Quake 3 2600 Adventure
Bill Kendrick writes "Quake's 3D graphics too realistic for you? Why not try this map, which reproduces the classic Atari 2600 game of blocky dragons and castles, Adventure!" I especially like the models for the dragons.
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I can't wait til he replaces the Quake gun with the "-" 'sword' from the game.
Haven't seen any announcements of this Tetris quake engine anywhere?
;-)
Somebody has way too much time doing things like this.
Thomas S. Iversen
Dragons?
To quote Strongbad: "Someone get this freaking duck away from me!"
(Hint: homestarrunner for those who do not know.)
Try to hack my 31337 firewall!
Finally, Quake has been brought to a level Nethack fans might actually enjoy.
:)
Whether it was brought up or brought down to that level, well, that's another question.
Beware: In C++, your friends can see your privates!
http://www.homestarrunner.com/main13.html (hover over e-mail button). :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
One of the secret levels in Id's classic Wolf3D (the full commercial version) was a recreation of the classic pacman map and featured four indestructible ghosts. No power pills or magic tunnel, unfortunately :(
Any sufficiently advanced technology is indistinguishable from a rigged demo
--Andy Finkel (J. Klass?)
The bonus level on the rather nifty UT mod, Operation Na Pali (which works under Linux), has Mario and Lego World sections. And the rest of the mod isn't bad either.
Not mine actually, I just thought it was REALLY funky. Phosphor official mirror.
s200.org - visit it (me), love it (me).
No problem. Just smear some grease on a pair of sunglasses and squint a bit. Voila - analog anti-aliasing! Works with any graphics card! Infinite resolution! Unlimited processing power! Cleans your teeth while you sleep! XP!
I should patent this so no one else can abuse the technology...
Money for nothing, pix for free
>How will you manage the objects like the bridge?
:) .so's (not recommended/insecure/linux only).
:)
Dunno yet. Probably lots of QuakeC involved with that, and I'm no expert.
Um, Quake3 doesn't use QuakeC
It uses straight C for dll's (not recommended/insecure/windows only) and
It uses straight C for qvm's, but you have to use special trap functions to access the exposed engine.
You can ask around in places like the mods forum in quake3world.com, and I'm sure people would like to help you
> What tools are you using to create this?
I'm using "Quake Army Knife" aka QuArK. You can download it from http://dynamic.gamespy.com/~quark/
Hmm, QuArK is good, but it's sorta old now. You might want to try GtkRadiant.
but what about the audio? Will we be able to hear a simple *bloop* when picking up an item? How about the sound when killing a dragon with the sword? And I seem to recall an odd sound loop when running into certain things...
:D
I don't have Quake3 (sacrilege!), but I might just go get a copy after this map is finished
Come to the University of Mars! Classes starting soon!