Quake 3 2600 Adventure
Bill Kendrick writes "Quake's 3D graphics too realistic for you? Why not try this map, which reproduces the classic Atari 2600 game of blocky dragons and castles, Adventure!" I especially like the models for the dragons.
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I can't wait til he replaces the Quake gun with the "-" 'sword' from the game.
Why don't you do Quakeman, the re-incarnation of Pacman, next?
Haven't seen any announcements of this Tetris quake engine anywhere?
;-)
Somebody has way too much time doing things like this.
Thomas S. Iversen
Dragons?
To quote Strongbad: "Someone get this freaking duck away from me!"
(Hint: homestarrunner for those who do not know.)
Try to hack my 31337 firewall!
If you could convert other Golden Age video games to Quake format, what would you like to see and why?
Pac-Quake - No need to wait for the ghosts to turn blue - just blast the ectoplasm out of them!
Centi-Quake - Roaming around a giant garden shooting the hell out of giant centipedes
QuakeBert - At last I get to blast that damn spring before it drops on my head just before I complete turning the squares red
Super Mario Quake - Not that it would make a great game, but blowing up that fat little plumber would set me up for the day
----------------------------------- My Other Sig Is Hilarious -----------------------------------
Finally, Quake has been brought to a level Nethack fans might actually enjoy.
:)
Whether it was brought up or brought down to that level, well, that's another question.
Beware: In C++, your friends can see your privates!
It's just a matter of time now... Will they render D's and T's?
http://www.homestarrunner.com/main13.html (hover over e-mail button). :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
One of the secret levels in Id's classic Wolf3D (the full commercial version) was a recreation of the classic pacman map and featured four indestructible ghosts. No power pills or magic tunnel, unfortunately :(
Any sufficiently advanced technology is indistinguishable from a rigged demo
--Andy Finkel (J. Klass?)
Could this possibly be the hypothetical "pendulium" swinging back against graphics-intensive gore fests? (don't get me wrong, I love UT and I'm eagerly awaiting UT 2003) Could we be returning to a time where near photo-realism and "twitch" game mechanics will be subsumed by games that graphics quality and instant gratification (even though there's nothing like the UT announcer saying "Godlike!") take a back seat to storyline and character development?
I know that there are good games out there that have great graphics and good storylines (Arcanum comes to mind), but they are few and far between IMHO. This could be exactly what the game industry needs...a return from mindless carnage to more thought-provoking and intelligent games (the Final Fantasy series also comes to mind....)
Just my thoughts, please don't flame
--CypherDragon
evolution
The bonus level on the rather nifty UT mod, Operation Na Pali (which works under Linux), has Mario and Lego World sections. And the rest of the mod isn't bad either.
The Hacker Quarterly? I don't care if you think it's lame, you shouldn't go around shooting magazines!
The latest Slashdot meme.
I was just proud i could enable all those fancy options like FSAA, quadrillion supersampling, image smoothing, mothion blur et cetera and now i still have these blocky graphics and jagged edges! ;-)
I guess i'll have to buy an even fancier videocard to see the yellow dragon less blocky...
Or carries away the bridge and leaves you stuck behind a wall, the little fucker.
Not mine actually, I just thought it was REALLY funky. Phosphor official mirror.
s200.org - visit it (me), love it (me).
There was an easter egg in the original advanture, just a silly blinking dot but it's what I remember most from the game.
I certainly hope it makes the transition to the modern map & either way I can't wait to try it!
The creator of this mentions he's having problems replicating the claustrophobic mazes. In the original 2600 game you could only see a limited square of the maze surrounding your position, the rest was grey - the 1st ever fog effect in a game?
Would some sort of 50ft grey box object carried by the player, but able to pass through the walls do the trick? Is this possible with the Q3 archtecture?
A pizza of radius z and thickness a has a volume of pi z z a
Why did you submit it three times? If they rejected it once, you know they'll reject it again.
PUBLIC SPLIT ON WHETHER BUSH IS A DIVIDER -CNN scrolling banner, 10/15/2004
It either put me in the world of Dragons lair.. or Space Ace. Actually the rocket rollerskates from space ace would be an awesome addition to quake3!
I certianly would love to do the space-ace world without a silly little blaster but the BFG or railgun.
Do not look at laser with remaining good eye.
I mean, literally! I had played Adventure a couple of times on Stella yesterday, just waxing nostalgic. And last night I had a dream that I had to map the thing to 3D. (Yes, I have weird dreams. It could be worse; my poor father has dreams where he's mowing the lawn.)
PHEM - party like it's 1997-2003!
Remember he'd fly up and forcibly "trade" whatever object he had with yours? The worst was having your sword taken and being handed a dragon.
Or how about if the dragon ate you and you were in his stomach just as the bat came along and grabbed the dragon? So just as the game ended, you'd be watching yourself fly around the dragon's belly as the bat carried the dragon from screen to screen ...
All that fun and your character was a friggin square that you moved around the screen. Go figure!
>How will you manage the objects like the bridge?
:) .so's (not recommended/insecure/linux only).
:)
Dunno yet. Probably lots of QuakeC involved with that, and I'm no expert.
Um, Quake3 doesn't use QuakeC
It uses straight C for dll's (not recommended/insecure/windows only) and
It uses straight C for qvm's, but you have to use special trap functions to access the exposed engine.
You can ask around in places like the mods forum in quake3world.com, and I'm sure people would like to help you
> What tools are you using to create this?
I'm using "Quake Army Knife" aka QuArK. You can download it from http://dynamic.gamespy.com/~quark/
Hmm, QuArK is good, but it's sorta old now. You might want to try GtkRadiant.
but what about the audio? Will we be able to hear a simple *bloop* when picking up an item? How about the sound when killing a dragon with the sword? And I seem to recall an odd sound loop when running into certain things...
:D
I don't have Quake3 (sacrilege!), but I might just go get a copy after this map is finished
Come to the University of Mars! Classes starting soon!
I think it's really unfair that Nyarly has been modded to 'Troll' for stating a perfectly honest opinion. If I had the mod points I'd mod him back up to 'Insightful'
Enough retro throwbacks, already!
"Information wants to be paid"
Here is the guys site who wrote the game.
http://www.warrenrobinett.com/
Puto
The Revolution Will Not Be Televised
It's call nostalgia. A phenomenon not that uncommon in any medium. Nobody's holding a gun to your head to force you to play it, so why not live and let live, and let those of us who enjoyed that game way back when, enjoy it on a whole new level. I for one think this is a great idea, and I'd like to see new clever upgrades of old games, such as Yars Revenge, Pengo, Ikari Warriors, Combat and Golf. Have you played Atari today?!
BRE
"Dude check me out. I'm like a little otter. A SEXY little otter"
Slightly OT, but this reminds me of "Happy Fun Quake," one of the funniest of Quake 1 SP conversions. I still remember playing this, got a big kick out of it. See here to read about it.
Cantankerous old coot since 1957.
This was one of my favourite games as
a youngster because it was possible to
customize where the objects were in
the game. My friends and I (at the time)
would kill all the dragons, then go find
the bat. You could pick up the bat.
And then if you maneuvered the bat just
right it would pick up objects (even
dead dragons) and you could go around
swaping the items on the board.
Then with a quick slide of the reset
button, the dragons would come back to
life and you would be placed at the
starting point.
Not much to add here.
Boobies never hurt anyone. - Sherry Glaser.
Anyone know why Stella pins the CPU at 100%?
It's bizarre!
I can pick up the dot just fine under stella.
Hmm.. are you in the right room?
A little less, lately, but it's because I'm busy writing them in my spare time, since I work full-time.
:^/
I do get the occassional evening of Wipeout Fusion or Twisted Metal Black out of my PS2, though. Whee!
I don't have kids, yet, though.
Anyone else having problems with the map? As soon as I put it in my baseq3 directory, Quake stopped loading properly. (Something about a file not being a jpeg...)
If you have this problem, just delete the file from the baseq3 directory, everything should be happy then.
load "windows7"
Warren was the programmer of the original 2600 Adventure game cartridge. His boss had told him not to persue trying to design the game because it "wasn't possible" to do in a 4k ROM.
Warren did it anyway. And that game sold 1 million copies for Atari at 25 bucks each.
What did Warren get? His usual 22k/year salary.
And the only reason anyone knows his name? He put an Easter Egg in the game that showed his name in a secret room. It's also as far as anyone knows the first ever easter egg in a game program.
Hopefully the designers of the Q3 mod will give props to Warren and include a similar egg in their mod.
Warren, wherever you are, rock on, bro. You changed the face of the industry and deserved WAY more than the 22k a year salary you earned...
Polymorphism -- It's what you make of it.