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UT2003 Demo Ready

captainstupid writes "The friendly folks at EPIC have working hard getting a build of the UT2003 demo ready for release. The official word from Mark Rein (VP of Epic games) is that the demo is done and it's being uploaded to the Infrogrames site as we speak. PlanetUnreal has the scoop including snippets from the IRC chat log. The linux demo is on the way as well! Gentlemen! Start your downloads!" With Icewind Dale 2 coming out recently, who has time for a FPS? Update: 09/15 02:00 GMT by T : HyperMagma submitted a link to the Linux version (as found on linuxgames.com) as well -- thanks.

16 of 248 comments (clear)

  1. the linux demo is already out by tranqlzer · · Score: 5, Informative

    as is written on linuxgames, mirrors are here:
    mirror 1
    mirror 2
    mirror 3
    mirror 4
    mirror 5

  2. Mirror list by prestomation · · Score: 5, Informative
    Mirror

    Mirror2 There's no line for these mirrors, and I was getting over 300 kb/s :)

  3. OGG! by fredan · · Score: 3, Informative

    Nice too notice that they are using ogg as there music format.

  4. Re:Two tiny problems but... by Anonymous Coward · · Score: 1, Informative

    ctrl-g is the mouse toggle effect.

  5. Linux Client Mirrors by Anonymous Coward · · Score: 1, Informative

    The official UT2003 page has a list of mirrors with the Linux client.

  6. I Downloaded it Last Night by fidget42 · · Score: 4, Informative
    I was glad to see that UT2003 isn't going to require a computer upgrade. All I had to do was downgrade by video settings (1024x768 rather than 1280x1024) and I got really nice frame rates. From the technology demos I have seen, I was afraid that the 'eye candy' would require more CPU and not provide any benefit, but the physics model s nice, and the 'body effects' (i.e., reaction to getting hit or dying) do work well.

    The Deathmatch levels are nice, and not very small. There is a smallish Capture the Flag level that works well for getting use to the new weapons. The new map type, Bombing Run, took some getting use to.

    Bombing Run is like a reverse Capture the Flag. You have to take a 'ball' and put it into the other team's goal. While you have the 'ball' you can't shoot. It really does require team work!

    --
    The dogcow says "Moof!"
    1. Re:I Downloaded it Last Night by Speare · · Score: 4, Informative

      Apparently, UT2003 (at least the Demo for Linux, but probably for Windows as well) requires an nVidia board to run. A matter of some OpenGL extension which only nVidia offers.

      This is really very disappointing. I hope that this changes in time for a final release. The site just recommends an nVidia TNT, and the README has some lip-service weak plans like "exploring options" for other drivers.

      I avoid nVidia products on Linux because they lock up their driver core in a proprietary binary. I support ATi products on Linux. While the open source driver development is a little behind the curve, at least it exists. ATi Radeon 7500 works great on my box, and some newer boards are getting support now.

      The kernel has a special flag called "taint" for closed-source modules like the nVidia driver. When some crashing bug is discovered, kernel developers are powerless to do much about it. You can't fully audit the use of the kernel's memory when you've got some unknown binary module loaded. When the kernel interfaces change, the people using closed-source modules can't upgrade until the single supplier of those modules finally graces their users with an update to the drivers.

      I applaud Epic for working a Linux game in parallel. I now urge Epic to engineer the games for more than one make of video card, even if it means the game can't use some little nonstandard OpenGL extension.

      --
      [ .sig file not found ]
    2. Re:I Downloaded it Last Night by dinivin · · Score: 5, Informative

      Apparently, UT2003 (at least the Demo for Linux, but probably for Windows as well) requires an nVidia board to run.

      This is not true at all. The XiG accelerated servers now support the S3TC extension under Linux (and offer fully featured demo versions), and all Radeons support S3TC under Windows....

      BTW, there is nothing non-standard about the S3TC extension. It's quite well accepted and implemented on nearly every new (ie. within the last year or two) video card on the market. The issue of implementing support for the extension in the DRI drivers is a purely legal one, not technical one.

      Dinivin

  7. Re:Not very good yet by br0ck · · Score: 4, Informative

    > Aiming sucks
    What kind of mouse are you using? I had no problems.

    > the AI's are stupid as dirt
    Try putting the bot's skill level on godlike. In UT I can hold my own against godlike, but in UT2003 I got my butt kicked. The bots are supposed to 'learn' over time, but that might only be in the full version.

    > graphics are wishy washy
    They look great to me. Video card?

    > demo was rushed out the door way too quickly
    It was supposed to be out in may.

    > hope the final version is much better
    It is. I've *ahem* watched people play the full version v927 with about 40 incredible maps.

    Having only one model and a few maps for each game type makes sense for download speeds, but it is going to get boring fast. I hope they don't delay the full version as long as they delayed the demo.

  8. Mac is a go.. by LinuxGeek · · Score: 3, Informative

    A little checking would have revealed much about UT2K3 on the Mac. The real reason that we have a Linux version right now was that OpenGL support had to be added for the Mac version anyway. The codebase of the Win32 and Linux version are quite similar when OpenGL support is added. The Mac port is supposed to be underway and should be a couple of months behind the retail win32 release. Go to UnrealTournament2003 and check the forums for more info.

    --

    Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
  9. My mirror for the files by supertux · · Score: 5, Informative

    I've got a 150 megabit (like 10 T1s) connection that isn't doing anything today, so here are the links from my server.

    Unreal 2003 Windows demo
    Unreal 2003 Linux demo via ftp

    SuperTux

  10. What the "s3tc extension" is by yerricde · · Score: 3, Informative

    Your drivers do not support the "GL_EXT_texture_compression_s3tc" extension.

    Just in case anybody's curious, I'll explain what that extension to the OpenGL API does. Apparently, it allows use of textures compressed with a still image codec developed by S3 Graphics Inc (hence "s3tc" == "S3 texture compression"). Each block of 4x4 pixels has a "dark color", a "light color", and 16 bytes representing the mix of dark and light colors for each pixel in the block. It's a bit like JPEG but much faster to decompress in real time.

    Microsoft has licensed S3 texture compression for use as the standard texture codec in DirectX 8 Graphics. Nintendo has licensed it as well for the GameCube console's video.

    --
    Will I retire or break 10K?
  11. Re:No Mac version yet by Anonymous Coward · · Score: 1, Informative

    First of all, there has been at least one indication that there are more desktop Linux users worldwide than ther are Mac users, and even the worst ration is more like 50%, not 10%.
    More developers and hard core gamers use Linux than Mac so the game writers are porting to Linux first because that is what they prefer.
    I'm sure it is also easier to port an x86 Windows game to an x86 Unix-like platform than it is to port ot a PPC Unix-like system.
    Mac has also had the worst performance, historically, and the worst support for high-end graphics adapters.
    I have Linux, OS X, and Windows, in that order of preference, and I would always buy a Linux game before purchasing an OS X version. It helps that the native Linux or WineX version is almost always available before the Mac version.

  12. Re:Runing a UTDemo Server? by pcmills · · Score: 3, Informative

    I think it is 7777 7778

    --
    Ask Slashdot - google for stupid people.
  13. And here it is, very interesting indeed. by Anonymous Coward · · Score: 2, Informative

    END-USER LICENSE AGREEMENT

    PLEASE READ CAREFULLY. BY USING OR INSTALLING THIS SOFTWARE, OR BY
    PLACING OR COPYING THIS SOFTWARE ON YOUR COMPUTER HARDWARE, COMPUTER RAM
    OR OTHER STORAGE MEDIUM, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF
    THIS LICENSE. IF YOU DO NOT AGREE TO THESE TERMS, PROMPTLY DISCONTINUE
    THE INSTALLATION PROCESS AND CEASE ALL USE OF THIS SOFTWARE.

    1. Thanks. Congratulations and thank you for licensing our software.
    We're sorry to cramp your style, but our lawyers tell us that if we want
    to keep control and ownership of the cool stuff we're developing, we
    have to make sure you understand and agree that you are just getting a
    right to use it and that that right is limited in certain ways. So
    here's what follows is what you need to know and agree to.

    2. License. The demonstration version of the software accompanying
    this license and the related documentation (the "Demo Software") are
    licensed for your use and gaming enjoyment, subject to terms and
    limitations in this license agreement. This is not a full fledged
    version of the software; it is a demonstration version.

    3. Use Restrictions. We want you to enjoy our products for years to
    come, and we want to be able to continue to send you awesome games, so
    you need to be aware that there are some things you cannot do with the
    Demo Software. The Demo Software contains copyrighted material, trade
    secrets and other proprietary material. You may not decompile, modify,
    reverse engineer, prepare derivative works based on the Demo Software,
    or disassemble the Demo Software. You may not rent, sell, lease,
    barter, or sublicense the Demo Software. You may not delete the
    copyright notices or any other proprietary legends on the original copy
    of the Demo Software. You may not offer the Demo Software on a
    pay-per-play basis or otherwise commercially exploit the Demo Software
    or use the Demo Software for any commercial purpose. You may, however,
    exchange the Demo Software at no charge among other end-users and
    distribute them to others over the Internet, on magazine cover disks, or
    otherwise for free. You may not ship or export the Demo Software to any
    country other than where you bought it, in violation of the U.S. Export
    Administration Act (or any other law governing such matters) and you
    will not utilize and will not authorize anyone to utilize the Demo
    Software in violation of any applicable law. The Demo Software may not
    be downloaded or otherwise exported into (or to a national or resident
    of) any country to which the U.S. has embargoed goods or to anyone or
    into any country who/which are prohibited by applicable law, from
    receiving it.

    4. Termination. This license is effective until one of us terminate
    it. You may terminate this license at any time by destroying the Demo
    Software and related documentation. In the unlikely event that you are
    naughty and fail to comply with any provision of this license, this
    license will terminate immediately without notice from us. Upon
    termination, you must destroy the Demo Software and related
    documentation. Please don't wait for us to come after you; it would not
    be pleasant for either of us. If we do have to come after you, we're
    going to expect you to pay us for our troubles, including the cost of
    our lawyers.

    5. Disclaimer of Warranty on Software. You are aware and agree that
    use of the Demo Software and the media on which it is recorded at your
    sole risk. The Demo Software, related documentation and the media are
    provided "AS IS". INFOGRAMES (OUR PUBLISHER) AND EPIC GAMES, INC.
    ("EPIC") EXPRESSLY DISCLAIM ALL OTHER WARRANTIES. EXPRESS OR IMPLIED,
    INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
    AND FITNESS FOR A PARTICULAR PURPOSE. WE DO NOT WARRANT THAT THE
    FUNCTIONS CONTAINED IN THE DEMO SOFTWARE WILL MEET YOUR REQUIREMENTS.
    NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY US OR ANY OF OUR
    AUTHORIZED REPRESENTATIVES SHALL CREATE A WARRANTY OR IN ANY WAY
    INCREASE THE SCOPE OF THIS WARRANTY. SOME JURISDICTIONS DO NOT ALLOW
    THE EXCLUSION OF IMPLIED WARRANTIES, S0 THE ABOVE EXCLUSIONS MAY NOT
    APPLY TO YOU.

    6. Limitation of Liability. UNDER NO CIRCUMSTANCES, INCLUDING WITHOUT
    LIMITATION, NEGLIGENCE, SHALL INFOGRAMES, EPIC OR ANY OF THEIR
    RESPECTIVE OFFICERS, EMPLOYEES, DIRECTORS, AGENTS, LICENSEES,
    SUBLICENSEE OR ASSIGNS BE LIABLE FOR ANY INCIDENTAL, SPECIAL OR
    CONSEQUENTIAL DAMAGES THAT RESULT FROM THE USE OR INABILITY TO USE THE
    DEMO SOFTWARE OR RELATED DOCUMENTATION, EVEN IF SUCH PARTIES HAVE BEEN
    ADVISED OF THE POSSIBILITY OF THOSE DAMAGES. SOME JURISDICTIONS DO NOT
    ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR
    CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY
    TO YOU. In no event shall our total liability to you for all damages,
    losses, and causes of action (whether in contract, tort or otherwise)
    exceed the amount paid by you for the Software.

    7. Controlling Law and Severability. This license is governed by and
    construed in accordance with the laws of the State of North Carolina,
    USA. Exclusive venue for all litigation shall be in Wake County, North
    Carolina. If any provision of this license is unenforceable, the rest
    of it shall remain in effect.

    8. Complete Agreement. This license constitutes the entire agreement
    between the parties with respect to the use of the Demo Software and the
    related documentation. However, Infogrames and Epic reserve the right
    to modify the terms of this license from time to time and will post
    notice of material changes somewhere within www.epicgames.com.

    9. Copyright. The Demo Software and all copyrights, trademarks and all
    other conceivable intellectual property rights related to the Demo
    Software are owned by Infogrames, Epic or such parties' licensors and
    are protected by United States copyrights laws, international treaty
    provisions, an army of clones, and all applicable law, such as the
    Lanham Act. You must treat the Demo Software like any other copyrighted
    material, as required by 17 U.S.C. section 101 et seq. and other
    applicable law. This program you've licensed was produced through the
    efforts of many people who earn their livelihood from its lawful use.
    These people like to eat, so please feel free to make as many copies of
    only this Demo Software for your friends and acquaintances to enjoy it
    as well............and maybe they'll license full versions like we know
    you will.

    10. Enjoyment Requirements. We are aware that there are rumblings and
    grumblings within the gaming community about heavy handed, legally
    onerous license agreements. You have our word that this one is as fair
    and even handed as it gets and, as you have read this far, you know it
    to be true. Now, be gone from this screen and enjoy the Demo Software,
    and if you like it, be sure to tell all your friends how great it is and
    make sure they try it, too!

  14. Re:OpenGL by robson · · Score: 3, Informative

    It may be that it's aging and getting pretty akward, HOWEVER it's FAR faster than D3D, has fewer rendering errors (Missing polygons, blatantly obvious skyboxes, mis-aligned/mis-sized textures, Hall Of Mirrors, etc)

    Try playing Half-Life (Or a derivative thereof) in OpenGL and D3D, or MOHAA, Or Q3A.


    There's nothing inherently faster or slower about either OpenGL or D3D. They're just APIs. Different hardware implementations may be faster, and different games may differ in quality, but that's not because of the API.