Slashdot Mirror


The Warriors Stood in the Shape of a Heart

An anonymous reader writes "Here's a picture of Warsingers funeral. Warsinger was an in-game persona in the rather good MMORPG Dark Age of Camelot". and generally well-liked. The real person behind Warsinger was a 32-year-old with heart trouble, who really died. So the players on his server organized an in-game funeral.At the funeral, players from the three realms of Camelot, who normally kill each other gleefully on sight, stood in the shape of a heart (check the pic above); the two figures in the center of the heart are Warsinger's real-life sister and girlfriend."

36 of 406 comments (clear)

  1. I wonder... by OneNonly · · Score: 2, Insightful

    How many people they had to kick for spoiling the fun and and getting free kills?

    It's next to impossible to find a (FPS) game with friendly fire enabled that you don't find kiddies shooting you in the back for fun - let alone not shooting the other team..

    *Oops, trigger slipped*

  2. To be remembered... by korpiq · · Score: 2, Insightful

    ... as the first "religious" ceremony in virtual reality? Only quoted religiousness, as the ceremony does not seem to lock into any one religion, and does not make a statement of belief.

    Probably not the first one either, but the first one to draw enough eyeballs through slashdot to be publicly remembered.

    This makes one wonder whether gaming was his foremost achievement in his life, and if so, was it fullfilling. Probably at least the latter.

    Rest in peace. And loved.

    --

    I think, therefore thoughts exist. Ego is just an impression.
    1. Re:To be remembered... by Anonymous Coward · · Score: 1, Insightful

      This is by no means the first, nor will it be the last "in-game" funereal heald for a player of an online game. The "custom" goes way back to the MUD days.

  3. Re:The line between virtual reality and reality... by Moonshadow · · Score: 5, Insightful

    You're kinda missing the point. There was a community that has been developed through the guild. One of its members died - not left, not terminated his account, died. As a result, the community felt a rather sharp sense of loss. His character didn't die, he did. I think it's a very good example of being in TOUCH with reality, and choosing to take a moment out of the virtual world's rules to honor him. If they were disconnected from reality, they wouldn't really have given a rip. They were holding a funeral for HIM, the player behind Warsinger, not for the character Warsinger. They chose to honor him in a way rather well suited to the game.

    I think it's pretty cool.

  4. This gesture..... by DarkSeibzehn · · Score: 4, Insightful

    just further proves the depth of the relationships that are kindled through online gaming. For all of us who have logged on at 4am just to talk to friends and occasionally do some killing it is nice to see this sense of community alive and well. I just hope there weren't any trolls wandering around causing unnecessary mayhem at such a sacred time.

    1. Re:This gesture..... by Xerithane · · Score: 5, Insightful

      After spending much of my time online in gaming/chat and other online venues I have found that all the online relationships that I ever had (and I am not talking about only romantic relationships/nor am I excluding them), no matter how much friendship/loyalty/love/etc was claimed by both sides, the relationship was really just one of convenience.

      I agree with you, and think you are totally right. I know a lot of people who have the "in depth" relationships online and it really seems (not a flame/troll) that these people lack real social skills, or are at least uncomfortable with themselves.

      I have never met someone who talks about EQ or Muds who is a well-rounded individual. Fit, eats right, talks right, and has any degree of charisma about them. They all seem to be either shy, ugly (sorry, but it's true), can't speak well, or has about as much charisma as a lepar.

      I'm not saying a lot of the people online aren't nice. Many of them are really nice, and friendly. The problem is online they aren't who they are in real life. I know people from IRC, I used to IRC when I had more time for open source projects but that was why I was there and why they were there. Not because we needed a social interaction outside of reality.

      I welcome any thought out rebuttals but please if you disagree with me, mod me down and move on, don't waste your time or mine with a mindless rant or string of insults.
      Don't worry, I think I'll get hit with it now.. :)

      --
      Dacels Jewelers can't be trusted.
  5. Re:Err by richie2000 · · Score: 3, Insightful
    So, those people you're talking to aren't people, they are simple waveforms in the air?

    And of course, I didn't just respond to a post from a person, just to a bunch of electrons (well, deep down, we're all just clouds of atoms and electrons anyway)?

    --
    Money for nothing, pix for free
  6. Re:Err by Moonshadow · · Score: 4, Insightful

    And I'm a slashbot who spits out random characters to form random words to form random sentences, right? I mean, I'm not a person, just a bunch of electrons, apparently.

    There are people behind the words. In a game like DAOC, you start to care deeply about them. Friendships and bonds are formed. When they're broken by death, "silly displays of emotion" are quite called for, and the medium of their relationships made the medium of their rememberance quite fitting.

    Amazing how jaded some people can be.

  7. Re:Err by cheezycrust · · Score: 2, Insightful
    Jezus christ, those people you're talking to aren't people, they are simple electronic connections to a server using the TCP/IP protocol.

    The same thing could be said from phoning your mother. You are not really talking to her, you're just interpreting some waves coming from a horn. How strange!
    Of course, I am not a person, I am just something your computer created. Or not?
    If you forget you're constantly dealing with people on the other side of your IM, e-mail, message board, ... communications, then you're losing a grip on reality.

    --
    Teenagers these days don't have as much sex as they want each other to think they do.
  8. Re:Err by DennyK · · Score: 3, Insightful

    Yes...but there is a real person behind each of those connections. Just because a community is made up of members who communicate with each other online (whether it be via a message board, chat room, MUD, MMORPG, or what have you) instead of meeting face-to-face doesn't make it any less "real" than any other community. People can (and will) argue endlessly about the "quality" of online versus in-person communities, but the fact remains that online communities are very much "reality", not fantasy.

    In this case, a well known and respected member of the community passed away, and the other members of the community paid their respects. It baffles me that you find that "sick."

    DennyK

  9. Real People by etxjrh · · Score: 2, Insightful

    I think you're being a little harsh. The computer imposes certain limitations on how you can interact, but there are still real people controlling the characters. That's why people play online instead of against AI. It's why people troll FPS -- the other players get annoyed and react and you know you've upset a real human and they can't respond.

    I compare online games to a game of football at the park. All the players have personalities and people often chat while there's no action. They get to know each other. If you run off with the ball one day people will remember. If you were fun to play with people remember that too. The community wanted to homour this guy, so they had a ceremony. That's cool in my opinion -- the other players obviously thought a lot of this guy, and the practicalities of a real life ceremony would prevent it.

    Perhaps you've never been a regular on a good game server. There's definately a community spirit.

  10. Re:how to honor death online by DoctorFrog · · Score: 5, Insightful
    I can't see that this way of honoring someone is any weirder or more disturbing than placing a dedication to them in a novel or movie, or an RPG for that matter. Compared to making a gemstone out of their remains it's positively quaint.

    In any case, it's for the friends and family he left behind to decide what is an appropriate way to celebrate his passing. (Personally I found this gesture rather beautiful.)

  11. Re:Err by plumby · · Score: 5, Insightful
    There's nothing blurred about it. These people (and they were actually people controlling these characters) were mourning the death of their friend (the actual person, not the bunch of electronic connections) in a way that was entirely appropriate to the way in which they knew him.

    In a very similar way, my local football team, Nottingham Forest, held a minute's silence at the start of their last home game to commemorate the death of one of their old players. No one thought that the line between sport and the rest of life was being blurred in an inappropriate way, or that everyone in the ground should have gone and attended his funeral instead. It was a tribute to the man by the club and it's fans, in the same way that this was a tribute to the man from the online community through which he knew them.

  12. Too easy by Dexter77 · · Score: 5, Insightful

    Even death has become too easy, you can sorrow online and forget it tomorrow.

    You cannot see the grief of the relatives, you cannot see the pain or the sadness, it's all game. Do online gamers really understand that a real person died, not a character. Is the sorrow similar to one you feel when the main character in your favorite book dies?

    My brother died few months ago, he was very active quake player, member of a succesfull clan etc. His clan mates had never met him in real life, but they were as close as someone can be virtually/online. Now six months later they barely remember he ever was in their clan. Instead his real life friends still grief him frequently.

    In my opinion everything online is a shadow of the same thing in real life - even emotions.

    1. Re:Too easy by boomer_rehfield · · Score: 2, Insightful

      Exactly how much do you really get to know someone in quake? Are you really typing that much? MMORPG are based on grouping and you tend to type just a little more than in quake. You tend to get to know people a heck of a lot better than a first person shooter. Your brother's IRL friends knew him...IRL. If you don't know someone that much, you're not going to grieve that much. I have great friends online and it'd hurt me imensely to see something to happen to one of them, but you cannot seriously expect me to grieve the same over them as I would one of my real life good buddies. You can't even compare the two. How much can you grieve over a person when you don't even know what they look like? I'm sorry for your loss, but the comparison is bad.

      and for reference, I'm pretty sure that we all understand that it's not just thier character that died...really...

      --
      Carpe Canem - Seize the Dog
    2. Re:Too easy by j-boo · · Score: 5, Insightful

      Well a year ago, my wife was shot and killed at work. She was an active member of an online quake clan known as the purple haze (http://www.phz.com). For their memorial, ever member of the clan wore the =pHz= tag with the name "in memory" for an extended period of time. Furthermore, they put up a perminant memorial to her on the web site, and my own clan the Dragons Bane (http://www.dragonbane.net) has dedicated their whole web sit to her memory. They do not forget. They are people too. I still talk to members of both clans regularly and all those that I speak with ask about how my children and I are holding up. All of them are very dear friends and all of them wish that they could have been here for her real life funeral. However, because they didnt have the money to get on an airplane or drive across country, they decided to honor her and give her the one thing that they could. And for that, every member of those two clans as well as the entire comunity of quake players that were a part of her life will forever be my own and my families friends. No, there isnt anything that makes my pain go away, but these people who were friends online are in just as much mourning as everyone else is. The thing is that you cant see their faces and you cant help wipe away their pain. But they hurt too.

  13. Re:Err by balloonhead · · Score: 2, Insightful
    It's not important how these people chose to remember someone who was to them a member of a community. The fact is that, each for their own reasons, they did choose to remember him. Attending a funeral is no different - but then some people go because they are obliged to rather than because they care. Especially in family funerals, when a never-met relative dies.


    The point is that all of these people felt enough of a sense of loss to organise and respect this gesture - to everyone 'there', it means something, and that is what is important. The guy's dead - it makes no difference to him. His close family and friends will have a regular funeral - it makes no difference to them either. But for his gaming contemporaries who fell they have lost a member of their community, this is a mark of respect that each must feel strongly enough about just to log in / turn up.


    The point is that the how is not important - as long as each person who feels they want to show some respect/sorrow does it in a way that they are happy with. It just so happens that this particular one was online in a 'newsworthy' manner.


    To take the electrons/waveforms/TCP/IP connection thing further, none of us should care about anything - we are simply by-products of a biological system which is designed to reproduce. But that's not what people see themselves as - we have created morality, religion, and a thousand other things to give meaning to our lives. Nature gives us no such meaning.


    These gamers have a strong sense of community, just because they interact and form relationships. The communication is what marks them as friends, rivals, enemies... their friendship is no less valid than a 'traditional' one. Otherwise it could be argued that the wartime radio jockeys (who built up lasting friendships with other radio operators despite never having met) did not have a valid friendship. Or anyone who has met Stephen Hawking since he lost the power of speech. Or any disabled person who cannot communicate 'normally'.

    --
    This idea was invented by Shampoo.
  14. Re:Hmm by Black+Jack+Hyde · · Score: 5, Insightful
    Then They all gathered in the shape of a Heart...That's pretty screwed up...

    In some cultures, particularly those that notice St. Valentine's Day, the heart represents love. I'm willing to bet what little karma I have the mourners meant no offense.

    Jack

  15. I was there by superid · · Score: 5, Insightful

    Yes, I'm next to "Highlander Warrior" on the right proudly holding my Realm Keepers shield with my helmet removed in tribute. I set my alarm clock to get up unusually early specifically to travel (yes *travel*, its a long and dangerous way from Cornwall to Hadrians Wall)

    I can't believe the number of "pathetic loser" comments that I'm seeing here. Yes, this is a game, but no it does NOT substitute for real life. We are not detatched from reality. DaoC is the very first MMORPG that I've ever played and it did not take me very long to realize that with the gameplay comes a great deal of human interaction, far beyond just "fragging" people in a FPS.

    You truly build and associate with a community of people that you enjoy and care about. One couple in my guild (yes, most of us are over 30, married and have spouses and children that play) just had a baby and we all celebrated. One guild member was just called up to active duty in the reserves and we saluted him when he left (and he is missed already).

    If you had a co-worker die, I hope that you would be touched and saddened. These are people that I know and care about....why is this pathetic?

    Simusid Hawke
    Level 42 Armsman
    Albion/Pellinor

    1. Re:I was there by Anonymous Coward · · Score: 1, Insightful

      "...why is this pathetic?"

      It isn't. Trolls are just doing what trolls do.

    2. Re:I was there by DohDamit · · Score: 4, Insightful

      I don't have any children, I don't even have a girlfriend.

      If you don't know anything, stop talking. Truth told, you can dig up 15 - 25 hours a week for any hobby you damn well please, even with a wife and three kids. The kids go to bed at 8pm? Great, you and the spouse have ~3-4 hours to do what you want every day. Gives you at least 20 hours a week with the kids asleep! Hmm, also, on Saturdays and Sundays, the kids are playing with their toys collectively for ~3-4 hours while awake. Gives you and the spouse a total of 27 - 36 hours a week for hobbies. Say you want to spend mmmmmm half of it with the sig other. Gives you 14 - 18 hours a week to do whatever the hell, while you work a full time job, WHILE you spend every waking moment during the week with the kids! Meaning, your kids get ~30 hours of attention a week! Considering I read a study awhile back saying men spend less than an hour a day on average with their kids, I'd say even with a 20 hour a week hobby you could still come out way above the average.

      People without children don't know what it means to be on a tight schedule.

    3. Re:I was there by TGK · · Score: 1, Insightful

      void Rant (antagonist sudotcsh)
      {
      As a White Wolf Storyteller this comment makes me cringe.

      What part of mmoRPG do you not get? ROLE PLAYING GAME!!!! (Pardon my shouting). The entire -=point=- of a roll playing game is to step into someone elses identity for a while, to explore that identity and that world and to understand yourself through the actions of the character you play.

      In games I run I -=forbid=- my players to refer to their characters by the phrase "my character." Your character has a name, either use that name or the pronoun "I." Similarly, conversation between players -=must=- take place in the campaign world. The characters are typicaly not telepathic and unless they are anything you say to another player had better be in character. (I'm not really that much of a hardass with it, but I push for it)

      The point being is that there is -=not=- a difference between the two. What is real? The character in the game does the things the player tells him to do, he reacts the way the player wants him to react, he is therefore an extension of the will of the player. You are stitting there reading this screen, clicking your mouse (or keyboard or touchpad, or whatever) with your hands, with do what you tell them to, react the way you want them to and are also an extension of your will.

      I fail to understand how you can subjectively decide that his character is less real than any other interaction you have with human beings. We all play rolls every day. Are you the same person when you're in a conference with your boss as you are with your significant other? Those are different rolls, different personas that you adopt every day. Just because some personas are more detached than others and exist in a virtual world does not make them any less genuine.

      For the record... the next time you pick up a phone and order a pizza.... you didn't order a pizza, you held a peice of plastic up to your head and jabbered at it for a while. Another peice of plastic somewhere ordered the pizza which was delivered to your house.
      }

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    4. Re:I was there by Anonymous Coward · · Score: 1, Insightful

      Great comment from someone who includes "borg" as part of his handle.

    5. Re:I was there by WotanKhan · · Score: 3, Insightful

      Uhhh, sorry to break it to ya buddy, but Slashdot is no more "real life" than a MMORPG. Its an online forum for discussing real life, and sometimes, as in this case, fantasy topics. Identifying his online persona is entirely appropriate in this context. Your snide comments about a reality you seem detached from, aren't.

  16. It's amazing by StringBlade · · Score: 4, Insightful
    I find both the online organization and mourning for this individual as well as the outrageous insensitivity for our fellow human beings that some of the Score: 0 posters have quite amazing.

    Understandably some of those posts are intended to be trolls and flamebait, but even those intentions in this topic are incredibly thoughtless and a sad indicator of the mentality of too many people in my generation.

    This person's death was mourned in a fairly uncommon way and seems worthy of some attention and respect. At the same time, I'm not suggesting that death has to be completely serious and solemn -- I hope when I die my friends and family will hold a party in my honor with laughter and lots of food. But even in a light-hearted situation as that may be, thoughtless comments still do not have any place.

    I feel sorry for those that feel this person has wasted his life simply because he found it easier to make friends online than in real life. Having had many online friendships, some still exist today, I can say from experience that I have not forgotten these individuals in as much as they revealed to me.

    Certainly knowing someone in real life is more conducive to creating much stronger bonds among people, but it did say his sister and girlfriend were online in the middle of the heart, so that suggests he did indeed have some sort of life beyond the game.

    --
    ...and that's the way the cookie crumbles.
  17. "You don't care as much, so you don't count" by IPFreely · · Score: 5, Insightful
    Some people would like to come to a real funeral, but are too far away. People from across the country or across the world may not be able to fly on the spur of the moment, they may not be able to afford it, or get the time off.

    And maybe they don't know the person as well or don't miss as much as the family of the person who died. So what.

    But don't you dare say they don't have the right to morn at all. Online is a way to bring together people from across the world who would otherwise be left out. It's not as close as in person, but it is much better than nothing.

    --
    There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
  18. Online Community... by jhines0042 · · Score: 4, Insightful

    Online Communities are not just made up of people who have met online. Sometimes real life friends organize to get together online to enjoy a game together.

    I don't know Warsinger or his player. Never met him in real life or in DaoC.

    But I find that this gesture is a very nice one, and probably not the only gesture to commemorate this individual's passing. I'm sure his face to face friends met face to face to lay him to rest. His online gaming friends met online to commemorate his passing.

    This is no weirder than running a marathon to remember someone who ran marathon's or launching Gene Roddenberry's ashes into space.

    If you know someone in a certain context you tend to want to memorialize them in that context.

    Rest in Peace

    --
    42 - So long and thanks for all the fish.
  19. With all due respect: bollocks by JaredOfEuropa · · Score: 3, Insightful

    As someone else already pointed out: the relationship one builds in an MMORPG is a lot less tenuous than relations in 1st person shooters. It is surprising to non-players how much one can learn about another player through the game, and many players who meet their close on-line-friends in real life end up being close friends in real life as well. Some even marry. I'd say I am closer to some in-game friends whom I have never met, than I am to some of my real-life friends. I cannot imagine many gamers feeling the death of an in-game friend merely as the death of their character.

    And does one really have to see the grief of the deceased's relatives to make ones own grief more valid or real? At a funeral, one may find comfort in the presence of others that share ones grief. That is the purpose of these virtual funerals. Friends of the deceased gather to share the grief and thereby easing it somewhat, not because it is a k3wl thing to do in-game.

    I have lost 2 friends whom I have met only through an online game (Ultima Online). I personally found much comfort in attending their in-game funeral. (incidently, it usually is the person him/herself who is remembered and "buried", not their character). Oh, these friends died over a year ago but yes, I still remember them.

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  20. Why must we analysis everything? by Spyritus · · Score: 4, Insightful
    I see a lot of posts here discussing why, or why not, this act is a problem. Why are "virtual funerals" a problem? This was not In place of his funeral. It was not organised to be "the first Virtual funeral" or anything.

    In real life if a student of a school dies, or an employee of a company, or a member of a sporting team dies do we not hod a memorial to that person IN the place we know him? Do we not stop the sports game and have a moments silence? Do we not pause or work and remember that person? These people knew this guy in his game. This is how they meet him, talked to him, interacted with him. THIS is the place where they will miss him, this is where they have spent time with the person, building a relationship and getting to know him. So what if they have never seen his picture? So what if they what if they only know him from a game? How is this different to knowing someone from a sporting club? Do we not stop the game and have a moments silence anyway?

    Nobody thinks anything when a former great of a sporting club dies of that club holding a memorial to him before their next game, even though most of the people don't know the person. Just the image, just the story. Just the media.

    I too got a tear to the eye when I heard this story. This person meant a lot too his clan. The fact that other players showed the humanity to the other players to allow them to hold a memorial to their fallen comrade says great things about the community spirit that the games has, and should be let to stand as the monument it is.

    A memorial to a fallen friend by his comrades and those that WILL miss him.

    As a monument to the humanity of man.

    As a monument to the potential of the internet to allow people from all over the world to contact each other. Build a community of the whole and to develop friendships with people who we would otherwise never have meet.

    Please detractors, leave it alone. Respect the wishes and the morning of these people and allow them the genuineness of their grief without debate.

    Tomorrow their will be a new topic for debate. Now we have the chance to foster that community. I urge detractors to read the logs of linked at the top. After reading them I have no doubt that the feelings where genuine, and the symbolism of this memorial a powerfully healing experience for those suffering lose at his death.

  21. Re:The really disturbing thing... by analog_line · · Score: 5, Insightful

    What's in a name? That which we call a rose by any other name would smell as sweet.

    Warsinger was his real name to the people he gave that name to. I know several people I've met in real life only by the names they chose for themselves in online games/IRC, etc. Lots of people know me the same way. Warsinger, Fred Jones, the name his parents gave him, or whatever, they all point to the same person. Who cares what his legal name was?

  22. Re:Social Commentary by Anonymous Coward · · Score: 1, Insightful

    You're an idiot.

  23. Re:Hmm by Galvatron · · Score: 3, Insightful

    What struck ME about that is that if he's 32 and had heart trouble, maybe he should have spent a little less time parked in front of the computer, and a little more time on the treadmill. Unless dying at 32 as an honored and respected DAOC guild leader was really what he wanted... Different strokes for different folks I guess.

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  24. Why is it a problem to pay respects? by Anonymous+Custard · · Score: 2, Insightful

    Why do some folks on this board feel the need to criticize how a group of people honored the loss of a casual friend? It's not as if he didn't have a real life funeral for close friends and family. Would it be better if they hadn't done it at all? These are people who othewise wouldn't have known the guy and wouldn't have cared if he dies. But they did care and that's significant.

    Would it be more humane if the opposing clans stuck to character and celebrated the death of a sworn enemy? No, because even mortal enemies know when to take a moment of silence.

    The conservative part of the media industry has made many arguments that FPS and hack'n'slash games dull people's sensitivity to violence and death, but this proves that gamers know the difference.

    Have we seen this much positive human emotion and respect in Israel or Palestine when an 'enemy' is shot, gassed, or brutally blown apart on a bus? No.

    I'm proud to be a part of a community that values human life.

  25. Re:The line between virtual reality and reality... by ScuzzMonkey · · Score: 4, Insightful

    We've done similar things in WWII Online, as well, with honor guards and gun salutes on the ground. Really, it's no more silly than corresponding 'real life' rituals of a similar nature are.

    I consider the people I meet on line and get to know every bit as much friends as my non-virtual friends--and several of them, I've taken the trouble to meet in real life, too. I am happy for them when they marry or have children--I am sad for them when they suffer loss. If the place I interact with them most happens to be a virtual world, then I don't see the problem expressing my condolences in that forum as well.

    Some of the most touching gestures I've seen--on line or in real life--ever, was some of the interactions between people on the WWII OL boards on September 11th last year. A lot of people lived in New York--one prominent member of the community works for NYPD and was at the collapse. Several others had friends or family in the towers and were frantic with grief. One guy, in particular, was out of his mind with worry over his fiance, who was working in one of the towers, while he was out on a trip in my neck of the woods (opposite coast). Several of us offered immediately to just go be with him, to get drunk, or whatever... I don't know if he took anyone up on it (thankfully, two days later he found out she was all right) but try getting that sort of response out of any other group of strangers you just happen to be around. As someone else said, a community is a community, whether virtual or real.

    --
    No relation to Happy Monkey
  26. Not trolling/flaming by greygent · · Score: 2, Insightful

    why is this pathetic?

    Because you spend enough time away from real life on a computer to develop these "close" relationships and become a "Level 42 Armsman".

    You can say these are "close" relationships, but in fact they are just typical schizoid-type interactions.

    These people can be whoever they want online, and you have no REAL idea of who they are, how often they neglect their spouses and/or children due to some silly game.

    The mere fact that people attempt to intimate that it's more than a game suggests a problem. When you neglect your responsibilities (kids, wife, job, personal hygiene, personal fitness), there's a problem.

    I spent years on the early Internet, wasting time on MUDs and other such crap. Sure they were fun for a while, but it became apparent that I was accomplishing nothing useful.

    Note that these comments may or may not be directed at you, specifically. I'm using educated generalizations based on personal experience, acquaintances, and observations.

    You have to ask yourself:
    - Will I look back years from now, and be happy with all this time spent on online games?
    - Am I neglecting my wife and kids? ... Are you sure?
    - Do I smell bad? Is my place in shambles?
    - Do I ever plan my real life events AROUND the game?
    - Am I proud of how much time and energy I spend playing these games?

    If the honest answer to any of these is "no" or "maybe", it's time to quit.

    There are probably enough "realms" to waste 30 human lives exploring, but why?

    Enjoy reality, instead. It's so much more fascinating, I assure you...

  27. For some people, a virtual life is all they get by SwedishChef · · Score: 5, Insightful

    I have seen many comments on the perceived shallowness of an on-line gamer's life.. the "get a life" syndrom. But what if an on-line life is the only life you have access to?

    Many people who are physically restricted in their movements find that on-line life is vastly superior to having only doctors and nurses for "friends". Warsinger, with a heart problem, may not have had access to a girlfriend in the "real world" but in a gamer's world he did.

    There are lots of reasons people move to on-line life for therapy. I had a young IRC friend who used her on-line life to recover from years of sexual abuse. In my case an on-line life helped me recover from a terrible accident that left me unable to walk at all for a year, and without help for a decade.

    Under these circumstances, any friends at all, even "virtual" friends are a step up from what they've got now. And enough of them find their way out of whatever darkness they're in now because of their friends on line.

    The expression of sorrow on the part of these gamers for a friend touched me deeply. Some of us have to make our community where we can get the access. And heroic hearts often dwell in unlikely bodies.

    --
    No one ever had to evacuate a city because the solar panels broke!