Slashdot Mirror


Nintendo Embedding Classic Games on Trading Cards

bacontaco writes "Here's a quick article over at Adrenaline Vault about Nintendo's plan to put out old-school Nintendo games with the use of a e-Reader that plugs into the Game Boy Advance and trading cards that can be swiped with the device. The article flips back and forth on which console's games will be supported, saying either NES or SNES games will be used with the cards. It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."

13 of 336 comments (clear)

  1. Knocks the wind out of the abandonware argument? by Rude+Turnip · · Score: 5, Interesting

    One of the main reasons people use to justify trading game ROMs is that the original publisher has "abandoned" them and that they're no longer selling or making money on them. Natually, if a company has gone under and no longer exists, that's a pretty good argument. However, here, we see Nintendo showing just the opposite.

  2. Now the e prefix is become a postfix? by stienman · · Score: 5, Funny

    In other news, Nintendo is post-fixing an 'e' to each game's title in the hopes of jumping ahead of the next revolution in electronic naming.

    "People are tired of e-this, and e-that, k-this, g-that. We're leading the next naming revolution with new-age names like Donkey Kong-e, and Mario Brothers-e."

    -Adam

    1. Re:Now the e prefix is become a postfix? by webslacker · · Score: 5, Funny

      It's called a suffix, not a postfix. What kind of nerd are you?

  3. Where is the data? by phriedom · · Score: 4, Interesting

    It says that the e-reader plugs in and reads an optical dot code on the trading card. I expect that means the actual game data for all the games is already in the e-reader, and the trading card just enables the right game titles. Its probably microprinting too, to defeat photocopies.

    It is possible that the game data actually IS on the trading card. If that were true, I would say we have figuratively come full circle back to something very like punch cards.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  4. A Little more info... by Kraegar · · Score: 5, Informative
    ...is available at Nintendo's site

    (note for some reason the link generates a 404, but if you refresh, it comes up with the page)

  5. Re:Ahh, youth by Moonshadow · · Score: 5, Funny
    "It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."

    Not to mention having every one ever made fit onto a single CD, with lots of room to spare...

    *cough*

  6. Re:Question to the slashdot community by lightspawn · · Score: 4, Insightful

    What is preventing someone from putting out a console capable of running games from all the classic system? Let's say I want to do NES, Sega, SNES, and maybe one or two of the 'lesser console'

    You mean the Dreamcast?

  7. Games that *seemed* to be so great? by cje · · Score: 4, Insightful

    Hey, I've got news for you, buddy .. a lot of those games were great!

    Sure, they didn't feature a lot of the CD-quality music and breathtaking FMV and first-person, three-dimensional, high-polygon-count graphics that you'll find in modern games, but that doesn't necessarily mean that they're any less fun. I don't know about anybody else, but I probably had more fun playing the original Legend of Zelda than I did playing Zelda: Ocarina of Time or Majora's Mask. Good graphics and music + glitzy presentation does not necessarily = better games. A lot of today's games are very nicely packaged, but all too many of them are nicely-packaged garbage.

    --
    We're going down, in a spiral to the ground
  8. I have one, using it right now. by Mike+the+Mac+Geek · · Score: 5, Informative

    Bought an E-Card reader today for my GBA and Animal Crossing (GameCube Game).

    The data itself is embedded in the card. It's a printed optical dot code. VERY TINY DOTS. I can't pick one out with my naked eye. I'm sure I could with a magnifying glass though.

    I saw somewhere that a long strip (lengthwise) can hold up to 2.2KB of data, and a short strip (width) can hold 1.1. Each card can have only two strips. Presumably so the card can be handled.

    Picked up a few ECard games, like Excitebike, Pinball, Etc. Games take 9-10 long strips. The game can the be saved in the reader, so you dont have to swipe again until you save another. Only space for one.

    This is easy to use, holds a good amount of data, and has a LOT of possibilities. Kudos to Nintendo/Olympus!

    --
    -------------------------------------------------- ---- The man, the myth, the something or other.
  9. Great by sdjunky · · Score: 4, Funny

    I can see it now. you buy a pack of cards and you have ALL but that 1 card to finish the set to play Zelda.

    Just like Baseball cards you'll go buying pack after pack in hopes of finding the one

  10. Re:Data size? by klevin · · Score: 4, Informative

    Well, 8 Mb (megabits) doesn't necessarilly = 1 MB (megabyte). When measured in bits, kilo usually means 1000 and mega = 1000^2. When measured in bytes, kilo = 1024 and mega = 1024^2. So, 8 Mb = (8*1000^2)/(8*1024^2) = .9536 MB (or 976.56 KB).

    Pedantic, yes, but a helpful thing to remember.

  11. Animal Crossing by Wind_Walker · · Score: 4, Informative
    As a self-proclaimed Nintendo fanboy, I think it's also necessary to point out Animal Crossing, dubbed a "communication game" by Nintendo. It's for the Nintendo Gamecube (the cheapest of the consoles at $150) and the game retails at $50, which includes a special memory card (retail $15).

    Imagine a cross between Harvest Moon and The Sims. The player controls a small, cartoonish character and basically lives their life. You begin by getting a mortgage on a house, which you then have to pay off by performing tasks for the other villagers in town. There are also Pokemon-like collection aspects to Animal Crossing in that it features over 40 species of insects, dozens of fossils to discover (which you can sell for profit or donate to the museum), and also tons of fruit to collect and sell (or consume). You are also given a rating on your house, depending on how good your Feng Shui is. Actions affect how other villagers react to you. If you dig up their gardens, they'll stop being curteous to you, and eventually run the other way when you come around.

    But the game is about communication. You can visit other people's villages by inserting both your and your friend's memory card in the Gamecube. Items can then be traded with each other and collections can be completed. Don't have friends? You can also trade over the Internet by providing passwords that are keyed to the player name and the village name. There is already at least one good community for trading.

    Finally, the game runs in real time, based off of the Gamecube's internal clock. If you can only play after work, then the villagers will begin to make fun of you for being a night owl. Holidays occur on their specific days, and special things happen (presents exchanged on Christmas, girlfriends on Valentine's Day, etc). Also, you will receive presents on your own birthday (set at the start of the game). Seasons change, and snow or leaves fall according to the season. Sales happen during specific hours, and if you miss it, you miss the sale. And don't try to reset the clock - if you do, a character named Resetti will be coming after you and bother you with text for a full 5 minutes.

    How does this relate to the story at Slashdot? One of the things to collect are first party NES games. Donkey Kong, Pinball, Ice Climbers, Balloon Brothers, and dozens more are available. All of them can either be played in-game or downloaded to the Gameboy Advance for play on the road (until the power is switched off, it's stored in RAM).

    I advise anybody who's into addictive, play-for-30-minutes-a-day-everyday games to buy it. You won't be disappointed. Now if you'll excuse me, Tanooki is having a sale on coconuts in an hour and I don't wanna miss it.

  12. Re:turbographic by icer1024 · · Score: 5, Informative

    I don't know if anyone reads this far down into a Slashdot thread but... The last post was correct. The Turbo Grafx 16 game system (or the PCEngine in Japan) was produced by NEC, with some significant Hudson Soft development effort.

    In case anyone cares, Turbo Zone Direct still sells new TG16 hardware and software (This is not a plug, I have no relationship with TZD). There is also a Turbo mailing list still in existence, where people discuss the PCE/TG16, as well as buy/sell/trade games and accessories. There's even a few fan sites left out there.

    The Turbo Duo was the American re-release of the original TG16, which included the cartridge (HuCard) port, and integrated CD-ROM unit. The TG16 was also the first game system to utilize as CD-ROM, and the only system to ever have a successful expansion device. Until the Game Boy Advance, the portable Turbo Express was the most powerful handheld gaming system, and it was capable of playing the entire library of games from the parent system, since they were on the extremely portable HuCards.

    While most people in the U.S. have never heard of the Turbo Grafx, the system was extremely successful in Japan (as the PCEngine), much more so than the MegaDrive (Sega Genesis). Send me a message if your a fan of the system. :)