weaknesses right from the start. He plunges his sword into the mountainside to stop, but fails, and he has to let go of Randor to make the second attempt work. This is far more dramatic than He-Man quickly and effortlessly saving the day. Unlike the original series, the action sequences of the new one will actually be interesting.

    If there is any message the new series is trying to send us, it is this: THE ACTION SCENES WILL BE MUCH, MUCH BETTER. At least a third of "The Beginning" movie is spent on battles, pairing up different character so they can square off and demonstrate their weapons and abilities. Just like "Diamond Ray of Disappearance," Mattel is using this as a toy commercial to demonstrate all the "neat things" each character can do, enticing us to buy. But such commercialism can be excused because the animators go to great lengths to make these tiffs interesting and exciting. One of the major problems of the old series was the "one strike, you're out" formula, which dictated that any time a villain was struck, hit, or kicked, he was automatically defeated and completely out of commission. This is why battles on the old series happen so quickly and quietly: all it takes is one action for a hero to knock out the villain. The new series has much more faith in the resilience of its characters. When Man-E-Faces knocks Mer-Man down, he stands up again and whips out his sword (cleverly using his belt emblem to hide his sword). The villains are not defeated easily and the heroes are not perfect, making the action scenes far more intriguing. The heroes might actually lose against these ferocious enemies.

    While I do not have space to talk about every character individually, I would like to write a few quick impressions about each one:

    Man-At-Arms - a more quiet force than I first expected, he maintains his fatherly presence with a bit more strategic intelligence. His once useless battle mace can change shape and produce strategy plans, and he seems more like a middle-aged warrior than the aging engineer of old.

    Man-E-Faces - one of the most useless characters of the original toyline, Mattel could have ditched him this time around. But instead, they are trying to finally integrate Man-E with the rest of the cast. He still has not found his place, but he is more active than I expected. The question still remains whether his shifting faces actually change his personality and his powers or if they do nothing to him at all.

    Ram Man - does not really have much to do here, but maintains the clumsy, dumbfounded personality of old, and his beefier redesign fits his powers perfectly

    Mekaneck - this new series works hard to give Mekaneck the purpose he never really attained in the original; the fact that his neck can bend and twist will aid that goal a lot.

    Stratos - not much different from the Stratos of old, his main purpose is to be the Defender that can actually fly.

    I was actually amazed at how much Mattel did NOT change from the original series. Most of the characters' redesigns are variations on the old ones, and they all possess the same powers and even the same weapons of the originals (and the cartoon has managed to integrate the weapons in ways that Filmation never bothered to).

    Teela has a refreshing new anime look, given long ponytail hair and a ferocious, wide-eyed attitude. She does not seem nearly as reserved and harsh as the old Teela; in fact, she comes across as playful, youthful, and freed up. This allows her to have more of a bantering sibling relationship with Prince Adam than the almost parental relationship of old. The new show chooses familiar ground with which to introduce them--the traditional training sequence in the Royal Palace courtyard under the watchful view of Man-At-Arms. Returning to this place assures the audience that nothing has changed at all. Adam and Teela's spirited attacks on each other tell us right from the start that their attraction is more than just the kind of bond childhood friends share. Teela's backflips and snake staff action prove she will certainly have more than her fair share of great action scenes in the new series.

    Orko remains surprisingly unchanged from the original series. His more wizardly outfit works well, but his high-pitched squealing and Freudian slips prove he will be comedic relief all over again. That will probably be okay, since the writers must know Orko was overused in the original show. The writers have done an excellent job of solving yet another mystery from the original series: how Orko found out Adam's secret (or why Adam would tell him it at all). Orko and Cringer follow Adam to Grayskull and witness his transformation, becoming the only two other than the Sorceress and Man-At-Arms to know the secret. I like that Cringer and Battle Cat are unable to speak in the new series. It allows Cringer to be frightened constantly without the whiny voice (he looks more like a real cat too). Battle Cat's new design is disappointing, however. The animators have scaled back his armor, but his head is way too small for his body. Orko, Cringer, and Battle Cat always bear the burden of being the funny sidekicks, and the jury is still out on exactly how they will function in this new series.

    King Randor and Queen Marlena are remarkably muted in their twenty-first century redesigns. The gruffness of Randor's original voice is missing, and he almost sounds like he could be He-Man's age. The animators have chosen to dress Randor and Marlena in the same brown and orange colors, but this has a dulling effect. Whereas the original Queen Marlena, in her striking and simple green gown, provided a commanding presence even when she did not speak, the new Marlena seems quiet and unaware. She's a token mother figure without any of the intelligence and power of the original. I can hardly imagine this Queen Marlena being a headstrong astronaut from the planet Earth.

    But while Mattel and Mike Young Productions have done a credible job with the heroes, their energies have obviously been better spent on the villains. Maintaining the looks and color schemes for the Evil Warriors, the animators have wisely sharpened the appearances and powers of Skeletor's ratpack. Here's my rundown:

    Mer-Man - the Best Entrance award goes to Mer-Man, who pops out of a swampy pool in foreboding, grand style. The animators have taken away the bumbling oafishness of the original and made Mer-Man's fishy origins an asset. His razor-sharp teeth, piercing eyes, and throaty voice make him dangerous and full of malice. His scene with the giant floating blowfish goes on way too long, however, and having Man-At-Arms trapped in its belly is a little too "Jonah and the Whale" for my tastes.

    Beast Man - the quintessential first henchman, Beast Man fails to return to his darker roots from the first episodes of the original series. Instead, the writers have opted to go with the bumbling, clueless Beast Man that became the norm. His chief allies appear to be the Griffins, which allow him to swoop in and rescue Skeletor whenever necessary. The scene where the two ride Griffins and the wind flies against them is one of the strongest sensory moments in the episode and proves that Beast Man is Skeletor's right hand man.

    Trap Jaw - thankfully, Trap Jaw's foolishness has been reduced and his powers emphasized. His huge robotic arm supports almost any weapon, and he actually seems threatening now.

    Clawful - the loneliest of Skeletor's first season band, Clawful was a villain who always had great potential with his echoing voice and devilish eyes. The new series kills that potential by giving him the idiot voice and brain that Trap Jaw abated. But, like all the other villains, his terrific redesign and blazing powers reveal a triumph of brawn over brain.

    Whiplash - how did Whiplash get so big? He's huge now, and the better for it. His tail cracks down on Teela, and if that doesn't frighten a person, Whiplash sitting on you will.
    Tri-Klops - the "odd man out" of Skeletor's original five cohorts (Beast Man, Trap Jaw, Evil-Lyn, Mer-Man, and Tri-Klops), Tri-Klops returns in this series with newfound purpose. His cyclops eye can shoot fire now (among other things, I'm sure), and his Doom Seeker robots attack when we least expect them to. The Doom Seeker have not been fully explained, but they add purpose to Tri-Klops. Expect a lot more from him in the future.

    Of course the most improved villain is Evil-Lyn, who reaches her full potential in this new series. While the new design is a little too sticks-and-bones for me, the attitude and the power are all there. Whereas it was sometimes unclear her role in the original series, Evil-Lyn is undoubtedly second-in-command now. She stands alongside Keldor in his first scene, and takes over for Skeletor when he escapes with Randor. And just as Skeletor receives a tilting shot over his body upon entrance, so too does Evil-Lyn warrant a similar shot later on, proving that she is just as threatening. Her staff-length crystal ball is an improvement and her glowing purple eyes are a welcome addition to her sorceress ensemble. Whereas Evil-Lyn always seemed like Teela's evil counterpart in the original series, this Evil-Lyn positions herself far beyond Teela's level. As a longtime Evil-Lyn fan, it is a thrill to see her finally kicking butt. After Tri-Klops, Trap Jaw, and Beast Man each try to break the mystic wall, Evil-Lyn steps forward and declares, "Step aside, boys," and fires her magical best. While her attempt fails (allowing Skeletor to assume his rightful role as destroyer of the mystic wall), the sequence proves the hierarchy of the Evil Warriors and Evil-Lyn's place atop it. Perhaps no moment among the action scenes is more powerful than when Evil-Lyn sends a cosmic blast across the Evergreen Forest and turns it into a barren wasteland, turning the tables and making the Evil Warriors the team to beat. Never would the original He-Man series have produced a moment where it seemed so much like the villains would actually win. Skeletor's army is, on a hand to hand ratio, more powerful than He-Man's Defenders, allowing them to become the longtime threat legend has made them out to be. Now we understand why Eternia needs He-Man: these enemies are too strong for anyone but him.

    Evil-Lyn's rise to power could not come without a hint of mutiny. Writer Dean Stefan chooses to end the episode with a tacked-on scene where Evil-Lyn questions Skeletor's authority. "Perhaps you think you could run things better than I," Skeletor coldly says to Evil-Lyn, eliciting the conciliatory reaction he wanted from her. The scene is rather useless in "The Beginning," but it does promise plenty of classic tension between these two power-starved villains. Evil-Lyn will be her own force in this new series.

    But just like "Diamond Ray of Disappearance," the true star of this premiere episode is Skeletor. Retaining the wit of the original, this Skeletor is far more powerful and threatening than ever before. His voice leaves much to be designed, but Mattel has successfully re-imagined him as a warrior. The new Skeletor is far more physical, allowing him to fight He-Man almost equally. His flips and jumps into the air, his amazing sword slashing, and his dynamic mid-air moves all reveal the potent influence of anime on the new Masters of the Universe. Skeletor can do almost anything, and that makes him a stronger villain. Thankfully, the animators have brought back the Havoc Staff and added a royal cape, giving Skeletor a captive elegance and form he did not quite possess before. The director has overused the red eyes glowing, which are supposed to signal the moments when Skeletor gets most angry. The red eyes were used throughout original He-Man memorabilia, but Filmation chose to resist it. It was inevitable that the new cartoon would employ the red eyes, but the animators should be frugal with their usage. On the other hand, director Gary Hartle chooses brilliantly to obscure Skeletor's skullface until he finally reveals it to King Randor, the man he blames for his deformation. As Randor wisely responds, "You did it to yourself," cleverly pointing out that Skeletor's evil will poison himself and ultimately bring his downfall. Obscuring Skeletor's face, shrouding him in darkness, and granting him legendary fighting skills and magic powers have bolstered Skeletor to the level he was always meant to achieve--a serious, powerful supervillain almost incapable of defeat. Skeletor still delivers terrible dialogue about threatening He-Man and ruling Eternia, and he still surrounds himself with blundering idiots (he gets annoyed with Beast Man), but he's a much stronger villain than the one Alan Oppenheimer voiced (even if Oppenheimer's Skeletor laugh was much better). As always, Skeletor remains the star of He-Man's show.

    Mattel and Mike Young Productions have done an amazing job of streamlining and retelling the often incongruous He-Man mythology. The Hall of Wisdom, which never appeared in the original series, finally establishes the Council of Elders as the center of wisdom and power in Eternia. When Keldor attacks the hall, the Elders vanish and declare Captain Randor king of Eternia (finally proving that Randor rules over all, not just part, of the planet, but vanquishing the King Miro mythology of the old series). The Elders' disappearance marks a powerful shift for all of Eternia. Randor, standing alone in the now empty hall, hears only the voice of the Sorceress in falcon form. She declares, "Peace will come only for a time. A hero shall emerge to protect Eternia." Director Gary Hartle takes care to obscure the Sorceress until Adam meets her, cleverly hiding her in shadowed shots of her wings. The Sorceress explains to Adam that the Elders joined their powers and gave their energy to the Sorceress to protect. While this would seem to answer the question "What is the secret of Grayskull?," it does not quite make sense. If the ultimate power of Grayskull is the the power and knowledge of the Elders, then what did Grayskull exist before they stored their power in it? Why was the Sorceress living there? When Skeletor grills King Randor for information, he asks, "Now that the Council of Elders is no more, who controls the power of Eternia now?" What is this power of Eternia? Does it allow one to control Eternia, or the entire universe? Is is simply the knowledge and power of the original Elders? And why did Grayskull exist before it became the storage place for that power? Since Skeletor is still looking for the Elders, he does not even realize that Grayskull exists, adding an interesting new twist to the mythology. Skeletor will not attack Grayskull until he learns that the Elders' power is stored with in it. I am hoping that Grayskull houses more than just the Elders' magic. The original Grayskull kept its secret mysterious, but always offered the power to control the universe. This new series does not quite say if Grayskull offers this kind of power anymore or if the "power" is just the concentrated wisdom of Eternia's oldest Elders.

    Furthermore, is the Hall of Wisdom still standing? With all the energy put into creating the Hall of Wisdom at the beginning of this movie, we would expect its presence to continue. I wish the animators had put as much effort into Grayskull as they did the hall. The opening shots and music in "The Beginning" are unrivaled by the rest of the story. On the whole, the music is banal and disinterested, providing more coverage than truly adding excitement. Places where the music should have provided the most emotion (such as Adam receiving the Power Sword) is where it remains the most unmemorable. The direction is vastly improved, showing what twenty years can do to children's animation. The moving camera shots, low angles, and blazing action cuts show the new influence of anime and modern cinema on animation. Director Gary Hartle has done a supreme job of making the once stagnant He-Man characters practically jump off screen.

    The new He-Man series brings almost hundreds of welcome improvements upon the original, including better action scenes, better continuity, and darker villains, but it fails miserably when it comes to voices. King Randor and Mekaneck and Man-At-Arms all sound like the same person. Skeletor's voice is hollow and posses none of the resonant vocals of Alan Oppenheimer. He-Man's voice sounds the way a boring muscle-man's should, lacking any of the maturity and moral depth of John Erwin's performance. Even Evil-Lyn, who has the best voice of all the new characters, sounds grainy and desperate when listened against the golden confidence of Linda Gary's witch. All the characters look fantastic, but when they open their mouths, I want to cry.

    Still, my complaints are largely nitpicky. Mattel and Mike Young Productions have overcome the major hurdles by firming up the mythology, finally telling the origin story of He-Man, and re-envisioning the entire cast of characters without taking away the appearances, powers, and personalities that first made us love them. I am impressed by how much has not changed, and most of the changes are welcome improvements upon the original series. Executive producer Bill Schultz has succeeded in guiding this new series to its rightful place. On the whole, "The Beginning" is off to a great start.

  3. Re:Wahoo! by Jacer · · Score: 2, Offtopic

    i just took a hand-ful of tickets each time i went there, which was every day because my friend (who doesn't have a car and works there) always needed me to pick him up

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    --fetch daddy's blue fright wig, i must be handsome when i release my rage
  4. Re:Fuck September 11th by phatman808 · · Score: 0, Offtopic

    Oh look, it's Target's fashion designer!

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  5. Re:Monitor by Istealmymusic · · Score: 0, Offtopic

    Yes and yes. Lik-Sang sells box VGA converters for a mere fifty bones. i> With the Xbox VGA Box, you can connect your Xbox console to a VGA monitor for a much brighter display. The adapter supports Auto switching between TV game or PC connection and automatic PAL/NTSC detection. It is compatible with PAL and NTSC consoles, 50/60hz.

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    "The lesson to be learned is not to take the comments on slashdot too literally." --Vinnie Falco, BearShare
  6. Re:xmame by tunah · · Score: 1, Offtopic
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    Free Java games for your phone: Tontie, Sokoban
  7. Yawn, another fuckwit American... by Anonymous Coward · · Score: -1, Offtopic

    Gee, so it's all the fault of the liberals...

    Funny how none of those commie European countries got attacked! (Let alone those soft Canadians, suspect Aussies like me and traitorous New Zealanders). By the standards of the rest of the world even Clinton was well and truly to the Right.

    There's one reason for September 11 and one only: US foreign policy in the Middle East. It's not about democracy, it's not about wealth. No other developed country has been attacked or looks likely to be.

    Americans like you, with your head stuck several meters (sorry, feet; that's right, you can't even organise yourselves to use a standard weights and measures system) are the reason your nation has become so totally loathed worldwide. Simplistic spoilt brat, retard, militarist, military service dodger and ex-coke user Bush is a wet dream come true for people like you.

    Problem is that no matter how many troops Bush sends into the Middle East there'll be more September 11s to come as long as the US (a) continues to support corrupt puppet governments in the area (b) outrageously favours Israel (c) conducts foreign policy in the area with all the subtlety of a rhino that's just had its balls cut off.

    3,000 people die as a result of box cutters. Response - ballistic missle defence. If it weren't so tragic I'd be laughing myself sick...

    1. Re:Yawn, another fuckwit American... by barake · · Score: 0, Offtopic

      Sorry, but as it is my understanding, we (America) stood by while the people we now call Israelies did what the Palestinians are doing now, so many years ago. The Israelies did worse, when they were the ones without a real country. If you want to find out about all this, TLC or Discovery ran a very well informed special on the subject.

    2. Re:Yawn, another fuckwit American... by dagga2oxx · · Score: 0, Offtopic

      >No, I said Bill Clinton specifically.

      If you take a quick look at some economic statistics, you will see that your beloved country was gaining funds at a high rate during the mandate of this man, and now you are being robbed again. Isn't it wonderful to see all those billions of your hard earned national funds (you paid for it) being baked into exquisite deadly machinery and blown to pieces with a bunch of peasants on the other side of the world.

      >Probably because the Muslims already found a
      >better way to conqueror you Europeans types.
      >In 500 years at current rates, Europe will be
      >all Muslim. Something to think about.

      I see, your particular interrests in the conflict seem to be getting rid of people who don't think like you. That's a subject of admiration, let's all give the righteous and true americans a jolly applause.

      >There is no excuse for the slaughter of innocent
      >civilans.

      The problem with this sentence is the bush-crypto. Decrypted version: "There is no excuse for the slaughter of american civilians, any other is fine, our media will filter it out for some sweet green paper."

      >We're loathed because we're successful. Same with
      >the Isrealis.

      Actually, I feel sorry for you guys, having to maintain that superficial and bogus national character all your lives. Not to forget, Americans are the English, Dutch, Portuguese and Spanish people that the European colonisation fleets left there few hundred years ago. Your country has no history but the indians, and their blood is also on your hands. The lack of heritage is probably why you seem so oblivious to the extreme inhumane nature of your country's moves internationally. I hope you wake up with a smile on your face every morning, satisfied in knowing that your dollars are being employed exactly for what you chose in the election, spilling blood and oppressing.

      >What puppet state are we supporting in the
      >region? The only one that even comes close is
      >Saudi Arabia, and I'd dare say that they're
      >next on the list.

      Oh dear, I believe we've met Mr.Indoctrinated himself.
      Your country wanted the russians out of Afghanistan, so you raised a terrorist army.
      This terrorist army had friends which were oppressed by other hypocrite moves made by your country, for instance the palestinians and the iraqi.
      Some of them decided to give your country some of it's own medicine, by means of a cowardly act (which your country has made countless).
      This cowardly act killed but a few thousands of your country's people, and yet, to you it seems as if it's the first time someone got killed.
      Man, your media holds you by the spinal cord. You are helping them every day.
      Your media is owned by the very rich. The very rich protect the interrests of the very rich.
      Every time I hear an American speak on the subject, he sounds almost psychotic in again and again trying to assure to himself that patriotism is the answer. Is patriotism the solution? What is patriotism going to do to a conflict? It doesn't take a genious to answer this, but to get an honest answer, maybe it takes a non-patriot.

      >The missile defense has nothing to do with
      >fighting terrorists per se, but is a method of
      >protecting North America from the occasional
      >rogue missile from unfriendly nation states.

      And again, don't you ever wonder why these states have become unfriendly? Do you really think they hate your country for no reason?
      If the U.S. government would for once be unselfish, let a few oil, locational and religion-related strongholds go, declare neutrality and conformance with the U.N. policy, and withdraw to a normal international discussion, they could resolve this whole conflict within months. Better yet, as your government swear by the grace of god, in god we trust and so on, you could even call it a great act of christian compassion. Turn the other cheek aside, remember?

      Anyway, the decadence of the american people's spirit is the main problem in my opinion.
      Listen to Eminem, that guy puts it in clear text sometimes.

      --
      icq: 4333444 aim: dagga2oxx
  8. Re:Can you run Wine? by ActiveSX · · Score: 0, Offtopic

    How the fuck is this modded to +1 Insightful?

    Some mods are complete jackholes.