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Quake 3 2600 Adventure

Bill Kendrick writes "Quake's 3D graphics too realistic for you? Why not try this map, which reproduces the classic Atari 2600 game of blocky dragons and castles, Adventure!" I especially like the models for the dragons.

56 of 150 comments (clear)

  1. Sword by Bill+Kendrick · · Score: 4, Funny

    I can't wait til he replaces the Quake gun with the "-" 'sword' from the game.

    1. Re:Sword by Bill+Kendrick · · Score: 2

      (That should be "<-" 'sword')

      BTW, I may sound like I'm knocking the game when I talk about the graphics, but honestly, Atari 2600 Adventure is among my top favorite games of all time.

    2. Re:Sword by xanadu-xtroot.com · · Score: 2

      Adventure is among my top favorite games of all time.

      Hands down!

      OK, so the graphics weren't that good (even for that time), but EASILY one of the best games of all time. I have no idea how many hours I spent in front of my old 2600 (the second one, I killed the first one when I plugged the wrong Wall-Wart into it... just like my old Speak 'n' Spell...).
      I never could remember the name of the game, to be honest, but I still think of it all the time. The dragons, the mazes, the castles... Damn. I was only like 9 or 10 then.

      Good thing I got to this early enough to DL the mod. I just hope the *NIX version of Q3A will run it... :-\

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
  2. quakeman by jukal · · Score: 2

    Why don't you do Quakeman, the re-incarnation of Pacman, next?

    1. Re:quakeman by mirko · · Score: 2, Informative

      Wasn't it already featured in the secret level of the "Die, Führer, die" Wolfenstein 3D episode ?

      --
      Trolling using another account since 2005.
    2. Re:quakeman by Tackhead · · Score: 2
      > How about Quaker?
      >
      > Either about a frog who crosses the road or a religious fellow who cannot in good conscience fight in the war...

      ...why not Kermit the Frog registering as a "Conscientious Objector" while a nice guy in a funny buckled-up hat tries to cross a highway full of them horseless carriages.

      (Yeah, I know modern Quakers don't dress or drive like the Amish, but the image was too funny to pass up :)

    3. Re:quakeman by dillon_rinker · · Score: 2

      Hmmm...(babelfish)

      "The, Leader, the"

      I don't get it...

  3. New Tetris Quake engine? by zensonic · · Score: 4, Funny

    Haven't seen any announcements of this Tetris quake engine anywhere?

    Somebody has way too much time doing things like this. ;-)

    --
    Thomas S. Iversen
    1. Re:New Tetris Quake engine? by WWWWolf · · Score: 2, Informative
      Haven't seen any announcements of this Tetris quake engine anywhere?

      No, but I saw Breakout on Abuse =)

      I don't think Tetris would be too hard to make with Q3A engine, though... too bad I have no idea personally how to make it.

  4. Dragons? by Mr.+Flibble · · Score: 3, Interesting

    Dragons?

    To quote Strongbad: "Someone get this freaking duck away from me!"

    (Hint: homestarrunner for those who do not know.)

    --
    Try to hack my 31337 firewall!
  5. What Next? by clickety6 · · Score: 2


    If you could convert other Golden Age video games to Quake format, what would you like to see and why?

    Pac-Quake - No need to wait for the ghosts to turn blue - just blast the ectoplasm out of them!

    Centi-Quake - Roaming around a giant garden shooting the hell out of giant centipedes

    QuakeBert - At last I get to blast that damn spring before it drops on my head just before I complete turning the squares red

    Super Mario Quake - Not that it would make a great game, but blowing up that fat little plumber would set me up for the day :-)

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
    1. Re:What Next? by marcsiry · · Score: 2

      Berzerk!

      [kill the humanoid! stop the intruder!]

      Evil Otto would look strange in 3D. Nominally "round," he came out to be more like a 12 sided stepped rectangle in those gloriously pixelated days.

      Extend that into the 3rd dimension and you'd have a nightmarishly complex, grinning polyhedron bouncing after you...

      --
      Marc Siry || interactive media professional, motorcycle enthusiast ||
    2. Re:What Next? by Sabalon · · Score: 2

      There is a pac-man level I played in counterstrike. No ghosts, but you could teleport. Pretty cool.

    3. Re:What Next? by _ph1ux_ · · Score: 2

      GAUNTLET. or CONTRA....

      the new version of gauntlet sucks. ZELDA. BARDS TALE!!!

  6. Nethack fans rejoice! by Jugalator · · Score: 5, Funny

    Finally, Quake has been brought to a level Nethack fans might actually enjoy.

    Whether it was brought up or brought down to that level, well, that's another question. :)

    --
    Beware: In C++, your friends can see your privates!
    1. Re:Nethack fans rejoice! by Jugalator · · Score: 2

      Oh, and, since Nethackers don't care much about fancy graphics cards, they might not be able to run Quake 3.

      Well, there's a savior for that too (screenshots)! All hail to Quake programmers with too much free time!

      --
      Beware: In C++, your friends can see your privates!
    2. Re:Nethack fans rejoice! by cjpez · · Score: 2

      Too bad it wouldn't work for Q3, though . . . ttyquake and ttyquake2 worked because of the availablility of aavga, which was a library which provided the svgalib api but used aalib to do all the work. Quake3 doesn't have SVGA capabilities, so you'd have to do a hell of a lot more work to get it working in textmode . . .

    3. Re:Nethack fans rejoice! by Ed+Avis · · Score: 2

      I believe there is an OpenGL library which uses wireframe graphics, so you can run Quake (even Quake 3) on modest hardware. Anyone know where it lives?

      --
      -- Ed Avis ed@membled.com
  7. Still waiting for QuakeHack.... by jonr · · Score: 2

    It's just a matter of time now... Will they render D's and T's?

    1. Re:Still waiting for QuakeHack.... by WWWWolf · · Score: 2, Funny

      I guess Q3A Nethack might look something like this canine-themed picture.

  8. Strong Bad rocks! Here's the exact URL... by antdude · · Score: 4, Funny

    http://www.homestarrunner.com/main13.html (hover over e-mail button). :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  9. Pac-wolfenstein by Goonie · · Score: 3, Interesting

    One of the secret levels in Id's classic Wolf3D (the full commercial version) was a recreation of the classic pacman map and featured four indestructible ghosts. No power pills or magic tunnel, unfortunately :(

    --

    Any sufficiently advanced technology is indistinguishable from a rigged demo
    --Andy Finkel (J. Klass?)
  10. Pendulium Motion? by Dragon213 · · Score: 2, Interesting

    Could this possibly be the hypothetical "pendulium" swinging back against graphics-intensive gore fests? (don't get me wrong, I love UT and I'm eagerly awaiting UT 2003) Could we be returning to a time where near photo-realism and "twitch" game mechanics will be subsumed by games that graphics quality and instant gratification (even though there's nothing like the UT announcer saying "Godlike!") take a back seat to storyline and character development?

    I know that there are good games out there that have great graphics and good storylines (Arcanum comes to mind), but they are few and far between IMHO. This could be exactly what the game industry needs...a return from mindless carnage to more thought-provoking and intelligent games (the Final Fantasy series also comes to mind....)

    Just my thoughts, please don't flame

    --
    --CypherDragon
    1. Re:Pendulium Motion? by BigJimSlade · · Score: 2

      "Could this possibly be the hypothetical "pendulium" swinging back against graphics-intensive gore fests?"

      Yes, Adventure Quake will truely be the point where "e-games" turn around. Our lives will truely be changed by this momentous event. Geeks will no longer be persecuted. This is a revolution.

      Who are you, JonKatz?

    2. Re:Pendulium Motion? by JimPooley · · Score: 2
      Could this possibly be the hypothetical "pendulium" swinging back against graphics-intensive gore fests? (don't get me wrong, I love UT and I'm eagerly awaiting UT 2003) Could we be returning to a time where near photo-realism and "twitch" game mechanics will be subsumed by games that graphics quality and instant gratification (even though there's nothing like the UT announcer saying "Godlike!") take a back seat to storyline and character development?
      In a word. No.

      Give me a good storyline, and character development, yes, but also give me bloody good graphics! When I look back at old games with their simplistic blocky graphics, I ask myself "What the hell did I ever see in these!"
      --

      "Information wants to be paid"
    3. Re:Pendulium Motion? by arkanes · · Score: 2

      yeah, because "Adventure" was the high point of "storytelling and character development"?

    4. Re:Pendulium Motion? by Bill+Kendrick · · Score: 2

      Hehe... I always enjoyed how the major evil character in Adventure, the wizard who stole the Holy G... err.. Golden Chalice, wasn't ACTUALLY even in the game!!!

  11. There and back again ; ) by imperator_mundi · · Score: 2, Interesting
  12. UT fans: Operation Na Pali has Mario and Legoland by Nailer · · Score: 4, Interesting

    The bonus level on the rather nifty UT mod, Operation Na Pali (which works under Linux), has Mario and Lego World sections. And the rest of the mod isn't bad either.

  13. 2600? by Bob+Cat+-+NYMPHS · · Score: 2, Funny

    The Hacker Quarterly? I don't care if you think it's lame, you shouldn't go around shooting magazines!

  14. FSAA and still blocky gfx nooooo ;-) by The+Moving+Shadow · · Score: 2, Funny

    I was just proud i could enable all those fancy options like FSAA, quadrillion supersampling, image smoothing, mothion blur et cetera and now i still have these blocky graphics and jagged edges! ;-) I guess i'll have to buy an even fancier videocard to see the yellow dragon less blocky...

    1. Re:FSAA and still blocky gfx nooooo ;-) by richie2000 · · Score: 3, Funny
      see the yellow dragon less blocky...

      No problem. Just smear some grease on a pair of sunglasses and squint a bit. Voila - analog anti-aliasing! Works with any graphics card! Infinite resolution! Unlimited processing power! Cleans your teeth while you sleep! XP!

      I should patent this so no one else can abuse the technology...

      --
      Money for nothing, pix for free
  15. Re:The BAT by spakka · · Score: 2, Funny

    Or carries away the bridge and leaves you stuck behind a wall, the little fucker.

  16. Re:Hypocrite bastards... by Komrade+S. · · Score: 3, Interesting

    Not mine actually, I just thought it was REALLY funky. Phosphor official mirror.

    --

    s200.org - visit it (me), love it (me).

  17. Did he implement the Incredible blinking dot? by pcx · · Score: 2

    There was an easter egg in the original advanture, just a silly blinking dot but it's what I remember most from the game.

    I certainly hope it makes the transition to the modern map & either way I can't wait to try it!

    1. Re:Did he implement the Incredible blinking dot? by Loligo · · Score: 2

      >There was an easter egg in the original
      >advanture, just a silly blinking dot

      Sure, but the silly blinking dot took you to the secret room.

      Warren Robinett has been credited with the first easter egg in a video game, courtesy of that "silly blinking dot".

      -l

  18. Solution to the maze problem? by Andy_R · · Score: 2

    The creator of this mentions he's having problems replicating the claustrophobic mazes. In the original 2600 game you could only see a limited square of the maze surrounding your position, the rest was grey - the 1st ever fog effect in a game?

    Would some sort of 50ft grey box object carried by the player, but able to pass through the walls do the trick? Is this possible with the Q3 archtecture?

    --
    A pizza of radius z and thickness a has a volume of pi z z a
    1. Re:Solution to the maze problem? by KelsoLundeen · · Score: 2

      Don't forget about the smoke in Asylum I for the TRS-80. This predates the ZX81 by a year or so.

      DeathMaze 5000, Asylum I and II were (possibly) the original first person shooters.

    2. Re:Solution to the maze problem? by whovian · · Score: 2

      Watch your fire there. Because if you shoot twice, the Powers That Be take you away to the electroshock therapy room!
      Aw, man, now look at what you've caused. I gotta dig out my atari and play asylum now.

      --
      To-do List: Receive telemarketing call during a tornado warning. Check.
  19. 3 times? by UberQwerty · · Score: 2, Insightful

    Why did you submit it three times? If they rejected it once, you know they'll reject it again.

    --


    PUBLIC SPLIT ON WHETHER BUSH IS A DIVIDER -CNN scrolling banner, 10/15/2004
  20. another quake 3 mod I want... by Lumpy · · Score: 2

    It either put me in the world of Dragons lair.. or Space Ace. Actually the rocket rollerskates from space ace would be an awesome addition to quake3!

    I certianly would love to do the space-ace world without a silly little blaster but the BFG or railgun.

    --
    Do not look at laser with remaining good eye.
  21. I swear I dreamed about this last night... by Dr.+Manhattan · · Score: 2

    I mean, literally! I had played Adventure a couple of times on Stella yesterday, just waxing nostalgic. And last night I had a dream that I had to map the thing to 3D. (Yes, I have weird dreams. It could be worse; my poor father has dreams where he's mowing the lawn.)

    --
    PHEM - party like it's 1997-2003!
  22. Re:The BAT by JSkills · · Score: 2, Interesting
    Really - the bat was the coolest part of the game in some ways. It introduced a purely random element to the game.

    Remember he'd fly up and forcibly "trade" whatever object he had with yours? The worst was having your sword taken and being handed a dragon.

    Or how about if the dragon ate you and you were in his stomach just as the bat came along and grabbed the dragon? So just as the game ended, you'd be watching yourself fly around the dragon's belly as the bat carried the dragon from screen to screen ...

    All that fun and your character was a friggin square that you moved around the screen. Go figure!

  23. Quake3... quakeC... huh? by fault0 · · Score: 3, Interesting

    >How will you manage the objects like the bridge?
    Dunno yet. Probably lots of QuakeC involved with that, and I'm no expert.

    Um, Quake3 doesn't use QuakeC :)
    It uses straight C for dll's (not recommended/insecure/windows only) and .so's (not recommended/insecure/linux only).

    It uses straight C for qvm's, but you have to use special trap functions to access the exposed engine.

    You can ask around in places like the mods forum in quake3world.com, and I'm sure people would like to help you :)

    > What tools are you using to create this?
    I'm using "Quake Army Knife" aka QuArK. You can download it from http://dynamic.gamespy.com/~quark/

    Hmm, QuArK is good, but it's sorta old now. You might want to try GtkRadiant.

  24. He's got the visuals... by zaren · · Score: 3, Funny

    but what about the audio? Will we be able to hear a simple *bloop* when picking up an item? How about the sound when killing a dragon with the sword? And I seem to recall an odd sound loop when running into certain things...

    I don't have Quake3 (sacrilege!), but I might just go get a copy after this map is finished :D

    --
    Come to the University of Mars! Classes starting soon!
  25. Re:Um. by JimPooley · · Score: 2

    I think it's really unfair that Nyarly has been modded to 'Troll' for stating a perfectly honest opinion. If I had the mod points I'd mod him back up to 'Insightful'

    Enough retro throwbacks, already!

    --

    "Information wants to be paid"
  26. Re:Easter Egg Linkange by puto · · Score: 2

    Here is the guys site who wrote the game.

    http://www.warrenrobinett.com/

    Puto

    --
    The Revolution Will Not Be Televised
  27. Re:Um. by Toxick · · Score: 2, Insightful

    It's call nostalgia. A phenomenon not that uncommon in any medium. Nobody's holding a gun to your head to force you to play it, so why not live and let live, and let those of us who enjoyed that game way back when, enjoy it on a whole new level. I for one think this is a great idea, and I'd like to see new clever upgrades of old games, such as Yars Revenge, Pengo, Ikari Warriors, Combat and Golf. Have you played Atari today?!

    --
    BRE
    "Dude check me out. I'm like a little otter. A SEXY little otter"
  28. Happy Fun Quake by HisMother · · Score: 2

    Slightly OT, but this reminds me of "Happy Fun Quake," one of the funniest of Quake 1 SP conversions. I still remember playing this, got a big kick out of it. See here to read about it.

    --
    Cantankerous old coot since 1957.
  29. Re:The BAT == customization by __aanonl8035 · · Score: 2

    This was one of my favourite games as
    a youngster because it was possible to
    customize where the objects were in
    the game. My friends and I (at the time)
    would kill all the dragons, then go find
    the bat. You could pick up the bat.
    And then if you maneuvered the bat just
    right it would pick up objects (even
    dead dragons) and you could go around
    swaping the items on the board.

    Then with a quick slide of the reset
    button, the dragons would come back to
    life and you would be placed at the
    starting point.

  30. Now that is funny! by RatBastard · · Score: 2

    Not much to add here.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  31. Stella uses 100% cpu time by fialar · · Score: 2

    Anyone know why Stella pins the CPU at 100%?
    It's bizarre!

  32. Re:The BAT by fialar · · Score: 2

    I can pick up the dot just fine under stella.
    Hmm.. are you in the right room?

  33. Re:Do you still have time for games? by Bill+Kendrick · · Score: 2

    A little less, lately, but it's because I'm busy writing them in my spare time, since I work full-time.

    I do get the occassional evening of Wipeout Fusion or Twisted Metal Black out of my PS2, though. Whee!

    I don't have kids, yet, though. :^/

  34. Doesn't work? by ipxodi · · Score: 2, Interesting

    Anyone else having problems with the map? As soon as I put it in my baseq3 directory, Quake stopped loading properly. (Something about a file not being a jpeg...)

    If you have this problem, just delete the file from the baseq3 directory, everything should be happy then.

    --
    load "windows7" ,8,1
  35. Props to Warren Robinett by jbuilder · · Score: 2

    Warren was the programmer of the original 2600 Adventure game cartridge. His boss had told him not to persue trying to design the game because it "wasn't possible" to do in a 4k ROM.

    Warren did it anyway. And that game sold 1 million copies for Atari at 25 bucks each.

    What did Warren get? His usual 22k/year salary.

    And the only reason anyone knows his name? He put an Easter Egg in the game that showed his name in a secret room. It's also as far as anyone knows the first ever easter egg in a game program.

    Hopefully the designers of the Q3 mod will give props to Warren and include a similar egg in their mod.

    Warren, wherever you are, rock on, bro. You changed the face of the industry and deserved WAY more than the 22k a year salary you earned...

    --
    Polymorphism -- It's what you make of it.